Update every coca trees to new dither materials
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Toria.Game
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@@ -29,9 +30,9 @@ namespace Toria.Game
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if (makeShadowClones)
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MakeShadowClone(renderer);
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Material mat = Instantiate(renderer.sharedMaterial);
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renderer.sharedMaterial = mat;
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fadeMaterials.Add(mat);
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Material[] mats = renderer.sharedMaterials.Select(m => Instantiate(m)).ToArray();
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renderer.sharedMaterials = mats;
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fadeMaterials.AddRange(mats);
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}
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}
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@@ -49,7 +50,7 @@ namespace Toria.Game
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MeshRenderer shadowRenderer = shadowClone.AddComponent<MeshRenderer>();
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MeshFilter shadowFilter = shadowClone.AddComponent<MeshFilter>();
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shadowRenderer.sharedMaterial = renderer.sharedMaterial;
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shadowRenderer.sharedMaterials = renderer.sharedMaterials;
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shadowRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
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shadowFilter.sharedMesh = filter.sharedMesh;
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