Shader "Beautify/BeautifyBasic" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Sharpen ("Sharpen Data", Vector) = (2.5, 0.035, 0.5) _ColorBoost ("Color Boost Data", Vector) = (1.1, 1.1, 0.08, 0) _CompareTex ("Compare Image (RGB)", 2D) = "black" {} } Subshader { Pass { // 0 ZTest Always Cull Off ZWrite Off Fog { Mode Off } CGPROGRAM #pragma vertex vertCompare #pragma fragment fragCompareFast #pragma fragmentoption ARB_precision_hint_fastest #include "BeautifyBasic.cginc" ENDCG } Pass { // 1 ZTest Always Cull Off ZWrite Off Fog { Mode Off } CGPROGRAM #pragma vertex vert #pragma fragment fragBeautifyFast #pragma fragmentoption ARB_precision_hint_fastest #pragma multi_compile __ UNITY_COLORSPACE_GAMMA #include "BeautifyBasic.cginc" ENDCG } } FallBack Off }