Add shaders
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uniform half _TouchReactActive;
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sampler2D _TouchReact_Buffer;
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float4 _TouchReact_Pos;
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float3 TouchReactAdjustVertex(float3 pos)
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{
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float3 worldPos = mul(unity_ObjectToWorld, float4(pos, 1));
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float2 tbPos = saturate((float2(worldPos.x, -worldPos.z) - _TouchReact_Pos.xz) / _TouchReact_Pos.w);
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float2 touchBend = tex2Dlod(_TouchReact_Buffer, float4(tbPos, 0, 0));
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touchBend.y *= 1.0 - length(tbPos - 0.5) * 2;
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if (touchBend.y > 0.01)
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{
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worldPos.y = min(worldPos.y, touchBend.x * 10000);
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}
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float3 changedLocalPos = mul(unity_WorldToObject, float4(worldPos, 1)).xyz;
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return changedLocalPos - pos;
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}
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