Beautify addon

This commit is contained in:
Williams
2026-08-13 16:49:22 +02:00
parent 4c5f11522d
commit d2d75a6656
140 changed files with 9943 additions and 0 deletions
@@ -0,0 +1,72 @@
#ifndef EDGE_FUSION_DEBUG_PASS_INCLUDED
#define EDGE_FUSION_DEBUG_PASS_INCLUDED
#include "EdgeFusionBlendLibrary.hlsl"
// Keep in sync with DebugMode enum in EdgeFusion.cs
#define EF_DEBUG_OBJECT_IDS 1
#define EF_DEBUG_EDGES 2
#define EF_DEBUG_BLENDING 3
#define EF_DEBUG_NORMALS 4
#define EF_DEBUG_DEPTH 5
#define EF_DEBUG_SPECIAL_GROUP 6
float4 FragDebug(EFVaryings i) : SV_Target
{
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
float2 uv = UnityStereoTransformScreenSpaceTex(i.texcoord);
float4 baseColor = SampleColor(uv);
float4 oidA = SampleObjectData(uv);
float id = oidA.x;
if (abs(id) <= 1e-6) return baseColor;
float3 color = HashToColor(floor(id));
if (_DebugMode == EF_DEBUG_OBJECT_IDS) {
return float4(color, 1.0);
}
float linearDepth = LinearEyeDepth(oidA.y, _ZBufferParams);
if (linearDepth > MAX_BLEND_DISTANCE) return baseColor;
if (_DebugMode == EF_DEBUG_DEPTH) {
float depth01 = saturate(_DepthDebugMultiplier * linearDepth / MAX_BLEND_DISTANCE);
return float4(saturate(depth01).xxx, 1.0);
}
if (_DebugMode == EF_DEBUG_EDGES) {
float2 nearestEdgeUV;
float foundEdge = FindEdgeNeighbour(uv, nearestEdgeUV);
if (foundEdge > 0) {
float edgeDistance = length( (nearestEdgeUV - uv) * _ScreenParams.xy);
if (edgeDistance < 2.0) {
return float4(saturate(1.0 - color.rgb), 1.0);
}
}
return float4(color, 1.0);
}
if (_DebugMode == EF_DEBUG_NORMALS) {
float3 normalA = GetNormal(oidA);
return float4(normalA * 0.5 + 0.5, 1.0);
}
if (_DebugMode == EF_DEBUG_BLENDING) {
float2 uvNeighbour;
float foundEdge = FindEdgeNeighbour(uv, uvNeighbour);
float blendAmount = foundEdge * foundEdge;
blendAmount *= (0.5 * GLOBAL_INTENSITY);
color.rgb = blendAmount;
return float4(color, 1.0);
}
if (_DebugMode == EF_DEBUG_SPECIAL_GROUP) {
bool isSpecial = UnpackIdFromPacked(oidA.r) == 32;
return isSpecial ? float4(1, 0.6, 0.1, 1) : baseColor;
}
return float4(color, 1.0);
}
#endif // EDGE_FUSION_DEBUG_PASS_INCLUDED