diff --git a/Sources/Shaders/EnviroWeatherMap.shader b/Sources/Shaders/EnviroWeatherMap.shader index 142db891..381d70d4 100644 --- a/Sources/Shaders/EnviroWeatherMap.shader +++ b/Sources/Shaders/EnviroWeatherMap.shader @@ -11,7 +11,7 @@ #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" - #include "/Core/EnviroNoiseCore.cginc" + #include "./EnviroNoiseCore.cginc" #pragma target 3.0 #pragma exclude_renderers gles diff --git a/Sources/Shaders/Foliage Shaders/Advanced Grass Light.shader b/Sources/Shaders/Foliage Shaders/Advanced Grass Light.shader index 43a4eb45..b8559bea 100644 --- a/Sources/Shaders/Foliage Shaders/Advanced Grass Light.shader +++ b/Sources/Shaders/Foliage Shaders/Advanced Grass Light.shader @@ -35,8 +35,8 @@ Shader "NatureManufacture Shaders/Grass/Advanced Grass Light" #pragma target 3.0 #pragma multi_compile_instancing #pragma shader_feature _TOUCHREACTACTIVE_ON - #include "NMWind.cginc" - #include "NM_indirect.cginc" + #include "./NMWind.cginc" + #include "./NM_indirect.cginc" #pragma vertex vert #pragma multi_compile GPU_FRUSTUM_ON __ #pragma instancing_options procedural:setup diff --git a/Sources/Shaders/Foliage Shaders/NMWind.cginc b/Sources/Shaders/Foliage Shaders/NMWind.cginc index 89d9a173..8b414491 100644 --- a/Sources/Shaders/Foliage Shaders/NMWind.cginc +++ b/Sources/Shaders/Foliage Shaders/NMWind.cginc @@ -1,6 +1,6 @@ #define FLT_EPSILON 1.192092896e-07 -#include "NMWindTouchRect.cginc" +#include "./NMWindTouchRect.cginc" sampler2D WIND_SETTINGS_TexNoise; sampler2D WIND_SETTINGS_TexGust;