using System; using UMA.CharacterSystem; using UnityEngine; public class SliderController : MonoBehaviour { public GameObject SearchMe; public DynamicCharacterAvatar Avatar; public string DnaName = "headSize"; // case matters here. public void SetDNA(float Value) { if (Avatar == null) Avatar = FindAvatar(); if (Avatar == null) return; // Set the DNA on the Avatar. // Case must match. // If you cache DNA, you must do it after the character is completely built var MyDNA = Avatar.GetDNA(); if (MyDNA.ContainsKey(DnaName)) { MyDNA[DnaName].Set(Value); Avatar.ForceUpdate(true); } } private DynamicCharacterAvatar FindAvatar() { return SearchMe.GetComponentInChildren(); } }