Add shaders
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#ifndef GLOBALSNOW_DEFERRED_OPTIONS
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#define GLOBALSNOW_DEFERRED_OPTIONS
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// ************* Global shader feature options ********************
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// Uncomment to support coverage mask on grass and trees in deferred rendering path
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//#define GLOBALSNOW_MASK
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// Comment out to disable zenithal depth
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#define USE_ZENITHAL_DEPTH
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// Uncomment and adjust distance to exclude First Person weapons from snow (if required)
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//#define EXCLUDE_NEAR_SNOW
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#define NEAR_DISTANCE_SNOW 0.00002
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// Comment out to enable VertExmotion integration. Also make sure the include path is correct.
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//#define ENABLE_VERTEXMOTION_INTEGRATION
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//#include "Assets/VertExmotion/Shaders/VertExmotion.cginc"
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// ************* Common functions ******************
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#if defined(ENABLE_VERTEXMOTION_INTEGRATION)
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#define APPLY_VERTEX_MODIFIER(v) v.vertex = VertExmotion( v.vertex, v.color );
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#else
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#define APPLY_VERTEX_MODIFIER(v)
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#endif
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#endif
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