using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateStacksFromCode : MonoBehaviour { public GameObject[] prefabs; // Use this for initialization void Start () { for (int i = 0; i < 5; i++) { StackUtility.CreateStack( "Stack" + i, //name new Vector3(-7 + 3.5f*i, 0, 0), //position 0, //rotation 5, //count prefabs, 2, //start scale 1, //end scale 0, //scale variation 0, //random position offset 0, //start rotation variance 0, //object rotation variance 10, //object rotation offset 0, //pYOffset false //Create compound collider ); } } }