// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "GizmosShader" { Properties { _Color("Main Color", Color) = (1,1,1,1) } SubShader { Tags{ "Queue" = "Transparent+1" "IgnoreProjector" = "True" "RenderType" = "Opaque" } Lighting Off ZTest Off Blend SrcAlpha OneMinusSrcAlpha Cull Off Pass { CGPROGRAM #pragma target 3.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" float4 _Color; float _Scale; struct appdata { float4 vertex : POSITION; float4 color : COLOR; }; struct v2f { float4 pos : SV_POSITION; }; v2f vert (appdata v) { v2f o = (v2f)0; o.pos = UnityObjectToClipPos(v.vertex); return o; } half4 frag (v2f i) : COLOR { return _Color; } ENDCG } } }