using UnityEngine; using UnityEngine.UI; using System.Collections; using UMA; using UMA.AssetBundles; namespace UMA.CharacterSystem.Examples { public class WardrobeCollectionDemoBtn : MonoBehaviour { public WardrobeCollectionDemoUI thisUI; public Button thisBtn; public Image thisImage; public Text thisBtnTxt; public GameObject thisDownloaded; public string thisUWCName = ""; public void Setup(string recipeName, Sprite img, string text, WardrobeCollectionDemoUI ui, bool downloaded = false) { thisUI = ui; thisUWCName = recipeName; thisImage.sprite = img; thisBtnTxt.text = text; thisDownloaded.SetActive(downloaded); thisBtn.onClick.AddListener(GetWardrobeCollection); } public void GetWardrobeCollection() { thisUI.LoadSelectedCollection(thisUWCName); } } }