Shader "NatureManufacture/URP/Foliage/Cross 2" { Properties { [NoScaleOffset]_Mask("Backface (R) Leaves (G) Trunk (B) Thickness Map (A)", 2D) = "white" {} _AlphaCutoff("Alpha Cutoff", Float) = 0.5 [NoScaleOffset]_BaseColorMap("Base Map", 2D) = "white" {} _TilingOffset("Tiling and Offset", Vector) = (1, 1, 0, 0) _TrunkBaseColor("Trunk Base Color", Color) = (1, 1, 1, 0) _BarkBaseColor("Bark Base Color", Color) = (1, 1, 1, 0) _Global_Base_Brightness("Global Base Brightness", Range(0, 2)) = 1 _HealthyColor("Healthy Color", Color) = (1, 1, 1, 0) _DryColor("Dry Color", Color) = (0.8196079, 0.8196079, 0.8196079, 0) _ColorNoiseTilling("Healthy and Dry Color Noise Tilling", Float) = 2 _HealthyandDryColorNoisePower("Healthy and Dry Color Noise Power", Range(0.01, 10)) = 1 _Cross_Backface_Mask_Power("Cross Backface Mask Power", Range(0, 3)) = 1 _Backface_Saturation("Backface Saturation", Range(0, 2)) = 1 _Backface_Brightness("Backface Brightness", Range(-1, 1)) = 0 _Backface_Thickness_Mask_Remap("Backface Thickness Mask Remap", Vector) = (0.01, 1, 0, 0) _Backface_Thickness_Mask_Threshold("Backface Thickness Mask Threshold", Range(0.01, 1)) = 1 [Normal][NoScaleOffset]_NormalMap("Normal Map", 2D) = "bump" {} _NormalScale("Leaves Normal Scale", Range(0, 10)) = 6 _Trunk_Normal_Scale("Trunk Normal Scale", Range(0, 5)) = 1 _MeshNormalMultiply("3D Mesh Normal Multiply", Vector) = (1, 1, 1, 0) _AORemapMax("AO Remap Max", Range(0, 1)) = 1 _SmoothnessRemapMax("Leaves Smoothness Remap Max", Range(0, 1)) = 1 _Trunk_Smoothness_Remap_Max("Trunk Smoothness Remap Max", Range(0, 1)) = 1 _Leaves_Specular("Leaves Specular", Color) = (0.03921569, 0.03921569, 0.07843129, 0) _Trunk_Specular("Trunk Specular", Color) = (0, 0, 0, 0) _Trunk_Metallic("Trunk Metallic", Range(0, 1)) = 0 _Leaves_Metallic("Leaves Metallic", Range(0, 1)) = 0 [Toggle(_USE_TRANSLUCENCY)]_USE_TRANSLUCENCY("Use Translucency", Float) = 1 _ThicknessRemapMin("Thickness Remap Min", Float) = 0 _ThicknessRemapMax("Thickness Remap Max", Float) = 1 _Thickness("Thickness", Range(0, 1)) = 1 _Translucency_Color("Translucency Color", Color) = (1, 1, 1, 0) _Translucency_Intensivity("Translucency Leaves Intensivity", Range(0, 100)) = 0 _Translucency_Intensivity_1("Translucency Trunk Intensivity", Range(0, 100)) = 0 _Translucency_Shadow_Reduction("Translucency Shadow Reduction", Range(0, 1)) = 0 _Translucency_Self_Shadow_Reduction("Translucency Self Shadow Reduction", Range(0, 1)) = 1 _Translucency_Self_Shadow_Reduction_Smooth("Translucency Self Shadow Reduction Smooth", Range(0, 1)) = 1 _Stiffness("Wind Stiffness", Float) = 1 _InitialBend("Wind Initial Bend", Float) = 0 _Drag("Wind Drag", Float) = 1 _HeightDrag("Wind Drag Height Offset", Float) = 0 _Wind_Drag_Directionality("Wind Drag Directionality", Range(0, 1)) = 1 _WindNormalInfluence("Wind Normal Influence", Float) = 0 _VertexNormalMultiply("Wind Vertex Normal Multiply", Vector) = (0, 0, 0, 0) [HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 0 [HideInInspector]_CastShadows("_CastShadows", Float) = 1 [HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1 [HideInInspector]_Surface("_Surface", Float) = 0 [HideInInspector]_Blend("_Blend", Float) = 0 [HideInInspector]_AlphaClip("_AlphaClip", Float) = 1 [HideInInspector]_BlendModePreserveSpecular("_BlendModePreserveSpecular", Float) = 1 [HideInInspector]_SrcBlend("_SrcBlend", Float) = 1 [HideInInspector]_DstBlend("_DstBlend", Float) = 0 [HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1 [HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0 [HideInInspector]_ZTest("_ZTest", Float) = 4 [HideInInspector]_Cull("_Cull", Float) = 2 [HideInInspector]_AlphaToMask("_AlphaToMask", Float) = 1 [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 [HideInInspector]_QueueControl("_QueueControl", Float) = -1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="AlphaTest" "DisableBatching"="LODFading" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] AlphaToMask [_AlphaToMask] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _FORWARD_PLUS #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USE_TRANSLUCENCY #pragma shader_feature _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma shader_feature _ _SHADOWS_SOFT #pragma shader_feature _ _ADDITIONAL_LIGHT #pragma shader_feature _ _MAIN_LIGHT_SHADOW #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_SHADOW_COORD #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_CULLFACE #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float FaceSign; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV : INTERP0; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV : INTERP1; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh : INTERP2; #endif #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord : INTERP3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight : INTERP6; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS : INTERP7; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP8; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0; Hash_LegacySine_2_1_float(c0, r0); float r1; Hash_LegacySine_2_1_float(c1, r1); float r2; Hash_LegacySine_2_1_float(c2, r2); float r3; Hash_LegacySine_2_1_float(c3, r3); float bottomOfGrid = lerp(r0, r1, f.x); float topOfGrid = lerp(r2, r3, f.x); float t = lerp(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out) { float freq, amp; Out = 0.0f; freq = pow(2.0, float(0)); amp = pow(0.5, float(3-0)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; } void Unity_Saturation_float(float3 In, float Saturation, out float3 Out) { float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); Out = luma.xxx + Saturation.xxx * (In - luma.xxx); } void Unity_Blend_Screen_float3(float3 Base, float3 Blend, out float3 Out, float Opacity) { Out = 1.0 - (1.0 - Blend) * (1.0 - Base); Out = lerp(Base, Out, Opacity); } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void MainLightDirection_float(out float3 Direction) { #if SHADERGRAPH_PREVIEW Direction = half3(-0.5, -0.5, 0); #else Direction = SHADERGRAPH_MAIN_LIGHT_DIRECTION(); #endif } void GetLightData_float(float3 positionWS, out float3 lightDir, out float3 color, out float distanceAttenuation, out float shadowAttenuation){ color = float3(0, 0, 0); distanceAttenuation = 0; shadowAttenuation = 0; #ifdef SHADERGRAPH_PREVIEW lightDir = float3(0.707, 0.707, 0); color = 128000; distanceAttenuation = 0; shadowAttenuation = 0; #else Light mainLight = GetMainLight(TransformWorldToShadowCoord(positionWS)); lightDir = -mainLight.direction; color = mainLight.color; distanceAttenuation = mainLight.distanceAttenuation; shadowAttenuation = mainLight.shadowAttenuation; #endif } struct Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float { float3 AbsoluteWorldSpacePosition; }; void SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float IN, out float3 Direction_1, out float3 Color_2, out float distanceAttenuation_3, out float shadowAttenuation_4) { float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3; float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; GetLightData_float(IN.AbsoluteWorldSpacePosition, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float); float3 _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3); float3 _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, float3(0.01, 0.01, 0.01), float3(1000000, 100000, 100000), _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3); Direction_1 = _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Color_2 = _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; distanceAttenuation_3 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; shadowAttenuation_4 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; } void Unity_MatrixConstruction_Row_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w); Out3x3 = float3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z); Out2x2 = float2x2(M0.x, M0.y, M1.x, M1.y); } void Unity_Multiply_float3_float3x3(float3 A, float3x3 B, out float3 Out) { Out = mul(A, B); } void Unity_Negate_float(float In, out float Out) { Out = -1 * In; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } struct Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float FaceSign; }; void SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(float3 _Albedo_Map, float _Translucency_Intensivity, float4 _Translucency_Color, float3 _NormalMap, float _Thickness_Map, float _Thickness, float _Thickness_Remap_Min, float _Thickness_Remap_Max, float _Shadow_Reduction, float _Self_Shadow_Reduction_Smooth, float _Self_Shadow_Reduction, float3 _Main_Lght_Direction, Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float IN, out float3 Out_Vector4_1, out float Light_Direction_2, out float Mesh_Normal_3) { float _Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float = _Translucency_Intensivity; float3 _Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3 = _Albedo_Map; float4 _Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4 = _Translucency_Color; Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float _LightDataURP_18a0698558bb40bcadea0e6e303e48db; _LightDataURP_18a0698558bb40bcadea0e6e303e48db.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float; SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float); float _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float = _Shadow_Reduction; float _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float; Unity_Add_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float, _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float, _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float); float _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float; Unity_Clamp_float(_Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float, float(0), float(1), _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float); float _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float; Unity_Multiply_float_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float, _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float); float4 _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4; Unity_Multiply_float4_float4(_Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4, (_Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float.xxxx), _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4); float3 _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3; Unity_Multiply_float3_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, (_Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float.xxx), _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3); float3 _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3; Unity_Normalize_float3(_Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3, _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3); float3 _Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3 = _NormalMap; float _IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean = max(0, IN.FaceSign.x); float3 _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.WorldSpaceNormal, float3(-1, -1, -1), _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3); float3 _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3; Unity_Branch_float3(_IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean, IN.WorldSpaceNormal, _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3, _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3); float4x4 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4; float3x3 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3; float2x2 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2; Unity_MatrixConstruction_Row_float((float4(IN.WorldSpaceTangent, 1.0)), (float4(IN.WorldSpaceBiTangent, 1.0)), (float4(_Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2); float3 _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3; Unity_Multiply_float3_float3x3(_Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3); float3 _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3; Unity_Normalize_float3(_Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3); float _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float; Unity_DotProduct_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3, _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float); float _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float = _Self_Shadow_Reduction; float _Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float = _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float; float _Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float = _Self_Shadow_Reduction_Smooth; float _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float; Unity_Negate_float(_Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float, _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float); float3 _Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3 = _Main_Lght_Direction; float _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float; Unity_DotProduct_float3(_Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float); float _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float; Unity_Smoothstep_float(_Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float, float(1), _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float, _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float); float _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float; Unity_Saturate_float(_Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float); float _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float; Unity_Multiply_float_float(_Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float); float _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float; Unity_Add_float(_DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float, _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float); float _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float; Unity_Saturate_float(_Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float, _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float); float _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Unity_Absolute_float(_Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float, _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float); float _Property_31bac462a2614697a42f18be112dd99d_Out_0_Float = _Thickness; float _Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float = _Thickness_Map; float _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float; Unity_OneMinus_float(_Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float, _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float); float _Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float = _Thickness_Remap_Min; float _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float = _Thickness_Remap_Max; float2 _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2 = float2(_Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float, _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float); float _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float; Unity_Remap_float(_OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float, float2 (0, 1), _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float); float _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float; Unity_Multiply_float_float(_Property_31bac462a2614697a42f18be112dd99d_Out_0_Float, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float, _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float); float _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float; Unity_Clamp_float(_Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float, float(0.001), float(1), _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float); float _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float; Unity_Power_float(_Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float, _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float, _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float); float3 _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3, (_Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float.xxx), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3); float3 _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4.xyz), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3, _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3); float3 _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3; Unity_Clamp_float3(_Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3); float3 _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3; Unity_Multiply_float3_float3(_Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3, _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3, _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3); float3 _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Unity_Multiply_float3_float3((_Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float.xxx), _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3, _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3); Out_Vector4_1 = _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Light_Direction_2 = _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Mesh_Normal_3 = (_Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3).x; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4 = _BarkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4, _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4 = _TrunkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_Mask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.r; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.g; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.b; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4; Unity_Lerp_float4(_Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float.xxxx), _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4 = _DryColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4 = _HealthyColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_99caf98864a9e980997a02cedd282dd0_R_1_Float = IN.AbsoluteWorldSpacePosition[0]; float _Split_99caf98864a9e980997a02cedd282dd0_G_2_Float = IN.AbsoluteWorldSpacePosition[1]; float _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float = IN.AbsoluteWorldSpacePosition[2]; float _Split_99caf98864a9e980997a02cedd282dd0_A_4_Float = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2 = float2(_Split_99caf98864a9e980997a02cedd282dd0_R_1_Float, _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float = _ColorNoiseTilling; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float; Unity_SimpleNoise_LegacySine_float(_Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2, _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float, _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float; Unity_Absolute_float(_SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float, _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float = _HealthyandDryColorNoisePower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float; Unity_Power_float(_Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float, _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float, _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float; Unity_Clamp_float(_Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float, float(0), float(1), _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4; Unity_Lerp_float4(_Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4, _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4, (_Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float.xxxx), _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4, _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a52cc4db448642208842be98e18796fb_Out_0_Float = _Backface_Saturation; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3; Unity_Saturation_float((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Property_a52cc4db448642208842be98e18796fb_Out_0_Float, _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_547f6c365f204d14a383183448811966_Out_0_Float = _Backface_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3; Unity_Blend_Screen_float3(_Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3, (_Property_547f6c365f204d14a383183448811966_Out_0_Float.xxx), _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float(1)); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3; Unity_Clamp_float3(_Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2 = _Backface_Thickness_Mask_Remap; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float; Unity_Remap_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, float2 (0, 1), _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2, _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float; Unity_Clamp_float(_Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float, float(0), float(1), _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float = _Backface_Thickness_Mask_Threshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float; Unity_Power_float(_Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float, _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float, _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float; Unity_Clamp_float(_Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float, float(0), float(1), _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float; Unity_OneMinus_float(_Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float, _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3; Unity_Lerp_float3((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3, (_OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float.xxx), _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float; Unity_Absolute_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float, _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float = _Cross_Backface_Mask_Power; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float; Unity_Power_float(_Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float, _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float, _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float; Unity_Clamp_float(_Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float, float(0), float(1), _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3; Unity_Lerp_float3(_Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3, (_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), (_Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float.xxx), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3; Unity_Lerp_float3((_Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4.xyz), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxx), _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float = _Global_Base_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3; Unity_Multiply_float3_float3(_Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3, (_Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float.xxx), _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; Unity_Clamp_float3(_Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float = _Translucency_Intensivity_1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float = _Translucency_Intensivity; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float; Unity_Lerp_float(_Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float, _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4 = _Translucency_Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4); float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_R_4_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.r; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_G_5_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.g; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_B_6_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.b; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_A_7_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float = _Trunk_Normal_Scale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float = _NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float; Unity_Lerp_float(_Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float, _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; Unity_NormalStrength_float((_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.xyz), _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float = _Thickness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float = _ThicknessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float = _ThicknessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float = _Translucency_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float = _Translucency_Self_Shadow_Reduction_Smooth; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float = _Translucency_Self_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3; MainLightDirection_float(_MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float _URPTranslucency_1984a38cc4724c849f275126c28b8205; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceNormal = IN.WorldSpaceNormal; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceTangent = IN.WorldSpaceTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _URPTranslucency_1984a38cc4724c849f275126c28b8205.FaceSign = IN.FaceSign; float3 _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float; SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float, _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float, _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float, _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float, _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float, _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float, _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float, _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float, _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; Unity_Add_float3(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USE_TRANSLUCENCY) float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; #else float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c6c3d685f67147a9b84e1a1946ae28d5_Out_0_Float = _Trunk_Metallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_233f3cd6af114a68a2de4c2d54bc7975_Out_0_Float = _Leaves_Metallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float; Unity_Lerp_float(_Property_c6c3d685f67147a9b84e1a1946ae28d5_Out_0_Float, _Property_233f3cd6af114a68a2de4c2d54bc7975_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ee312a661064df296b844c7b3e33d49_Out_0_Vector4 = _Trunk_Specular; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7aa589c6aa3c4e5e8df1ac331cc76a4c_Out_0_Vector4 = _Leaves_Specular; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4; Unity_Lerp_float4(_Property_8ee312a661064df296b844c7b3e33d49_Out_0_Vector4, _Property_7aa589c6aa3c4e5e8df1ac331cc76a4c_Out_0_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxxx), _Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35305c7157c4d3ba1db4ba61b2e2ebc_Out_0_Float = _Trunk_Smoothness_Remap_Max; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0_Float = _SmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float; Unity_Lerp_float(_Property_c35305c7157c4d3ba1db4ba61b2e2ebc_Out_0_Float, _Property_0edea7916ed7a189a62b0faf2c274601_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float; Unity_Subtract_float(_Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float, float(1), _Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float; Unity_Saturate_float(_Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float, _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0_Float = _AORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.BaseColor = _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3; surface.NormalTS = _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float; surface.Specular = (_Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4.xyz); surface.Smoothness = _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float; surface.Occlusion = _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0_Float; surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHAMODULATE_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USE_TRANSLUCENCY #pragma shader_feature _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma shader_feature _ _SHADOWS_SOFT #pragma shader_feature _ _ADDITIONAL_LIGHT #pragma shader_feature _ _MAIN_LIGHT_SHADOW #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_SHADOW_COORD #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_CULLFACE #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER #define _FOG_FRAGMENT 1 #define USE_UNITY_CROSSFADE 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord; #endif #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float FaceSign; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 staticLightmapUV : INTERP0; #endif #endif #if defined(DYNAMICLIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 dynamicLightmapUV : INTERP1; #endif #endif #if !defined(LIGHTMAP_ON) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 sh : INTERP2; #endif #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 shadowCoord : INTERP3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP5; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 fogFactorAndVertexLight : INTERP6; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS : INTERP7; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP8; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0; Hash_LegacySine_2_1_float(c0, r0); float r1; Hash_LegacySine_2_1_float(c1, r1); float r2; Hash_LegacySine_2_1_float(c2, r2); float r3; Hash_LegacySine_2_1_float(c3, r3); float bottomOfGrid = lerp(r0, r1, f.x); float topOfGrid = lerp(r2, r3, f.x); float t = lerp(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out) { float freq, amp; Out = 0.0f; freq = pow(2.0, float(0)); amp = pow(0.5, float(3-0)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; } void Unity_Saturation_float(float3 In, float Saturation, out float3 Out) { float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); Out = luma.xxx + Saturation.xxx * (In - luma.xxx); } void Unity_Blend_Screen_float3(float3 Base, float3 Blend, out float3 Out, float Opacity) { Out = 1.0 - (1.0 - Blend) * (1.0 - Base); Out = lerp(Base, Out, Opacity); } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void MainLightDirection_float(out float3 Direction) { #if SHADERGRAPH_PREVIEW Direction = half3(-0.5, -0.5, 0); #else Direction = SHADERGRAPH_MAIN_LIGHT_DIRECTION(); #endif } void GetLightData_float(float3 positionWS, out float3 lightDir, out float3 color, out float distanceAttenuation, out float shadowAttenuation){ color = float3(0, 0, 0); distanceAttenuation = 0; shadowAttenuation = 0; #ifdef SHADERGRAPH_PREVIEW lightDir = float3(0.707, 0.707, 0); color = 128000; distanceAttenuation = 0; shadowAttenuation = 0; #else Light mainLight = GetMainLight(TransformWorldToShadowCoord(positionWS)); lightDir = -mainLight.direction; color = mainLight.color; distanceAttenuation = mainLight.distanceAttenuation; shadowAttenuation = mainLight.shadowAttenuation; #endif } struct Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float { float3 AbsoluteWorldSpacePosition; }; void SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float IN, out float3 Direction_1, out float3 Color_2, out float distanceAttenuation_3, out float shadowAttenuation_4) { float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3; float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; GetLightData_float(IN.AbsoluteWorldSpacePosition, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float); float3 _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3); float3 _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, float3(0.01, 0.01, 0.01), float3(1000000, 100000, 100000), _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3); Direction_1 = _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Color_2 = _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; distanceAttenuation_3 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; shadowAttenuation_4 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; } void Unity_MatrixConstruction_Row_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w); Out3x3 = float3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z); Out2x2 = float2x2(M0.x, M0.y, M1.x, M1.y); } void Unity_Multiply_float3_float3x3(float3 A, float3x3 B, out float3 Out) { Out = mul(A, B); } void Unity_Negate_float(float In, out float Out) { Out = -1 * In; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } struct Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float FaceSign; }; void SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(float3 _Albedo_Map, float _Translucency_Intensivity, float4 _Translucency_Color, float3 _NormalMap, float _Thickness_Map, float _Thickness, float _Thickness_Remap_Min, float _Thickness_Remap_Max, float _Shadow_Reduction, float _Self_Shadow_Reduction_Smooth, float _Self_Shadow_Reduction, float3 _Main_Lght_Direction, Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float IN, out float3 Out_Vector4_1, out float Light_Direction_2, out float Mesh_Normal_3) { float _Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float = _Translucency_Intensivity; float3 _Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3 = _Albedo_Map; float4 _Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4 = _Translucency_Color; Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float _LightDataURP_18a0698558bb40bcadea0e6e303e48db; _LightDataURP_18a0698558bb40bcadea0e6e303e48db.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float; SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float); float _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float = _Shadow_Reduction; float _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float; Unity_Add_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float, _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float, _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float); float _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float; Unity_Clamp_float(_Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float, float(0), float(1), _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float); float _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float; Unity_Multiply_float_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float, _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float); float4 _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4; Unity_Multiply_float4_float4(_Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4, (_Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float.xxxx), _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4); float3 _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3; Unity_Multiply_float3_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, (_Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float.xxx), _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3); float3 _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3; Unity_Normalize_float3(_Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3, _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3); float3 _Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3 = _NormalMap; float _IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean = max(0, IN.FaceSign.x); float3 _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.WorldSpaceNormal, float3(-1, -1, -1), _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3); float3 _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3; Unity_Branch_float3(_IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean, IN.WorldSpaceNormal, _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3, _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3); float4x4 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4; float3x3 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3; float2x2 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2; Unity_MatrixConstruction_Row_float((float4(IN.WorldSpaceTangent, 1.0)), (float4(IN.WorldSpaceBiTangent, 1.0)), (float4(_Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2); float3 _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3; Unity_Multiply_float3_float3x3(_Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3); float3 _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3; Unity_Normalize_float3(_Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3); float _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float; Unity_DotProduct_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3, _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float); float _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float = _Self_Shadow_Reduction; float _Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float = _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float; float _Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float = _Self_Shadow_Reduction_Smooth; float _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float; Unity_Negate_float(_Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float, _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float); float3 _Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3 = _Main_Lght_Direction; float _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float; Unity_DotProduct_float3(_Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float); float _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float; Unity_Smoothstep_float(_Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float, float(1), _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float, _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float); float _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float; Unity_Saturate_float(_Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float); float _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float; Unity_Multiply_float_float(_Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float); float _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float; Unity_Add_float(_DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float, _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float); float _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float; Unity_Saturate_float(_Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float, _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float); float _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Unity_Absolute_float(_Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float, _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float); float _Property_31bac462a2614697a42f18be112dd99d_Out_0_Float = _Thickness; float _Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float = _Thickness_Map; float _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float; Unity_OneMinus_float(_Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float, _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float); float _Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float = _Thickness_Remap_Min; float _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float = _Thickness_Remap_Max; float2 _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2 = float2(_Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float, _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float); float _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float; Unity_Remap_float(_OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float, float2 (0, 1), _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float); float _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float; Unity_Multiply_float_float(_Property_31bac462a2614697a42f18be112dd99d_Out_0_Float, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float, _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float); float _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float; Unity_Clamp_float(_Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float, float(0.001), float(1), _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float); float _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float; Unity_Power_float(_Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float, _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float, _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float); float3 _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3, (_Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float.xxx), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3); float3 _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4.xyz), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3, _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3); float3 _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3; Unity_Clamp_float3(_Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3); float3 _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3; Unity_Multiply_float3_float3(_Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3, _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3, _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3); float3 _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Unity_Multiply_float3_float3((_Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float.xxx), _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3, _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3); Out_Vector4_1 = _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Light_Direction_2 = _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Mesh_Normal_3 = (_Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3).x; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4 = _BarkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4, _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4 = _TrunkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_Mask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.r; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.g; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.b; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4; Unity_Lerp_float4(_Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float.xxxx), _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4 = _DryColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4 = _HealthyColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_99caf98864a9e980997a02cedd282dd0_R_1_Float = IN.AbsoluteWorldSpacePosition[0]; float _Split_99caf98864a9e980997a02cedd282dd0_G_2_Float = IN.AbsoluteWorldSpacePosition[1]; float _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float = IN.AbsoluteWorldSpacePosition[2]; float _Split_99caf98864a9e980997a02cedd282dd0_A_4_Float = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2 = float2(_Split_99caf98864a9e980997a02cedd282dd0_R_1_Float, _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float = _ColorNoiseTilling; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float; Unity_SimpleNoise_LegacySine_float(_Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2, _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float, _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float; Unity_Absolute_float(_SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float, _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float = _HealthyandDryColorNoisePower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float; Unity_Power_float(_Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float, _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float, _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float; Unity_Clamp_float(_Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float, float(0), float(1), _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4; Unity_Lerp_float4(_Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4, _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4, (_Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float.xxxx), _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4, _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a52cc4db448642208842be98e18796fb_Out_0_Float = _Backface_Saturation; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3; Unity_Saturation_float((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Property_a52cc4db448642208842be98e18796fb_Out_0_Float, _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_547f6c365f204d14a383183448811966_Out_0_Float = _Backface_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3; Unity_Blend_Screen_float3(_Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3, (_Property_547f6c365f204d14a383183448811966_Out_0_Float.xxx), _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float(1)); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3; Unity_Clamp_float3(_Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2 = _Backface_Thickness_Mask_Remap; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float; Unity_Remap_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, float2 (0, 1), _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2, _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float; Unity_Clamp_float(_Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float, float(0), float(1), _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float = _Backface_Thickness_Mask_Threshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float; Unity_Power_float(_Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float, _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float, _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float; Unity_Clamp_float(_Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float, float(0), float(1), _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float; Unity_OneMinus_float(_Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float, _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3; Unity_Lerp_float3((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3, (_OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float.xxx), _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float; Unity_Absolute_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float, _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float = _Cross_Backface_Mask_Power; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float; Unity_Power_float(_Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float, _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float, _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float; Unity_Clamp_float(_Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float, float(0), float(1), _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3; Unity_Lerp_float3(_Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3, (_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), (_Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float.xxx), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3; Unity_Lerp_float3((_Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4.xyz), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxx), _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float = _Global_Base_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3; Unity_Multiply_float3_float3(_Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3, (_Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float.xxx), _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; Unity_Clamp_float3(_Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float = _Translucency_Intensivity_1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float = _Translucency_Intensivity; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float; Unity_Lerp_float(_Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float, _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4 = _Translucency_Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4); float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_R_4_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.r; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_G_5_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.g; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_B_6_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.b; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_A_7_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float = _Trunk_Normal_Scale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float = _NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float; Unity_Lerp_float(_Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float, _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; Unity_NormalStrength_float((_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.xyz), _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float = _Thickness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float = _ThicknessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float = _ThicknessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float = _Translucency_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float = _Translucency_Self_Shadow_Reduction_Smooth; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float = _Translucency_Self_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3; MainLightDirection_float(_MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float _URPTranslucency_1984a38cc4724c849f275126c28b8205; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceNormal = IN.WorldSpaceNormal; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceTangent = IN.WorldSpaceTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _URPTranslucency_1984a38cc4724c849f275126c28b8205.FaceSign = IN.FaceSign; float3 _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float; SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float, _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float, _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float, _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float, _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float, _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float, _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float, _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float, _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; Unity_Add_float3(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USE_TRANSLUCENCY) float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; #else float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c6c3d685f67147a9b84e1a1946ae28d5_Out_0_Float = _Trunk_Metallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_233f3cd6af114a68a2de4c2d54bc7975_Out_0_Float = _Leaves_Metallic; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float; Unity_Lerp_float(_Property_c6c3d685f67147a9b84e1a1946ae28d5_Out_0_Float, _Property_233f3cd6af114a68a2de4c2d54bc7975_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ee312a661064df296b844c7b3e33d49_Out_0_Vector4 = _Trunk_Specular; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_7aa589c6aa3c4e5e8df1ac331cc76a4c_Out_0_Vector4 = _Leaves_Specular; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4; Unity_Lerp_float4(_Property_8ee312a661064df296b844c7b3e33d49_Out_0_Vector4, _Property_7aa589c6aa3c4e5e8df1ac331cc76a4c_Out_0_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxxx), _Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_c35305c7157c4d3ba1db4ba61b2e2ebc_Out_0_Float = _Trunk_Smoothness_Remap_Max; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0_Float = _SmoothnessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float; Unity_Lerp_float(_Property_c35305c7157c4d3ba1db4ba61b2e2ebc_Out_0_Float, _Property_0edea7916ed7a189a62b0faf2c274601_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float; Unity_Subtract_float(_Lerp_bfff2d3ace4b4da580b3543a67649ae1_Out_3_Float, float(1), _Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float; Unity_Saturate_float(_Subtract_1319ae80203c486394e6cc2e96bb9080_Out_2_Float, _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0_Float = _AORemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.BaseColor = _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3; surface.NormalTS = _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; surface.Emission = float3(0, 0, 0); surface.Metallic = _Lerp_5b344b20b9c449d28ec9041d374043db_Out_3_Float; surface.Specular = (_Lerp_4b45d6d83cca4fe7b165e742d94e1a8a_Out_3_Vector4.xyz); surface.Smoothness = _Saturate_8d84947f6f254daca5ae030cee326ff7_Out_1_Float; surface.Occlusion = _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0_Float; surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USE_TRANSLUCENCY #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER #define USE_UNITY_CROSSFADE 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP1; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask R // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USE_TRANSLUCENCY #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define USE_UNITY_CROSSFADE 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma shader_feature_local _ _USE_TRANSLUCENCY #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS #define USE_UNITY_CROSSFADE 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 TangentSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP2; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4); float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_R_4_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.r; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_G_5_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.g; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_B_6_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.b; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_A_7_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float = _Trunk_Normal_Scale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float = _NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_Mask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.r; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.g; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.b; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float; Unity_Lerp_float(_Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float, _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; Unity_NormalStrength_float((_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.xyz), _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.NormalTS = _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USE_TRANSLUCENCY #pragma shader_feature _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma shader_feature _ _SHADOWS_SOFT #pragma shader_feature _ _ADDITIONAL_LIGHT #pragma shader_feature _ _MAIN_LIGHT_SHADOW #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD2 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_CULLFACE #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv1 : TEXCOORD1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv2 : TEXCOORD2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord2; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float FaceSign; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord1 : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord2 : INTERP3; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS : INTERP4; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP5; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord1.xyzw = input.texCoord1; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord1 = input.texCoord1.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0; Hash_LegacySine_2_1_float(c0, r0); float r1; Hash_LegacySine_2_1_float(c1, r1); float r2; Hash_LegacySine_2_1_float(c2, r2); float r3; Hash_LegacySine_2_1_float(c3, r3); float bottomOfGrid = lerp(r0, r1, f.x); float topOfGrid = lerp(r2, r3, f.x); float t = lerp(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out) { float freq, amp; Out = 0.0f; freq = pow(2.0, float(0)); amp = pow(0.5, float(3-0)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; } void Unity_Saturation_float(float3 In, float Saturation, out float3 Out) { float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); Out = luma.xxx + Saturation.xxx * (In - luma.xxx); } void Unity_Blend_Screen_float3(float3 Base, float3 Blend, out float3 Out, float Opacity) { Out = 1.0 - (1.0 - Blend) * (1.0 - Base); Out = lerp(Base, Out, Opacity); } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void MainLightDirection_float(out float3 Direction) { #if SHADERGRAPH_PREVIEW Direction = half3(-0.5, -0.5, 0); #else Direction = SHADERGRAPH_MAIN_LIGHT_DIRECTION(); #endif } void GetLightData_float(float3 positionWS, out float3 lightDir, out float3 color, out float distanceAttenuation, out float shadowAttenuation){ color = float3(0, 0, 0); distanceAttenuation = 0; shadowAttenuation = 0; #ifdef SHADERGRAPH_PREVIEW lightDir = float3(0.707, 0.707, 0); color = 128000; distanceAttenuation = 0; shadowAttenuation = 0; #else Light mainLight = GetMainLight(TransformWorldToShadowCoord(positionWS)); lightDir = -mainLight.direction; color = mainLight.color; distanceAttenuation = mainLight.distanceAttenuation; shadowAttenuation = mainLight.shadowAttenuation; #endif } struct Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float { float3 AbsoluteWorldSpacePosition; }; void SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float IN, out float3 Direction_1, out float3 Color_2, out float distanceAttenuation_3, out float shadowAttenuation_4) { float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3; float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; GetLightData_float(IN.AbsoluteWorldSpacePosition, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float); float3 _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3); float3 _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, float3(0.01, 0.01, 0.01), float3(1000000, 100000, 100000), _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3); Direction_1 = _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Color_2 = _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; distanceAttenuation_3 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; shadowAttenuation_4 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; } void Unity_MatrixConstruction_Row_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w); Out3x3 = float3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z); Out2x2 = float2x2(M0.x, M0.y, M1.x, M1.y); } void Unity_Multiply_float3_float3x3(float3 A, float3x3 B, out float3 Out) { Out = mul(A, B); } void Unity_Negate_float(float In, out float Out) { Out = -1 * In; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } struct Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float FaceSign; }; void SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(float3 _Albedo_Map, float _Translucency_Intensivity, float4 _Translucency_Color, float3 _NormalMap, float _Thickness_Map, float _Thickness, float _Thickness_Remap_Min, float _Thickness_Remap_Max, float _Shadow_Reduction, float _Self_Shadow_Reduction_Smooth, float _Self_Shadow_Reduction, float3 _Main_Lght_Direction, Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float IN, out float3 Out_Vector4_1, out float Light_Direction_2, out float Mesh_Normal_3) { float _Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float = _Translucency_Intensivity; float3 _Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3 = _Albedo_Map; float4 _Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4 = _Translucency_Color; Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float _LightDataURP_18a0698558bb40bcadea0e6e303e48db; _LightDataURP_18a0698558bb40bcadea0e6e303e48db.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float; SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float); float _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float = _Shadow_Reduction; float _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float; Unity_Add_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float, _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float, _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float); float _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float; Unity_Clamp_float(_Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float, float(0), float(1), _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float); float _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float; Unity_Multiply_float_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float, _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float); float4 _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4; Unity_Multiply_float4_float4(_Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4, (_Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float.xxxx), _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4); float3 _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3; Unity_Multiply_float3_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, (_Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float.xxx), _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3); float3 _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3; Unity_Normalize_float3(_Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3, _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3); float3 _Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3 = _NormalMap; float _IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean = max(0, IN.FaceSign.x); float3 _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.WorldSpaceNormal, float3(-1, -1, -1), _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3); float3 _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3; Unity_Branch_float3(_IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean, IN.WorldSpaceNormal, _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3, _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3); float4x4 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4; float3x3 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3; float2x2 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2; Unity_MatrixConstruction_Row_float((float4(IN.WorldSpaceTangent, 1.0)), (float4(IN.WorldSpaceBiTangent, 1.0)), (float4(_Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2); float3 _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3; Unity_Multiply_float3_float3x3(_Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3); float3 _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3; Unity_Normalize_float3(_Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3); float _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float; Unity_DotProduct_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3, _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float); float _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float = _Self_Shadow_Reduction; float _Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float = _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float; float _Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float = _Self_Shadow_Reduction_Smooth; float _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float; Unity_Negate_float(_Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float, _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float); float3 _Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3 = _Main_Lght_Direction; float _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float; Unity_DotProduct_float3(_Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float); float _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float; Unity_Smoothstep_float(_Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float, float(1), _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float, _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float); float _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float; Unity_Saturate_float(_Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float); float _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float; Unity_Multiply_float_float(_Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float); float _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float; Unity_Add_float(_DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float, _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float); float _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float; Unity_Saturate_float(_Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float, _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float); float _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Unity_Absolute_float(_Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float, _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float); float _Property_31bac462a2614697a42f18be112dd99d_Out_0_Float = _Thickness; float _Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float = _Thickness_Map; float _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float; Unity_OneMinus_float(_Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float, _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float); float _Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float = _Thickness_Remap_Min; float _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float = _Thickness_Remap_Max; float2 _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2 = float2(_Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float, _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float); float _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float; Unity_Remap_float(_OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float, float2 (0, 1), _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float); float _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float; Unity_Multiply_float_float(_Property_31bac462a2614697a42f18be112dd99d_Out_0_Float, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float, _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float); float _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float; Unity_Clamp_float(_Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float, float(0.001), float(1), _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float); float _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float; Unity_Power_float(_Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float, _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float, _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float); float3 _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3, (_Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float.xxx), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3); float3 _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4.xyz), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3, _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3); float3 _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3; Unity_Clamp_float3(_Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3); float3 _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3; Unity_Multiply_float3_float3(_Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3, _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3, _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3); float3 _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Unity_Multiply_float3_float3((_Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float.xxx), _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3, _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3); Out_Vector4_1 = _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Light_Direction_2 = _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Mesh_Normal_3 = (_Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3).x; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4 = _BarkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4, _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4 = _TrunkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_Mask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.r; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.g; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.b; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4; Unity_Lerp_float4(_Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float.xxxx), _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4 = _DryColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4 = _HealthyColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_99caf98864a9e980997a02cedd282dd0_R_1_Float = IN.AbsoluteWorldSpacePosition[0]; float _Split_99caf98864a9e980997a02cedd282dd0_G_2_Float = IN.AbsoluteWorldSpacePosition[1]; float _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float = IN.AbsoluteWorldSpacePosition[2]; float _Split_99caf98864a9e980997a02cedd282dd0_A_4_Float = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2 = float2(_Split_99caf98864a9e980997a02cedd282dd0_R_1_Float, _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float = _ColorNoiseTilling; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float; Unity_SimpleNoise_LegacySine_float(_Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2, _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float, _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float; Unity_Absolute_float(_SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float, _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float = _HealthyandDryColorNoisePower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float; Unity_Power_float(_Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float, _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float, _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float; Unity_Clamp_float(_Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float, float(0), float(1), _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4; Unity_Lerp_float4(_Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4, _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4, (_Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float.xxxx), _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4, _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a52cc4db448642208842be98e18796fb_Out_0_Float = _Backface_Saturation; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3; Unity_Saturation_float((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Property_a52cc4db448642208842be98e18796fb_Out_0_Float, _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_547f6c365f204d14a383183448811966_Out_0_Float = _Backface_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3; Unity_Blend_Screen_float3(_Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3, (_Property_547f6c365f204d14a383183448811966_Out_0_Float.xxx), _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float(1)); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3; Unity_Clamp_float3(_Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2 = _Backface_Thickness_Mask_Remap; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float; Unity_Remap_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, float2 (0, 1), _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2, _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float; Unity_Clamp_float(_Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float, float(0), float(1), _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float = _Backface_Thickness_Mask_Threshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float; Unity_Power_float(_Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float, _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float, _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float; Unity_Clamp_float(_Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float, float(0), float(1), _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float; Unity_OneMinus_float(_Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float, _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3; Unity_Lerp_float3((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3, (_OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float.xxx), _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float; Unity_Absolute_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float, _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float = _Cross_Backface_Mask_Power; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float; Unity_Power_float(_Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float, _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float, _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float; Unity_Clamp_float(_Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float, float(0), float(1), _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3; Unity_Lerp_float3(_Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3, (_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), (_Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float.xxx), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3; Unity_Lerp_float3((_Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4.xyz), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxx), _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float = _Global_Base_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3; Unity_Multiply_float3_float3(_Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3, (_Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float.xxx), _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; Unity_Clamp_float3(_Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float = _Translucency_Intensivity_1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float = _Translucency_Intensivity; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float; Unity_Lerp_float(_Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float, _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4 = _Translucency_Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4); float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_R_4_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.r; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_G_5_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.g; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_B_6_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.b; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_A_7_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float = _Trunk_Normal_Scale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float = _NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float; Unity_Lerp_float(_Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float, _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; Unity_NormalStrength_float((_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.xyz), _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float = _Thickness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float = _ThicknessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float = _ThicknessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float = _Translucency_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float = _Translucency_Self_Shadow_Reduction_Smooth; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float = _Translucency_Self_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3; MainLightDirection_float(_MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float _URPTranslucency_1984a38cc4724c849f275126c28b8205; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceNormal = IN.WorldSpaceNormal; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceTangent = IN.WorldSpaceTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _URPTranslucency_1984a38cc4724c849f275126c28b8205.FaceSign = IN.FaceSign; float3 _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float; SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float, _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float, _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float, _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float, _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float, _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float, _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float, _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float, _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; Unity_Add_float3(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USE_TRANSLUCENCY) float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; #else float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.BaseColor = _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3; surface.Emission = float3(0, 0, 0); surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USE_TRANSLUCENCY #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USE_TRANSLUCENCY #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Universal 2D" Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma vertex vert #pragma fragment frag // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local _ _USE_TRANSLUCENCY #pragma shader_feature _ _MAIN_LIGHT_SHADOWS_CASCADE #pragma shader_feature _ _SHADOWS_SOFT #pragma shader_feature _ _ADDITIONAL_LIGHT #pragma shader_feature _ _MAIN_LIGHT_SHADOW #if defined(_USE_TRANSLUCENCY) #define KEYWORD_PERMUTATION_0 #else #define KEYWORD_PERMUTATION_1 #endif // Defines #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMALMAP 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define _NORMAL_DROPOFF_TS 1 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_NORMAL #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TANGENT #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define ATTRIBUTES_NEED_COLOR #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_POSITION_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_NORMAL_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TANGENT_WS #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_TEXCOORD0 #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #define VARYINGS_NEED_CULLFACE #endif #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionOS : POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalOS : NORMAL; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentOS : TANGENT; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0 : TEXCOORD0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 color : COLOR; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : INSTANCEID_SEMANTIC; #endif #endif }; struct Varyings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; struct SurfaceDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 WorldSpaceBiTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 AbsoluteWorldSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 uv0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float FaceSign; #endif }; struct VertexDescriptionInputs { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceNormal; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpaceTangent; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 ObjectSpacePosition; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 VertexColor; #endif }; struct PackedVaryings { #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 positionCS : SV_POSITION; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 tangentWS : INTERP0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 texCoord0 : INTERP1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 positionWS : INTERP2; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 normalWS : INTERP3; #endif #if UNITY_ANY_INSTANCING_ENABLED #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint instanceID : CUSTOM_INSTANCE_ID; #endif #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif #endif }; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } #endif // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _Translucency_Self_Shadow_Reduction_Smooth; float _Translucency_Self_Shadow_Reduction; float _Translucency_Shadow_Reduction; float4 _Leaves_Specular; float4 _Trunk_Specular; float _Translucency_Intensivity_1; float _ThicknessRemapMin; float _ThicknessRemapMax; float4 _Translucency_Color; float _Translucency_Intensivity; float _Leaves_Metallic; float _Trunk_Metallic; float4 _TrunkBaseColor; float4 _BarkBaseColor; float _Backface_Thickness_Mask_Threshold; float2 _Backface_Thickness_Mask_Remap; float _Backface_Brightness; float _Cross_Backface_Mask_Power; float _Backface_Saturation; float4 _HealthyColor; float4 _DryColor; float _Wind_Drag_Directionality; float _AlphaCutoff; float4 _BaseColorMap_TexelSize; float4 _TilingOffset; float _HealthyandDryColorNoisePower; float4 _NormalMap_TexelSize; float _NormalScale; float _AORemapMax; float _SmoothnessRemapMax; float4 _Mask_TexelSize; float _Thickness; float _Stiffness; float _InitialBend; float _Drag; float _HeightDrag; float _WindNormalInfluence; float4 _VertexNormalMultiply; float4 _MeshNormalMultiply; float _ColorNoiseTilling; float _Trunk_Normal_Scale; float _Global_Base_Brightness; float _Trunk_Smoothness_Remap_Max; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_Mask); SAMPLER(sampler_Mask); TEXTURE2D(WIND_SETTINGS_TexNoise); SAMPLER(samplerWIND_SETTINGS_TexNoise); float4 WIND_SETTINGS_TexNoise_TexelSize; TEXTURE2D(WIND_SETTINGS_TexGust); SAMPLER(samplerWIND_SETTINGS_TexGust); float4 WIND_SETTINGS_TexGust_TexelSize; float4 WIND_SETTINGS_WorldDirectionAndSpeed; float WIND_SETTINGS_FlexNoiseScale; float WIND_SETTINGS_ShiverNoiseScale; float WIND_SETTINGS_Turbulence; float WIND_SETTINGS_GustSpeed; float WIND_SETTINGS_GustScale; float WIND_SETTINGS_GustWorldScale; float4x4 WIND_SETTINGS_Points; float4 WIND_SETTINGS_Points_Radius; // Graph Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl" // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Time_float(out float Out){ Out = _Time.y; } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_Distance_float3(float3 A, float3 B, out float Out) { Out = distance(A, B); } void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_And_float(float A, float B, out float Out) { Out = A && B; } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Length_float4(float4 In, out float Out) { Out = length(In); } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_Subtract_float3(float3 A, float3 B, out float3 Out) { Out = A - B; } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Length_float3(float3 In, out float Out) { Out = length(In); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } struct Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float { }; void SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(float4x4 Matrix4_cb72bb33b7a84dfda97778a514f9b60f, float3 Vector3_90379ebf40aa468b8362f8d265f4f234, float4 Vector4_159bb4232f82428893101734a03e2a1e, Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float IN, out float4 WindPoint_1) { float3 _Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3 = Vector3_90379ebf40aa468b8362f8d265f4f234; float4x4 _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4 = Matrix4_cb72bb33b7a84dfda97778a514f9b60f; float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].r, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].r); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].g, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].g); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].b, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].b); float4 _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4 = float4(_Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[0].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[1].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[2].a, _Property_0ccfce542b5a45ac9b2982fe9b0a6f94_Out_0_Matrix4[3].a); float3 _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4.xyz), _Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3); float3 _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3; Unity_Normalize_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3); float _Split_d6e088f9ab90466583adc22ea79eb8cc_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[0]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[1]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[2]; float _Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M0_1_Vector4[3]; float _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float; Unity_Length_float3(_Subtract_95daedfd69f34cb1bdd7e1efcdaa8440_Out_2_Vector3, _Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float); float4 _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4 = Vector4_159bb4232f82428893101734a03e2a1e; float _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[0]; float _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[1]; float _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[2]; float _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float = _Property_95860f949fd1491fa36d8d177961e858_Out_0_Vector4[3]; float _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float; Unity_Divide_float(_Length_dbcd47a2d3574d29bd8b12b1cdb0745a_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_R_1_Float, _Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float); float _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float; Unity_Clamp_float(_Divide_19f232d35a834d09895353590c5a8b5a_Out_2_Float, 0, 1, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float); float _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float; Unity_Lerp_float(_Split_d6e088f9ab90466583adc22ea79eb8cc_A_4_Float, 0, _Clamp_de1c41c0ba3341a2911a314981cf7a7a_Out_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float); float3 _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_bb19d5a0fb6544769cde736c8f2bcf83_Out_1_Vector3, (_Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float.xxx), _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3); float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[0]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[1]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float = _Multiply_d943bd948d9a4a6caab75f7761fc1c8d_Out_2_Vector3[2]; float _Split_ef99a48850fe4f8f8e30e870c5e2ee09_A_4_Float = 0; float4 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4; float3 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3; float2 _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2; Unity_Combine_float(_Split_ef99a48850fe4f8f8e30e870c5e2ee09_R_1_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_G_2_Float, _Split_ef99a48850fe4f8f8e30e870c5e2ee09_B_3_Float, _Lerp_c895c7b6e0e94a65924bfc68c604c69e_Out_3_Float, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGB_5_Vector3, _Combine_d5dcc6adcb9e470599060ef2ff7859e6_RG_6_Vector2); float3 _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4.xyz), _Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3); float3 _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3; Unity_Normalize_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3); float _Split_8bbd5052350846968bf312362efd9f01_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[0]; float _Split_8bbd5052350846968bf312362efd9f01_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[1]; float _Split_8bbd5052350846968bf312362efd9f01_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[2]; float _Split_8bbd5052350846968bf312362efd9f01_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M1_2_Vector4[3]; float _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float; Unity_Length_float3(_Subtract_7197b65dd3b4425fb005b453c221c47d_Out_2_Vector3, _Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float); float _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float; Unity_Divide_float(_Length_25176aaf1e3847cb98d4410ff636b560_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_G_2_Float, _Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float); float _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float; Unity_Clamp_float(_Divide_d22ef2f383f94e6cbb0ec05ab2af98d0_Out_2_Float, 0, 1, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float); float _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float; Unity_Lerp_float(_Split_8bbd5052350846968bf312362efd9f01_A_4_Float, 0, _Clamp_ec5be35d1db54279a9e0dcdc65ab5420_Out_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float); float3 _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_c1cb58821e4547dcbdff92ca338be8b9_Out_1_Vector3, (_Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float.xxx), _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3); float _Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[0]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[1]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float = _Multiply_7bd4a79d1b37484996b73b3702618628_Out_2_Vector3[2]; float _Split_ab8841795f594d3a90b87ac9fcc98d38_A_4_Float = 0; float4 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4; float3 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3; float2 _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2; Unity_Combine_float(_Split_ab8841795f594d3a90b87ac9fcc98d38_R_1_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_G_2_Float, _Split_ab8841795f594d3a90b87ac9fcc98d38_B_3_Float, _Lerp_8e9751e8ad6842b3a85b84b5b568aa94_Out_3_Float, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGB_5_Vector3, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RG_6_Vector2); float4 _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4; Unity_Add_float4(_Combine_d5dcc6adcb9e470599060ef2ff7859e6_RGBA_4_Vector4, _Combine_2c29d82626064a91a7c4bd08cce14cc9_RGBA_4_Vector4, _Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4); float3 _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4.xyz), _Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3); float3 _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3; Unity_Normalize_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3); float _Split_fa21a8022f944854903e06c07c6f079c_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[0]; float _Split_fa21a8022f944854903e06c07c6f079c_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[1]; float _Split_fa21a8022f944854903e06c07c6f079c_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[2]; float _Split_fa21a8022f944854903e06c07c6f079c_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M2_3_Vector4[3]; float _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float; Unity_Length_float3(_Subtract_f38c175f40644157a8c113a8fd7c038c_Out_2_Vector3, _Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float); float _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float; Unity_Divide_float(_Length_882dfabd3bce4dbebba98f988f897026_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_B_3_Float, _Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float); float _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float; Unity_Clamp_float(_Divide_997deb354f774bf5b27a9320f16d1a2f_Out_2_Float, 0, 1, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float); float _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float; Unity_Lerp_float(_Split_fa21a8022f944854903e06c07c6f079c_A_4_Float, 0, _Clamp_616aa25ccc4b4508957dfe01132d62f5_Out_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float); float3 _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_3e728f603e4844f0ada691bd863000b2_Out_1_Vector3, (_Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float.xxx), _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3); float _Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[0]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[1]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float = _Multiply_0399d775d57741a6b1308fce50cf7216_Out_2_Vector3[2]; float _Split_6b9b5ad9f14a49b9bc49c718430617a8_A_4_Float = 0; float4 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4; float3 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3; float2 _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2; Unity_Combine_float(_Split_6b9b5ad9f14a49b9bc49c718430617a8_R_1_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_G_2_Float, _Split_6b9b5ad9f14a49b9bc49c718430617a8_B_3_Float, _Lerp_5d383299b2154039a2583aeed4883a88_Out_3_Float, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGB_5_Vector3, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RG_6_Vector2); float4 _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4; Unity_Add_float4(_Add_d1b72dc7a2294f8a86c0f5ae8ed9831b_Out_2_Vector4, _Combine_ef684d29a4b74f918ca38fa0cf6bea4d_RGBA_4_Vector4, _Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4); float3 _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3; Unity_Subtract_float3(_Property_8921fe8497db4536a36227f7cadb23db_Out_0_Vector3, (_MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4.xyz), _Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3); float3 _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3; Unity_Normalize_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3); float _Split_1bfec6763d4b458398e36937b4114c29_R_1_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[0]; float _Split_1bfec6763d4b458398e36937b4114c29_G_2_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[1]; float _Split_1bfec6763d4b458398e36937b4114c29_B_3_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[2]; float _Split_1bfec6763d4b458398e36937b4114c29_A_4_Float = _MatrixSplit_09b25987ae114376bd1deca21c911b24_M3_4_Vector4[3]; float _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float; Unity_Length_float3(_Subtract_59668fc0d64640d3926a84feeb6cc7d1_Out_2_Vector3, _Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float); float _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float; Unity_Divide_float(_Length_8a37c2eaad554eeb885a33813fcb99c7_Out_1_Float, _Split_3d7febba13614fefa50d13642a1d3f97_A_4_Float, _Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float); float _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float; Unity_Clamp_float(_Divide_1c33f266d32a43d69818e21acd21cc3f_Out_2_Float, 0, 1, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float); float _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float; Unity_Lerp_float(_Split_1bfec6763d4b458398e36937b4114c29_A_4_Float, 0, _Clamp_5ea5d4daacbb48b8a052eb0b94a0a46e_Out_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float); float3 _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_fb80659c0b1d4ba2b93a9c269e0cc737_Out_1_Vector3, (_Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float.xxx), _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3); float _Split_e22879e6c4574322ab21f6261a21bced_R_1_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[0]; float _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[1]; float _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float = _Multiply_67f2ec6d64334332906d5c564d5bb7c5_Out_2_Vector3[2]; float _Split_e22879e6c4574322ab21f6261a21bced_A_4_Float = 0; float4 _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4; float3 _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3; float2 _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2; Unity_Combine_float(_Split_e22879e6c4574322ab21f6261a21bced_R_1_Float, _Split_e22879e6c4574322ab21f6261a21bced_G_2_Float, _Split_e22879e6c4574322ab21f6261a21bced_B_3_Float, _Lerp_b26221cb41884c75acf850b4f66b414b_Out_3_Float, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGB_5_Vector3, _Combine_872906644fc84c8c8286733edba75045_RG_6_Vector2); float4 _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; Unity_Add_float4(_Add_e88334a2c6bf40e197a79d333645fdb2_Out_2_Vector4, _Combine_872906644fc84c8c8286733edba75045_RGBA_4_Vector4, _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4); WindPoint_1 = _Add_710af6873aa744f6838904f22ad657e2_Out_2_Vector4; } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Arccosine_float(float In, out float Out) { Out = acos(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Rotate_About_Axis_Radians_float(float3 In, float3 Axis, float Rotation, out float3 Out) { float s = sin(Rotation); float c = cos(Rotation); float one_minus_c = 1.0 - c; Axis = normalize(Axis); float3x3 rot_mat = { one_minus_c * Axis.x * Axis.x + c, one_minus_c * Axis.x * Axis.y - Axis.z * s, one_minus_c * Axis.z * Axis.x + Axis.y * s, one_minus_c * Axis.x * Axis.y + Axis.z * s, one_minus_c * Axis.y * Axis.y + c, one_minus_c * Axis.y * Axis.z - Axis.x * s, one_minus_c * Axis.z * Axis.x - Axis.y * s, one_minus_c * Axis.y * Axis.z + Axis.x * s, one_minus_c * Axis.z * Axis.z + c }; Out = mul(rot_mat, In); } void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out) { //rotation matrix UV -= Center; float s = sin(Rotation); float c = cos(Rotation); //center rotation matrix float2x2 rMatrix = float2x2(c, -s, s, c); rMatrix *= 0.5; rMatrix += 0.5; rMatrix = rMatrix*2 - 1; //multiply the UVs by the rotation matrix UV.xy = mul(UV.xy, rMatrix); UV += Center; Out = UV; } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Or_float(float A, float B, out float Out) { Out = A || B; } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float { }; void SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(float3 Vector3_604F121F, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float Vector1_5EFF6B1A, float _Directional_Gust, Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float IN, out float3 direction_1, out float strength_2) { float4 _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[0]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[1]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[2]; float _Split_f4f701329abd45808bbd6b61ce26dcc8_A_4_Float = _Property_8eece987bcee5a8681353e05121e2390_Out_0_Vector4[3]; float4 _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4; float3 _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3; float2 _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2; Unity_Combine_float(_Split_f4f701329abd45808bbd6b61ce26dcc8_R_1_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_G_2_Float, _Split_f4f701329abd45808bbd6b61ce26dcc8_B_3_Float, 0, _Combine_39060d5de038a58eb7462ba953e69739_RGBA_4_Vector4, _Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Combine_39060d5de038a58eb7462ba953e69739_RG_6_Vector2); float3 _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3); float4 _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_aeb4c57f09db718e9e14c3afd38465ae_R_1_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[0]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_G_2_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[1]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_B_3_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[2]; float _Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float = _Property_2c43c4b554974085ab95cddc7214c1e2_Out_0_Vector4[3]; float3 _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, (_Split_aeb4c57f09db718e9e14c3afd38465ae_A_4_Float.xxx), _Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3); float _Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float = Vector1_9365F438; float _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_72aef364136bb683b08145ce7a1b59a1_Out_0_Float, 0, _Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean); UnityTexture2D _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D = Texture2D_A3874DB9; float3 _Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3 = float3(0, 0, 1); float3 _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3; Unity_Normalize_float3(_Combine_39060d5de038a58eb7462ba953e69739_RGB_5_Vector3, _Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3); float3 _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3); float _Split_b34889d260164c29892d323f93ee8d21_R_1_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[0]; float _Split_b34889d260164c29892d323f93ee8d21_G_2_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[1]; float _Split_b34889d260164c29892d323f93ee8d21_B_3_Float = _CrossProduct_abe1db44187e4c4492333987252577af_Out_2_Vector3[2]; float _Split_b34889d260164c29892d323f93ee8d21_A_4_Float = 0; float _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean; Unity_Comparison_GreaterOrEqual_float(_Split_b34889d260164c29892d323f93ee8d21_G_2_Float, 0, _Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean); float _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float; Unity_DotProduct_float3(_Normalize_c1b1b3fa51c049adbfa71c2b0dfd210b_Out_1_Vector3, _Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, _DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float); float _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float; Unity_Arccosine_float(_DotProduct_aee5492174cb4c2ea6da3312af9e7f40_Out_2_Float, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float); float _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float; Unity_Multiply_float_float(_Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, -1, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float); float _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float; Unity_Branch_float(_Comparison_f6f8064fb4694ce9a4bce83dc30eb1ed_Out_2_Boolean, _Arccosine_5e16fdbfa70f42fc9b7718d249488e2b_Out_1_Float, _Multiply_4dc4c247898d46b980ff6a4f7ceb1ebb_Out_2_Float, _Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float); float _Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float = _Directional_Gust; float _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float; Unity_OneMinus_float(_Property_15bc9a95e7cd4cb88cf478bc360c1af8_Out_0_Float, _OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float); float _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float; Unity_Multiply_float_float(_OneMinus_7db8d48aea054f4785d432ad1e523413_Out_1_Float, 1.57, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float); float _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float; Unity_Add_float(_Branch_b520c381f57144b39568f6f9f861532c_Out_3_Float, _Multiply_9ad3f2662c534938a85e2f131de4ad7c_Out_2_Float, _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float); float3 _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3; Unity_Rotate_About_Axis_Radians_float(_Vector3_5900123681cf45b985dde3cc5ee2ba8c_Out_0_Vector3, float3 (0, -1, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3); float _Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float = Vector1_9365F438; float3 _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3; Unity_Multiply_float3_float3(_RotateAboutAxis_3520dac92b8d4d04913047b1232ba6ec_Out_3_Vector3, (_Property_e53ae21dcf87e286b67de750a59275e7_Out_0_Float.xxx), _Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3); float _Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float = Vector1_5EFF6B1A; float3 _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_ea451e1902009f82a8b8044a4344575e_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3); float3 _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3; Unity_Subtract_float3(_Property_f0ff7954720d018395b7da89e2e2d761_Out_0_Vector3, _Multiply_ae858d83e1cea885a9aa0a01a1eef954_Out_2_Vector3, _Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3); float _Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float = Vector1_6803B355; float3 _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b8786cc4ca501c8ba745007b3c25c479_Out_2_Vector3, (_Property_7f2599afa6fc5b8394c8fb0389031122_Out_0_Float.xxx), _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3); float _Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[0]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_G_2_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[1]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float = _Multiply_4cc0cd205c36b88aa0411aa274ed6066_Out_2_Vector3[2]; float _Split_f4466ebe24e7fa838f5735fb1210a3dd_A_4_Float = 0; float4 _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4; float3 _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3; float2 _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2; Unity_Combine_float(_Split_f4466ebe24e7fa838f5735fb1210a3dd_R_1_Float, _Split_f4466ebe24e7fa838f5735fb1210a3dd_B_3_Float, 0, 0, _Combine_0ac20ec517f076829f01b70d67c5af02_RGBA_4_Vector4, _Combine_0ac20ec517f076829f01b70d67c5af02_RGB_5_Vector3, _Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2); float2 _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2; Unity_Rotate_Radians_float(_Combine_0ac20ec517f076829f01b70d67c5af02_RG_6_Vector2, float2 (0, 0), _Add_f8964281e9134957b25c7aaee10a1b68_Out_2_Float, _Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.tex, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.samplerstate, _Property_acc8b35c6330408c905387353b2a48e7_Out_0_Texture2D.GetTransformedUV(_Rotate_d2e7677b68e3400fb767cf7d53579a03_Out_3_Vector2), 3); #endif float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.r; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_G_6_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.g; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_B_7_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.b; float _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_A_8_Float = _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_RGBA_0_Vector4.a; float _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float; Unity_Branch_float(_Comparison_30e6d1ed5d13ea88ac1c717b4cf7f8b6_Out_2_Boolean, _SampleTexture2DLOD_230c200055ef6a87bc7e6561e4cc94a8_R_5_Float, 0, _Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float); float _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float; Unity_Power_float(_Branch_710124ae92f9d88bbca57ab4e6ca8632_Out_3_Float, 2, _Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float); float _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float = Vector1_F53C4B89; float _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float; Unity_Multiply_float_float(_Power_62722ebbb5d5b18cb4e41bb5612b4f78_Out_2_Float, _Property_9592cd5ab3f8628d995c1b79e8b0e51d_Out_0_Float, _Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float); float3 _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_a0cee471fa6b3f81a23110085b9f7901_Out_2_Float.xxx), _Normalize_a38510e5fae5478f897b4be58ae18930_Out_1_Vector3, _Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3); float _Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float = Vector1_9365F438; float3 _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_dbea21b5e949338ba29fe217546785bd_Out_2_Vector3, (_Property_7be270a4cb312f8ebbfba142f454b30d_Out_0_Float.xxx), _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3); float3 _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3; Unity_Add_float3(_Multiply_43c9dfe8713d4584b24b33530801a1b9_Out_2_Vector3, _Multiply_57f8f9285ea3698a9db9febf3bb09729_Out_2_Vector3, _Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3); float4 _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4 = Vector4_EBFF8CDE; float _Split_e719665c40324e89a536d165d0427a68_R_1_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[0]; float _Split_e719665c40324e89a536d165d0427a68_G_2_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[1]; float _Split_e719665c40324e89a536d165d0427a68_B_3_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[2]; float _Split_e719665c40324e89a536d165d0427a68_A_4_Float = _Property_d76b4059b7077987b51af415dfa9bf4a_Out_0_Vector4[3]; float _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean; Unity_Comparison_Greater_float(_Split_e719665c40324e89a536d165d0427a68_A_4_Float, 0, _Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean); float _Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float = Vector1_2EC6D670; float _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_295a45d224dd35829c1fc35a5ac74847_Out_0_Float, 0, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean); float _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean; Unity_Or_float(_Comparison_0e3f11398ddedf898ab9dfc4afb01674_Out_2_Boolean, _Comparison_d11455e909bf08898f06c88542bc8c3c_Out_2_Boolean, _Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean); UnityTexture2D _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D = Texture2D_5BAC276D; float3 _Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3 = Vector3_C30D997B; float3 _Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3 = float3(1, 0, 0); float3 _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3; Unity_Multiply_float3_float3(_Vector3_7595c85b26d64e6eac9f2ffbe01f5f5e_Out_0_Vector3, (_Split_e719665c40324e89a536d165d0427a68_A_4_Float.xxx), _Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3); float3 _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3; Unity_Multiply_float3_float3(_Multiply_aabee1c217095b809f71af0c1a159e17_Out_2_Vector3, (_Property_bad047c8692ad38e91118ad73dfde8a1_Out_0_Float.xxx), _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3); float3 _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3; Unity_Subtract_float3(_Property_c82f40aba4b7f08db9a97aaccbe0e096_Out_0_Vector3, _Multiply_dc69447dd485178f8993dfedd03528df_Out_2_Vector3, _Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3); float _Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float = Vector1_B4470F9B; float3 _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_994d0a10f1b53f89a06319a456a703cb_Out_2_Vector3, (_Property_1ab0df57959c6986a0602bb0abfeaf58_Out_0_Float.xxx), _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3); float _Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[0]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_G_2_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[1]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float = _Multiply_9653c173603c7f88bb186f1bf4699302_Out_2_Vector3[2]; float _Split_5ff678fef0fb61889da2a8288f7e7d15_A_4_Float = 0; float4 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4; float3 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3; float2 _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2; Unity_Combine_float(_Split_5ff678fef0fb61889da2a8288f7e7d15_R_1_Float, _Split_5ff678fef0fb61889da2a8288f7e7d15_B_3_Float, 0, 0, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGBA_4_Vector4, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RGB_5_Vector3, _Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2); #if defined(SHADER_API_GLES) && (SHADER_TARGET < 30) float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = float4(0.0f, 0.0f, 0.0f, 1.0f); #else float4 _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4 = SAMPLE_TEXTURE2D_LOD(_Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.tex, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.samplerstate, _Property_0c5a125604df6a8c882ffd08d9ab1eb1_Out_0_Texture2D.GetTransformedUV(_Combine_c6371d3dd2e6e588b17d15becfd9f41f_RG_6_Vector2), 3); #endif float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.r; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.g; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.b; float _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_A_8_Float = _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_RGBA_0_Vector4.a; float4 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4; float3 _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3; float2 _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2; Unity_Combine_float(_SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_R_5_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_G_6_Float, _SampleTexture2DLOD_f9da942482343b84b60697d06f23721c_B_7_Float, 0, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGBA_4_Vector4, _Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, _Combine_3136fa3d24c46087969f5a3828ccbb98_RG_6_Vector2); float3 _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3; Unity_Add_float3(_Combine_3136fa3d24c46087969f5a3828ccbb98_RGB_5_Vector3, float3(-0.5, -0.5, -0.5), _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3); float3 _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3; Unity_Branch_float3(_Or_4341a0900c08ad87bd6a2225f3fa0566_Out_2_Boolean, _Add_ef7a0ab366477c878fbb735a918f7344_Out_2_Vector3, float3(0, 0, 0), _Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3); float _Property_9946d066804cc584a96830f8d35269cc_Out_0_Float = Vector1_2EC6D670; float3 _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3; Unity_Multiply_float3_float3(_Branch_740c68545077da8f8307f27b8c42ae4a_Out_3_Vector3, (_Property_9946d066804cc584a96830f8d35269cc_Out_0_Float.xxx), _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3); float3 _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3; Unity_Add_float3(_Add_02d5dc0d629dcd8f97caf80b6afb884c_Out_2_Vector3, _Multiply_96523fbe5cf67789a958918945aae4af_Out_2_Vector3, _Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3); float _Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float = Vector1_A2C4B4F4; float3 _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; Unity_Multiply_float3_float3(_Add_36ab0a2baacbf685bfc47193bdd9ede0_Out_2_Vector3, (_Property_4ffb3356bdb9c78c815a6e7da47e7a34_Out_0_Float.xxx), _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3); float _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float; Unity_Length_float3(_Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3, _Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float); float _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float = Vector1_7F78DDD2; float _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float; Unity_Add_float(_Length_5a5f71c3d2510f898359c583d75db21b_Out_1_Float, _Property_51d6736452f5938caf6f83cdfc7df682_Out_0_Float, _Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float); float _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; Unity_Multiply_float_float(_Add_8b1ff99f4209848e94b032b984c39e3d_Out_2_Float, 0.001, _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float); direction_1 = _Multiply_5c06c9a8640ee88fa0516a7a341a0ea9_Out_2_Vector3; strength_2 = _Multiply_5a6d4212aae61b828d149e491e799600_Out_2_Float; } void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_Cosine_float(float In, out float Out) { Out = cos(In); } void Unity_Sine_float(float In, out float Out) { Out = sin(In); } struct Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float { float4 VertexColor; }; void SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(float Vector1_BCB03E1A, float3 Vector3_C30D997B, float Vector1_A2C4B4F4, float Vector1_7EE0F94A, float Boolean_527CB26E, float Vector1_DE1BF63A, float Vector1_7F78DDD2, UnityTexture2D Texture2D_5BAC276D, UnityTexture2D Texture2D_A3874DB9, float4 Vector4_EBFF8CDE, float Vector1_B4470F9B, float Vector1_2EC6D670, float Vector1_9365F438, float Vector1_F53C4B89, float Vector1_6803B355, float4x4 Matrix4_0617b0bd42fc46ff90b1d55303a5477f, float4 Vector4_b44806ec67ca461fbcdf009dc6092cc3, float _Directional_Gust, Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float IN, out float3 vertex_1) { float4 _Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_991bdf9badea4b2bb70edc71a7338c1d_Out_0_Vector4.xyz).xyz); _Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Distance_343883e4e5444664abed46100940f24f_Out_2_Float; Unity_Distance_float3(_Transform_e3860e53bada42a3ab41609e093dcd30_Out_1_Vector3, float3(0, 0, 0), _Distance_343883e4e5444664abed46100940f24f_Out_2_Float); float _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean; Unity_Comparison_Less_float(_Distance_343883e4e5444664abed46100940f24f_Out_2_Float, 0.001, _Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean); float3 _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3 = Vector3_C30D997B; float4 _Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4 = float4(0, 0, 0, 1); float3 _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld((_Vector4_d213eb2790b34988809a251ff9c74c6b_Out_0_Vector4.xyz).xyz); _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3 = GetAbsolutePositionWS(world); } float3 _Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3 = Vector3_C30D997B; float3 _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3; { // Converting Position from Object to AbsoluteWorld via world space float3 world; world = TransformObjectToWorld(_Property_4a88ff8e6e6b2b84bb2818cf73a0af30_Out_0_Vector3.xyz); _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3 = GetAbsolutePositionWS(world); } float _Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean = Boolean_527CB26E; float _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float = Vector1_7EE0F94A; float _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean; Unity_Comparison_Greater_float(_Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, 0, _Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean); float _Split_05e55a8c1b8cf88f93cbafc67103b677_R_1_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[0]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[1]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_B_3_Float = _Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3[2]; float _Split_05e55a8c1b8cf88f93cbafc67103b677_A_4_Float = 0; float _Split_7a634ef857769683b2100876a36535a2_R_1_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[0]; float _Split_7a634ef857769683b2100876a36535a2_G_2_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[1]; float _Split_7a634ef857769683b2100876a36535a2_B_3_Float = _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3[2]; float _Split_7a634ef857769683b2100876a36535a2_A_4_Float = 0; float _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float; Unity_Subtract_float(_Split_05e55a8c1b8cf88f93cbafc67103b677_G_2_Float, _Split_7a634ef857769683b2100876a36535a2_G_2_Float, _Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float); float _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean; Unity_Comparison_Less_float(_Subtract_1a45a2cfb2029a85a28951578a3fde32_Out_2_Float, _Property_d2b118dbe85e878e9fec6b0b9baa39c4_Out_0_Float, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean); float _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean; Unity_And_float(_Comparison_5cee8efb01c62783a5e7b747d356c826_Out_2_Boolean, _Comparison_010cc8a451c9dc83967dac44b371c4df_Out_2_Boolean, _And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean); float _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float = Vector1_A2C4B4F4; float _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float; Unity_Branch_float(_And_555aa962b30d6f8fa39e7b48a39aed28_Out_2_Boolean, 1E-05, _Property_e5e59fcc565a8b80ac239ba87d1bcf74_Out_0_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float); float _Split_43013162a81fc4889a1944f2a2b75f66_R_1_Float = IN.VertexColor[0]; float _Split_43013162a81fc4889a1944f2a2b75f66_G_2_Float = IN.VertexColor[1]; float _Split_43013162a81fc4889a1944f2a2b75f66_B_3_Float = IN.VertexColor[2]; float _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float = IN.VertexColor[3]; float _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float; Unity_Multiply_float_float(_Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Split_43013162a81fc4889a1944f2a2b75f66_A_4_Float, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float); float _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float; Unity_Branch_float(_Property_dfda12e25f42bd808e65c99db447e176_Out_0_Boolean, _Multiply_9c96a1fd35427788a3d19f08eaffffef_Out_2_Float, _Branch_24dc0e5d7442ff84b33e0e63f143d905_Out_3_Float, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float); float _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float = Vector1_7F78DDD2; UnityTexture2D _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D = Texture2D_5BAC276D; UnityTexture2D _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D = Texture2D_A3874DB9; float4 _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4 = Vector4_EBFF8CDE; float _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float; Unity_Length_float4(_Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, _Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float); float _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean; Unity_Comparison_Greater_float(_Length_2deb60e58108481bbea09c2abd4f6360_Out_1_Float, 0, _Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean); float4 _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4; Unity_Branch_float4(_Comparison_e709f727d2ea465cb4118f3949b53fe3_Out_2_Boolean, _Property_deadd39786d94cb381d4d15213801177_Out_0_Vector4, float4(0, 0, 1, 1), _Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4); float4x4 _Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4 = Matrix4_0617b0bd42fc46ff90b1d55303a5477f; float4 _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4 = Vector4_b44806ec67ca461fbcdf009dc6092cc3; Bindings_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float _WindNMPoints_071e9370484b4168b560a27fbea64a52; float4 _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4; SG_WindNMPoints_eafc4540c9670c64fbeda2f043314cec_float(_Property_cb03cb298f0a47d4ae24d85f3c47db75_Out_0_Matrix4, SHADERGRAPH_OBJECT_POSITION, _Property_844e35a56a864617b521872c1cee398d_Out_0_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4); float4 _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4; Unity_Add_float4(_Branch_2e6bb4148fd446a993140d85024ed2fd_Out_3_Vector4, _WindNMPoints_071e9370484b4168b560a27fbea64a52_WindPoint_1_Vector4, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4); float _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float = Vector1_B4470F9B; float _Property_6b508d48a081548385021b27896c0622_Out_0_Float = Vector1_2EC6D670; float _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float = Vector1_9365F438; float _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float = Vector1_F53C4B89; float _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float = Vector1_6803B355; float _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float = Vector1_BCB03E1A; float _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float = _Directional_Gust; Bindings_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba; float3 _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3; float _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float; SG_WindNMCalculateNoShiver_eb6e21ce3f0928341b88e73dd9c62c10_float(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Branch_61b7d28e5f7d2981b63f0054ac12d71a_Out_3_Float, _Property_eaab26f57a13988a8a813ad0813c8570_Out_0_Float, _Property_0f02225ebee993849ea6be48328c0958_Out_0_Texture2D, _Property_fce16cc7b4fcf48097b94eb2d5f1b596_Out_0_Texture2D, _Add_a113107313614631a97405d9184f98a3_Out_2_Vector4, _Property_02c51f4c8a859f8f88433b435d4452f6_Out_0_Float, _Property_6b508d48a081548385021b27896c0622_Out_0_Float, _Property_d73fed4fb3c7b58d892364765a30498b_Out_0_Float, _Property_c3101a1b656cac858bfa11dbe7ebd268_Out_0_Float, _Property_c82c2ac458938d86bcc1aae3a58cc1dc_Out_0_Float, _Property_3f5330d8bec7c681ab9563aad03c7b89_Out_0_Float, _Property_abe7184bfcf44dc18d10b592b063f149_Out_0_Float, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float); float3 _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3; Unity_CrossProduct_float(float3 (0, 1, 0), _WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_direction_1_Vector3, _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3); float _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean; Unity_Comparison_Equal_float((_CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3).x, 0, _Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean); float3 _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3; Unity_Branch_float3(_Comparison_0f5ed7667cdf4578afbecdf1b475e950_Out_2_Boolean, float3(1E-06, 1E-06, 1E-06), _CrossProduct_968274de232ac28180b15962e0cd7d4b_Out_2_Vector3, _Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3); float3 _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3; Unity_Normalize_float3(_Branch_c8dd300f10fc4f43be96bb48a7829077_Out_3_Vector3, _Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3); float3 _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3); float _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float; Unity_DotProduct_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_669f1473ae7e6e8595e30c93528623a2_Out_2_Vector3, _DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float); float3 _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, (_DotProduct_4ef6847a2d36df8cac2bf956cc3d32e0_Out_2_Float.xxx), _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3); float3 _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3; Unity_Add_float3(_Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Multiply_cde444a0de597b8282b544296776bd35_Out_2_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3); float3 _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3; Unity_Subtract_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3); float _Distance_702b068f612c7289a99272879da274ed_Out_2_Float; Unity_Distance_float3(_Transform_d324a56361d94f80935dd05df051490e_Out_1_Vector3, _Transform_4acbe76287b06c88a7e8fd7bf234e885_Out_1_Vector3, _Distance_702b068f612c7289a99272879da274ed_Out_2_Float); float _Property_f5c255b0f666358291012b78132d6593_Out_0_Float = Vector1_DE1BF63A; float _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float; Unity_Divide_float(_Distance_702b068f612c7289a99272879da274ed_Out_2_Float, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float); float _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float; Unity_Absolute_float(_Divide_86ba32ec2efb64888f1b432782289403_Out_2_Float, _Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float); float _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float = 1E-07; float _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float; Unity_Maximum_float(_Absolute_b490a8463d40078e9f49eb1f255aba57_Out_1_Float, _Float_96534b09fc72da8da7bad6ebdb2b01ab_Out_0_Float, _Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float); float _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float; Unity_Divide_float(1, _Property_f5c255b0f666358291012b78132d6593_Out_0_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float); float _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float; Unity_Power_float(_Maximum_433c7134dae10d83ad9da03f0d30c4a0_Out_2_Float, _Divide_c45d79d6b2beea8293614db9809045fa_Out_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float); float _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float; Unity_Multiply_float_float(_WindNMCalculateNoShiver_ed5866aa196e188893da1307437132ba_strength_2_Float, _Power_aae331b5fcc0168da1590dbbc62504a4_Out_2_Float, _Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float); float _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float; Unity_Cosine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float); float3 _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3; Unity_Multiply_float3_float3(_Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, (_Cosine_210f67c5c8fb6c8aa417007f6255e22d_Out_1_Float.xxx), _Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3); float3 _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3; Unity_CrossProduct_float(_Normalize_9fd167d60aa1d1809fce8233690a3c5c_Out_1_Vector3, _Subtract_b285d42464e22a80adba2a34d1e89a02_Out_2_Vector3, _CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3); float _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float; Unity_Sine_float(_Multiply_13e65c7c3e1e8282bd06a4e2746f709f_Out_2_Float, _Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float); float3 _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3; Unity_Multiply_float3_float3(_CrossProduct_f5f50ca0805f7080b7fd20844a78afc1_Out_2_Vector3, (_Sine_419aece79cb6a485a9c3dec0b5b09f8c_Out_1_Float.xxx), _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3); float3 _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3; Unity_Add_float3(_Multiply_2f6dc881c414ee89a8fbbf0a5e0014eb_Out_2_Vector3, _Multiply_df4686bd34ab88839180248e49a9f266_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3); float3 _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3; Unity_Add_float3(_Add_148ed50f060f2a859e921addaad435fd_Out_2_Vector3, _Add_c14d4bcfa1ccf486a133715f088d8cf7_Out_2_Vector3, _Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3); float3 _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3; { // Converting Position from AbsoluteWorld to Object via world space float3 world; world = GetCameraRelativePositionWS(_Add_d48375b91f961f89b468b522221fb6ee_Out_2_Vector3.xyz); _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3 = TransformWorldToObject(world); } float3 _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; Unity_Branch_float3(_Comparison_6cf8be06421545a08bdb1356deefd1b9_Out_2_Boolean, _Property_2a4ab46b1d7c45918978aae50bd32b6f_Out_0_Vector3, _Transform_224c24cf5953f18a87e2088380250252_Out_1_Vector3, _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3); vertex_1 = _Branch_bb3f6dc3a34c46ccae98ed5d67676c93_Out_3_Vector3; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } float Unity_SimpleNoise_ValueNoise_LegacySine_float (float2 uv) { float2 i = floor(uv); float2 f = frac(uv); f = f * f * (3.0 - 2.0 * f); uv = abs(frac(uv) - 0.5); float2 c0 = i + float2(0.0, 0.0); float2 c1 = i + float2(1.0, 0.0); float2 c2 = i + float2(0.0, 1.0); float2 c3 = i + float2(1.0, 1.0); float r0; Hash_LegacySine_2_1_float(c0, r0); float r1; Hash_LegacySine_2_1_float(c1, r1); float r2; Hash_LegacySine_2_1_float(c2, r2); float r3; Hash_LegacySine_2_1_float(c3, r3); float bottomOfGrid = lerp(r0, r1, f.x); float topOfGrid = lerp(r2, r3, f.x); float t = lerp(bottomOfGrid, topOfGrid, f.y); return t; } void Unity_SimpleNoise_LegacySine_float(float2 UV, float Scale, out float Out) { float freq, amp; Out = 0.0f; freq = pow(2.0, float(0)); amp = pow(0.5, float(3-0)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(1)); amp = pow(0.5, float(3-1)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; freq = pow(2.0, float(2)); amp = pow(0.5, float(3-2)); Out += Unity_SimpleNoise_ValueNoise_LegacySine_float(float2(UV.xy*(Scale/freq)))*amp; } void Unity_Saturation_float(float3 In, float Saturation, out float3 Out) { float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); Out = luma.xxx + Saturation.xxx * (In - luma.xxx); } void Unity_Blend_Screen_float3(float3 Base, float3 Blend, out float3 Out, float Opacity) { Out = 1.0 - (1.0 - Blend) * (1.0 - Base); Out = lerp(Base, Out, Opacity); } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void MainLightDirection_float(out float3 Direction) { #if SHADERGRAPH_PREVIEW Direction = half3(-0.5, -0.5, 0); #else Direction = SHADERGRAPH_MAIN_LIGHT_DIRECTION(); #endif } void GetLightData_float(float3 positionWS, out float3 lightDir, out float3 color, out float distanceAttenuation, out float shadowAttenuation){ color = float3(0, 0, 0); distanceAttenuation = 0; shadowAttenuation = 0; #ifdef SHADERGRAPH_PREVIEW lightDir = float3(0.707, 0.707, 0); color = 128000; distanceAttenuation = 0; shadowAttenuation = 0; #else Light mainLight = GetMainLight(TransformWorldToShadowCoord(positionWS)); lightDir = -mainLight.direction; color = mainLight.color; distanceAttenuation = mainLight.distanceAttenuation; shadowAttenuation = mainLight.shadowAttenuation; #endif } struct Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float { float3 AbsoluteWorldSpacePosition; }; void SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float IN, out float3 Direction_1, out float3 Color_2, out float distanceAttenuation_3, out float shadowAttenuation_4) { float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3; float3 _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; float _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; GetLightData_float(IN.AbsoluteWorldSpacePosition, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float, _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float); float3 _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_lightDir_0_Vector3, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3); float3 _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; Unity_Clamp_float3(_GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_color_1_Vector3, float3(0.01, 0.01, 0.01), float3(1000000, 100000, 100000), _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3); Direction_1 = _Clamp_d0e121f15e9b4bc78655a4ed324774b9_Out_3_Vector3; Color_2 = _Clamp_cae8c421a0c141f79e638702618f11ad_Out_3_Vector3; distanceAttenuation_3 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_distanceAttenuation_2_Float; shadowAttenuation_4 = _GetLightDataCustomFunction_7080735260b3168baa0a08cab565a2c1_shadowAttenuation_3_Float; } void Unity_MatrixConstruction_Row_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w); Out3x3 = float3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z); Out2x2 = float2x2(M0.x, M0.y, M1.x, M1.y); } void Unity_Multiply_float3_float3x3(float3 A, float3x3 B, out float3 Out) { Out = mul(A, B); } void Unity_Negate_float(float In, out float Out) { Out = -1 * In; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } struct Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float FaceSign; }; void SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(float3 _Albedo_Map, float _Translucency_Intensivity, float4 _Translucency_Color, float3 _NormalMap, float _Thickness_Map, float _Thickness, float _Thickness_Remap_Min, float _Thickness_Remap_Max, float _Shadow_Reduction, float _Self_Shadow_Reduction_Smooth, float _Self_Shadow_Reduction, float3 _Main_Lght_Direction, Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float IN, out float3 Out_Vector4_1, out float Light_Direction_2, out float Mesh_Normal_3) { float _Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float = _Translucency_Intensivity; float3 _Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3 = _Albedo_Map; float4 _Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4 = _Translucency_Color; Bindings_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float _LightDataURP_18a0698558bb40bcadea0e6e303e48db; _LightDataURP_18a0698558bb40bcadea0e6e303e48db.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3; float3 _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float; float _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float; SG_LightDataURP_a02ff11a29d676645b44ec159fdb9001_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float); float _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float = _Shadow_Reduction; float _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float; Unity_Add_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_shadowAttenuation_4_Float, _Property_0a2d718b2f8f455fbfdac3cef7c875ec_Out_0_Float, _Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float); float _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float; Unity_Clamp_float(_Add_322384c8c5e7456ea7b1d6557df6b36d_Out_2_Float, float(0), float(1), _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float); float _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float; Unity_Multiply_float_float(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_distanceAttenuation_3_Float, _Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float, _Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float); float4 _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4; Unity_Multiply_float4_float4(_Property_5384c4698735466180a39bb0691b2c7c_Out_0_Vector4, (_Multiply_e12e91cea15a449f8096069f8de15e94_Out_2_Float.xxxx), _Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4); float3 _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3; Unity_Multiply_float3_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Color_2_Vector3, (_Clamp_85f0232f3a6a4786990b72bcfd98bbaf_Out_3_Float.xxx), _Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3); float3 _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3; Unity_Normalize_float3(_Multiply_e74733b1199f46cbb8bd5631d52588c9_Out_2_Vector3, _Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3); float3 _Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3 = _NormalMap; float _IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean = max(0, IN.FaceSign.x); float3 _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.WorldSpaceNormal, float3(-1, -1, -1), _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3); float3 _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3; Unity_Branch_float3(_IsFrontFace_77dba0f9505d413aaa60f445d57696eb_Out_0_Boolean, IN.WorldSpaceNormal, _Multiply_b7a2cc57a821462aada3308dceec169a_Out_2_Vector3, _Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3); float4x4 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4; float3x3 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3; float2x2 _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2; Unity_MatrixConstruction_Row_float((float4(IN.WorldSpaceTangent, 1.0)), (float4(IN.WorldSpaceBiTangent, 1.0)), (float4(_Branch_9152cadb48274cfc9331dc693968bcef_Out_3_Vector3, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_11b91528c0a5419e96c558434747436e_var4x4_4_Matrix4, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var2x2_6_Matrix2); float3 _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3; Unity_Multiply_float3_float3x3(_Property_cde8e63e8f6a450180db5036a04f4b55_Out_0_Vector3, _MatrixConstruction_11b91528c0a5419e96c558434747436e_var3x3_5_Matrix3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3); float3 _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3; Unity_Normalize_float3(_Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3); float _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float; Unity_DotProduct_float3(_LightDataURP_18a0698558bb40bcadea0e6e303e48db_Direction_1_Vector3, _Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3, _DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float); float _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float = _Self_Shadow_Reduction; float _Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float = _Property_087d4c85fd2f4d039d272b3a196eb656_Out_0_Float; float _Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float = _Self_Shadow_Reduction_Smooth; float _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float; Unity_Negate_float(_Property_3a8c46fa8c134e17982651d5ae847932_Out_0_Float, _Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float); float3 _Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3 = _Main_Lght_Direction; float _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float; Unity_DotProduct_float3(_Property_77f4a8973ff8464da1ebb5e20c52aa5b_Out_0_Vector3, _Multiply_0e03e5004eae4201b2744f04cd4451d9_Out_2_Vector3, _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float); float _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float; Unity_Smoothstep_float(_Negate_0f6179f9503f4e71b77f476a6cadb4e9_Out_1_Float, float(1), _DotProduct_ce471773965a47e78b4a908c6eff9cb7_Out_2_Float, _Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float); float _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float; Unity_Saturate_float(_Smoothstep_cbf45539144e42ca87933c1527686982_Out_3_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float); float _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float; Unity_Multiply_float_float(_Float_752b940fcecd45b58a3b5a607b8767fe_Out_0_Float, _Saturate_6a049c8a26e44c56a46f64d412a2b7a2_Out_1_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float); float _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float; Unity_Add_float(_DotProduct_694d55fe0e41469cbe7db21856a622c7_Out_2_Float, _Multiply_055da99ef814454d944b7cd7319f713c_Out_2_Float, _Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float); float _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float; Unity_Saturate_float(_Add_72ee09afd21b4008b3ccc9dfbb04ad7f_Out_2_Float, _Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float); float _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Unity_Absolute_float(_Saturate_0183449b3a254cbf8b25279d4945c7b4_Out_1_Float, _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float); float _Property_31bac462a2614697a42f18be112dd99d_Out_0_Float = _Thickness; float _Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float = _Thickness_Map; float _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float; Unity_OneMinus_float(_Property_8b7a05b2f71641fcb14bb72c68dd10ac_Out_0_Float, _OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float); float _Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float = _Thickness_Remap_Min; float _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float = _Thickness_Remap_Max; float2 _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2 = float2(_Property_ccd1574a314345f7972e8ebaca8e3cbf_Out_0_Float, _Property_933b6b2ae78c4454a3bd5744c89bb5ee_Out_0_Float); float _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float; Unity_Remap_float(_OneMinus_073db2f035df424ab73a4b110337839e_Out_1_Float, float2 (0, 1), _Vector2_fa44725051d84e9bb63ca5aacd0b06af_Out_0_Vector2, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float); float _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float; Unity_Multiply_float_float(_Property_31bac462a2614697a42f18be112dd99d_Out_0_Float, _Remap_702eb3e3ac384634a03f86fc2c48e044_Out_3_Float, _Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float); float _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float; Unity_Clamp_float(_Multiply_baa0ebd43dac45efa77d5d8d1df626a7_Out_2_Float, float(0.001), float(1), _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float); float _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float; Unity_Power_float(_Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float, _Clamp_68337ad48f9348c1aa7da3c9fc7723b7_Out_3_Float, _Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float); float3 _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3; Unity_Multiply_float3_float3(_Normalize_519e9892cb5c45489e04951119885813_Out_1_Vector3, (_Power_851881cb21bf493eaa3cb10cc37d855a_Out_2_Float.xxx), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3); float3 _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3; Unity_Multiply_float3_float3((_Multiply_8e7244414f0a4608954a512f16daf8a9_Out_2_Vector4.xyz), _Multiply_4419883baeab40e3ba45b9a07ac34120_Out_2_Vector3, _Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3); float3 _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3; Unity_Clamp_float3(_Multiply_263c016ac4b941adbf9a5ff45712e2be_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3); float3 _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3; Unity_Multiply_float3_float3(_Property_6b00ad1066fe4d1a9f79d55927408dbe_Out_0_Vector3, _Clamp_390dd194f56744c69f71815f10695944_Out_3_Vector3, _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3); float3 _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Unity_Multiply_float3_float3((_Property_7c3e64eaf19e43d18d246a106c6007f3_Out_0_Float.xxx), _Multiply_b3138be36a7741fcb5b9e3b791361307_Out_2_Vector3, _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3); Out_Vector4_1 = _Multiply_2f54f43921ca4f7ea1c37d115507642b_Out_2_Vector3; Light_Direction_2 = _Absolute_affc08fb766a4bda95409881a2aef6ca_Out_1_Float; Mesh_Normal_3 = (_Normalize_5fceb331d66a402e89c79c877e09650d_Out_1_Vector3).x; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float; Time_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3; Unity_Add_float3(IN.ObjectSpacePosition, float3(1E-07, 1E-07, 1E-07), _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_552632c678b154818614af6d383ced0e_Out_0_Float = _Drag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float = _HeightDrag; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float = _Stiffness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float = _InitialBend; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexNoise); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(WIND_SETTINGS_TexGust); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4 = WIND_SETTINGS_WorldDirectionAndSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float = WIND_SETTINGS_FlexNoiseScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float = WIND_SETTINGS_Turbulence; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float = WIND_SETTINGS_GustSpeed; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float = WIND_SETTINGS_GustScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float = WIND_SETTINGS_GustWorldScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4x4 _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4 = WIND_SETTINGS_Points; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4 = WIND_SETTINGS_Points_Radius; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float = _Wind_Drag_Directionality; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float _WindNMNoShiver_5831a26ad29e32819b703cc40a349189; _WindNMNoShiver_5831a26ad29e32819b703cc40a349189.VertexColor = IN.VertexColor; float3 _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; SG_WindNMNoShiver_76b4d01171ac5564a83e72b2b046c0cf_float(_TimeCustomFunction_cdf8b78b7a104ecf876524697b967801_Out_0_Float, _Add_4f533b4b56e24fa3bf9a7c313fecd9a5_Out_2_Vector3, _Property_552632c678b154818614af6d383ced0e_Out_0_Float, _Property_4d9cc59e772b848dadcfa38efc4d88b7_Out_0_Float, 0, _Property_5d382b46ca23dd849be86ebb47a7c0bb_Out_0_Float, _Property_dcad818e2ad0c58b811b06fe7d77abb9_Out_0_Float, _Property_fda59b6e219fc68e939ebe2db34bdbd4_Out_0_Texture2D, _Property_6a9caa086693888a95885275a31d7a41_Out_0_Texture2D, _Property_6e559a222fb80182b3c69c506d83679d_Out_0_Vector4, _Property_a3911d20c6473085ac593ba8f29cae6e_Out_0_Float, _Property_24ba9fbd1499d98787c606f061aa9f02_Out_0_Float, _Property_a1e4842bf78ec988978b5bf7ef1ba81c_Out_0_Float, _Property_d03ba45bec02aa8a9e1b45b58c293113_Out_0_Float, _Property_502106eb93f352878b2a8b75f9671ca3_Out_0_Float, _Property_5fcfba7e298447a1a359d7957755ce8c_Out_0_Matrix4, _Property_c4921bd62a064caea134985f88f6f269_Out_0_Vector4, _Property_1687b6bfe6ff4f7c9fa3960ca91a11a5_Out_0_Float, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189, _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4 = _MeshNormalMultiply; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Property_059fd38b073cfc899ebb9fdfb49a2189_Out_0_Vector4.xyz), _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3); #endif description.Position = _WindNMNoShiver_5831a26ad29e32819b703cc40a349189_vertex_1_Vector3; description.Normal = _Multiply_97069a070ca647ef8152caa72a04ef8a_Out_2_Vector3; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_BaseColorMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4 = _TilingOffset; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_60538633130155809820b3185c81057f_R_1_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[0]; float _Split_60538633130155809820b3185c81057f_G_2_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[1]; float _Split_60538633130155809820b3185c81057f_B_3_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[2]; float _Split_60538633130155809820b3185c81057f_A_4_Float = _Property_8ec0d512145619859d288abab740e3bf_Out_0_Vector4[3]; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_R_1_Float, _Split_60538633130155809820b3185c81057f_G_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2 = float2(_Split_60538633130155809820b3185c81057f_B_3_Float, _Split_60538633130155809820b3185c81057f_A_4_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2; Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_83b2ea7a32ab548fb8c20dce14204561_Out_0_Vector2, _Vector2_188e122ac0c7888f9f5fbde73f9edd75_Out_0_Vector2, _TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.tex, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.samplerstate, _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_R_4_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.r; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_G_5_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.g; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_B_6_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.b; float _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4 = _BarkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_d37c4e2cc4f949f581f76dcb73d50e87_Out_0_Vector4, _Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4 = _TrunkBaseColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Property_0f3c5f287e8145bc95fd52cfba4b8fcc_Out_0_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_Mask); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_993f47501beb8286b10e988cd4c7e220_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.r; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.g; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.b; float _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float = _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4; Unity_Lerp_float4(_Multiply_e4794b5d7e19433599f2b4e150644bea_Out_2_Vector4, _Multiply_2453fa0c275a46cca1a866a080d90ddf_Out_2_Vector4, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_B_6_Float.xxxx), _Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4 = _DryColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4 = _HealthyColor; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Split_99caf98864a9e980997a02cedd282dd0_R_1_Float = IN.AbsoluteWorldSpacePosition[0]; float _Split_99caf98864a9e980997a02cedd282dd0_G_2_Float = IN.AbsoluteWorldSpacePosition[1]; float _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float = IN.AbsoluteWorldSpacePosition[2]; float _Split_99caf98864a9e980997a02cedd282dd0_A_4_Float = 0; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2 = float2(_Split_99caf98864a9e980997a02cedd282dd0_R_1_Float, _Split_99caf98864a9e980997a02cedd282dd0_B_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float = _ColorNoiseTilling; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float; Unity_SimpleNoise_LegacySine_float(_Vector2_ddc95fa04fb4858daf984190322978b9_Out_0_Vector2, _Property_4d778d1ae72a416b96bf6cb1986a7d5d_Out_0_Float, _SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float; Unity_Absolute_float(_SimpleNoise_96327065e2b0428f83e25f93c7e5a748_Out_2_Float, _Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float = _HealthyandDryColorNoisePower; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float; Unity_Power_float(_Absolute_3da7acf58a45403cad1e7c432d78f027_Out_1_Float, _Property_0dff529d33cb42e388c9d874effe6e19_Out_0_Float, _Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float; Unity_Clamp_float(_Power_77b7c0eba07f4b9da46f2fa461c49201_Out_2_Float, float(0), float(1), _Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4; Unity_Lerp_float4(_Property_944e0c60198849afb235eb9940da5dd9_Out_0_Vector4, _Property_621f9271d8734c81b9001229b0296656_Out_0_Vector4, (_Clamp_efb2cde09ec64325a2f78a848b0827b2_Out_3_Float.xxxx), _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4; Unity_Multiply_float4_float4(_SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_RGBA_0_Vector4, _Lerp_b995ffde83d24283ac272745617fa60c_Out_3_Vector4, _Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_a52cc4db448642208842be98e18796fb_Out_0_Float = _Backface_Saturation; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3; Unity_Saturation_float((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Property_a52cc4db448642208842be98e18796fb_Out_0_Float, _Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_547f6c365f204d14a383183448811966_Out_0_Float = _Backface_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3; Unity_Blend_Screen_float3(_Saturation_1a5be2ae12084c59883f7d315d09cd80_Out_2_Vector3, (_Property_547f6c365f204d14a383183448811966_Out_0_Float.xxx), _Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float(1)); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3; Unity_Clamp_float3(_Blend_9d43ee127ca04ec09dd9151a833d8d61_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float2 _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2 = _Backface_Thickness_Mask_Remap; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float; Unity_Remap_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, float2 (0, 1), _Property_b0a46b9c34574501a2f500d2f5745793_Out_0_Vector2, _Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float; Unity_Clamp_float(_Remap_bbbefbf0fbaf41d8a6d07b465d45488f_Out_3_Float, float(0), float(1), _Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float = _Backface_Thickness_Mask_Threshold; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float; Unity_Power_float(_Clamp_6ac81c92e9a64e958055eca61b82e791_Out_3_Float, _Property_3a1e9cc1507b46b2af88ab75dfc37b44_Out_0_Float, _Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float; Unity_Clamp_float(_Power_1fccfa34ffba46ceac25f1238aa4e1b5_Out_2_Float, float(0), float(1), _Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float; Unity_OneMinus_float(_Clamp_e55b4d1f4fda4e97bcfe15cfe9c6fd05_Out_3_Float, _OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3; Unity_Lerp_float3((_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), _Clamp_f7855b2ac55c4d43b25a4a1e56dbbbf7_Out_3_Vector3, (_OneMinus_16a8ddad0aee4e5ca379aef306048984_Out_1_Float.xxx), _Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float; Unity_Absolute_float(_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_R_4_Float, _Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float = _Cross_Backface_Mask_Power; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float; Unity_Power_float(_Absolute_98dfaf1178334fc287f9e4d4b5f3a0f0_Out_1_Float, _Property_08b97a5bb158439e9155434b6637ac33_Out_0_Float, _Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float; Unity_Clamp_float(_Power_c8f61d8af16945f9b82731ed18d38dd9_Out_2_Float, float(0), float(1), _Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3; Unity_Lerp_float3(_Lerp_9c8a6dd2927446309acc26d9f217de99_Out_3_Vector3, (_Multiply_7440911fa0e24984a93265bf47ed64a5_Out_2_Vector4.xyz), (_Clamp_c8b7bf714ebb484d8aa73d545b2f9d59_Out_3_Float.xxx), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3; Unity_Lerp_float3((_Lerp_9056381ab3034355b45968f0d1ff2f1a_Out_3_Vector4.xyz), _Lerp_343d7507e4664bd7bc5108bcf0d55854_Out_3_Vector3, (_SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float.xxx), _Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float = _Global_Base_Brightness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3; Unity_Multiply_float3_float3(_Lerp_0d72c41eff034cfaaaf0208f4bf42433_Out_3_Vector3, (_Property_09c643c04af64fb18f3a77b935844ecc_Out_0_Float.xxx), _Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; Unity_Clamp_float3(_Multiply_61b0f4818da94adfa23e13d8e3e376a8_Out_2_Vector3, float3(0, 0, 0), float3(1, 1, 1), _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float = _Translucency_Intensivity_1; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float = _Translucency_Intensivity; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float; Unity_Lerp_float(_Property_8de9a1ea61404907bf59d98133056beb_Out_0_Float, _Property_3971a24614304b65aeb59fe6d330c60b_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4 = _Translucency_Color; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D = UnityBuildTexture2DStructNoScale(_NormalMap); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float4 _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_147b07430832c98eb0a470557ee61c5e_Out_0_Texture2D.GetTransformedUV(_TilingAndOffset_a2e0bda8e800d280b7064fc016a7e6cd_Out_3_Vector2) ); _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4); float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_R_4_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.r; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_G_5_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.g; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_B_6_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.b; float _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_A_7_Float = _SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.a; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float = _Trunk_Normal_Scale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float = _NormalScale; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float; Unity_Lerp_float(_Property_b07156802a1240f7a8c14a272c5f1b36_Out_0_Float, _Property_72e436a108ad64868e46d548c585c5f3_Out_0_Float, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_G_5_Float, _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3; Unity_NormalStrength_float((_SampleTexture2D_3a56330a29e2f58a96a29a2135b19cbc_RGBA_0_Vector4.xyz), _Lerp_6624e2dc589744b094c6b643efa7fb2e_Out_3_Float, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float = _Thickness; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float = _ThicknessRemapMin; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float = _ThicknessRemapMax; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float = _Translucency_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float = _Translucency_Self_Shadow_Reduction_Smooth; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float = _Translucency_Self_Shadow_Reduction; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3; MainLightDirection_float(_MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) Bindings_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float _URPTranslucency_1984a38cc4724c849f275126c28b8205; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceNormal = IN.WorldSpaceNormal; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceTangent = IN.WorldSpaceTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _URPTranslucency_1984a38cc4724c849f275126c28b8205.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _URPTranslucency_1984a38cc4724c849f275126c28b8205.FaceSign = IN.FaceSign; float3 _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float; float _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float; SG_URPTranslucency_bfe7ad954cc8b5b4892faef0323eeb84_float(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _Lerp_dbc133d6fe2c418491dd9d50e3b23b7d_Out_3_Float, _Property_6b22fd1d3f534e709fd5092230d3c8e3_Out_0_Vector4, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2_Vector3, _SampleTexture2D_d39fcf91fd1cab8c8ced62e9568e9bc4_A_7_Float, _Property_9d7240ed882146b19d53c7f747c5cc38_Out_0_Float, _Property_bb242320dceb44a1b7e5b70895550101_Out_0_Float, _Property_6c9c99a1e7864618ac36a63494f53fda_Out_0_Float, _Property_92be415f1e0d4083ad9093f90f917dc8_Out_0_Float, _Property_ac9b30c01e044820a79c722d7dd02164_Out_0_Float, _Property_cd7dde0b3c6f415593e04027d9466457_Out_0_Float, _MainLightDirection_128475d6fd40412fad018a5aacdb5a4e_Direction_0_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_LightDirection_2_Float, _URPTranslucency_1984a38cc4724c849f275126c28b8205_MeshNormal_3_Float); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; Unity_Add_float3(_Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3, _URPTranslucency_1984a38cc4724c849f275126c28b8205_OutVector4_1_Vector3, _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) #if defined(_USE_TRANSLUCENCY) float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Add_71c569888f03495eb932b64dfe4383cd_Out_2_Vector3; #else float3 _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3 = _Clamp_359788e8ad134650b865e76600af6700_Out_3_Vector3; #endif #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float = _AlphaCutoff; #endif surface.BaseColor = _UseTranslucency_fda21db28b014faf9e41aaa10e13ec71_Out_0_Vector3; surface.Alpha = _SampleTexture2D_91f1784012cdb683a2ab7a12fc14c94d_A_7_Float; surface.AlphaClipThreshold = _Property_067d68a770a25e8f978ca090306a96d8_Out_0_Float; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceNormal = input.normalOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpaceTangent = input.tangentOS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.ObjectSpacePosition = input.positionOS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.VertexColor = input.color; #endif return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION #if VFX_USE_GRAPH_VALUES uint instanceActiveIndex = asuint(UNITY_ACCESS_INSTANCED_PROP(PerInstance, _InstanceActiveIndex)); /* WARNING: $splice Could not find named fragment 'VFXLoadGraphValues' */ #endif /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 unnormalizedNormalWS = input.normalWS; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) const float renormFactor = 1.0 / length(unnormalizedNormalWS); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // use bitangent on the fly like in hdrp #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) // This is explained in section 2.2 in "surface gradient based bump mapping framework" #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.WorldSpaceBiTangent = renormFactor * bitang; #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); #endif #if UNITY_UV_STARTS_AT_TOP #else #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) output.uv0 = input.texCoord0; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #if defined(KEYWORD_PERMUTATION_0) || defined(KEYWORD_PERMUTATION_1) BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" FallBack "Hidden/Shader Graph/FallbackError" }