using UnityEngine;
using System.Collections;
using UnityEngine.Events;
namespace UMA.PoseTools
{
///
/// Auxillary slot which adds an UMAExpressionPlayer to a newly created character.
///
public class ExpressionSlotScript : MonoBehaviour
{
public void OnCharacterBegun(UMAData umaData)
{
var expressionPlayer = umaData.GetComponent();
if (expressionPlayer != null)
{
expressionPlayer.SlotUpdateVsCharacterUpdate++;
}
}
public void OnDnaApplied(UMAData umaData)
{
var expressionSet = umaData.umaRecipe.raceData.expressionSet;
if (expressionSet == null)
{
if (Debug.isDebugBuild)
Debug.LogError("Couldn't add Expressions to Race: " + umaData.umaRecipe.raceData.raceName, umaData.gameObject);
return;
}
var expressionPlayer = umaData.GetComponent();
if (expressionPlayer == null)
{
expressionPlayer = umaData.gameObject.AddComponent();
expressionPlayer.SlotUpdateVsCharacterUpdate++;
umaData.CharacterUpdated.AddListener(new UnityAction(umaData_OnCharacterUpdated));
}
expressionPlayer.expressionSet = expressionSet;
expressionPlayer.umaData = umaData;
foreach (var hash in expressionSet.GetAnimatedBoneHashes())
{
umaData.skeleton.SetAnimatedBoneHierachy(hash);
}
}
void umaData_OnCharacterUpdated(UMAData umaData)
{
var expressionPlayer = umaData.GetComponent();
if (expressionPlayer.SlotUpdateVsCharacterUpdate-- == 0)
{
UMAUtils.DestroySceneObject(expressionPlayer);
umaData.CharacterUpdated.RemoveListener(new UnityAction(umaData_OnCharacterUpdated));
return;
}
}
}
}