using UnityEngine; using System; namespace DuloGames.UI { [Serializable] public class UIItemInfo { public int ID; public string Name; public Sprite Icon; public string Description; public UIItemQuality Quality; public UIEquipmentType EquipType; public int ItemType; public string Type; public string Subtype; public int Damage; public float AttackSpeed; public int Block; public int Armor; public int Stamina; public int Strength; public int Durability; public int RequiredLevel; } }