using UnityEngine; using System.Collections; public class ExampleCollisionMatrixFixer : MonoBehaviour { private int _defaultRagdollLayer = 22; // Use this for initialization void Start () { for (int i = 8; i < 32; i++) { if( i != _defaultRagdollLayer ) Physics.IgnoreLayerCollision(_defaultRagdollLayer, i, true); } Physics.IgnoreLayerCollision(_defaultRagdollLayer, _defaultRagdollLayer, false); } }