Add shaders
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Shader "Hidden/AdvancedTerrainGrass/Hi-Z Buffer"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma target 4.5
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#pragma vertex vertex
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#pragma fragment blit
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#include "HiZBuffer.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#pragma target 4.5
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#pragma vertex vertex
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#pragma fragment reduce
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#include "HiZBuffer.cginc"
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ENDCG
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}
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}
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma target 4.6
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#pragma vertex vertex
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#pragma fragment blit
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#include "HiZBuffer.cginc"
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#pragma target 4.6
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#pragma vertex vertex
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#pragma fragment reduce
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#include "HiZBuffer.cginc"
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ENDCG
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}
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}
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}
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