using UnityEngine; using UnityEngine.Events; using System.Collections; using UMA; using UMA.AssetBundles; namespace UMA.CharacterSystem.Examples { public class BtnGetUMAAsset : MonoBehaviour { public enum UMAAssetType { Race, Slot, Overlay, Recipe}; public string assetName = ""; public UMAAssetType umaAssetType = UMAAssetType.Race; public UnityEvent assetLoaded; //bool assetLoading = false; public void GetAsset() { if(umaAssetType == UMAAssetType.Race) { } else if (umaAssetType == UMAAssetType.Slot) { } else if (umaAssetType == UMAAssetType.Overlay) { } else if (umaAssetType == UMAAssetType.Recipe) { } } } }