using UnityEngine; namespace DuloGames.UI { public class Test_UIItemSlot_Assign : MonoBehaviour { [SerializeField] private UIItemSlot slot; [SerializeField] private int assignItem; void Awake() { if (this.slot == null) this.slot = this.GetComponent(); } void Start() { if (this.slot == null || UIItemDatabase.Instance == null) { this.Destruct(); return; } this.slot.Assign(UIItemDatabase.Instance.GetByID(this.assignItem)); this.Destruct(); } private void Destruct() { DestroyImmediate(this); } } }