﻿using UnityEngine;
using System.Collections;

namespace BeautifyEffect
{
	public class SphereAnimator : MonoBehaviour
	{

		Rigidbody rb;

		void Start() {
			rb = GetComponent<Rigidbody>();
		}

		void FixedUpdate ()
		{
			if (transform.position.z<1f) {
				rb.AddForce(Vector3.forward * 10f);
			} else if (transform.position.z>8f) {
				rb.AddForce(-Vector3.forward * 10f);
			}
		}
	}
}