using UnityEngine; using System.Collections; using System.Collections.Generic; public static class TransformDeepChildExtension { //Breadth-first search public static Transform FindDeepChild(this Transform aParent, string aName) { if (aParent == null) return null; var result = aParent.Find(aName); if (result != null) return result; foreach (Transform child in aParent) { result = child.FindDeepChild(aName); if (result != null) return result; } return null; } public static Transform FindDeepParent(this Transform achild, string aName) { if (achild == null) return null; var result = achild.Find(aName); if (result != null) return result; result = achild.parent.FindDeepParent(aName); if (result != null) return result; return null; } }