using UnityEngine;
using System.Collections;
using UMA;
namespace UMA.Examples
{
///
/// Auxillary slot which adds a Locomotion component to a newly created character.
///
public class LocomotionSlotScript : MonoBehaviour
{
public void OnDnaApplied(UMAData umaData)
{
var locomotion = umaData.GetComponent();
if (locomotion == null)
umaData.gameObject.AddComponent();
}
}
}