using UnityEngine; using System.Collections; // @cond doxygen ignore namespace UMA.Examples { public class CollisionMatrixFixer : MonoBehaviour { static int _defaultRagdollLayer = 8; static int _noCollisionLayer = 10; public static void FixLayers() { for (int i = 8; i < 32; i++) { if (i != _defaultRagdollLayer) Physics.IgnoreLayerCollision(_defaultRagdollLayer, i, true); Physics.IgnoreLayerCollision(_noCollisionLayer, i, true); } Physics.IgnoreLayerCollision(_defaultRagdollLayer, _defaultRagdollLayer, false); } // Use this for initialization void Start () { _defaultRagdollLayer = LayerMask.NameToLayer("Ragdoll"); _noCollisionLayer = LayerMask.NameToLayer("NoCollisions"); // if not found, use the defaults. if (_defaultRagdollLayer == -1) _defaultRagdollLayer = 8; if (_noCollisionLayer == -1) _noCollisionLayer = 10; FixLayers(); } } } // @endcond