#ifndef GLOBALSNOW_DEFERRED_OPTIONS #define GLOBALSNOW_DEFERRED_OPTIONS // ************* Global shader feature options ******************** // Uncomment to support coverage mask on grass and trees in deferred rendering path //#define GLOBALSNOW_MASK // Comment out to disable zenithal depth #define USE_ZENITHAL_DEPTH // Uncomment and adjust distance to exclude First Person weapons from snow (if required) //#define EXCLUDE_NEAR_SNOW #define NEAR_DISTANCE_SNOW 0.00002 // Comment out to enable VertExmotion integration. Also make sure the include path is correct. //#define ENABLE_VERTEXMOTION_INTEGRATION //#include "Assets/VertExmotion/Shaders/VertExmotion.cginc" // ************* Common functions ****************** #if defined(ENABLE_VERTEXMOTION_INTEGRATION) #define APPLY_VERTEX_MODIFIER(v) v.vertex = VertExmotion( v.vertex, v.color ); #else #define APPLY_VERTEX_MODIFIER(v) #endif #endif