Shader "NatureManufacture Shaders/Debug/Vertex color" { SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" // vertex input: position, color struct appdata { float4 vertex : POSITION; fixed4 color : COLOR; }; struct v2f { float4 pos : SV_POSITION; fixed4 color : COLOR; }; v2f vert (appdata v) { v2f o; o.pos = UnityObjectToClipPos(v.vertex ); o.color = v.color; return o; } fixed4 frag (v2f i) : SV_Target { return i.color; } ENDCG } } }