Shader "NatureManufacture/URP/Ice/Ice Metallic Transparent" { Properties { _WaterAlphaMultiply("Water Alpha Multiply", Float) = 0.66 _WaterAlphaPower("Water Alpha Power", Float) = 1.39 _CleanFalloffMultiply("Clean Falloff Multiply", Float) = 1.6 _CleanFalloffPower("Clean Falloff Power", Float) = 0.34 _ShalowFalloffMultiply("Shalow Falloff Multiply", Float) = 1.43 _ShalowFalloffPower("Shalow Falloff Power", Float) = 3.3 _CleanColorPower("Clean Color Power", Range(0, 1)) = 0.7 _ShalowColor("Shalow Color", Color) = (0.7529412, 0.9215686, 0.9803922, 0) _DeepColor("Deep Color", Color) = (0, 0, 0, 0) _BaseColor("Ice Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_BaseColorMap("Ice Base Map", 2D) = "white" {} [ToggleUI]_BaseUsePlanarUV("Ice Base Use Planar UV", Float) = 0 _BaseTilingOffset("Ice Base Tiling and Offset", Vector) = (1, 1, 0, 0) _IceNoiseScale("Ice Noise Scale", Float) = 3 _IceNoiseContrast("Ice Noise Contrast", Float) = 1 _IceNoisePower("Ice Noise Power", Float) = 1 [Normal][NoScaleOffset]_BaseNormalMap("Ice Normal Map", 2D) = "bump" {} _BaseNormalScale("Ice Base Normal Scale", Range(0, 8)) = 0.3 [NoScaleOffset]_IceNoiseNormal("Ice Noise Normal", 2D) = "white" {} _NoiseNormalScale("Ice Noise Normal Scale", Range(0, 8)) = 0.05 _BaseMetallic("Ice Base Metallic", Range(0, 1)) = 1 _BaseAO("Ice Base AO", Range(0, 1)) = 1 _IceSmoothness("Ice Smoothness", Range(0, 1)) = 0.9 _IceCrackSmoothness("Ice Crack Smoothness", Range(0, 1)) = 0.2 _IceNoiseSmoothness("Ice Noise Smoothness", Range(0, 1)) = 0.9 [NoScaleOffset]_ParalaxMap("Ice Parallax Map", 2D) = "black" {} _ParalaxOffset("Ice Parallax Offset", Float) = 0 _IceParallaxSteps("Ice Parallax Steps", Float) = 40 _IceDepth("Ice Parallax Depth", Float) = -0.1 _ParallaxFalloff("Ice Parallax Falloff", Range(0, 1)) = 0.6 _IceParallaxNoiseScale("Ice Parallax Noise Scale", Float) = 3 _IceParallaxNoiseMin("Ice Parallax Noise Remap Min", Range(0, 1)) = 0 _IceParallaxNoiseMax("Ice Parallax Noise Remap Max", Range(0, 1)) = 1 _IceDistortion("Ice Distortion", Range(0, 10)) = 0.1 _Ice_Noise_Distortion("Ice Noise Distortion", Range(0, 10)) = 0.1 [NoScaleOffset]_DetailMap("Detail Map Base (R) Ny(G) Sm(B) Nx(A)", 2D) = "white" {} _DetailTilingOffset("Detail Tiling Offset", Vector) = (1, 1, 0, 0) _DetailAlbedoScale("Detail Albedo Scale", Range(0, 2)) = 0 _DetailNormalScale("Detail Normal Scale", Range(0, 2)) = 0 _DetailSmoothnessScale("Detail Smoothness Scale", Range(0, 2)) = 0 _WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0) _WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1 [HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 1 [HideInInspector]_CastShadows("_CastShadows", Float) = 1 [HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1 [HideInInspector]_Surface("_Surface", Float) = 1 [HideInInspector]_Blend("_Blend", Float) = 0 [HideInInspector]_AlphaClip("_AlphaClip", Float) = 0 [HideInInspector]_SrcBlend("_SrcBlend", Float) = 1 [HideInInspector]_DstBlend("_DstBlend", Float) = 0 [HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 0 [HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0 [HideInInspector]_ZTest("_ZTest", Float) = 4 [HideInInspector]_Cull("_Cull", Float) = 2 [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 [HideInInspector]_QueueControl("_QueueControl", Float) = -1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "UniversalMaterialType" = "Lit" "Queue"="Transparent" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _CLUSTERED_RENDERING #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float3 interp5 : INTERP5; float2 interp6 : INTERP6; float2 interp7 : INTERP7; float3 interp8 : INTERP8; float4 interp9 : INTERP9; float4 interp10 : INTERP10; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp7.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp8.xyz = input.sh; #endif output.interp9.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp10.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp6.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp7.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp8.xyz; #endif output.fogFactorAndVertexLight = input.interp9.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp10.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float2 _Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0 = float2(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7, _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5); float2 _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2; Unity_Multiply_float2_float2(_Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0, float2(2, 2), _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2); float2 _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2; Unity_Add_float2(_Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2, float2(-1, -1), _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2); float _Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0 = _DetailNormalScale; float2 _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2; Unity_Multiply_float2_float2(_Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2, (_Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0.xx), _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2); float _Split_c4822b8eaff9b185be7c059792345712_R_1 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[0]; float _Split_c4822b8eaff9b185be7c059792345712_G_2 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[1]; float _Split_c4822b8eaff9b185be7c059792345712_B_3 = 0; float _Split_c4822b8eaff9b185be7c059792345712_A_4 = 0; float _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2; Unity_DotProduct_float2(_Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2); float _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1; Unity_Saturate_float(_DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2, _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1); float _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1; Unity_OneMinus_float(_Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1, _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1); float _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1; Unity_SquareRoot_float(_OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float3 _Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0 = float3(_Split_c4822b8eaff9b185be7c059792345712_R_1, _Split_c4822b8eaff9b185be7c059792345712_G_2, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); float _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0 = _NoiseNormalScale; float3 _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2; Unity_NormalStrength_float((_PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2.xyz), _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2); float3 _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3; Unity_Lerp_float3(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3); float3 _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; Unity_NormalBlend_float(_Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0, _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3, _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAO; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _IceSmoothness; float _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0 = _IceCrackSmoothness; UnityTexture2D _Property_be61fb085f680285bb171ac957c1d150_Out_0 = UnityBuildTexture2DStructNoScale(_ParalaxMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.uv0 = IN.uv0; float4 _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_be61fb085f680285bb171ac957c1d150_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2); float _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[0]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_G_2 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[1]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_B_3 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[2]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_A_4 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[3]; float _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3; Unity_Lerp_float(_Property_0edea7916ed7a189a62b0faf2c274601_Out_0, _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0, _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1, _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3); float _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0 = _IceNoiseSmoothness; float _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3; Unity_Lerp_float(_Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3, _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3, _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3); float _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6, 2, _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2); float _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2; Unity_Add_float(_Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2, -1, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2); float _Property_cea4e47b293a988a83643b43f76c92ba_Out_0 = _DetailSmoothnessScale; float _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2; Unity_Multiply_float_float(_Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Property_cea4e47b293a988a83643b43f76c92ba_Out_0, _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2); float _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1; Unity_Saturate_float(_Multiply_2008466558f0e4819e60b3c41d94487c_Out_2, _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1); float _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1; Unity_Absolute_float(_Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1); Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43; float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1); float _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.NormalTS = _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER #define _FOG_FRAGMENT 1 #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float3 interp5 : INTERP5; float2 interp6 : INTERP6; float2 interp7 : INTERP7; float3 interp8 : INTERP8; float4 interp9 : INTERP9; float4 interp10 : INTERP10; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp7.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp8.xyz = input.sh; #endif output.interp9.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp10.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp6.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp7.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp8.xyz; #endif output.fogFactorAndVertexLight = input.interp9.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp10.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float2 _Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0 = float2(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7, _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5); float2 _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2; Unity_Multiply_float2_float2(_Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0, float2(2, 2), _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2); float2 _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2; Unity_Add_float2(_Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2, float2(-1, -1), _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2); float _Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0 = _DetailNormalScale; float2 _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2; Unity_Multiply_float2_float2(_Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2, (_Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0.xx), _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2); float _Split_c4822b8eaff9b185be7c059792345712_R_1 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[0]; float _Split_c4822b8eaff9b185be7c059792345712_G_2 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[1]; float _Split_c4822b8eaff9b185be7c059792345712_B_3 = 0; float _Split_c4822b8eaff9b185be7c059792345712_A_4 = 0; float _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2; Unity_DotProduct_float2(_Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2); float _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1; Unity_Saturate_float(_DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2, _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1); float _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1; Unity_OneMinus_float(_Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1, _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1); float _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1; Unity_SquareRoot_float(_OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float3 _Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0 = float3(_Split_c4822b8eaff9b185be7c059792345712_R_1, _Split_c4822b8eaff9b185be7c059792345712_G_2, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); float _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0 = _NoiseNormalScale; float3 _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2; Unity_NormalStrength_float((_PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2.xyz), _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2); float3 _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3; Unity_Lerp_float3(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3); float3 _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; Unity_NormalBlend_float(_Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0, _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3, _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAO; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _IceSmoothness; float _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0 = _IceCrackSmoothness; UnityTexture2D _Property_be61fb085f680285bb171ac957c1d150_Out_0 = UnityBuildTexture2DStructNoScale(_ParalaxMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.uv0 = IN.uv0; float4 _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_be61fb085f680285bb171ac957c1d150_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2); float _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[0]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_G_2 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[1]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_B_3 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[2]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_A_4 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[3]; float _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3; Unity_Lerp_float(_Property_0edea7916ed7a189a62b0faf2c274601_Out_0, _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0, _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1, _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3); float _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0 = _IceNoiseSmoothness; float _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3; Unity_Lerp_float(_Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3, _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3, _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3); float _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6, 2, _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2); float _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2; Unity_Add_float(_Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2, -1, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2); float _Property_cea4e47b293a988a83643b43f76c92ba_Out_0 = _DetailSmoothnessScale; float _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2; Unity_Multiply_float_float(_Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Property_cea4e47b293a988a83643b43f76c92ba_Out_0, _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2); float _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1; Unity_Saturate_float(_Multiply_2008466558f0e4819e60b3c41d94487c_Out_2, _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1); float _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1; Unity_Absolute_float(_Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1); Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43; float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1); float _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.NormalTS = _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.color = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float2 _Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0 = float2(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7, _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5); float2 _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2; Unity_Multiply_float2_float2(_Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0, float2(2, 2), _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2); float2 _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2; Unity_Add_float2(_Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2, float2(-1, -1), _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2); float _Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0 = _DetailNormalScale; float2 _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2; Unity_Multiply_float2_float2(_Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2, (_Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0.xx), _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2); float _Split_c4822b8eaff9b185be7c059792345712_R_1 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[0]; float _Split_c4822b8eaff9b185be7c059792345712_G_2 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[1]; float _Split_c4822b8eaff9b185be7c059792345712_B_3 = 0; float _Split_c4822b8eaff9b185be7c059792345712_A_4 = 0; float _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2; Unity_DotProduct_float2(_Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2); float _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1; Unity_Saturate_float(_DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2, _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1); float _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1; Unity_OneMinus_float(_Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1, _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1); float _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1; Unity_SquareRoot_float(_OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float3 _Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0 = float3(_Split_c4822b8eaff9b185be7c059792345712_R_1, _Split_c4822b8eaff9b185be7c059792345712_G_2, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0 = _NoiseNormalScale; float3 _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2; Unity_NormalStrength_float((_PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2.xyz), _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float3 _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3; Unity_Lerp_float3(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3); float3 _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; Unity_NormalBlend_float(_Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0, _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3, _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2); float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.NormalTS = _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float4 interp5 : INTERP5; float4 interp6 : INTERP6; float3 interp7 : INTERP7; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.texCoord1; output.interp5.xyzw = input.texCoord2; output.interp6.xyzw = input.color; output.interp7.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.texCoord1 = input.interp4.xyzw; output.texCoord2 = input.interp5.xyzw; output.color = input.interp6.xyzw; output.viewDirectionWS = input.interp7.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float3 interp5 : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "UniversalMaterialType" = "Lit" "Queue"="Transparent" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _CLUSTERED_RENDERING #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float3 interp5 : INTERP5; float2 interp6 : INTERP6; float2 interp7 : INTERP7; float3 interp8 : INTERP8; float4 interp9 : INTERP9; float4 interp10 : INTERP10; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if defined(LIGHTMAP_ON) output.interp6.xy = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.interp7.xy = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.interp8.xyz = input.sh; #endif output.interp9.xyzw = input.fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.interp10.xyzw = input.shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.interp6.xy; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.interp7.xy; #endif #if !defined(LIGHTMAP_ON) output.sh = input.interp8.xyz; #endif output.fogFactorAndVertexLight = input.interp9.xyzw; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.interp10.xyzw; #endif #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } struct Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float { }; void SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(float Vector1_32317166, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float IN, out float SmoothnessOverlay_1) { float _Property_728cc50521e9e988ac9cbff4872d5139_Out_0 = Vector1_32317166; float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float(_Property_728cc50521e9e988ac9cbff4872d5139_Out_0, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); SmoothnessOverlay_1 = _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float2 _Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0 = float2(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7, _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5); float2 _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2; Unity_Multiply_float2_float2(_Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0, float2(2, 2), _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2); float2 _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2; Unity_Add_float2(_Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2, float2(-1, -1), _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2); float _Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0 = _DetailNormalScale; float2 _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2; Unity_Multiply_float2_float2(_Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2, (_Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0.xx), _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2); float _Split_c4822b8eaff9b185be7c059792345712_R_1 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[0]; float _Split_c4822b8eaff9b185be7c059792345712_G_2 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[1]; float _Split_c4822b8eaff9b185be7c059792345712_B_3 = 0; float _Split_c4822b8eaff9b185be7c059792345712_A_4 = 0; float _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2; Unity_DotProduct_float2(_Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2); float _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1; Unity_Saturate_float(_DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2, _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1); float _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1; Unity_OneMinus_float(_Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1, _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1); float _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1; Unity_SquareRoot_float(_OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float3 _Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0 = float3(_Split_c4822b8eaff9b185be7c059792345712_R_1, _Split_c4822b8eaff9b185be7c059792345712_G_2, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); float _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0 = _NoiseNormalScale; float3 _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2; Unity_NormalStrength_float((_PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2.xyz), _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2); float3 _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3; Unity_Lerp_float3(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3); float3 _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; Unity_NormalBlend_float(_Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0, _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3, _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAO; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _IceSmoothness; float _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0 = _IceCrackSmoothness; UnityTexture2D _Property_be61fb085f680285bb171ac957c1d150_Out_0 = UnityBuildTexture2DStructNoScale(_ParalaxMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c.uv0 = IN.uv0; float4 _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_be61fb085f680285bb171ac957c1d150_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c, _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2); float _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[0]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_G_2 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[1]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_B_3 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[2]; float _Split_e8121381f96e2f80a65ed1fb8ebd6974_A_4 = _PlanarNM_8bdaac0074d41786b1f86fefb4295b3c_XZ_2[3]; float _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3; Unity_Lerp_float(_Property_0edea7916ed7a189a62b0faf2c274601_Out_0, _Property_1a0bf713a75e068aacef13a95a7ea011_Out_0, _Split_e8121381f96e2f80a65ed1fb8ebd6974_R_1, _Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3); float _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0 = _IceNoiseSmoothness; float _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3; Unity_Lerp_float(_Lerp_99e1105aeec5c981bdda0260115c2cfa_Out_3, _Property_04fa33e60ce3e38aa158980eac5a1bba_Out_0, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3, _Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3); float _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6, 2, _Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2); float _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2; Unity_Add_float(_Multiply_0248fa77a8136c81b6e9a6bbf4b8ae44_Out_2, -1, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2); float _Property_cea4e47b293a988a83643b43f76c92ba_Out_0 = _DetailSmoothnessScale; float _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2; Unity_Multiply_float_float(_Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Property_cea4e47b293a988a83643b43f76c92ba_Out_0, _Multiply_2008466558f0e4819e60b3c41d94487c_Out_2); float _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1; Unity_Saturate_float(_Multiply_2008466558f0e4819e60b3c41d94487c_Out_2, _Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1); float _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1; Unity_Absolute_float(_Saturate_3d70f31d57bf638291bde1017f7f7782_Out_1, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1); Bindings_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43; float _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1; SG_BlendOverlayDetailSmoothness_06e12138dc89c0040b45a57abe520a1a_float(_Lerp_0f76c7b660a9f98c931ff1c5f1662281_Out_3, _Add_c58fd9db8613298bb7c10a8054cbe39a_Out_2, _Absolute_9df346239512598fa5a33dfdc91746c0_Out_1, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43, _BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1); float _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1; Unity_Saturate_float(_BlendOverlayDetailSmoothness_bf930d30c7c40486b65597615e35de43_SmoothnessOverlay_1, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0, _Saturate_52f6692b8656668b837aebcf2f45f921_Out_1); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.NormalTS = _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; surface.Emission = float3(0, 0, 0); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.color = input.interp2.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_DotProduct_float2(float2 A, float2 B, out float Out) { Out = dot(A, B); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float2 _Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0 = float2(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7, _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5); float2 _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2; Unity_Multiply_float2_float2(_Vector2_0d28074858599a88940dfc8b57b9a60f_Out_0, float2(2, 2), _Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2); float2 _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2; Unity_Add_float2(_Multiply_fac8d94f82a53486bc0142a1e64b3d32_Out_2, float2(-1, -1), _Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2); float _Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0 = _DetailNormalScale; float2 _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2; Unity_Multiply_float2_float2(_Add_f0e6e847d8d8798ab3ca8c4d878bafc0_Out_2, (_Property_d0e8d8f7fd10f0829e8fd86c278c8226_Out_0.xx), _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2); float _Split_c4822b8eaff9b185be7c059792345712_R_1 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[0]; float _Split_c4822b8eaff9b185be7c059792345712_G_2 = _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2[1]; float _Split_c4822b8eaff9b185be7c059792345712_B_3 = 0; float _Split_c4822b8eaff9b185be7c059792345712_A_4 = 0; float _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2; Unity_DotProduct_float2(_Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _Multiply_11f3dfc5283ea188ad9c83e552cf7e0f_Out_2, _DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2); float _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1; Unity_Saturate_float(_DotProduct_1a01939a143c548c8ccd7e8a04fe680d_Out_2, _Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1); float _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1; Unity_OneMinus_float(_Saturate_bf3d57899db77f86a1689105ce6a373a_Out_1, _OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1); float _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1; Unity_SquareRoot_float(_OneMinus_052960238cc4a18cb83109d2bcae6d09_Out_1, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); float3 _Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0 = float3(_Split_c4822b8eaff9b185be7c059792345712_R_1, _Split_c4822b8eaff9b185be7c059792345712_G_2, _SquareRoot_d4f67288e4dbf5898bea492a70b89ab9_Out_1); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0 = _NoiseNormalScale; float3 _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2; Unity_NormalStrength_float((_PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2.xyz), _Property_345c364a9e67bd878b47cfd40d450e2f_Out_0, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float3 _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3; Unity_Lerp_float3(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _NormalStrength_b496ef5766b1ca83b00cc208ea1bd034_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3); float3 _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; Unity_NormalBlend_float(_Vector3_1e56146bdd567884bb8d5ae769df4d29_Out_0, _Lerp_a57daa4ae094b684a79282f8139084cf_Out_3, _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2); float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.NormalTS = _NormalBlend_9f531c87e2e45580b1d0f65f06c23526_Out_2; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float4 interp5 : INTERP5; float4 interp6 : INTERP6; float3 interp7 : INTERP7; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.texCoord1; output.interp5.xyzw = input.texCoord2; output.interp6.xyzw = input.color; output.interp7.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.texCoord1 = input.interp4.xyzw; output.texCoord2 = input.interp5.xyzw; output.color = input.interp6.xyzw; output.viewDirectionWS = input.interp7.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.Emission = float3(0, 0, 0); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 #define REQUIRE_DEPTH_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpacePosition; float4 ScreenPosition; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float4 interp1 : INTERP1; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyzw = input.color; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.color = input.interp1.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.WorldSpacePosition = input.positionWS; output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D #define REQUIRE_DEPTH_TEXTURE #define REQUIRE_OPAQUE_TEXTURE /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 WorldSpacePosition; float3 AbsoluteWorldSpacePosition; float4 ScreenPosition; float4 uv0; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float3 interp0 : INTERP0; float3 interp1 : INTERP1; float4 interp2 : INTERP2; float4 interp3 : INTERP3; float4 interp4 : INTERP4; float3 interp5 : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.interp0.xyz = input.positionWS; output.interp1.xyz = input.normalWS; output.interp2.xyzw = input.tangentWS; output.interp3.xyzw = input.texCoord0; output.interp4.xyzw = input.color; output.interp5.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.positionWS = input.interp0.xyz; output.normalWS = input.interp1.xyz; output.tangentWS = input.interp2.xyzw; output.texCoord0 = input.interp3.xyzw; output.color = input.interp4.xyzw; output.viewDirectionWS = input.interp5.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _WaterAlphaMultiply; float _WaterAlphaPower; float _CleanFalloffMultiply; float _CleanFalloffPower; float _ShalowFalloffMultiply; float _ShalowFalloffPower; float _CleanColorPower; float4 _ShalowColor; float4 _DeepColor; float4 _BaseColor; float4 _BaseColorMap_TexelSize; float _BaseUsePlanarUV; float4 _BaseTilingOffset; float _IceNoiseScale; float _IceNoiseContrast; float _IceNoisePower; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _IceNoiseNormal_TexelSize; float _NoiseNormalScale; float _BaseMetallic; float _BaseAO; float _IceSmoothness; float _IceCrackSmoothness; float _IceNoiseSmoothness; float4 _ParalaxMap_TexelSize; float _ParalaxOffset; float _IceParallaxSteps; float _IceDepth; float _ParallaxFalloff; float _IceParallaxNoiseScale; float _IceParallaxNoiseMin; float _IceParallaxNoiseMax; float _IceDistortion; float _Ice_Noise_Distortion; float4 _DetailMap_TexelSize; float4 _DetailTilingOffset; float _DetailAlbedoScale; float _DetailNormalScale; float _DetailSmoothnessScale; float4 _WetColor; float _WetSmoothness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_IceNoiseNormal); SAMPLER(sampler_IceNoiseNormal); TEXTURE2D(_ParalaxMap); SAMPLER(sampler_ParalaxMap); TEXTURE2D(_DetailMap); SAMPLER(sampler_DetailMap); // Graph Includes #include "./NM_Object_VSPro_Indirect.cginc" #include "./NMParallaxLayers.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void AddPragma_float(float3 A, out float3 Out){ #pragma instancing_options renderinglayer procedural:setupVSPro Out = A; } struct Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float { }; void SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(float3 Vector3_314C8600, Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float IN, out float3 ObjectSpacePosition_1) { float3 _Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0 = Vector3_314C8600; float3 _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1; InjectSetup_float(_Property_5ec158abd968858c9d31ab40df5e9e6f_Out_0, _InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1); float3 _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; AddPragma_float(_InjectSetupCustomFunction_dec9b26544b4a788b8ecb4117dc3d24a_Out_1, _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1); ObjectSpacePosition_1 = _AddPragmaCustomFunction_b2a053178906d0848480a1f463521a1b_Out_1; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } inline float Unity_SimpleNoise_RandomValue_float (float2 uv) { float angle = dot(uv, float2(12.9898, 78.233)); #if defined(SHADER_API_MOBILE) && (defined(SHADER_API_GLES) || defined(SHADER_API_GLES3) || defined(SHADER_API_VULKAN)) // 'sin()' has bad precision on Mali GPUs for inputs > 10000 angle = fmod(angle, TWO_PI); // Avoid large inputs to sin() #endif return frac(sin(angle)*43758.5453); } inline float Unity_SimpleNnoise_Interpolate_float (float a, float b, float t) { return (1.0-t)*a + (t*b); } inline float Unity_SimpleNoise_ValueNoise_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0 = Unity_SimpleNoise_RandomValue_float(c0); float r1 = Unity_SimpleNoise_RandomValue_float(c1); float r2 = Unity_SimpleNoise_RandomValue_float(c2); float r3 = Unity_SimpleNoise_RandomValue_float(c3); float bottomOfGrid = Unity_SimpleNnoise_Interpolate_float(r0, r1, f.x); float topOfGrid = Unity_SimpleNnoise_Interpolate_float(r2, r3, f.x); float t = Unity_SimpleNnoise_Interpolate_float(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_float(float2 UV, float Scale, out float Out) { float t = 0.0; float freq = pow(2.0, float(0)); float amp = pow(0.5, float(3-0)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); t += Unity_SimpleNoise_ValueNoise_float(float2(UV.x*Scale/freq, UV.y*Scale/freq))*amp; Out = t; } void Unity_Absolute_float3(float3 In, out float3 Out) { Out = abs(In); } void Unity_Power_float3(float3 A, float3 B, out float3 Out) { Out = pow(A, B); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } struct Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float { float3 WorldSpaceNormal; float3 AbsoluteWorldSpacePosition; }; void SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(float Vector1_E4D1C13A, float Vector1_CBF4C304, Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float IN, out float XYZ_1) { float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float3 _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1); float _Split_742547a7039de986a646d04c157ae549_R_1 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[0]; float _Split_742547a7039de986a646d04c157ae549_G_2 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[1]; float _Split_742547a7039de986a646d04c157ae549_B_3 = _Sign_b826e0ff2d95ec8cb2b2cbbd7ea2eab6_Out_1[2]; float _Split_742547a7039de986a646d04c157ae549_A_4 = 0; float2 _Vector2_40a8919e571ec18499de72022c155b38_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_G_2, 1); float2 _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2; Unity_Multiply_float2_float2((_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4.xy), _Vector2_40a8919e571ec18499de72022c155b38_Out_0, _Multiply_5fa32af59cdca88389832336b2268bd5_Out_2); float _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0 = Vector1_CBF4C304; float _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2; Unity_SimpleNoise_float(_Multiply_5fa32af59cdca88389832336b2268bd5_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2); float3 _Absolute_644b798714827680b39bf5d34f70385f_Out_1; Unity_Absolute_float3(IN.WorldSpaceNormal, _Absolute_644b798714827680b39bf5d34f70385f_Out_1); float _Property_adc4c59482221c8aad681c6558728ac9_Out_0 = Vector1_E4D1C13A; float3 _Power_ee478822a04529849ae8df1636c29fe2_Out_2; Unity_Power_float3(_Absolute_644b798714827680b39bf5d34f70385f_Out_1, (_Property_adc4c59482221c8aad681c6558728ac9_Out_0.xxx), _Power_ee478822a04529849ae8df1636c29fe2_Out_2); float3 _Multiply_b386a937554d73828e437d126d69608b_Out_2; Unity_Multiply_float3_float3(_Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Power_ee478822a04529849ae8df1636c29fe2_Out_2, _Multiply_b386a937554d73828e437d126d69608b_Out_2); float _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[0]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[1]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3 = _Multiply_b386a937554d73828e437d126d69608b_Out_2[2]; float _Split_ae83014fcbd9f7879a0b91fa66dc9718_A_4 = 0; float _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2; Unity_Multiply_float_float(_SimpleNoise_0e7b58280659be8c8ca8f9afb8e0ca3b_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2); float4 _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4; float3 _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5; float2 _Combine_192c2c4a69be588b90ca005a32e22552_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4, _Combine_192c2c4a69be588b90ca005a32e22552_RGB_5, _Combine_192c2c4a69be588b90ca005a32e22552_RG_6); float _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2; Unity_Multiply_float_float(_Split_742547a7039de986a646d04c157ae549_B_3, -1, _Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2); float2 _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0 = float2(_Multiply_014402ded5a3988a8c18ba07636ea5a7_Out_2, 1); float2 _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2; Unity_Multiply_float2_float2((_Combine_192c2c4a69be588b90ca005a32e22552_RGBA_4.xy), _Vector2_caa25d55d456a58982bdfc39b1b43f3f_Out_0, _Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2); float _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2; Unity_SimpleNoise_float(_Multiply_a67201b6e1a0a28c98cd9d06e8b09543_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2); float _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2; Unity_Multiply_float_float(_SimpleNoise_88ae991d8653e086af3b82e51f2955ef_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2); float4 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4; float3 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5; float2 _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_B_3, _Split_89ed63cb625cb3878c183d0b71c03400_G_2, 0, 0, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGB_5, _Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RG_6); float2 _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0 = float2(_Split_742547a7039de986a646d04c157ae549_R_1, 1); float2 _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2; Unity_Multiply_float2_float2((_Combine_1e9ffdba42d6918fb7a4b185f1585d2a_RGBA_4.xy), _Vector2_54dfd40df2fc78809955dd272f2cf0c3_Out_0, _Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2); float _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2; Unity_SimpleNoise_float(_Multiply_addbd5fcede95f80bbb806c94e49ef63_Out_2, _Property_c11cebe3c88d6b87bb35406f7a2f70a2_Out_0, _SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2); float _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2; Unity_Multiply_float_float(_SimpleNoise_6f991cff7666da838f92bf955d096b48_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2); float _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2; Unity_Add_float(_Multiply_7bb4009c92b108849ac6ca92bc1442f2_Out_2, _Multiply_77818c22e359fc8cbb7dd20216a8db72_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2); float _Add_14295f72880e4b87a1baf1ced943ac40_Out_2; Unity_Add_float(_Multiply_2e1040ca9c98d085ace76ee93f094039_Out_2, _Add_769d9ee909c9238dbbf72d2800a2f268_Out_2, _Add_14295f72880e4b87a1baf1ced943ac40_Out_2); float _Add_e59af300bba2498db32eac1412123447_Out_2; Unity_Add_float(_Split_ae83014fcbd9f7879a0b91fa66dc9718_R_1, _Split_ae83014fcbd9f7879a0b91fa66dc9718_G_2, _Add_e59af300bba2498db32eac1412123447_Out_2); float _Add_e855069f047fae8ea9027d56acb61e56_Out_2; Unity_Add_float(_Add_e59af300bba2498db32eac1412123447_Out_2, _Split_ae83014fcbd9f7879a0b91fa66dc9718_B_3, _Add_e855069f047fae8ea9027d56acb61e56_Out_2); float _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; Unity_Divide_float(_Add_14295f72880e4b87a1baf1ced943ac40_Out_2, _Add_e855069f047fae8ea9027d56acb61e56_Out_2, _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2); XYZ_1 = _Divide_91ae4b94f1d9b78e99d0472293b8098c_Out_2; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Contrast_float(float3 In, float Contrast, out float3 Out) { float midpoint = pow(0.5, 2.2); Out = (In - midpoint) * Contrast + midpoint; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float2(float2 A, float2 B, float2 T, out float2 Out) { Out = lerp(A, B, T); } void Unity_SceneColor_float(float4 UV, out float3 Out) { Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy); } void Unity_SceneDepth_Linear01_float(float4 UV, out float Out) { Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } struct Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float { float3 AbsoluteWorldSpacePosition; half4 uv0; }; void SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float IN, out float4 XZ_2) { float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); XZ_2 = (float4(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3, 0.0, 1.0)); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Blend_Lighten_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); } void Unity_SquareRoot_float4(float4 In, out float4 Out) { Out = sqrt(In); } void Unity_Sign_float(float In, out float Out) { Out = sign(In); } void Unity_Ceiling_float(float In, out float Out) { Out = ceil(In); } struct Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float { }; void SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float(float4 Color_9AA111D3, float Vector1_FBE622A2, float Vector1_8C15C351, Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float IN, out float3 OutVector4_1) { float4 _Property_012510d774fb7f8b860f5270dca4500f_Out_0 = Color_9AA111D3; float4 _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1; Unity_SquareRoot_float4(_Property_012510d774fb7f8b860f5270dca4500f_Out_0, _SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1); float _Property_a00e29241d12f983b30177515b367ec9_Out_0 = Vector1_FBE622A2; float _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1; Unity_Sign_float(_Property_a00e29241d12f983b30177515b367ec9_Out_0, _Sign_343a45ede7349283a681c6bd9998fd8e_Out_1); float _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2; Unity_Add_float(_Sign_343a45ede7349283a681c6bd9998fd8e_Out_1, 1, _Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2); float _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2; Unity_Multiply_float_float(_Add_681019b8f5d3d68bb482d419c9fc61a9_Out_2, 0.5, _Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2); float _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1; Unity_Ceiling_float(_Multiply_e8f4cb722712a880ac0db6c7461427f7_Out_2, _Ceiling_95ad15988aa9b98184875fa754feae01_Out_1); float _Property_2db1c747a05ee284a8b00076062f91a4_Out_0 = Vector1_8C15C351; float _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2; Unity_Multiply_float_float(_Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Property_2db1c747a05ee284a8b00076062f91a4_Out_0, _Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2); float4 _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3; Unity_Lerp_float4(_SquareRoot_c2c57d0223a9538aa9240890c3cacb0c_Out_1, (_Ceiling_95ad15988aa9b98184875fa754feae01_Out_1.xxxx), (_Multiply_9564ecda5193bc8286d9ff771c9226cd_Out_2.xxxx), _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3); float4 _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2; Unity_Multiply_float4_float4(_Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Lerp_b3cdb01fc3c5b988ac9b184943bf7c01_Out_3, _Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2); OutVector4_1 = (_Multiply_39d1daff98488f8ea2cd794ad4f20926_Out_2.xyz); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; Bindings_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3; float3 _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; SG_NMObjectVSProIndirect_0cfe1e4f145944241ab304331e53c93b_float(IN.ObjectSpacePosition, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3, _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1); description.Position = _NMObjectVSProIndirect_624c133c67d88c82aed6cac8608952a3_ObjectSpacePosition_1; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float4 _ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _Property_e5176656505ae98292b155cb230ab233_Out_0 = _IceDistortion; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_11506852e45cbb8f9732aebed8bbb210; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_11506852e45cbb8f9732aebed8bbb210.uv0 = IN.uv0; float4 _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210, _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2); float _Split_a108e1720257bf83ba61786c1ab1a0ca_R_1 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[0]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[1]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_B_3 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[2]; float _Split_a108e1720257bf83ba61786c1ab1a0ca_A_4 = _PlanarNMn_11506852e45cbb8f9732aebed8bbb210_XZ_2[3]; float4 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4; float3 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5; float2 _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6; Unity_Combine_float(_Split_a108e1720257bf83ba61786c1ab1a0ca_R_1, _Split_a108e1720257bf83ba61786c1ab1a0ca_G_2, 0, 0, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGBA_4, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RGB_5, _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6); float2 _Multiply_9bed13a6994a89889288447a9152078b_Out_2; Unity_Multiply_float2_float2((_Property_e5176656505ae98292b155cb230ab233_Out_0.xx), _Combine_0a33c5b2b8ec8f86b2aeb08c0bc50bf8_RG_6, _Multiply_9bed13a6994a89889288447a9152078b_Out_2); float _Property_8644e31610e05a84bfa06afd61d23967_Out_0 = _Ice_Noise_Distortion; UnityTexture2D _Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0 = UnityBuildTexture2DStructNoScale(_IceNoiseNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc.uv0 = IN.uv0; float4 _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_18f0f01e1e17cf87a7ebcd949e011c50_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc, _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2); float _Split_aea7e8f011b37b85bd67111f2c0722a7_R_1 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[0]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[1]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_B_3 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[2]; float _Split_aea7e8f011b37b85bd67111f2c0722a7_A_4 = _PlanarNMn_7a043284499e5081bab0ed1ddcce79bc_XZ_2[3]; float4 _Combine_0980c1220518a788beef3792138b09bc_RGBA_4; float3 _Combine_0980c1220518a788beef3792138b09bc_RGB_5; float2 _Combine_0980c1220518a788beef3792138b09bc_RG_6; Unity_Combine_float(_Split_aea7e8f011b37b85bd67111f2c0722a7_R_1, _Split_aea7e8f011b37b85bd67111f2c0722a7_G_2, 0, 0, _Combine_0980c1220518a788beef3792138b09bc_RGBA_4, _Combine_0980c1220518a788beef3792138b09bc_RGB_5, _Combine_0980c1220518a788beef3792138b09bc_RG_6); float2 _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2; Unity_Multiply_float2_float2((_Property_8644e31610e05a84bfa06afd61d23967_Out_0.xx), _Combine_0980c1220518a788beef3792138b09bc_RG_6, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2); float _Property_852d221028b884858f029fedb8de47d1_Out_0 = _IceNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_852d221028b884858f029fedb8de47d1_Out_0, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b, _TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1); float _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1; Unity_Absolute_float(_TriplanarNMNoise_351a613770537e81b93e8f91ef15860b_XYZ_1, _Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1); float _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0 = _IceNoisePower; float _Power_1497f6299359e780a9aa8dde441d98cf_Out_2; Unity_Power_float(_Absolute_a7dfccd396cb61888c16cea510a7f519_Out_1, _Property_df6feda9e5377a89a942c1f7636f1e96_Out_0, _Power_1497f6299359e780a9aa8dde441d98cf_Out_2); float _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0 = _IceNoiseContrast; float3 _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2; Unity_Contrast_float((_Power_1497f6299359e780a9aa8dde441d98cf_Out_2.xxx), _Property_a956e66de9f6cf8b87e64439b746f1c9_Out_0, _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2); float _Split_f399eb1f3ad77580a75b6122d38451b5_R_1 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[0]; float _Split_f399eb1f3ad77580a75b6122d38451b5_G_2 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[1]; float _Split_f399eb1f3ad77580a75b6122d38451b5_B_3 = _Contrast_4024e4b32e83d98fb27ed40d4f36eefb_Out_2[2]; float _Split_f399eb1f3ad77580a75b6122d38451b5_A_4 = 0; float _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3; Unity_Clamp_float(_Split_f399eb1f3ad77580a75b6122d38451b5_R_1, 0, 1, _Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3); float2 _Lerp_701142594e6c5786a700edb533ed6de3_Out_3; Unity_Lerp_float2(_Multiply_9bed13a6994a89889288447a9152078b_Out_2, _Multiply_4f8a6e0ca01b0b878cc5b9fdab6004b1_Out_2, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xx), _Lerp_701142594e6c5786a700edb533ed6de3_Out_3); float2 _Multiply_be4736503512af8d91df02fa276dcd77_Out_2; Unity_Multiply_float2_float2(_Lerp_701142594e6c5786a700edb533ed6de3_Out_3, (_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2); float2 _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2; Unity_Add_float2((_ScreenPosition_cc729ea2585d7984b83cff8fbb32e3d3_Out_0.xy), _Multiply_be4736503512af8d91df02fa276dcd77_Out_2, _Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2); float3 _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1; Unity_SceneColor_float((float4(_Add_b8dd80e352ab4c8bb1a57e2c2e2b1845_Out_2, 0.0, 1.0)), _SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1); float _Property_49f84d0718855d86902de5bbf5925223_Out_0 = _CleanColorPower; float3 _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2; Unity_Multiply_float3_float3(_SceneColor_62f24d722b99848ea36247cc6876c8b1_Out_1, (_Property_49f84d0718855d86902de5bbf5925223_Out_0.xxx), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2); float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor; float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor; float4 _ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0); float _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1; Unity_SceneDepth_Linear01_float(_ScreenPosition_a14b92c517d0bd8ba5dda05b33022b97_Out_0, _SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1); float _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2; Unity_Multiply_float_float(_SceneDepth_7af577a02f66b08cbf0a82dd11d101c1_Out_1, _ProjectionParams.z, _Multiply_2b034506acf7a88fb331c13ba3276778_Out_2); float4 _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0 = IN.ScreenPosition; float _Split_49e3faacb6fb0e8d9e50b5560efce959_R_1 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[0]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_G_2 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[1]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_B_3 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[2]; float _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4 = _ScreenPosition_1ad44e1b82f129819a03f27c63a9dda5_Out_0[3]; float _Subtract_789dfca37b064285bed8149008e0bff7_Out_2; Unity_Subtract_float(_Multiply_2b034506acf7a88fb331c13ba3276778_Out_2, _Split_49e3faacb6fb0e8d9e50b5560efce959_A_4, _Subtract_789dfca37b064285bed8149008e0bff7_Out_2); float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply; float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2); float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1; Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1); float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower; float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2; Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2); float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2; Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2); float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1; Unity_Saturate_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1); float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3; Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3); float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3; Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3); float3 _Multiply_175272476246508a97ee024c2aec0469_Out_2; Unity_Multiply_float3_float3((_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3.xyz), _Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2); float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply; float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2); float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3; Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3); float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1; Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1); float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower; float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2; Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2); float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3; Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3); float3 _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3; Unity_Lerp_float3(_Multiply_54369d01475e3784b4bec4e6d24dc595_Out_2, _Multiply_175272476246508a97ee024c2aec0469_Out_2, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3); UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_893a7c3932a452849a5239a91f337a35; _PlanarNM_893a7c3932a452849a5239a91f337a35.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_893a7c3932a452849a5239a91f337a35.uv0 = IN.uv0; float4 _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNM_893a7c3932a452849a5239a91f337a35, _PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2); float _Property_771911a99405a780908dd542012af7b8_Out_0 = _IceParallaxSteps; Bindings_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d.uv0 = IN.uv0; float4 _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2; SG_PlanarNMparallax_8f4c0780863a32842bb34cdaf7eda151_float(_Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d, _PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2); float _Property_efee416de222038a93fa523171fb9f0d_Out_0 = _ParalaxOffset; float _Property_720bc7e00a412889a10ca999204543f8_Out_0 = _IceParallaxNoiseMin; float _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0 = _IceParallaxNoiseMax; float _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0 = _IceParallaxNoiseScale; Bindings_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.WorldSpaceNormal = IN.WorldSpaceNormal; _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1; SG_TriplanarNMNoise_1831d3bdba78d68499d25c34379bcc3e_float(4, _Property_99873eff650d6e89849f8aa6330fa9cf_Out_0, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44, _TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1); float _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3; Unity_Clamp_float(_TriplanarNMNoise_2b32fb7fa4c2088593c33ea977059e44_XYZ_1, 0, 1, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3); float _Lerp_87de925175c62a8986309dc80655ce2f_Out_3; Unity_Lerp_float(_Property_720bc7e00a412889a10ca999204543f8_Out_0, _Property_ec27f3a0ab3e9d848017cc0d4fc13f20_Out_0, _Clamp_f98948b550d15480b1ce6ca1346d34e5_Out_3, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3); float _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3; Unity_Lerp_float(_Property_efee416de222038a93fa523171fb9f0d_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3); float _Property_acfd17e181f6108ba7921d3e04df886d_Out_0 = _IceDepth; float3x3 Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1 = TransformWorldToTangent(IN.WorldSpaceViewDirection.xyz, Transform_1b341a45a24c7786ade1a6e6ec574cfd_tangentTransform_World); float _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0 = _ParallaxFalloff; float _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3; Unity_Lerp_float(_Property_eede9dad69eea580b2a3fdc05280f02f_Out_0, 0, _Lerp_87de925175c62a8986309dc80655ce2f_Out_3, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3); float4 _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2; ParallaxLayers_float(_Property_771911a99405a780908dd542012af7b8_Out_0, (_PlanarNMparallax_fa747be847ab9d828a9768cdb0b46c6d_XZ_2.xy), _Lerp_1e424454311ced8eb7ed8fb2e1a1c54e_Out_3, _Property_acfd17e181f6108ba7921d3e04df886d_Out_0, _Transform_1b341a45a24c7786ade1a6e6ec574cfd_Out_1, IN.WorldSpaceViewDirection, _Lerp_b366f3fe289156818a5f95d3160c5204_Out_3, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2); float4 _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2; Unity_Blend_Lighten_float4(_PlanarNM_893a7c3932a452849a5239a91f337a35_XZ_2, _ParallaxLayersCustomFunction_ec5469e08f93178cbe9a45517f7b2921_Out_2, _Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_eede9dad69eea580b2a3fdc05280f02f_Out_0); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_Blend_fbdc6b1c3b073780a1c18c93cce4b655_Out_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); float3 _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3; Unity_Lerp_float3((_Multiply_4d0f82599060228a9092027fd43912c8_Out_2.xyz), _Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, (_Clamp_e2ecb22fcddb4389ab87beedf0f68421_Out_3.xxx), _Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3); UnityTexture2D _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0 = UnityBuildTexture2DStructNoScale(_DetailMap); float4 _Property_256e5676e1089881ae3214634430b140_Out_0 = _DetailTilingOffset; float _Split_257d0b6ea953418d97fd7daa8128bf35_R_1 = _Property_256e5676e1089881ae3214634430b140_Out_0[0]; float _Split_257d0b6ea953418d97fd7daa8128bf35_G_2 = _Property_256e5676e1089881ae3214634430b140_Out_0[1]; float _Split_257d0b6ea953418d97fd7daa8128bf35_B_3 = _Property_256e5676e1089881ae3214634430b140_Out_0[2]; float _Split_257d0b6ea953418d97fd7daa8128bf35_A_4 = _Property_256e5676e1089881ae3214634430b140_Out_0[3]; float2 _Vector2_98295494172421878c7a16cb2baddf9a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_R_1, _Split_257d0b6ea953418d97fd7daa8128bf35_G_2); float2 _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0 = float2(_Split_257d0b6ea953418d97fd7daa8128bf35_B_3, _Split_257d0b6ea953418d97fd7daa8128bf35_A_4); float2 _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_98295494172421878c7a16cb2baddf9a_Out_0, _Vector2_130e8faa59837a81a7506636fcb30b8a_Out_0, _TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3); float4 _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0 = SAMPLE_TEXTURE2D(_Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.tex, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.samplerstate, _Property_50403cc6b1e3998a82afc21c6a6332ae_Out_0.GetTransformedUV(_TilingAndOffset_1dfb2b4859ec3680ad3a74cf8f1bc17b_Out_3)); float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.r; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_G_5 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.g; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_B_6 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.b; float _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_A_7 = _SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_RGBA_0.a; float _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2; Unity_Multiply_float_float(_SampleTexture2D_d8eb0186b9a0cd819cde65431b4ea5ea_R_4, 2, _Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2); float _Add_fd3efcae64779e848ef39919335cd44d_Out_2; Unity_Add_float(_Multiply_52f8b5b58fa8038aa7f5e6bd44a5987b_Out_2, -1, _Add_fd3efcae64779e848ef39919335cd44d_Out_2); float _Property_605f29777330a58ba88ac032e905433b_Out_0 = _DetailAlbedoScale; float _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2; Unity_Multiply_float_float(_Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Property_605f29777330a58ba88ac032e905433b_Out_0, _Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2); float _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1; Unity_Saturate_float(_Multiply_e2f43f3d32aa118aa7a6ae4764d42b26_Out_2, _Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1); float _Absolute_8acef423205118879e75274a48969d34_Out_1; Unity_Absolute_float(_Saturate_7c8334fd3d10d0819f8e616286670f68_Out_1, _Absolute_8acef423205118879e75274a48969d34_Out_1); Bindings_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185; float3 _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1; SG_BlendOverlayBaseColor_acdb3dfca72bd6b42bbc35f4613331a2_float((float4(_Lerp_1c64acb6f67d3780b4f4de14046b8c10_Out_3, 1.0)), _Add_fd3efcae64779e848ef39919335cd44d_Out_2, _Absolute_8acef423205118879e75274a48969d34_Out_1, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1); float _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0 = _WaterAlphaMultiply; float _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2; Unity_Multiply_float_float(_Subtract_789dfca37b064285bed8149008e0bff7_Out_2, _Property_84ae67371986ff81a4f12c4cacc740f8_Out_0, _Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2); float _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3; Unity_Clamp_float(_Multiply_da00cf7a8156a283b5f7f61233dd78f5_Out_2, 0, 1, _Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3); float _Absolute_723d0a8c684ad58e96147de222441890_Out_1; Unity_Absolute_float(_Clamp_9c478e3afe679181ae2700f1ff899dc2_Out_3, _Absolute_723d0a8c684ad58e96147de222441890_Out_1); float _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0 = _WaterAlphaPower; float _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2; Unity_Power_float(_Absolute_723d0a8c684ad58e96147de222441890_Out_1, _Property_47ae5f3cd920738daf6424b98860c4bb_Out_0, _Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2); float _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3; Unity_Clamp_float(_Power_bdc8062b63bdcd8da89f038c46d0e7ae_Out_2, 0, 1, _Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3); float3 _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3; Unity_Lerp_float3(_Lerp_6966965b6d7def8db21f34622eec1fba_Out_3, _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, (_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3.xxx), _Lerp_7b0da7568070568992f16c8217ad84e6_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float3 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float3_float3((_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0.xyz), _BlendOverlayBaseColor_66b5af480b0a3288ba91497f7c750185_OutVector4_1, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3; Unity_Clamp_float(_Split_5b2299b48b10138ea40c141b79bfe90e_R_1, 0, 1, _Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3); float _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1; Unity_OneMinus_float(_Clamp_a67ec360bcae2a8aa68496602ffe74c8_Out_3, _OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1); float3 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float3(_Lerp_7b0da7568070568992f16c8217ad84e6_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_OneMinus_489965dacb44928393bb0c19acfc1dad_Out_1.xxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; Unity_Multiply_float_float(_Clamp_ef9912a61e6a7b878c26e3a9a3cda7fd_Out_3, _Split_5b2299b48b10138ea40c141b79bfe90e_A_4, _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2); surface.BaseColor = _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; surface.Alpha = _Multiply_6d8742bf2ab6d684a1c40d4c7633b9d0_Out_2; surface.AlphaClipThreshold = 0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); output.WorldSpacePosition = input.positionWS; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x); output.uv0 = input.texCoord0; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" FallBack "Hidden/Shader Graph/FallbackError" }