Add shaders

This commit is contained in:
Williams
2026-05-19 15:33:18 +02:00
committed by Lucien
parent 593c2e75b2
commit cd9df45d08
1358 changed files with 2429155 additions and 0 deletions
@@ -0,0 +1,17 @@
uniform float4 _GS_SnowData1; // x = relief, y = occlusion, z = glitter, w = brightness
uniform float4 _GS_SnowData2; // x = minimum altitude for vegetation
uniform float4 _GS_SnowData4; // w = billboard coverage
// get snow coverage on tree billboards
void SetTreeBillboardCoverage(Input IN, inout SurfaceOutput o) {
float minAltitude = saturate((IN.worldPos.y - _GS_SnowData2.x) * 0.1);
float solid = o.Albedo.g * 2.0 - _GS_SnowData4.w;
float snowCover = minAltitude * saturate(solid) * 0.95;
// pass color data to output shader
o.Albedo = (1.0 + o.Albedo.g) * (0.25 + _GS_SnowData1.w) * solid;
o.Alpha = snowCover;
}