using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Wing.Gizmos { public class SnapBase : ISnap { protected bool mEnable = false; protected float mPrecision = 0; protected float mTolerance = 0; public bool Enable { get { return mEnable; } set { mEnable = value; } } public float Precision { get { return mPrecision; } set { mPrecision = value; CalcTolerance(); } } protected virtual void CalcTolerance() { mTolerance = Precision * 0.2f; } public virtual bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false) { outVal = Vector3.zero; return false; } } }