using UnityEngine;
namespace DuloGames.UI
{
public class UISpellDatabase : ScriptableObject {
#region singleton
private static UISpellDatabase m_Instance;
public static UISpellDatabase Instance
{
get
{
if (m_Instance == null)
m_Instance = Resources.Load("Databases/SpellDatabase") as UISpellDatabase;
return m_Instance;
}
}
#endregion
public UISpellInfo[] spells;
///
/// Get the specified SpellInfo by index.
///
/// Index.
public UISpellInfo Get(int index)
{
return (spells[index]);
}
///
/// Gets the specified SpellInfo by ID.
///
/// The SpellInfo or NULL if not found.
/// The spell ID.
public UISpellInfo GetByID(int ID)
{
for (int i = 0; i < this.spells.Length; i++)
{
if (this.spells[i].ID == ID)
return this.spells[i];
}
return null;
}
}
}