#ifndef GLOBALSNOW_FORWARD_OPTIONS #define GLOBALSNOW_FORWARD_OPTIONS // Uncomment to enable mask support on grass and trees in forward rendering path // #define GLOBALSNOW_MASK // Comment out to disable zenithal depth #define USE_ZENITHAL_DEPTH // Comment out to enable VertExmotion integration. Also make sure the include path is correct. //#define ENABLE_VERTEXMOTION_INTEGRATION //#include "Assets/VertExmotion/Shaders/VertExmotion.cginc" // ************* Common functions ****************** #if defined(ENABLE_VERTEXMOTION_INTEGRATION) #define APPLY_VERTEX_MODIFIER(v) v.vertex = VertExmotion( v.vertex, v.color ); #else #define APPLY_VERTEX_MODIFIER(v) #endif #endif