// Advanced customization parameters // To prevent overusing multi_compile keywords, these options are exposed here as they're one-time toggles (meaning you won't be toggling them at runtime) // Note that changes to this file will be lost when you update Beautify! Remember to revert this file to your preferences after updating. // Uncomment this one to support Orthographic Camera //#define BEAUTIFY_ORTHO // Comment out this one to disable sharpen #define BEAUTIFY_ENABLE_CORE_EFFECT // Comment out this one to apply sharpen regardless of depth #define BEAUTIFY_DEPTH_BASED_SHARPEN // Comment out this one to disable brightness, contrast and vibrance effects #define BEAUTIFY_ENABLE_COLOR_TWEAKS // Comment out this one to disable dithering. Can improve performance on old mobile devices. #define BEAUTIFY_ENABLE_DITHER // Dither is applied at the end of stack. Comment out this line to apply dither at the start. #define BEAUTIFY_DITHER_FINAL // Comment out this line to simplify eye adaptation to brightness increase/reduction (old method) #define BEAUTIFY_EYE_ADAPTATION_DYNAMIC_RANGE // Uncomment this to enable occlusion on objects that do not have colliders #define BEAUTIFY_SUN_FLARES_OCCLUSION_DEPTH // Uncomment this line to use an alternate ACES tonemap operator //#define BEAUTIFY_ACES_FITTED // Uncomment this line to use a color-based edge detection algorithm instead of a depth based method. Useful for 2D projects. //#define BEAUTIFY_OUTLINE_SOBEL // Uncomment this line to use a formula instead of Look-Up texture to produce Sepia effect //#define BEAUTIFY_USE_PROCEDURAL_SEPIA // Uncomment this line to improve LUT transform in Best Performance mode //#define BEAUTIFY_BETTER_FASTER_LUT // Uncomment this line to enable AntiAliasing #define BEAUTIFY_EDGE_AA