Update every coca trees to new dither materials

This commit is contained in:
Lucien
2026-08-05 14:19:44 +02:00
parent ce31bb0ae7
commit de47408e88
126 changed files with 8350 additions and 8597 deletions
-151
View File
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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace Toria.Game namespace Toria.Game
@@ -29,9 +30,9 @@ namespace Toria.Game
if (makeShadowClones) if (makeShadowClones)
MakeShadowClone(renderer); MakeShadowClone(renderer);
Material mat = Instantiate(renderer.sharedMaterial); Material[] mats = renderer.sharedMaterials.Select(m => Instantiate(m)).ToArray();
renderer.sharedMaterial = mat; renderer.sharedMaterials = mats;
fadeMaterials.Add(mat); fadeMaterials.AddRange(mats);
} }
} }
@@ -49,7 +50,7 @@ namespace Toria.Game
MeshRenderer shadowRenderer = shadowClone.AddComponent<MeshRenderer>(); MeshRenderer shadowRenderer = shadowClone.AddComponent<MeshRenderer>();
MeshFilter shadowFilter = shadowClone.AddComponent<MeshFilter>(); MeshFilter shadowFilter = shadowClone.AddComponent<MeshFilter>();
shadowRenderer.sharedMaterial = renderer.sharedMaterial; shadowRenderer.sharedMaterials = renderer.sharedMaterials;
shadowRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; shadowRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
shadowFilter.sharedMesh = filter.sharedMesh; shadowFilter.sharedMesh = filter.sharedMesh;

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