Shader "NatureManufacture/URP/Lit/Top Cover Shape" { Properties { _Alpha_Clip_Threshold("Alpha Clip Threshold", Float) = 0.5 _BaseColor("Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_BaseColorMap("Base Map", 2D) = "white" {} [ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0 [ToggleUI]_UV0_UV2("Base UV0 (T) UV2 (F)", Float) = 1 _BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {} _BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1 [NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) SM(A)", 2D) = "white" {} _BaseMetallic("Base Metallic", Range(0, 1)) = 1 _BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0 _BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1 _BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0 _BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1 [ToggleUI]_USEDYNAMICCOVERTSTATICMASKF("Use Dynamic Cover (T) Static Mask (F)", Float) = 1 [ToggleUI]_USECoverHeightT("Use Cover Height (T)", Float) = 1 [NoScaleOffset]_CoverMaskA("Cover Mask (A)", 2D) = "white" {} _CoverMaskPower("Cover Mask Power", Range(0, 10)) = 1 _Cover_Amount("Cover Amount", Range(0, 2)) = 2 _Cover_Amount_Grow_Speed("Cover Amount Grow Speed", Range(0, 3)) = 3 _Cover_Max_Angle("Cover Max Angle", Range(0.001, 90)) = 35 _CoverHardness("Cover Hardness", Range(0, 10)) = 5 _Cover_Min_Height("Cover Min Height", Float) = -10000 _Cover_Min_Height_Blending("Cover Min Height Blending", Range(0, 500)) = 1 _CoverNormalBlendHardness("Cover Normal Blend Hardness", Range(0, 8)) = 1 _Shape_Normal_Blend_Hardness("Shape Normal Blend Hardness", Range(0, 8)) = 1 _VertexColorGBlendStrenght("Vertex Color (G) Blend Strenght", Range(0, 100)) = 10 _VertexColorBBlendStrenght("Vertex Color (B) Blend Strenght", Range(0, 100)) = 10 _CoverBaseColor("Cover Base Color", Color) = (1, 1, 1, 0) [NoScaleOffset]_CoverBaseColorMap("Cover Base Map", 2D) = "white" {} [ToggleUI]_CoverUsePlanarUV("Cover Use Planar UV", Float) = 1 [ToggleUI]_Cover_UV0_UV2("Cover UV0 (T) UV2 (F)", Float) = 1 _CoverTilingOffset("Cover Tiling Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_CoverNormalMap("Cover Normal Map", 2D) = "bump" {} _CoverNormalScale("Cover Normal Scale", Range(0, 8)) = 1 _CoverHeightMapMin("Cover Height Map Min", Float) = 0 _CoverHeightMapMax("Cover Height Map Max", Float) = 1 _CoverHeightMapOffset("Cover Height Map Offset", Float) = 0 [NoScaleOffset]_CoverMaskMap("Cover Mask Map MT(R) AO(G) H(B) SM(A)", 2D) = "white" {} _CoverMetallic("Cover Metallic", Range(0, 1)) = 1 _CoverAORemapMin("Cover AO Remap Min", Range(0, 1)) = 0 _CoverAORemapMax("Cover AO Remap Max", Range(0, 1)) = 1 _CoverSmoothnessRemapMin("Cover Smoothness Remap Min", Range(0, 1)) = 0 _CoverSmoothnessRemapMax("Cover Smoothness Remap Max", Range(0, 1)) = 1 [ToggleUI]_Use_ShapeHeightBT_Static_MaskF("Use Shape Height (B) (T) Cover Mask (F)", Float) = 0 [ToggleUI]_Shape_UsePlanarUV("Shape Use Planar UV", Float) = 0 [ToggleUI]_Shape_UV0_UV2("Shape UV0 (T) UV2 (F)", Float) = 1 _ShapeTilingOffset("Shape Tiling and Offset", Vector) = (1, 1, 0, 0) [Normal][NoScaleOffset]_ShapeNormal("Shape Normal", 2D) = "bump" {} _ShapeNormalStrenght("Shape Normal Strenght Base", Float) = 1 _ShapeNormalStrenght_1("Shape Normal Strenght Cover", Float) = 0.3 [NoScaleOffset]_ShapeCurvAOHLeaksMask("Shape Curv (R) AO (G) H (B) Leaks Mask (A)", 2D) = "white" {} _CurvatureBlend("Curvature Power", Range(0, 1)) = 0 _Shape_AO_Curvature_Reduction("Shape AO Curvature Reduction", Range(0, 1)) = 0 _ShapeAORemapMin("Base Shape AO Remap Min", Range(0, 1)) = 0 _ShapeAORemapMax("Base Shape AO Remap Max", Range(0, 1)) = 1 _ShapeAORemapMin_1("Cover Shape AO Remap Min", Range(0, 1)) = 1 _ShapeAORemapMax_1("Cover Shape AO Remap Max", Range(0, 1)) = 1 _ShapeHeightMapMin("Shape Height Map Min", Float) = 0 _ShapeHeightMapMax("Shape Height Map Max", Float) = 1 _ShapeHeightMapOffset("Shape Height Map Offset", Float) = 0 [ToggleUI]Leaks_UV0_UV2_1("Leaks UV0 (T) UV2 (F)", Float) = 1 [NoScaleOffset]_LeaksR("Leaks (R)", 2D) = "white" {} _BaseLeaksColorMultiply("Base Leaks Color (RGB) Multiply (A)", Color) = (0, 0, 0, 0) _CoverLeaksColorMultiply("Cover Leaks Color (RGB) Multiply (A)", Color) = (0, 0, 0, 0) _LeaksTilingOffset("Leaks Tiling and Offset", Vector) = (1, 1, 0, 0) _LeaksSmoothnessMultiply("Base Leaks Smoothness Multiply", Range(0, 2)) = 1 _LeaksSmoothnessMultiply_1("Cover Leaks Smoothness Multiply", Range(0, 2)) = 1 [ToggleUI]_Wetness_T_Heat_F("Wetness (T) Heat (F)", Float) = 1 _WetColor("Wet Color Vertex(R)", Color) = (0.7735849, 0.7735849, 0.7735849, 0) _WetSmoothness("Wet Smoothness Vertex(R)", Range(0, 1)) = 1 [HDR]_LavaEmissionColor("Emission Color", Color) = (766.9961, 12.04706, 0, 0) _BaseEmissionMaskIntensivity("Base Emission Mask Intensivity", Range(0, 100)) = 0 _BaseEmissionMaskTreshold("Base Emission Mask Treshold", Range(0.01, 100)) = 1 _CoverEmissionMaskIntensivity("Cover Emission Mask Intensivity", Range(0, 100)) = 0 _CoverEmissionMaskTreshold("Cover Emission Mask Treshold", Range(0.01, 100)) = 1 _BaseEmissionMaskIntensivity_1("Shape Emission Mask Intensivity", Range(0, 100)) = 0 _BaseEmissionMaskTreshold_1("Shape Emission Mask Treshold", Range(0.01, 100)) = 1 [HDR]_RimColor("Rim Color", Color) = (1, 0, 0, 0) _RimLightPower("Rim Light Power", Float) = 4 [NoScaleOffset]_Noise("Emission Noise", 2D) = "white" {} _NoiseTiling("Emission Noise Tiling", Vector) = (1, 1, 0, 0) _EmissionNoiseMultiply("Emission Noise Multiply", Range(0, 10)) = 1 _EmissionNoisePower("Emission Noise Power", Range(0, 10)) = 2.71 _NoiseSpeed("Emission Noise Speed", Vector) = (0.001, 0.005, 0, 0) [ToggleUI]_Dynamic_Flow("Dynamic Flow", Float) = 0 _Dynamic_Shape_Speed("Dynamic Shape Speed", Range(0, 10)) = 0.1 _Dynamic_Reaction_Offset("Dynamic Reaction Offset", Float) = 0 _Dynamic_Start_Position_Offset("Dynamic Start Position Offset", Float) = 0 _Dynamic_Shape_V_Curve_Power("Dynamic Shape V Curve Power", Range(-8, 8)) = 1.5 [HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 1 [HideInInspector]_CastShadows("_CastShadows", Float) = 1 [HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1 [HideInInspector]_Surface("_Surface", Float) = 0 [HideInInspector]_Blend("_Blend", Float) = 0 [HideInInspector]_AlphaClip("_AlphaClip", Float) = 0 [HideInInspector]_SrcBlend("_SrcBlend", Float) = 1 [HideInInspector]_DstBlend("_DstBlend", Float) = 0 [HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 1 [HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 0 [HideInInspector]_ZTest("_ZTest", Float) = 4 [HideInInspector]_Cull("_Cull", Float) = 2 [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 [HideInInspector]_QueueControl("_QueueControl", Float) = -1 [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="Geometry" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _CLUSTERED_RENDERING #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 TangentSpaceViewDirection; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; #if defined(LIGHTMAP_ON) float2 staticLightmapUV : INTERP0; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV : INTERP1; #endif #if !defined(LIGHTMAP_ON) float3 sh : INTERP2; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord : INTERP3; #endif float4 tangentWS : INTERP4; float4 texCoord0 : INTERP5; float4 texCoord2 : INTERP6; float4 color : INTERP7; float4 fogFactorAndVertexLight : INTERP8; float3 positionWS : INTERP9; float3 normalWS : INTERP10; float3 viewDirectionWS : INTERP11; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; output.viewDirectionWS.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; output.viewDirectionWS = input.viewDirectionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Minimum_float(float A, float B, out float Out) { Out = min(A, B); }; void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float4 Color_a00178231fee4f2282a1897e49ce9144 = IsGammaSpace() ? LinearToSRGB(float4(0, 0, 0, 0)) : float4(0, 0, 0, 0); float _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1); float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1 = IN.VertexColor[0]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_G_2 = IN.VertexColor[1]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_B_3 = IN.VertexColor[2]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_A_4 = IN.VertexColor[3]; float _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3; Unity_Clamp_float(_Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1, 0, 1, _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3); float _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1; Unity_OneMinus_float(_Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1); float _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3); float _Lerp_e3389801d77e491a8d631d39446168d0_Out_3; Unity_Lerp_float(0, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_e3389801d77e491a8d631d39446168d0_Out_3); float _Property_9d25835a7f5949dab1577c31f4add270_Out_0 = _BaseEmissionMaskIntensivity_1; float _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2; Unity_Multiply_float_float(_Lerp_e3389801d77e491a8d631d39446168d0_Out_3, _Property_9d25835a7f5949dab1577c31f4add270_Out_0, _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2); float _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1; Unity_Absolute_float(_Multiply_87d94948255c45bc9723e08e423c59bd_Out_2, _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1); float _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0 = _BaseEmissionMaskTreshold_1; float _Power_42b827d609f14804948ece536aad57bc_Out_2; Unity_Power_float(_Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1, _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0, _Power_42b827d609f14804948ece536aad57bc_Out_2); UnityTexture2D _Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv0 = IN.uv0; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv2 = IN.uv2; float4 _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2); float _Split_218e1cfd00b30984921b5fc0ec63de60_R_1 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[0]; float _Split_218e1cfd00b30984921b5fc0ec63de60_G_2 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[1]; float _Split_218e1cfd00b30984921b5fc0ec63de60_B_3 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[2]; float _Split_218e1cfd00b30984921b5fc0ec63de60_A_4 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[3]; float _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1; Unity_OneMinus_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1); float _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3; Unity_Lerp_float(0, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3); float _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0 = _BaseEmissionMaskIntensivity; float _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2; Unity_Multiply_float_float(_Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3, _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0, _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2); float _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1; Unity_Absolute_float(_Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2, _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1); float _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0 = _BaseEmissionMaskTreshold; float _Power_26ab29264a3c419696211e6d032cbb58_Out_2; Unity_Power_float(_Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1, _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0, _Power_26ab29264a3c419696211e6d032cbb58_Out_2); float _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1; Unity_OneMinus_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1); float _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3; Unity_Lerp_float(0, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3); float _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0 = _CoverEmissionMaskIntensivity; float _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2; Unity_Multiply_float_float(_Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3, _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0, _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2); float _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1; Unity_Absolute_float(_Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2, _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1); float _Property_50e7bafa1234470e943dac3a542d987e_Out_0 = _CoverEmissionMaskTreshold; float _Power_3f9591ea85ec40809d0bc560469a6296_Out_2; Unity_Power_float(_Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1, _Property_50e7bafa1234470e943dac3a542d987e_Out_0, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2); float _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3; Unity_Clamp_float(_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3, 0, 1, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3); float _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3; Unity_Lerp_float(_Power_26ab29264a3c419696211e6d032cbb58_Out_2, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3); float _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2; Unity_Maximum_float(_Power_42b827d609f14804948ece536aad57bc_Out_2, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3, _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2); float4 _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor; float4 _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0, _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2); UnityTexture2D _Property_9c6d3164e3a94968ba987003987a25c9_Out_0 = UnityBuildTexture2DStructNoScale(_Noise); float2 _Property_4b50c931f2854fc594f86015cfaf0518_Out_0 = _NoiseTiling; float4 _UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0 = IN.uv0; float2 _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2; Unity_Multiply_float2_float2(_Property_4b50c931f2854fc594f86015cfaf0518_Out_0, (_UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0.xy), _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2); float2 _Property_b5e141ebd466479f983fae5772389c4e_Out_0 = _NoiseSpeed; float _TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0; Time_float(_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0); float2 _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2; Unity_Multiply_float2_float2(_Property_b5e141ebd466479f983fae5772389c4e_Out_0, (_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0.xx), _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2); float2 _Add_b67b57cf905d42d29a235e6badb03130_Out_2; Unity_Add_float2(_Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2, _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2, _Add_b67b57cf905d42d29a235e6badb03130_Out_2); float4 _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_b67b57cf905d42d29a235e6badb03130_Out_2)); float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_R_4 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.r; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_G_5 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.g; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_B_6 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.b; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.a; float2 _Multiply_68dde59815554bb1a456fba780567006_Out_2; Unity_Multiply_float2_float2(_Add_b67b57cf905d42d29a235e6badb03130_Out_2, float2(-1.2, -0.9), _Multiply_68dde59815554bb1a456fba780567006_Out_2); float2 _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2; Unity_Add_float2(_Multiply_68dde59815554bb1a456fba780567006_Out_2, float2(0.5, 0.5), _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2); float4 _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_2bf41552d44345b4b2f77d594374a1c7_Out_2)); float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_R_4 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.r; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_G_5 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.g; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_B_6 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.b; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.a; float _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2; Unity_Minimum_float(_SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7, _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7, _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2); float _Property_78c8f587a1aa40c8bde462a067c88169_Out_0 = _EmissionNoiseMultiply; float _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2; Unity_Multiply_float_float(_Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2, _Property_78c8f587a1aa40c8bde462a067c88169_Out_0, _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2); float _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3; Unity_Clamp_float(_Multiply_1d6392c6ed84436a8877fad656365f66_Out_2, 0, 1, _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3); float _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1; Unity_Absolute_float(_Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3, _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1); float _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0 = _EmissionNoisePower; float _Power_4151ae28310a4b008887e4a17fae31c5_Out_2; Unity_Power_float(_Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1, _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0, _Power_4151ae28310a4b008887e4a17fae31c5_Out_2); float _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2; Unity_Multiply_float_float(_Power_4151ae28310a4b008887e4a17fae31c5_Out_2, 20, _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2); float _Clamp_0749760111b441aaad255dac506c0480_Out_3; Unity_Clamp_float(_Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2, 0.05, 1.2, _Clamp_0749760111b441aaad255dac506c0480_Out_3); float4 _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2; Unity_Multiply_float4_float4(_Multiply_fc112126f74b44bc8805a79ed4677143_Out_2, (_Clamp_0749760111b441aaad255dac506c0480_Out_3.xxxx), _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2); float4 _Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor; float3 _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1; Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1); float _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2; Unity_DotProduct_float3(_Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1, _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2); float _Saturate_130783877c7540f6829ce2e194bdd738_Out_1; Unity_Saturate_float(_DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2, _Saturate_130783877c7540f6829ce2e194bdd738_Out_1); float _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1; Unity_OneMinus_float(_Saturate_130783877c7540f6829ce2e194bdd738_Out_1, _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1); float _Absolute_4849e556824a41a3879776a71c26c41d_Out_1; Unity_Absolute_float(_OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1, _Absolute_4849e556824a41a3879776a71c26c41d_Out_1); float _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2; Unity_Power_float(_Absolute_4849e556824a41a3879776a71c26c41d_Out_1, 10, _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2); float4 _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2; Unity_Multiply_float4_float4(_Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0, (_Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2.xxxx), _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2); float _Property_5e6002ec35c1440181016786d184ea1c_Out_0 = _RimLightPower; float4 _Multiply_c966ac4478a149bba1138ce96159960c_Out_2; Unity_Multiply_float4_float4(_Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2, (_Property_5e6002ec35c1440181016786d184ea1c_Out_0.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2); float4 _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2); float4 _Add_fccbf086ae9c49219efac9205ce05321_Out_2; Unity_Add_float4(_Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2, _Add_fccbf086ae9c49219efac9205ce05321_Out_2); float4 _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3; Unity_Clamp_float4(_Add_fccbf086ae9c49219efac9205ce05321_Out_2, float4(0, 0, 0, 0), _Add_fccbf086ae9c49219efac9205ce05321_Out_2, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3); float4 _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, Color_a00178231fee4f2282a1897e49ce9144, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3, _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2; Unity_Multiply_float_float(_Split_218e1cfd00b30984921b5fc0ec63de60_R_1, _Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2); float _Property_8142f12b781ad08680220297dab56f14_Out_0 = _BaseAORemapMin; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAORemapMax; float2 _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0 = float2(_Property_8142f12b781ad08680220297dab56f14_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0); float _Remap_f4684fae31257d82aa14c39233760e21_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, float2 (0, 1), _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0, _Remap_f4684fae31257d82aa14c39233760e21_Out_3); float _Multiply_48b61242b94a49758881317df2c2514e_Out_2; Unity_Multiply_float_float(_Remap_90fcd5f2119148b6a12196c76c592899_Out_3, _Remap_f4684fae31257d82aa14c39233760e21_Out_3, _Multiply_48b61242b94a49758881317df2c2514e_Out_2); float _Property_0682b9e13137ec8f8de23962e6db211c_Out_0 = _BaseSmoothnessRemapMin; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0 = float2(_Property_0682b9e13137ec8f8de23962e6db211c_Out_0, _Property_0edea7916ed7a189a62b0faf2c274601_Out_0); float _Remap_857d26677c8e8a809704b89dbca71045_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_A_4, float2 (0, 1), _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3); float _Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0 = _LeaksSmoothnessMultiply; float _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2; Unity_Multiply_float_float(_Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2); float _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3; Unity_Lerp_float(_Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3); float _Lerp_fb5e03799613459f91041eceb925d598_Out_3; Unity_Lerp_float(_Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3, _Lerp_fb5e03799613459f91041eceb925d598_Out_3); float _Clamp_50431261615a4278b72a3136fde15146_Out_3; Unity_Clamp_float(_Lerp_fb5e03799613459f91041eceb925d598_Out_3, 0, 1, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2, _Multiply_48b61242b94a49758881317df2c2514e_Out_2, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0 = _CoverMetallic; float _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2; Unity_Multiply_float_float(_Split_2f45bca363698c859e51492899bc58f8_R_1, _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0, _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2); float _Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0 = _ShapeAORemapMin_1; float _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0 = _ShapeAORemapMax_1; float2 _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0 = float2(_Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0, _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0); float _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0, _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3); float _Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0 = _CoverAORemapMin; float _Property_506cf024c6db098fbc150277952a7bee_Out_0 = _CoverAORemapMax; float2 _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0 = float2(_Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0, _Property_506cf024c6db098fbc150277952a7bee_Out_0); float _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, float2 (0, 1), _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3); float _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2; Unity_Multiply_float_float(_Remap_626c76078c2e4330a1b3789ac23552a2_Out_3, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2); float _Property_36782180ac25b489baf611efb6d0d9ed_Out_0 = _CoverSmoothnessRemapMin; float _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0 = _CoverSmoothnessRemapMax; float2 _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0 = float2(_Property_36782180ac25b489baf611efb6d0d9ed_Out_0, _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0); float _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_A_4, float2 (0, 1), _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3); float _Property_a9c4706e2fa14279b355bf328e7ad220_Out_0 = _LeaksSmoothnessMultiply_1; float _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2; Unity_Multiply_float_float(_Property_a9c4706e2fa14279b355bf328e7ad220_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2); float _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3; Unity_Lerp_float(_Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3); float _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3; Unity_Lerp_float(_Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3, _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3); float _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3; Unity_Clamp_float(_Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3, 0, 1, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0 = float3(_Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3; Unity_Lerp_float3(_Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3); float3 _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3; Unity_Lerp_float3(_Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; Unity_Branch_float(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3, _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.NormalTS = _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; surface.Emission = (_Branch_4054341b6f7245628ac8718afc5e37a6_Out_3.xyz); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal); output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection); output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "GBuffer" Tags { "LightMode" = "UniversalGBuffer" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_GBUFFER #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 TangentSpaceViewDirection; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; #if defined(LIGHTMAP_ON) float2 staticLightmapUV : INTERP0; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV : INTERP1; #endif #if !defined(LIGHTMAP_ON) float3 sh : INTERP2; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord : INTERP3; #endif float4 tangentWS : INTERP4; float4 texCoord0 : INTERP5; float4 texCoord2 : INTERP6; float4 color : INTERP7; float4 fogFactorAndVertexLight : INTERP8; float3 positionWS : INTERP9; float3 normalWS : INTERP10; float3 viewDirectionWS : INTERP11; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; output.viewDirectionWS.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; output.viewDirectionWS = input.viewDirectionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Minimum_float(float A, float B, out float Out) { Out = min(A, B); }; void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float4 Color_a00178231fee4f2282a1897e49ce9144 = IsGammaSpace() ? LinearToSRGB(float4(0, 0, 0, 0)) : float4(0, 0, 0, 0); float _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1); float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1 = IN.VertexColor[0]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_G_2 = IN.VertexColor[1]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_B_3 = IN.VertexColor[2]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_A_4 = IN.VertexColor[3]; float _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3; Unity_Clamp_float(_Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1, 0, 1, _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3); float _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1; Unity_OneMinus_float(_Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1); float _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3); float _Lerp_e3389801d77e491a8d631d39446168d0_Out_3; Unity_Lerp_float(0, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_e3389801d77e491a8d631d39446168d0_Out_3); float _Property_9d25835a7f5949dab1577c31f4add270_Out_0 = _BaseEmissionMaskIntensivity_1; float _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2; Unity_Multiply_float_float(_Lerp_e3389801d77e491a8d631d39446168d0_Out_3, _Property_9d25835a7f5949dab1577c31f4add270_Out_0, _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2); float _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1; Unity_Absolute_float(_Multiply_87d94948255c45bc9723e08e423c59bd_Out_2, _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1); float _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0 = _BaseEmissionMaskTreshold_1; float _Power_42b827d609f14804948ece536aad57bc_Out_2; Unity_Power_float(_Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1, _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0, _Power_42b827d609f14804948ece536aad57bc_Out_2); UnityTexture2D _Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv0 = IN.uv0; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv2 = IN.uv2; float4 _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2); float _Split_218e1cfd00b30984921b5fc0ec63de60_R_1 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[0]; float _Split_218e1cfd00b30984921b5fc0ec63de60_G_2 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[1]; float _Split_218e1cfd00b30984921b5fc0ec63de60_B_3 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[2]; float _Split_218e1cfd00b30984921b5fc0ec63de60_A_4 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[3]; float _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1; Unity_OneMinus_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1); float _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3; Unity_Lerp_float(0, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3); float _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0 = _BaseEmissionMaskIntensivity; float _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2; Unity_Multiply_float_float(_Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3, _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0, _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2); float _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1; Unity_Absolute_float(_Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2, _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1); float _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0 = _BaseEmissionMaskTreshold; float _Power_26ab29264a3c419696211e6d032cbb58_Out_2; Unity_Power_float(_Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1, _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0, _Power_26ab29264a3c419696211e6d032cbb58_Out_2); float _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1; Unity_OneMinus_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1); float _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3; Unity_Lerp_float(0, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3); float _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0 = _CoverEmissionMaskIntensivity; float _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2; Unity_Multiply_float_float(_Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3, _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0, _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2); float _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1; Unity_Absolute_float(_Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2, _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1); float _Property_50e7bafa1234470e943dac3a542d987e_Out_0 = _CoverEmissionMaskTreshold; float _Power_3f9591ea85ec40809d0bc560469a6296_Out_2; Unity_Power_float(_Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1, _Property_50e7bafa1234470e943dac3a542d987e_Out_0, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2); float _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3; Unity_Clamp_float(_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3, 0, 1, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3); float _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3; Unity_Lerp_float(_Power_26ab29264a3c419696211e6d032cbb58_Out_2, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3); float _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2; Unity_Maximum_float(_Power_42b827d609f14804948ece536aad57bc_Out_2, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3, _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2); float4 _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor; float4 _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0, _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2); UnityTexture2D _Property_9c6d3164e3a94968ba987003987a25c9_Out_0 = UnityBuildTexture2DStructNoScale(_Noise); float2 _Property_4b50c931f2854fc594f86015cfaf0518_Out_0 = _NoiseTiling; float4 _UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0 = IN.uv0; float2 _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2; Unity_Multiply_float2_float2(_Property_4b50c931f2854fc594f86015cfaf0518_Out_0, (_UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0.xy), _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2); float2 _Property_b5e141ebd466479f983fae5772389c4e_Out_0 = _NoiseSpeed; float _TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0; Time_float(_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0); float2 _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2; Unity_Multiply_float2_float2(_Property_b5e141ebd466479f983fae5772389c4e_Out_0, (_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0.xx), _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2); float2 _Add_b67b57cf905d42d29a235e6badb03130_Out_2; Unity_Add_float2(_Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2, _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2, _Add_b67b57cf905d42d29a235e6badb03130_Out_2); float4 _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_b67b57cf905d42d29a235e6badb03130_Out_2)); float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_R_4 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.r; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_G_5 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.g; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_B_6 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.b; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.a; float2 _Multiply_68dde59815554bb1a456fba780567006_Out_2; Unity_Multiply_float2_float2(_Add_b67b57cf905d42d29a235e6badb03130_Out_2, float2(-1.2, -0.9), _Multiply_68dde59815554bb1a456fba780567006_Out_2); float2 _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2; Unity_Add_float2(_Multiply_68dde59815554bb1a456fba780567006_Out_2, float2(0.5, 0.5), _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2); float4 _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_2bf41552d44345b4b2f77d594374a1c7_Out_2)); float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_R_4 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.r; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_G_5 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.g; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_B_6 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.b; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.a; float _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2; Unity_Minimum_float(_SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7, _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7, _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2); float _Property_78c8f587a1aa40c8bde462a067c88169_Out_0 = _EmissionNoiseMultiply; float _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2; Unity_Multiply_float_float(_Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2, _Property_78c8f587a1aa40c8bde462a067c88169_Out_0, _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2); float _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3; Unity_Clamp_float(_Multiply_1d6392c6ed84436a8877fad656365f66_Out_2, 0, 1, _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3); float _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1; Unity_Absolute_float(_Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3, _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1); float _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0 = _EmissionNoisePower; float _Power_4151ae28310a4b008887e4a17fae31c5_Out_2; Unity_Power_float(_Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1, _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0, _Power_4151ae28310a4b008887e4a17fae31c5_Out_2); float _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2; Unity_Multiply_float_float(_Power_4151ae28310a4b008887e4a17fae31c5_Out_2, 20, _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2); float _Clamp_0749760111b441aaad255dac506c0480_Out_3; Unity_Clamp_float(_Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2, 0.05, 1.2, _Clamp_0749760111b441aaad255dac506c0480_Out_3); float4 _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2; Unity_Multiply_float4_float4(_Multiply_fc112126f74b44bc8805a79ed4677143_Out_2, (_Clamp_0749760111b441aaad255dac506c0480_Out_3.xxxx), _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2); float4 _Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor; float3 _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1; Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1); float _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2; Unity_DotProduct_float3(_Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1, _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2); float _Saturate_130783877c7540f6829ce2e194bdd738_Out_1; Unity_Saturate_float(_DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2, _Saturate_130783877c7540f6829ce2e194bdd738_Out_1); float _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1; Unity_OneMinus_float(_Saturate_130783877c7540f6829ce2e194bdd738_Out_1, _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1); float _Absolute_4849e556824a41a3879776a71c26c41d_Out_1; Unity_Absolute_float(_OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1, _Absolute_4849e556824a41a3879776a71c26c41d_Out_1); float _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2; Unity_Power_float(_Absolute_4849e556824a41a3879776a71c26c41d_Out_1, 10, _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2); float4 _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2; Unity_Multiply_float4_float4(_Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0, (_Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2.xxxx), _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2); float _Property_5e6002ec35c1440181016786d184ea1c_Out_0 = _RimLightPower; float4 _Multiply_c966ac4478a149bba1138ce96159960c_Out_2; Unity_Multiply_float4_float4(_Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2, (_Property_5e6002ec35c1440181016786d184ea1c_Out_0.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2); float4 _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2); float4 _Add_fccbf086ae9c49219efac9205ce05321_Out_2; Unity_Add_float4(_Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2, _Add_fccbf086ae9c49219efac9205ce05321_Out_2); float4 _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3; Unity_Clamp_float4(_Add_fccbf086ae9c49219efac9205ce05321_Out_2, float4(0, 0, 0, 0), _Add_fccbf086ae9c49219efac9205ce05321_Out_2, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3); float4 _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, Color_a00178231fee4f2282a1897e49ce9144, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3, _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2; Unity_Multiply_float_float(_Split_218e1cfd00b30984921b5fc0ec63de60_R_1, _Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2); float _Property_8142f12b781ad08680220297dab56f14_Out_0 = _BaseAORemapMin; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAORemapMax; float2 _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0 = float2(_Property_8142f12b781ad08680220297dab56f14_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0); float _Remap_f4684fae31257d82aa14c39233760e21_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, float2 (0, 1), _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0, _Remap_f4684fae31257d82aa14c39233760e21_Out_3); float _Multiply_48b61242b94a49758881317df2c2514e_Out_2; Unity_Multiply_float_float(_Remap_90fcd5f2119148b6a12196c76c592899_Out_3, _Remap_f4684fae31257d82aa14c39233760e21_Out_3, _Multiply_48b61242b94a49758881317df2c2514e_Out_2); float _Property_0682b9e13137ec8f8de23962e6db211c_Out_0 = _BaseSmoothnessRemapMin; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0 = float2(_Property_0682b9e13137ec8f8de23962e6db211c_Out_0, _Property_0edea7916ed7a189a62b0faf2c274601_Out_0); float _Remap_857d26677c8e8a809704b89dbca71045_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_A_4, float2 (0, 1), _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3); float _Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0 = _LeaksSmoothnessMultiply; float _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2; Unity_Multiply_float_float(_Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2); float _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3; Unity_Lerp_float(_Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3); float _Lerp_fb5e03799613459f91041eceb925d598_Out_3; Unity_Lerp_float(_Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3, _Lerp_fb5e03799613459f91041eceb925d598_Out_3); float _Clamp_50431261615a4278b72a3136fde15146_Out_3; Unity_Clamp_float(_Lerp_fb5e03799613459f91041eceb925d598_Out_3, 0, 1, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2, _Multiply_48b61242b94a49758881317df2c2514e_Out_2, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0 = _CoverMetallic; float _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2; Unity_Multiply_float_float(_Split_2f45bca363698c859e51492899bc58f8_R_1, _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0, _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2); float _Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0 = _ShapeAORemapMin_1; float _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0 = _ShapeAORemapMax_1; float2 _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0 = float2(_Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0, _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0); float _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0, _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3); float _Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0 = _CoverAORemapMin; float _Property_506cf024c6db098fbc150277952a7bee_Out_0 = _CoverAORemapMax; float2 _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0 = float2(_Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0, _Property_506cf024c6db098fbc150277952a7bee_Out_0); float _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, float2 (0, 1), _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3); float _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2; Unity_Multiply_float_float(_Remap_626c76078c2e4330a1b3789ac23552a2_Out_3, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2); float _Property_36782180ac25b489baf611efb6d0d9ed_Out_0 = _CoverSmoothnessRemapMin; float _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0 = _CoverSmoothnessRemapMax; float2 _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0 = float2(_Property_36782180ac25b489baf611efb6d0d9ed_Out_0, _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0); float _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_A_4, float2 (0, 1), _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3); float _Property_a9c4706e2fa14279b355bf328e7ad220_Out_0 = _LeaksSmoothnessMultiply_1; float _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2; Unity_Multiply_float_float(_Property_a9c4706e2fa14279b355bf328e7ad220_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2); float _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3; Unity_Lerp_float(_Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3); float _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3; Unity_Lerp_float(_Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3, _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3); float _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3; Unity_Clamp_float(_Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3, 0, 1, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0 = float3(_Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3; Unity_Lerp_float3(_Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3); float3 _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3; Unity_Lerp_float3(_Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; Unity_Branch_float(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3, _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.NormalTS = _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; surface.Emission = (_Branch_4054341b6f7245628ac8718afc5e37a6_Out_3.xyz); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal); output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection); output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; float3 normalWS : INTERP3; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma multi_compile_instancing #pragma multi_compile _ DOTS_INSTANCING_ON #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord2 : INTERP2; float4 color : INTERP3; float3 positionWS : INTERP4; float3 normalWS : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.NormalTS = _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 TangentSpaceViewDirection; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord1 : INTERP2; float4 texCoord2 : INTERP3; float4 color : INTERP4; float3 positionWS : INTERP5; float3 normalWS : INTERP6; float3 viewDirectionWS : INTERP7; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord1.xyzw = input.texCoord1; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; output.viewDirectionWS.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord1 = input.texCoord1.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; output.viewDirectionWS = input.viewDirectionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Minimum_float(float A, float B, out float Out) { Out = min(A, B); }; void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float4 Color_a00178231fee4f2282a1897e49ce9144 = IsGammaSpace() ? LinearToSRGB(float4(0, 0, 0, 0)) : float4(0, 0, 0, 0); float _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1); float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1 = IN.VertexColor[0]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_G_2 = IN.VertexColor[1]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_B_3 = IN.VertexColor[2]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_A_4 = IN.VertexColor[3]; float _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3; Unity_Clamp_float(_Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1, 0, 1, _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3); float _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1; Unity_OneMinus_float(_Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1); float _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3); float _Lerp_e3389801d77e491a8d631d39446168d0_Out_3; Unity_Lerp_float(0, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_e3389801d77e491a8d631d39446168d0_Out_3); float _Property_9d25835a7f5949dab1577c31f4add270_Out_0 = _BaseEmissionMaskIntensivity_1; float _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2; Unity_Multiply_float_float(_Lerp_e3389801d77e491a8d631d39446168d0_Out_3, _Property_9d25835a7f5949dab1577c31f4add270_Out_0, _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2); float _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1; Unity_Absolute_float(_Multiply_87d94948255c45bc9723e08e423c59bd_Out_2, _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1); float _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0 = _BaseEmissionMaskTreshold_1; float _Power_42b827d609f14804948ece536aad57bc_Out_2; Unity_Power_float(_Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1, _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0, _Power_42b827d609f14804948ece536aad57bc_Out_2); UnityTexture2D _Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv0 = IN.uv0; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv2 = IN.uv2; float4 _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2); float _Split_218e1cfd00b30984921b5fc0ec63de60_R_1 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[0]; float _Split_218e1cfd00b30984921b5fc0ec63de60_G_2 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[1]; float _Split_218e1cfd00b30984921b5fc0ec63de60_B_3 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[2]; float _Split_218e1cfd00b30984921b5fc0ec63de60_A_4 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[3]; float _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1; Unity_OneMinus_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1); float _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3; Unity_Lerp_float(0, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3); float _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0 = _BaseEmissionMaskIntensivity; float _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2; Unity_Multiply_float_float(_Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3, _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0, _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2); float _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1; Unity_Absolute_float(_Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2, _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1); float _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0 = _BaseEmissionMaskTreshold; float _Power_26ab29264a3c419696211e6d032cbb58_Out_2; Unity_Power_float(_Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1, _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0, _Power_26ab29264a3c419696211e6d032cbb58_Out_2); float _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1; Unity_OneMinus_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1); float _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3; Unity_Lerp_float(0, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3); float _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0 = _CoverEmissionMaskIntensivity; float _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2; Unity_Multiply_float_float(_Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3, _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0, _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2); float _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1; Unity_Absolute_float(_Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2, _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1); float _Property_50e7bafa1234470e943dac3a542d987e_Out_0 = _CoverEmissionMaskTreshold; float _Power_3f9591ea85ec40809d0bc560469a6296_Out_2; Unity_Power_float(_Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1, _Property_50e7bafa1234470e943dac3a542d987e_Out_0, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2); float _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3; Unity_Clamp_float(_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3, 0, 1, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3); float _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3; Unity_Lerp_float(_Power_26ab29264a3c419696211e6d032cbb58_Out_2, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3); float _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2; Unity_Maximum_float(_Power_42b827d609f14804948ece536aad57bc_Out_2, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3, _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2); float4 _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor; float4 _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0, _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2); UnityTexture2D _Property_9c6d3164e3a94968ba987003987a25c9_Out_0 = UnityBuildTexture2DStructNoScale(_Noise); float2 _Property_4b50c931f2854fc594f86015cfaf0518_Out_0 = _NoiseTiling; float4 _UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0 = IN.uv0; float2 _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2; Unity_Multiply_float2_float2(_Property_4b50c931f2854fc594f86015cfaf0518_Out_0, (_UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0.xy), _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2); float2 _Property_b5e141ebd466479f983fae5772389c4e_Out_0 = _NoiseSpeed; float _TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0; Time_float(_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0); float2 _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2; Unity_Multiply_float2_float2(_Property_b5e141ebd466479f983fae5772389c4e_Out_0, (_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0.xx), _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2); float2 _Add_b67b57cf905d42d29a235e6badb03130_Out_2; Unity_Add_float2(_Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2, _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2, _Add_b67b57cf905d42d29a235e6badb03130_Out_2); float4 _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_b67b57cf905d42d29a235e6badb03130_Out_2)); float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_R_4 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.r; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_G_5 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.g; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_B_6 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.b; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.a; float2 _Multiply_68dde59815554bb1a456fba780567006_Out_2; Unity_Multiply_float2_float2(_Add_b67b57cf905d42d29a235e6badb03130_Out_2, float2(-1.2, -0.9), _Multiply_68dde59815554bb1a456fba780567006_Out_2); float2 _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2; Unity_Add_float2(_Multiply_68dde59815554bb1a456fba780567006_Out_2, float2(0.5, 0.5), _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2); float4 _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_2bf41552d44345b4b2f77d594374a1c7_Out_2)); float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_R_4 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.r; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_G_5 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.g; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_B_6 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.b; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.a; float _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2; Unity_Minimum_float(_SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7, _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7, _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2); float _Property_78c8f587a1aa40c8bde462a067c88169_Out_0 = _EmissionNoiseMultiply; float _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2; Unity_Multiply_float_float(_Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2, _Property_78c8f587a1aa40c8bde462a067c88169_Out_0, _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2); float _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3; Unity_Clamp_float(_Multiply_1d6392c6ed84436a8877fad656365f66_Out_2, 0, 1, _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3); float _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1; Unity_Absolute_float(_Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3, _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1); float _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0 = _EmissionNoisePower; float _Power_4151ae28310a4b008887e4a17fae31c5_Out_2; Unity_Power_float(_Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1, _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0, _Power_4151ae28310a4b008887e4a17fae31c5_Out_2); float _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2; Unity_Multiply_float_float(_Power_4151ae28310a4b008887e4a17fae31c5_Out_2, 20, _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2); float _Clamp_0749760111b441aaad255dac506c0480_Out_3; Unity_Clamp_float(_Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2, 0.05, 1.2, _Clamp_0749760111b441aaad255dac506c0480_Out_3); float4 _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2; Unity_Multiply_float4_float4(_Multiply_fc112126f74b44bc8805a79ed4677143_Out_2, (_Clamp_0749760111b441aaad255dac506c0480_Out_3.xxxx), _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2); float4 _Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor; float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float3 _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1; Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1); float _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2; Unity_DotProduct_float3(_Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1, _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2); float _Saturate_130783877c7540f6829ce2e194bdd738_Out_1; Unity_Saturate_float(_DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2, _Saturate_130783877c7540f6829ce2e194bdd738_Out_1); float _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1; Unity_OneMinus_float(_Saturate_130783877c7540f6829ce2e194bdd738_Out_1, _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1); float _Absolute_4849e556824a41a3879776a71c26c41d_Out_1; Unity_Absolute_float(_OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1, _Absolute_4849e556824a41a3879776a71c26c41d_Out_1); float _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2; Unity_Power_float(_Absolute_4849e556824a41a3879776a71c26c41d_Out_1, 10, _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2); float4 _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2; Unity_Multiply_float4_float4(_Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0, (_Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2.xxxx), _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2); float _Property_5e6002ec35c1440181016786d184ea1c_Out_0 = _RimLightPower; float4 _Multiply_c966ac4478a149bba1138ce96159960c_Out_2; Unity_Multiply_float4_float4(_Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2, (_Property_5e6002ec35c1440181016786d184ea1c_Out_0.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2); float4 _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2); float4 _Add_fccbf086ae9c49219efac9205ce05321_Out_2; Unity_Add_float4(_Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2, _Add_fccbf086ae9c49219efac9205ce05321_Out_2); float4 _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3; Unity_Clamp_float4(_Add_fccbf086ae9c49219efac9205ce05321_Out_2, float4(0, 0, 0, 0), _Add_fccbf086ae9c49219efac9205ce05321_Out_2, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3); float4 _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, Color_a00178231fee4f2282a1897e49ce9144, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3, _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.Emission = (_Branch_4054341b6f7245628ac8718afc5e37a6_Out_3.xyz); surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal); output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection); output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 4.5 #pragma exclude_renderers gles gles3 glcore #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord2 : INTERP2; float4 color : INTERP3; float3 positionWS : INTERP4; float3 normalWS : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "UniversalMaterialType" = "Lit" "Queue"="Geometry" "ShaderGraphShader"="true" "ShaderGraphTargetId"="UniversalLitSubTarget" } Pass { Name "Universal Forward" Tags { "LightMode" = "UniversalForward" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma multi_compile_fog #pragma instancing_options renderinglayer #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DYNAMICLIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _SHADOWS_SOFT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #pragma multi_compile_fragment _ _LIGHT_LAYERS #pragma multi_compile_fragment _ DEBUG_DISPLAY #pragma multi_compile_fragment _ _LIGHT_COOKIES #pragma multi_compile _ _CLUSTERED_RENDERING #pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT #pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON #pragma shader_feature_local_fragment _ _ALPHATEST_ON #pragma shader_feature_local_fragment _ _SPECULAR_SETUP #pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT #define VARYINGS_NEED_SHADOW_COORD #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_FORWARD #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; float3 viewDirectionWS; #if defined(LIGHTMAP_ON) float2 staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) float3 sh; #endif float4 fogFactorAndVertexLight; #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord; #endif #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 TangentSpaceViewDirection; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; #if defined(LIGHTMAP_ON) float2 staticLightmapUV : INTERP0; #endif #if defined(DYNAMICLIGHTMAP_ON) float2 dynamicLightmapUV : INTERP1; #endif #if !defined(LIGHTMAP_ON) float3 sh : INTERP2; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) float4 shadowCoord : INTERP3; #endif float4 tangentWS : INTERP4; float4 texCoord0 : INTERP5; float4 texCoord2 : INTERP6; float4 color : INTERP7; float4 fogFactorAndVertexLight : INTERP8; float3 positionWS : INTERP9; float3 normalWS : INTERP10; float3 viewDirectionWS : INTERP11; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; output.viewDirectionWS.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; #if defined(LIGHTMAP_ON) output.staticLightmapUV = input.staticLightmapUV; #endif #if defined(DYNAMICLIGHTMAP_ON) output.dynamicLightmapUV = input.dynamicLightmapUV; #endif #if !defined(LIGHTMAP_ON) output.sh = input.sh; #endif #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) output.shadowCoord = input.shadowCoord; #endif output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; output.viewDirectionWS = input.viewDirectionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Minimum_float(float A, float B, out float Out) { Out = min(A, B); }; void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 NormalTS; float3 Emission; float Metallic; float3 Specular; float Smoothness; float Occlusion; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float4 Color_a00178231fee4f2282a1897e49ce9144 = IsGammaSpace() ? LinearToSRGB(float4(0, 0, 0, 0)) : float4(0, 0, 0, 0); float _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1); float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1 = IN.VertexColor[0]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_G_2 = IN.VertexColor[1]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_B_3 = IN.VertexColor[2]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_A_4 = IN.VertexColor[3]; float _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3; Unity_Clamp_float(_Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1, 0, 1, _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3); float _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1; Unity_OneMinus_float(_Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1); float _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3); float _Lerp_e3389801d77e491a8d631d39446168d0_Out_3; Unity_Lerp_float(0, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_e3389801d77e491a8d631d39446168d0_Out_3); float _Property_9d25835a7f5949dab1577c31f4add270_Out_0 = _BaseEmissionMaskIntensivity_1; float _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2; Unity_Multiply_float_float(_Lerp_e3389801d77e491a8d631d39446168d0_Out_3, _Property_9d25835a7f5949dab1577c31f4add270_Out_0, _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2); float _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1; Unity_Absolute_float(_Multiply_87d94948255c45bc9723e08e423c59bd_Out_2, _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1); float _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0 = _BaseEmissionMaskTreshold_1; float _Power_42b827d609f14804948ece536aad57bc_Out_2; Unity_Power_float(_Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1, _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0, _Power_42b827d609f14804948ece536aad57bc_Out_2); UnityTexture2D _Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv0 = IN.uv0; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv2 = IN.uv2; float4 _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2); float _Split_218e1cfd00b30984921b5fc0ec63de60_R_1 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[0]; float _Split_218e1cfd00b30984921b5fc0ec63de60_G_2 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[1]; float _Split_218e1cfd00b30984921b5fc0ec63de60_B_3 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[2]; float _Split_218e1cfd00b30984921b5fc0ec63de60_A_4 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[3]; float _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1; Unity_OneMinus_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1); float _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3; Unity_Lerp_float(0, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3); float _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0 = _BaseEmissionMaskIntensivity; float _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2; Unity_Multiply_float_float(_Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3, _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0, _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2); float _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1; Unity_Absolute_float(_Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2, _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1); float _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0 = _BaseEmissionMaskTreshold; float _Power_26ab29264a3c419696211e6d032cbb58_Out_2; Unity_Power_float(_Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1, _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0, _Power_26ab29264a3c419696211e6d032cbb58_Out_2); float _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1; Unity_OneMinus_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1); float _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3; Unity_Lerp_float(0, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3); float _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0 = _CoverEmissionMaskIntensivity; float _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2; Unity_Multiply_float_float(_Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3, _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0, _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2); float _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1; Unity_Absolute_float(_Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2, _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1); float _Property_50e7bafa1234470e943dac3a542d987e_Out_0 = _CoverEmissionMaskTreshold; float _Power_3f9591ea85ec40809d0bc560469a6296_Out_2; Unity_Power_float(_Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1, _Property_50e7bafa1234470e943dac3a542d987e_Out_0, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2); float _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3; Unity_Clamp_float(_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3, 0, 1, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3); float _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3; Unity_Lerp_float(_Power_26ab29264a3c419696211e6d032cbb58_Out_2, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3); float _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2; Unity_Maximum_float(_Power_42b827d609f14804948ece536aad57bc_Out_2, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3, _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2); float4 _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor; float4 _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0, _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2); UnityTexture2D _Property_9c6d3164e3a94968ba987003987a25c9_Out_0 = UnityBuildTexture2DStructNoScale(_Noise); float2 _Property_4b50c931f2854fc594f86015cfaf0518_Out_0 = _NoiseTiling; float4 _UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0 = IN.uv0; float2 _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2; Unity_Multiply_float2_float2(_Property_4b50c931f2854fc594f86015cfaf0518_Out_0, (_UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0.xy), _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2); float2 _Property_b5e141ebd466479f983fae5772389c4e_Out_0 = _NoiseSpeed; float _TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0; Time_float(_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0); float2 _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2; Unity_Multiply_float2_float2(_Property_b5e141ebd466479f983fae5772389c4e_Out_0, (_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0.xx), _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2); float2 _Add_b67b57cf905d42d29a235e6badb03130_Out_2; Unity_Add_float2(_Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2, _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2, _Add_b67b57cf905d42d29a235e6badb03130_Out_2); float4 _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_b67b57cf905d42d29a235e6badb03130_Out_2)); float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_R_4 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.r; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_G_5 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.g; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_B_6 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.b; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.a; float2 _Multiply_68dde59815554bb1a456fba780567006_Out_2; Unity_Multiply_float2_float2(_Add_b67b57cf905d42d29a235e6badb03130_Out_2, float2(-1.2, -0.9), _Multiply_68dde59815554bb1a456fba780567006_Out_2); float2 _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2; Unity_Add_float2(_Multiply_68dde59815554bb1a456fba780567006_Out_2, float2(0.5, 0.5), _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2); float4 _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_2bf41552d44345b4b2f77d594374a1c7_Out_2)); float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_R_4 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.r; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_G_5 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.g; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_B_6 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.b; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.a; float _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2; Unity_Minimum_float(_SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7, _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7, _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2); float _Property_78c8f587a1aa40c8bde462a067c88169_Out_0 = _EmissionNoiseMultiply; float _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2; Unity_Multiply_float_float(_Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2, _Property_78c8f587a1aa40c8bde462a067c88169_Out_0, _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2); float _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3; Unity_Clamp_float(_Multiply_1d6392c6ed84436a8877fad656365f66_Out_2, 0, 1, _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3); float _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1; Unity_Absolute_float(_Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3, _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1); float _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0 = _EmissionNoisePower; float _Power_4151ae28310a4b008887e4a17fae31c5_Out_2; Unity_Power_float(_Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1, _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0, _Power_4151ae28310a4b008887e4a17fae31c5_Out_2); float _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2; Unity_Multiply_float_float(_Power_4151ae28310a4b008887e4a17fae31c5_Out_2, 20, _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2); float _Clamp_0749760111b441aaad255dac506c0480_Out_3; Unity_Clamp_float(_Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2, 0.05, 1.2, _Clamp_0749760111b441aaad255dac506c0480_Out_3); float4 _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2; Unity_Multiply_float4_float4(_Multiply_fc112126f74b44bc8805a79ed4677143_Out_2, (_Clamp_0749760111b441aaad255dac506c0480_Out_3.xxxx), _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2); float4 _Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor; float3 _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1; Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1); float _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2; Unity_DotProduct_float3(_Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1, _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2); float _Saturate_130783877c7540f6829ce2e194bdd738_Out_1; Unity_Saturate_float(_DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2, _Saturate_130783877c7540f6829ce2e194bdd738_Out_1); float _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1; Unity_OneMinus_float(_Saturate_130783877c7540f6829ce2e194bdd738_Out_1, _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1); float _Absolute_4849e556824a41a3879776a71c26c41d_Out_1; Unity_Absolute_float(_OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1, _Absolute_4849e556824a41a3879776a71c26c41d_Out_1); float _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2; Unity_Power_float(_Absolute_4849e556824a41a3879776a71c26c41d_Out_1, 10, _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2); float4 _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2; Unity_Multiply_float4_float4(_Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0, (_Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2.xxxx), _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2); float _Property_5e6002ec35c1440181016786d184ea1c_Out_0 = _RimLightPower; float4 _Multiply_c966ac4478a149bba1138ce96159960c_Out_2; Unity_Multiply_float4_float4(_Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2, (_Property_5e6002ec35c1440181016786d184ea1c_Out_0.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2); float4 _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2); float4 _Add_fccbf086ae9c49219efac9205ce05321_Out_2; Unity_Add_float4(_Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2, _Add_fccbf086ae9c49219efac9205ce05321_Out_2); float4 _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3; Unity_Clamp_float4(_Add_fccbf086ae9c49219efac9205ce05321_Out_2, float4(0, 0, 0, 0), _Add_fccbf086ae9c49219efac9205ce05321_Out_2, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3); float4 _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, Color_a00178231fee4f2282a1897e49ce9144, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3, _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3); float _Property_bbb7f63dc018f9828732f80495a95444_Out_0 = _BaseMetallic; float _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2; Unity_Multiply_float_float(_Split_218e1cfd00b30984921b5fc0ec63de60_R_1, _Property_bbb7f63dc018f9828732f80495a95444_Out_0, _Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2); float _Property_8142f12b781ad08680220297dab56f14_Out_0 = _BaseAORemapMin; float _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0 = _BaseAORemapMax; float2 _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0 = float2(_Property_8142f12b781ad08680220297dab56f14_Out_0, _Property_48e1c5285b48c78e8af19e38f4bd77f9_Out_0); float _Remap_f4684fae31257d82aa14c39233760e21_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, float2 (0, 1), _Vector2_344526038e228b85ad9c2d33f000c5ea_Out_0, _Remap_f4684fae31257d82aa14c39233760e21_Out_3); float _Multiply_48b61242b94a49758881317df2c2514e_Out_2; Unity_Multiply_float_float(_Remap_90fcd5f2119148b6a12196c76c592899_Out_3, _Remap_f4684fae31257d82aa14c39233760e21_Out_3, _Multiply_48b61242b94a49758881317df2c2514e_Out_2); float _Property_0682b9e13137ec8f8de23962e6db211c_Out_0 = _BaseSmoothnessRemapMin; float _Property_0edea7916ed7a189a62b0faf2c274601_Out_0 = _BaseSmoothnessRemapMax; float2 _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0 = float2(_Property_0682b9e13137ec8f8de23962e6db211c_Out_0, _Property_0edea7916ed7a189a62b0faf2c274601_Out_0); float _Remap_857d26677c8e8a809704b89dbca71045_Out_3; Unity_Remap_float(_Split_218e1cfd00b30984921b5fc0ec63de60_A_4, float2 (0, 1), _Vector2_8d45bee64b64f087b44fb9b02317dfdd_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3); float _Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0 = _LeaksSmoothnessMultiply; float _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2; Unity_Multiply_float_float(_Property_f8645c0ed78449b1b7fcfe684d81741f_Out_0, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2); float _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3; Unity_Lerp_float(_Multiply_76b39e0823e74973a808f758eaf1ec1e_Out_2, _Remap_857d26677c8e8a809704b89dbca71045_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3); float _Lerp_fb5e03799613459f91041eceb925d598_Out_3; Unity_Lerp_float(_Remap_857d26677c8e8a809704b89dbca71045_Out_3, _Lerp_4cdc4988affe45fdb7ff22d366e72855_Out_3, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3, _Lerp_fb5e03799613459f91041eceb925d598_Out_3); float _Clamp_50431261615a4278b72a3136fde15146_Out_3; Unity_Clamp_float(_Lerp_fb5e03799613459f91041eceb925d598_Out_3, 0, 1, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float3 _Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0 = float3(_Multiply_ee089bb3595c0c8da7ca2ff054def6d5_Out_2, _Multiply_48b61242b94a49758881317df2c2514e_Out_2, _Clamp_50431261615a4278b72a3136fde15146_Out_3); float _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0 = _CoverMetallic; float _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2; Unity_Multiply_float_float(_Split_2f45bca363698c859e51492899bc58f8_R_1, _Property_0187ddd5583a3d86a3c4c2444b45e777_Out_0, _Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2); float _Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0 = _ShapeAORemapMin_1; float _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0 = _ShapeAORemapMax_1; float2 _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0 = float2(_Property_5101ca6f3e754f7ca2e43177db6a6ead_Out_0, _Property_3a4df3d7a3ed439aa98ad93a2e18937e_Out_0); float _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_e4cd00667c5943d4b84a846a188996ab_Out_0, _Remap_626c76078c2e4330a1b3789ac23552a2_Out_3); float _Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0 = _CoverAORemapMin; float _Property_506cf024c6db098fbc150277952a7bee_Out_0 = _CoverAORemapMax; float2 _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0 = float2(_Property_5cc07bc49e1bf582b5c1b52606eec56f_Out_0, _Property_506cf024c6db098fbc150277952a7bee_Out_0); float _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, float2 (0, 1), _Vector2_ffa116a725445282a83acc70377ff4e1_Out_0, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3); float _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2; Unity_Multiply_float_float(_Remap_626c76078c2e4330a1b3789ac23552a2_Out_3, _Remap_02e4c7480ddeca88aa886be18ce15353_Out_3, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2); float _Property_36782180ac25b489baf611efb6d0d9ed_Out_0 = _CoverSmoothnessRemapMin; float _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0 = _CoverSmoothnessRemapMax; float2 _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0 = float2(_Property_36782180ac25b489baf611efb6d0d9ed_Out_0, _Property_6c0666df4add418b8e32b0e4275b1c27_Out_0); float _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_A_4, float2 (0, 1), _Vector2_b0c047c56338e78abcd740717a8d6900_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3); float _Property_a9c4706e2fa14279b355bf328e7ad220_Out_0 = _LeaksSmoothnessMultiply_1; float _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2; Unity_Multiply_float_float(_Property_a9c4706e2fa14279b355bf328e7ad220_Out_0, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2); float _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3; Unity_Lerp_float(_Multiply_3ff06ec49d8a4c5fbf0757424ff6b45f_Out_2, _Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3); float _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3; Unity_Lerp_float(_Remap_1f96cc6fc648098f8cb49680f75d5a1e_Out_3, _Lerp_4581a1e5d8c64e82b4e8000e28918554_Out_3, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3, _Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3); float _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3; Unity_Clamp_float(_Lerp_45ea1fc32bdf48b29c071f6d6e45a86c_Out_3, 0, 1, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0 = float3(_Multiply_0248a4a17e4abe868ff7c5ec2a5c8d2f_Out_2, _Multiply_1abdb1e4731441c2b9829db686917bd5_Out_2, _Clamp_9a5ee8189830402e9f7a0557859ae26f_Out_3); float3 _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3; Unity_Lerp_float3(_Vector3_1f83d62db7392b81beeecb62c44f56c5_Out_0, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3); float3 _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3; Unity_Lerp_float3(_Lerp_48cc6a544b837c85a967cc83aab4e3fb_Out_3, _Vector3_48cf085b9f7fd28e89fe4361decf0fec_Out_0, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3); float _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[0]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[1]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3 = _Lerp_cd48faee6b304c20832ce296ba7daa7f_Out_3[2]; float _Split_645358fc1f0e278fbfc2ccb5594c95e3_A_4 = 0; float _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0 = _WetSmoothness; float _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3; Unity_Lerp_float(_Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Property_006bb9304a39f5808cf13865f8c36ad4_Out_0, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3); float _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; Unity_Branch_float(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_02403a8fb24f4c8fb8bd6dbe84811d9a_Out_3, _Split_645358fc1f0e278fbfc2ccb5594c95e3_B_3, _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.NormalTS = _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; surface.Emission = (_Branch_4054341b6f7245628ac8718afc5e37a6_Out_3.xyz); surface.Metallic = _Split_645358fc1f0e278fbfc2ccb5594c95e3_R_1; surface.Specular = IsGammaSpace() ? float3(0.5, 0.5, 0.5) : SRGBToLinear(float3(0.5, 0.5, 0.5)); surface.Smoothness = _Branch_93d3d524b48e49089c6a7f1867e5bda5_Out_3; surface.Occlusion = _Split_645358fc1f0e278fbfc2ccb5594c95e3_G_2; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal); output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection); output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ShadowCaster" Tags { "LightMode" = "ShadowCaster" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_SHADOWCASTER /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; float3 normalWS : INTERP3; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthOnly" Tags { "LightMode" = "DepthOnly" } // Render State Cull [_Cull] ZTest LEqual ZWrite On ColorMask 0 // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "DepthNormals" Tags { "LightMode" = "DepthNormals" } // Render State Cull [_Cull] ZTest LEqual ZWrite On // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHNORMALS /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 TangentSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord2 : INTERP2; float4 color : INTERP3; float3 positionWS : INTERP4; float3 normalWS : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 NormalTS; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.NormalTS = _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "Meta" Tags { "LightMode" = "Meta" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature _ EDITOR_VISUALIZATION #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD1 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD1 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define VARYINGS_NEED_VIEWDIRECTION_WS #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_META #define _FOG_FRAGMENT 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv1 : TEXCOORD1; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord1; float4 texCoord2; float4 color; float3 viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 WorldSpaceViewDirection; float3 TangentSpaceViewDirection; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord1 : INTERP2; float4 texCoord2 : INTERP3; float4 color : INTERP4; float3 positionWS : INTERP5; float3 normalWS : INTERP6; float3 viewDirectionWS : INTERP7; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord1.xyzw = input.texCoord1; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; output.viewDirectionWS.xyz = input.viewDirectionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord1 = input.texCoord1.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; output.viewDirectionWS = input.viewDirectionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } void Unity_Lerp_float(float A, float B, float T, out float Out) { Out = lerp(A, B, T); } void Unity_Minimum_float(float A, float B, out float Out) { Out = min(A, B); }; void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out) { Out = clamp(In, Min, Max); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float3 Emission; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float4 Color_a00178231fee4f2282a1897e49ce9144 = IsGammaSpace() ? LinearToSRGB(float4(0, 0, 0, 0)) : float4(0, 0, 0, 0); float _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1); float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1 = IN.VertexColor[0]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_G_2 = IN.VertexColor[1]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_B_3 = IN.VertexColor[2]; float _Split_a91a48b076b34ce9b3510a0bb9d1b59a_A_4 = IN.VertexColor[3]; float _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3; Unity_Clamp_float(_Split_a91a48b076b34ce9b3510a0bb9d1b59a_R_1, 0, 1, _Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3); float _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1; Unity_OneMinus_float(_Clamp_59ec374d0fb0467ab5bf3ad08c660716_Out_3, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1); float _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_9c94e97bad3946518d4b7af945dcb2bc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3); float _Lerp_e3389801d77e491a8d631d39446168d0_Out_3; Unity_Lerp_float(0, _OneMinus_496f1d5416f44fdfac99c2920dfd8c4c_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_e3389801d77e491a8d631d39446168d0_Out_3); float _Property_9d25835a7f5949dab1577c31f4add270_Out_0 = _BaseEmissionMaskIntensivity_1; float _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2; Unity_Multiply_float_float(_Lerp_e3389801d77e491a8d631d39446168d0_Out_3, _Property_9d25835a7f5949dab1577c31f4add270_Out_0, _Multiply_87d94948255c45bc9723e08e423c59bd_Out_2); float _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1; Unity_Absolute_float(_Multiply_87d94948255c45bc9723e08e423c59bd_Out_2, _Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1); float _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0 = _BaseEmissionMaskTreshold_1; float _Power_42b827d609f14804948ece536aad57bc_Out_2; Unity_Power_float(_Absolute_034d5b379ee7429bb21765efd9679f8a_Out_1, _Property_bb3f61b2a3354ce1b20553e363c5ffd6_Out_0, _Power_42b827d609f14804948ece536aad57bc_Out_2); UnityTexture2D _Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv0 = IN.uv0; _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f.uv2 = IN.uv2; float4 _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_bb9b47702e64ec8c8d8ad011fd521576_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f, _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2); float _Split_218e1cfd00b30984921b5fc0ec63de60_R_1 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[0]; float _Split_218e1cfd00b30984921b5fc0ec63de60_G_2 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[1]; float _Split_218e1cfd00b30984921b5fc0ec63de60_B_3 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[2]; float _Split_218e1cfd00b30984921b5fc0ec63de60_A_4 = _PlanarNM_e51306c84cde8e84a1fb06a45d8d037f_XZ_2[3]; float _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1; Unity_OneMinus_float(_Split_218e1cfd00b30984921b5fc0ec63de60_G_2, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1); float _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3; Unity_Lerp_float(0, _OneMinus_aaf50a396c594edf8db214b99d7f6fb4_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3); float _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0 = _BaseEmissionMaskIntensivity; float _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2; Unity_Multiply_float_float(_Lerp_eefbdb617eb54be9aeff81e24191a7b7_Out_3, _Property_4fd9dff18d2b45919922c1b0192de38b_Out_0, _Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2); float _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1; Unity_Absolute_float(_Multiply_78a1a7b60c9840cf8a53ec3374a73be5_Out_2, _Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1); float _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0 = _BaseEmissionMaskTreshold; float _Power_26ab29264a3c419696211e6d032cbb58_Out_2; Unity_Power_float(_Absolute_e12ab2b08d3c4607a2e28786e2679534_Out_1, _Property_2aa6a59a50f8487c9e33450b5233feaa_Out_0, _Power_26ab29264a3c419696211e6d032cbb58_Out_2); float _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1; Unity_OneMinus_float(_Split_2f45bca363698c859e51492899bc58f8_G_2, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1); float _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3; Unity_Lerp_float(0, _OneMinus_74d45231946646e9b5d9a5133f6203dc_Out_1, _Branch_fda9bd987ddd4184abea950cf735e5bb_Out_3, _Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3); float _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0 = _CoverEmissionMaskIntensivity; float _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2; Unity_Multiply_float_float(_Lerp_f07f32ff1d7d467bbc30849d28d662b1_Out_3, _Property_efda3c93360149b1ba2ff929571ddbc8_Out_0, _Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2); float _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1; Unity_Absolute_float(_Multiply_f12b78b8b74346679b1626e82ee16a76_Out_2, _Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1); float _Property_50e7bafa1234470e943dac3a542d987e_Out_0 = _CoverEmissionMaskTreshold; float _Power_3f9591ea85ec40809d0bc560469a6296_Out_2; Unity_Power_float(_Absolute_f21b69e186804f07bb73c8d62a64b689_Out_1, _Property_50e7bafa1234470e943dac3a542d987e_Out_0, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2); float _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3; Unity_Clamp_float(_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3, 0, 1, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3); float _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3; Unity_Lerp_float(_Power_26ab29264a3c419696211e6d032cbb58_Out_2, _Power_3f9591ea85ec40809d0bc560469a6296_Out_2, _Clamp_46d65c752d5b4550836921aedf9c45ed_Out_3, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3); float _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2; Unity_Maximum_float(_Power_42b827d609f14804948ece536aad57bc_Out_2, _Lerp_0b8d8ee83e614a4db9b657c783ed7d65_Out_3, _Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2); float4 _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor; float4 _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Property_687b631aa7ff4050b442f1d4ab0df5a7_Out_0, _Multiply_fc112126f74b44bc8805a79ed4677143_Out_2); UnityTexture2D _Property_9c6d3164e3a94968ba987003987a25c9_Out_0 = UnityBuildTexture2DStructNoScale(_Noise); float2 _Property_4b50c931f2854fc594f86015cfaf0518_Out_0 = _NoiseTiling; float4 _UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0 = IN.uv0; float2 _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2; Unity_Multiply_float2_float2(_Property_4b50c931f2854fc594f86015cfaf0518_Out_0, (_UV_e02ab42e6a8e44d49fbad51bb7330682_Out_0.xy), _Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2); float2 _Property_b5e141ebd466479f983fae5772389c4e_Out_0 = _NoiseSpeed; float _TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0; Time_float(_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0); float2 _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2; Unity_Multiply_float2_float2(_Property_b5e141ebd466479f983fae5772389c4e_Out_0, (_TimeCustomFunction_6c3725a260d6421b8e4c5e22e0d3c397_Out_0.xx), _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2); float2 _Add_b67b57cf905d42d29a235e6badb03130_Out_2; Unity_Add_float2(_Multiply_39bf21f90b71426ab3b6b586bb02318b_Out_2, _Multiply_2bd7d082ce6848b0979087d819d91e60_Out_2, _Add_b67b57cf905d42d29a235e6badb03130_Out_2); float4 _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_b67b57cf905d42d29a235e6badb03130_Out_2)); float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_R_4 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.r; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_G_5 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.g; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_B_6 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.b; float _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7 = _SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_RGBA_0.a; float2 _Multiply_68dde59815554bb1a456fba780567006_Out_2; Unity_Multiply_float2_float2(_Add_b67b57cf905d42d29a235e6badb03130_Out_2, float2(-1.2, -0.9), _Multiply_68dde59815554bb1a456fba780567006_Out_2); float2 _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2; Unity_Add_float2(_Multiply_68dde59815554bb1a456fba780567006_Out_2, float2(0.5, 0.5), _Add_2bf41552d44345b4b2f77d594374a1c7_Out_2); float4 _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0 = SAMPLE_TEXTURE2D(_Property_9c6d3164e3a94968ba987003987a25c9_Out_0.tex, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.samplerstate, _Property_9c6d3164e3a94968ba987003987a25c9_Out_0.GetTransformedUV(_Add_2bf41552d44345b4b2f77d594374a1c7_Out_2)); float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_R_4 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.r; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_G_5 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.g; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_B_6 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.b; float _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7 = _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_RGBA_0.a; float _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2; Unity_Minimum_float(_SampleTexture2D_6fed19a5b4d34729a7f81e4a704d132d_A_7, _SampleTexture2D_0fb3fc23b0334880bb8de65e8fd41738_A_7, _Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2); float _Property_78c8f587a1aa40c8bde462a067c88169_Out_0 = _EmissionNoiseMultiply; float _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2; Unity_Multiply_float_float(_Minimum_910fa6e8e7c243838bf2292a16c07fbd_Out_2, _Property_78c8f587a1aa40c8bde462a067c88169_Out_0, _Multiply_1d6392c6ed84436a8877fad656365f66_Out_2); float _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3; Unity_Clamp_float(_Multiply_1d6392c6ed84436a8877fad656365f66_Out_2, 0, 1, _Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3); float _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1; Unity_Absolute_float(_Clamp_1c215122e54f46549e2d49f39ccb09c2_Out_3, _Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1); float _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0 = _EmissionNoisePower; float _Power_4151ae28310a4b008887e4a17fae31c5_Out_2; Unity_Power_float(_Absolute_829cd229df604003ba5fe6cb7e51e3ff_Out_1, _Property_37c5e5c6920648299ae9d083a948fcf5_Out_0, _Power_4151ae28310a4b008887e4a17fae31c5_Out_2); float _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2; Unity_Multiply_float_float(_Power_4151ae28310a4b008887e4a17fae31c5_Out_2, 20, _Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2); float _Clamp_0749760111b441aaad255dac506c0480_Out_3; Unity_Clamp_float(_Multiply_b2ec62d9a1d044e2b79aa377a3c1f408_Out_2, 0.05, 1.2, _Clamp_0749760111b441aaad255dac506c0480_Out_3); float4 _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2; Unity_Multiply_float4_float4(_Multiply_fc112126f74b44bc8805a79ed4677143_Out_2, (_Clamp_0749760111b441aaad255dac506c0480_Out_3.xxxx), _Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2); float4 _Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor; float _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0 = _ShapeNormalStrenght; float3 _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_267330b43e3c48dab2d3fab66f59ede2_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1); float3 _Branch_12258f3186854b278ed954987e88a935_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Uv2SupportNormalSubGraph_428a883d6f61403686f219752338b094_OutVector3_1, _Branch_12258f3186854b278ed954987e88a935_Out_3); float3 _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_a5ddaf34e6d44a60a87f508c32a5fd22_Out_2, _Branch_12258f3186854b278ed954987e88a935_Out_3, _Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3); float3 _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2; Unity_NormalBlend_float(_Branch_7846d4e146ed43f89077a3f9c6f1f8e7_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2); float _Property_0c77686fc9684e24849e21e4699655da_Out_0 = _ShapeNormalStrenght_1; float3 _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_0c77686fc9684e24849e21e4699655da_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1); float3 _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Uv2SupportNormalSubGraph_9f1a77e79b454f8b9e9a0413a6a59332_OutVector3_1, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3); float3 _Branch_e5b5e9060517469081f385d5805197cc_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_28023890cece41bd9cc663447211ee9c_Out_2, _Branch_0189ce9687684dfeab3b5ae446af7762_Out_3, _Branch_e5b5e9060517469081f385d5805197cc_Out_3); float _Property_16c4ac023c82618b9a5117de14716c25_Out_0 = _CoverNormalScale; float3 _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_16c4ac023c82618b9a5117de14716c25_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1); float3 _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Uv2SupportNormalSubGraph_5a356008a30e4382a53bfd83efa9c7e0_OutVector3_1, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3); float3 _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_76b1f6b709c2558a897aa152a50733b3_Out_2, _Branch_67f5c7638d5e4778bd364fdef7988198_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3); float3 _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2; Unity_NormalBlend_float(_Branch_e5b5e9060517469081f385d5805197cc_Out_3, _Branch_ca61477dd86d49a7b382a2776a0f764a_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2); float3 _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3; Unity_Lerp_float3(_NormalBlend_8e777d136ad445ea96ef907f5a619ecf_Out_2, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxx), _Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3); float3 _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3; Unity_Lerp_float3(_Lerp_0c748b7e69244126b6a11c3a9311a89c_Out_3, _NormalBlend_ad88cb011aee478d815c87fc070c4174_Out_2, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxx), _Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3); float3 _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1; Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1); float _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2; Unity_DotProduct_float3(_Lerp_cd69dbf6beec4ea3bea20a1fc1a2517e_Out_3, _Normalize_daeb6c6e415741b5b56f7e88671230e4_Out_1, _DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2); float _Saturate_130783877c7540f6829ce2e194bdd738_Out_1; Unity_Saturate_float(_DotProduct_6fbbd6c3114b4c4b83b0a78b94db84f1_Out_2, _Saturate_130783877c7540f6829ce2e194bdd738_Out_1); float _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1; Unity_OneMinus_float(_Saturate_130783877c7540f6829ce2e194bdd738_Out_1, _OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1); float _Absolute_4849e556824a41a3879776a71c26c41d_Out_1; Unity_Absolute_float(_OneMinus_87ddd892608f485bacd37f96d0e33775_Out_1, _Absolute_4849e556824a41a3879776a71c26c41d_Out_1); float _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2; Unity_Power_float(_Absolute_4849e556824a41a3879776a71c26c41d_Out_1, 10, _Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2); float4 _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2; Unity_Multiply_float4_float4(_Property_266c9174110f410fb8a1cdd7988b2a7b_Out_0, (_Power_bb5b6b42cbae467c8e4bbee02e8ae6f9_Out_2.xxxx), _Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2); float _Property_5e6002ec35c1440181016786d184ea1c_Out_0 = _RimLightPower; float4 _Multiply_c966ac4478a149bba1138ce96159960c_Out_2; Unity_Multiply_float4_float4(_Multiply_7ecc35a118214fd6bef931ca5329092e_Out_2, (_Property_5e6002ec35c1440181016786d184ea1c_Out_0.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2); float4 _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2; Unity_Multiply_float4_float4((_Maximum_643bb3e222804c56984ddd1d79847ca8_Out_2.xxxx), _Multiply_c966ac4478a149bba1138ce96159960c_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2); float4 _Add_fccbf086ae9c49219efac9205ce05321_Out_2; Unity_Add_float4(_Multiply_ae9dbd4047b149c7b088b8609101a0cc_Out_2, _Multiply_722294d20ca14ed3b6b2853e5e081213_Out_2, _Add_fccbf086ae9c49219efac9205ce05321_Out_2); float4 _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3; Unity_Clamp_float4(_Add_fccbf086ae9c49219efac9205ce05321_Out_2, float4(0, 0, 0, 0), _Add_fccbf086ae9c49219efac9205ce05321_Out_2, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3); float4 _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, Color_a00178231fee4f2282a1897e49ce9144, _Clamp_5c4af3b29b4f4d85875d69564eba86d6_Out_3, _Branch_4054341b6f7245628ac8718afc5e37a6_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.Emission = (_Branch_4054341b6f7245628ac8718afc5e37a6_Out_3.xyz); surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.WorldSpaceViewDirection = normalize(input.viewDirectionWS); float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal); output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection); output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "SceneSelectionPass" Tags { "LightMode" = "SceneSelectionPass" } // Render State Cull Off // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENESELECTIONPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { Name "ScenePickingPass" Tags { "LightMode" = "Picking" } // Render State Cull [_Cull] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_DEPTHONLY #define SCENEPICKINGPASS 1 #define ALPHA_CLIP_THRESHOLD 1 /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float4 texCoord0; float4 texCoord2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 texCoord0 : INTERP0; float4 texCoord2 : INTERP1; float3 positionWS : INTERP2; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.positionWS.xyz = input.positionWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.positionWS = input.positionWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } Pass { // Name: Tags { "LightMode" = "Universal2D" } // Render State Cull [_Cull] Blend [_SrcBlend] [_DstBlend] ZTest [_ZTest] ZWrite [_ZWrite] // Debug // // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas #pragma target 2.0 #pragma only_renderers gles gles3 glcore d3d11 #pragma multi_compile_instancing #pragma vertex vert #pragma fragment frag // DotsInstancingOptions: // HybridV1InjectedBuiltinProperties: // Keywords #pragma shader_feature_local_fragment _ _ALPHATEST_ON // GraphKeywords: // Defines #define _NORMALMAP 1 #define _NORMAL_DROPOFF_TS 1 #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT #define ATTRIBUTES_NEED_TEXCOORD0 #define ATTRIBUTES_NEED_TEXCOORD2 #define ATTRIBUTES_NEED_COLOR #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_NORMAL_WS #define VARYINGS_NEED_TANGENT_WS #define VARYINGS_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD2 #define VARYINGS_NEED_COLOR #define FEATURES_GRAPH_VERTEX /* WARNING: $splice Could not find named fragment 'PassInstancing' */ #define SHADERPASS SHADERPASS_2D /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ // custom interpolator pre-include /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ // Includes #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" // -------------------------------------------------- // Structs and Packing // custom interpolators pre packing /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ struct Attributes { float3 positionOS : POSITION; float3 normalOS : NORMAL; float4 tangentOS : TANGENT; float4 uv0 : TEXCOORD0; float4 uv2 : TEXCOORD2; float4 color : COLOR; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : INSTANCEID_SEMANTIC; #endif }; struct Varyings { float4 positionCS : SV_POSITION; float3 positionWS; float3 normalWS; float4 tangentWS; float4 texCoord0; float4 texCoord2; float4 color; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; struct SurfaceDescriptionInputs { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; float4 uv0; float4 uv2; float4 VertexColor; }; struct VertexDescriptionInputs { float3 ObjectSpaceNormal; float3 ObjectSpaceTangent; float3 ObjectSpacePosition; }; struct PackedVaryings { float4 positionCS : SV_POSITION; float4 tangentWS : INTERP0; float4 texCoord0 : INTERP1; float4 texCoord2 : INTERP2; float4 color : INTERP3; float3 positionWS : INTERP4; float3 normalWS : INTERP5; #if UNITY_ANY_INSTANCING_ENABLED uint instanceID : CUSTOM_INSTANCE_ID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; #endif }; PackedVaryings PackVaryings (Varyings input) { PackedVaryings output; ZERO_INITIALIZE(PackedVaryings, output); output.positionCS = input.positionCS; output.tangentWS.xyzw = input.tangentWS; output.texCoord0.xyzw = input.texCoord0; output.texCoord2.xyzw = input.texCoord2; output.color.xyzw = input.color; output.positionWS.xyz = input.positionWS; output.normalWS.xyz = input.normalWS; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } Varyings UnpackVaryings (PackedVaryings input) { Varyings output; output.positionCS = input.positionCS; output.tangentWS = input.tangentWS.xyzw; output.texCoord0 = input.texCoord0.xyzw; output.texCoord2 = input.texCoord2.xyzw; output.color = input.color.xyzw; output.positionWS = input.positionWS.xyz; output.normalWS = input.normalWS.xyz; #if UNITY_ANY_INSTANCING_ENABLED output.instanceID = input.instanceID; #endif #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; #endif #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; #endif #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) output.cullFace = input.cullFace; #endif return output; } // -------------------------------------------------- // Graph // Graph Properties CBUFFER_START(UnityPerMaterial) float _EmissionNoiseMultiply; float _Dynamic_Shape_V_Curve_Power; float _Dynamic_Start_Position_Offset; float _Dynamic_Shape_Speed; float _Dynamic_Flow; float _Dynamic_Reaction_Offset; float _Shape_AO_Curvature_Reduction; float _EmissionNoisePower; float _BaseEmissionMaskTreshold; float _CoverEmissionMaskIntensivity; float _CoverEmissionMaskTreshold; float4 _RimColor; float _VertexColorBBlendStrenght; float _ShapeAORemapMin_1; float _ShapeAORemapMax_1; float _RimLightPower; float _BaseEmissionMaskTreshold_1; float _BaseEmissionMaskIntensivity_1; float4 _Noise_TexelSize; float2 _NoiseTiling; float2 _NoiseSpeed; float _VertexColorGBlendStrenght; float4 _BaseColor; float _ShapeNormalStrenght_1; float _LeaksSmoothnessMultiply_1; float _BaseEmissionMaskIntensivity; float _Shape_UsePlanarUV; float Leaks_UV0_UV2_1; float4 _BaseColorMap_TexelSize; float _Shape_UV0_UV2; float _BaseUsePlanarUV; float _Cover_UV0_UV2; float _UV0_UV2; float4 _BaseTilingOffset; float4 _BaseNormalMap_TexelSize; float _BaseNormalScale; float4 _CoverLeaksColorMultiply; float4 _BaseMaskMap_TexelSize; float _BaseMetallic; float _BaseAORemapMin; float _BaseAORemapMax; float _BaseSmoothnessRemapMin; float _BaseSmoothnessRemapMax; float _USEDYNAMICCOVERTSTATICMASKF; float4 _CoverMaskA_TexelSize; float _CoverMaskPower; float _Cover_Amount; float _Cover_Amount_Grow_Speed; float _Cover_Max_Angle; float _Cover_Min_Height; float _Cover_Min_Height_Blending; float4 _CoverBaseColor; float4 _CoverBaseColorMap_TexelSize; float _CoverUsePlanarUV; float4 _CoverTilingOffset; float4 _CoverNormalMap_TexelSize; float _CoverNormalScale; float _CoverNormalBlendHardness; float _CoverHardness; float _CoverHeightMapMin; float _CoverHeightMapMax; float _CoverHeightMapOffset; float4 _CoverMaskMap_TexelSize; float _CoverMetallic; float _CoverAORemapMin; float _CoverAORemapMax; float _CoverSmoothnessRemapMin; float _CoverSmoothnessRemapMax; float4 _WetColor; float _WetSmoothness; float4 _ShapeCurvAOHLeaksMask_TexelSize; float4 _LeaksTilingOffset; float4 _ShapeNormal_TexelSize; float _ShapeNormalStrenght; float _ShapeAORemapMin; float _ShapeAORemapMax; float _CurvatureBlend; float4 _BaseLeaksColorMultiply; float4 _LeaksR_TexelSize; float4 _ShapeTilingOffset; float _Use_ShapeHeightBT_Static_MaskF; float _ShapeHeightMapMin; float _ShapeHeightMapMax; float _ShapeHeightMapOffset; float _USECoverHeightT; float _LeaksSmoothnessMultiply; float _Wetness_T_Heat_F; float4 _LavaEmissionColor; float _Alpha_Clip_Threshold; float _Shape_Normal_Blend_Hardness; CBUFFER_END // Object and Global properties SAMPLER(SamplerState_Linear_Repeat); SAMPLER(SamplerState_Linear_Repeat_Aniso8); TEXTURE2D(_Noise); SAMPLER(sampler_Noise); TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_BaseNormalMap); SAMPLER(sampler_BaseNormalMap); TEXTURE2D(_BaseMaskMap); SAMPLER(sampler_BaseMaskMap); TEXTURE2D(_CoverMaskA); SAMPLER(sampler_CoverMaskA); TEXTURE2D(_CoverBaseColorMap); SAMPLER(sampler_CoverBaseColorMap); TEXTURE2D(_CoverNormalMap); SAMPLER(sampler_CoverNormalMap); TEXTURE2D(_CoverMaskMap); SAMPLER(sampler_CoverMaskMap); TEXTURE2D(_ShapeCurvAOHLeaksMask); SAMPLER(sampler_ShapeCurvAOHLeaksMask); TEXTURE2D(_ShapeNormal); SAMPLER(sampler_ShapeNormal); TEXTURE2D(_LeaksR); SAMPLER(sampler_LeaksR); // Graph Includes // GraphIncludes: // -- Property used by ScenePickingPass #ifdef SCENEPICKINGPASS float4 _SelectionID; #endif // -- Properties used by SceneSelectionPass #ifdef SCENESELECTIONPASS int _ObjectId; int _PassValue; #endif // Graph Functions void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) { RGBA = float4(R, G, B, A); RGB = float3(R, G, B); RG = float2(R, G); } void Unity_Divide_float(float A, float B, out float Out) { Out = A / B; } void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) { Out = A * B; } void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out) { Out = Predicate ? True : False; } void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out) { Out = UV * Tiling + Offset; } void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float { float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2) { UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2]; float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3]; float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2; Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0; float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2; float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3; Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3); float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2); float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4); float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3; Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3); float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3; Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3); UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3)); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0; } void Unity_OneMinus_float(float In, out float Out) { Out = 1 - In; } void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = lerp(A, B, T); } void Unity_Saturate_float(float In, out float Out) { Out = saturate(In); } void Unity_Multiply_float_float(float A, float B, out float Out) { Out = A * B; } void Unity_Clamp_float(float In, float Min, float Max, out float Out) { Out = clamp(In, Min, Max); } void Unity_Subtract_float(float A, float B, out float Out) { Out = A - B; } void Unity_Subtract_float4(float4 A, float4 B, out float4 Out) { Out = A - B; } void Unity_Add_float4(float4 A, float4 B, out float4 Out) { Out = A + B; } void Unity_Saturate_float4(float4 In, out float4 Out) { Out = saturate(In); } void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } void Unity_Blend_Multiply_float4(float4 Base, float4 Blend, out float4 Out, float Opacity) { Out = Base * Blend; Out = lerp(Base, Out, Opacity); } void Unity_Add_float2(float2 A, float2 B, out float2 Out) { Out = A + B; } void Unity_Sign_float3(float3 In, out float3 Out) { Out = sign(In); } void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) { Out = A * B; } void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out) { Out = clamp(In, Min, Max); } void Unity_Normalize_float3(float3 In, out float3 Out) { Out = normalize(In); } void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out) { Out = Predicate ? True : False; } struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv0; half4 uv2; }; void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2) { float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6; UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F; float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0; float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4; float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5; float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6; Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6); float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548; float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0]; float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1]; float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2]; float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3]; float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2; Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2); float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2; Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2); float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb; float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0; float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2; float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3; Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3); float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2); float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4); float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3; Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3); float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3; Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3); UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState; float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3)); _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0); float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b; float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a; float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5); float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1; Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1); float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2]; float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0; float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1); float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2; Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2); float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2]; float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0; float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3); float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2; Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2); float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1]; float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0; float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0; float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2; Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2); float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2); float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World); float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3; Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3); float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1; Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1); float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3; Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3); XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0)); } void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out) { Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength))); } void Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out) { Out = cross(A, B); } void Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out) { Out = A * B; } void Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(float3 In, out float3 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDY' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddy(In); } void Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(float2 In, out float2 Out) { #if defined(SHADER_STAGE_RAY_TRACING) && defined(RAYTRACING_SHADER_GRAPH_DEFAULT) #error 'DDX' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword #endif Out = ddx(In); } void Unity_Add_float3(float3 A, float3 B, out float3 Out) { Out = A + B; } void Unity_DotProduct_float3(float3 A, float3 B, out float Out) { Out = dot(A, B); } void Unity_Maximum_float(float A, float B, out float Out) { Out = max(A, B); } void Unity_SquareRoot_float(float In, out float Out) { Out = sqrt(In); } void Unity_MatrixConstruction_Column_float (float4 M0, float4 M1, float4 M2, float4 M3, out float4x4 Out4x4, out float3x3 Out3x3, out float2x2 Out2x2) { Out4x4 = float4x4(M0.x, M1.x, M2.x, M3.x, M0.y, M1.y, M2.y, M3.y, M0.z, M1.z, M2.z, M3.z, M0.w, M1.w, M2.w, M3.w); Out3x3 = float3x3(M0.x, M1.x, M2.x, M0.y, M1.y, M2.y, M0.z, M1.z, M2.z); Out2x2 = float2x2(M0.x, M1.x, M0.y, M1.y); } void Unity_Multiply_float3x3_float3(float3x3 A, float3 B, out float3 Out) { Out = mul(A, B); } struct Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float { float3 WorldSpaceNormal; float3 WorldSpaceTangent; float3 WorldSpaceBiTangent; float3 AbsoluteWorldSpacePosition; half4 uv2; }; void SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(float3 _Vector3, Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float IN, out float3 OutVector3_1) { float3 _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1; Unity_DDX_b639a5b8b788400bb3c2f0d8eb430e35_float3(IN.AbsoluteWorldSpacePosition, _DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1); float3 _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2; Unity_CrossProduct_float(_DDX_b639a5b8b788400bb3c2f0d8eb430e35_Out_1, IN.WorldSpaceNormal, _CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2); float4 _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0 = IN.uv2; float _Split_99c92b6260e6490ea7a39eb613456b77_R_1 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[0]; float _Split_99c92b6260e6490ea7a39eb613456b77_G_2 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[1]; float _Split_99c92b6260e6490ea7a39eb613456b77_B_3 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[2]; float _Split_99c92b6260e6490ea7a39eb613456b77_A_4 = _UV_d9a70ccd5fcf4e4990413f02e8fe26ab_Out_0[3]; float2 _Vector2_08aff95e212d43e79a3560ce0348d464_Out_0 = float2(_Split_99c92b6260e6490ea7a39eb613456b77_R_1, _Split_99c92b6260e6490ea7a39eb613456b77_G_2); float2 _DDY_533b824504ca4050af721a2d2b333ff2_Out_1; Unity_DDY_533b824504ca4050af721a2d2b333ff2_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDY_533b824504ca4050af721a2d2b333ff2_Out_1); float _Split_03c55994216049a3b33e5a5dbbdd692d_R_1 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[0]; float _Split_03c55994216049a3b33e5a5dbbdd692d_G_2 = _DDY_533b824504ca4050af721a2d2b333ff2_Out_1[1]; float _Split_03c55994216049a3b33e5a5dbbdd692d_B_3 = 0; float _Split_03c55994216049a3b33e5a5dbbdd692d_A_4 = 0; float3 _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_R_1.xxx), _Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2); float3 _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1; Unity_DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_float3(IN.AbsoluteWorldSpacePosition, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1); float3 _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2; Unity_CrossProduct_float(IN.WorldSpaceNormal, _DDY_4e5366aaa0904cbfa0963d6b1b24d5f5_Out_1, _CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2); float2 _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1; Unity_DDX_e551097cc15f4eb2978922a7d64e94c8_float2(_Vector2_08aff95e212d43e79a3560ce0348d464_Out_0, _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1); float _Split_487845396d594ea6b15fc953f598ece2_R_1 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[0]; float _Split_487845396d594ea6b15fc953f598ece2_G_2 = _DDX_e551097cc15f4eb2978922a7d64e94c8_Out_1[1]; float _Split_487845396d594ea6b15fc953f598ece2_B_3 = 0; float _Split_487845396d594ea6b15fc953f598ece2_A_4 = 0; float3 _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_R_1.xxx), _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2); float3 _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2; Unity_Add_float3(_Multiply_434364a578a44f0d89d1fea7937cf71b_Out_2, _Multiply_e84e3b6ecc514f7fae7e6288057d00c8_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2); float _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2; Unity_DotProduct_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, _DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2); float3 _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2; Unity_Multiply_float3_float3(_CrossProduct_7b9679576d6d4c99a4444ee3fa8d39b1_Out_2, (_Split_03c55994216049a3b33e5a5dbbdd692d_G_2.xxx), _Multiply_21eefb1e582e4093babc08d017a219e5_Out_2); float3 _Multiply_90326461593c43d1b391b8fef73656fa_Out_2; Unity_Multiply_float3_float3(_CrossProduct_76e5f8d57c0a476eacd5646d4085237e_Out_2, (_Split_487845396d594ea6b15fc953f598ece2_G_2.xxx), _Multiply_90326461593c43d1b391b8fef73656fa_Out_2); float3 _Add_502656c461634de882d7eee2512f51ba_Out_2; Unity_Add_float3(_Multiply_21eefb1e582e4093babc08d017a219e5_Out_2, _Multiply_90326461593c43d1b391b8fef73656fa_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2); float _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2; Unity_DotProduct_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, _Add_502656c461634de882d7eee2512f51ba_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2); float _Maximum_4adfb7073c534696b393b532b4c14061_Out_2; Unity_Maximum_float(_DotProduct_fb3837ce5f5a4b588a0b7a85d1027c50_Out_2, _DotProduct_1b62249bf0d644d3bcd5462e4a3d27a0_Out_2, _Maximum_4adfb7073c534696b393b532b4c14061_Out_2); float _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1; Unity_SquareRoot_float(_Maximum_4adfb7073c534696b393b532b4c14061_Out_2, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1); float _Divide_373d5df36b68407a8d57622a88c7a988_Out_2; Unity_Divide_float(1, _SquareRoot_af8c759cdeef4a94909961beeabc6741_Out_1, _Divide_373d5df36b68407a8d57622a88c7a988_Out_2); float3 _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2; Unity_Multiply_float3_float3(_Add_6a02c663b2024a4fb597aa5bbe8b9676_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0b4da502b7d94702878580d297ad84f3_Out_2); float3 _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2; Unity_Multiply_float3_float3(_Add_502656c461634de882d7eee2512f51ba_Out_2, (_Divide_373d5df36b68407a8d57622a88c7a988_Out_2.xxx), _Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2); float4x4 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4; float3x3 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5; float2x2 _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6; Unity_MatrixConstruction_Column_float((float4(_Multiply_0b4da502b7d94702878580d297ad84f3_Out_2, 1.0)), (float4(_Multiply_0e64f4d4a90747c7bf60e6db28bd99e3_Out_2, 1.0)), (float4(IN.WorldSpaceNormal, 1.0)), float4 (0, 0, 0, 0), _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var4x4_4, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var2x2_6); float3 _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0 = _Vector3; float3 _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2; Unity_Multiply_float3x3_float3(_MatrixConstruction_d7aa76c40cce478bb51e14b889f85dec_var3x3_5, _Property_775d9e3b7eee474ba700c4e9f7bfc7f8_Out_0, _Multiply_685f5c7593e54c278c66c636eaae0674_Out_2); float3x3 Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal); float3 _Transform_9a885d52d5ad49788843b84338183297_Out_1 = TransformWorldToTangent(_Multiply_685f5c7593e54c278c66c636eaae0674_Out_2.xyz, Transform_9a885d52d5ad49788843b84338183297_tangentTransform_World); float3 _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; Unity_Clamp_float3(_Transform_9a885d52d5ad49788843b84338183297_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3); OutVector3_1 = _Clamp_10a25164ac38440fb9fd6d4eaac42d2e_Out_3; } void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out) { Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b)); } void Unity_Absolute_float(float In, out float Out) { Out = abs(In); } void Unity_Power_float(float A, float B, out float Out) { Out = pow(A, B); } void Unity_Add_float(float A, float B, out float Out) { Out = A + B; } void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out) { Out = lerp(A, B, T); } void Unity_Branch_float(float Predicate, float True, float False, out float Out) { Out = Predicate ? True : False; } void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } struct Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float { }; void SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(float _Vertex_Color, float _Vertex_Color_B_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_B_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } struct Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float { }; void SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(float _Vertex_Color, float _Vertex_Color_G_Blend_Strenght, float _Shape_Heightmap, float _Use_Shape_Height_B_T_Cover_Mask_F, float _Cover_Heightmap, float _Use_Cover_Height_T, float2 _Shape_Before_Remap, float2 _Cover_Before_Remap, Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float IN, out float OutVector1_1) { float _Property_b3ca7054ef0043de85912fc45d997ea2_Out_0 = _Vertex_Color; float _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2; Unity_Comparison_Greater_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, 0.99, _Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2); float _Property_cfe724908035497c918d6d3f8dafe439_Out_0 = _Use_Shape_Height_B_T_Cover_Mask_F; float _Property_9634fd87d3374fdaa60181281a01f9b5_Out_0 = _Shape_Heightmap; float2 _Property_e748f6c127e0479a9a01040378a4129b_Out_0 = _Shape_Before_Remap; float _Split_cde172ab161d44cb81ea7874aec65560_R_1 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[0]; float _Split_cde172ab161d44cb81ea7874aec65560_G_2 = _Property_e748f6c127e0479a9a01040378a4129b_Out_0[1]; float _Split_cde172ab161d44cb81ea7874aec65560_B_3 = 0; float _Split_cde172ab161d44cb81ea7874aec65560_A_4 = 0; float _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2; Unity_Subtract_float(_Split_cde172ab161d44cb81ea7874aec65560_G_2, _Split_cde172ab161d44cb81ea7874aec65560_R_1, _Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2); float _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1; Unity_OneMinus_float(_Property_b3ca7054ef0043de85912fc45d997ea2_Out_0, _OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1); float _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3; Unity_Clamp_float(_OneMinus_85e3550f37814cd3ab5ea5dde7f63a73_Out_1, 0, 1, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3); float _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2; Unity_Multiply_float_float(_Subtract_e1e98a956721410caddfb467ae0eca8b_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2); float _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1; Unity_Absolute_float(_Multiply_41691d316de74fef8a4ab5f63ed5474e_Out_2, _Absolute_4120403f15fc42ba8151be019a386fe8_Out_1); float2 _Add_48d37f8b8a464788860db14f0da8a66e_Out_2; Unity_Add_float2(_Property_e748f6c127e0479a9a01040378a4129b_Out_0, (_Absolute_4120403f15fc42ba8151be019a386fe8_Out_1.xx), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2); float _Remap_21f3372608424df090026adc73778a39_Out_3; Unity_Remap_float(_Property_9634fd87d3374fdaa60181281a01f9b5_Out_0, float2 (0, 1), _Add_48d37f8b8a464788860db14f0da8a66e_Out_2, _Remap_21f3372608424df090026adc73778a39_Out_3); float _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3; Unity_Clamp_float(_Remap_21f3372608424df090026adc73778a39_Out_3, 0, 1, _Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3); float _Property_457e05a76c034ada998b3ff30a7781c3_Out_0 = _Use_Cover_Height_T; float _Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0 = _Cover_Heightmap; float2 _Property_555a7734da754b989d8f80ef0bc86bea_Out_0 = _Cover_Before_Remap; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[0]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2 = _Property_555a7734da754b989d8f80ef0bc86bea_Out_0[1]; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_B_3 = 0; float _Split_bad56a0d03154ccc8cbfb53ea0e381d4_A_4 = 0; float _Subtract_2a7908018c384526a00494520503a83d_Out_2; Unity_Subtract_float(_Split_bad56a0d03154ccc8cbfb53ea0e381d4_G_2, _Split_bad56a0d03154ccc8cbfb53ea0e381d4_R_1, _Subtract_2a7908018c384526a00494520503a83d_Out_2); float _Multiply_417d72157b5f4930aed43775db746964_Out_2; Unity_Multiply_float_float(_Subtract_2a7908018c384526a00494520503a83d_Out_2, _Clamp_ac4097026e6248dbb7a95fe910cc776e_Out_3, _Multiply_417d72157b5f4930aed43775db746964_Out_2); float _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1; Unity_Absolute_float(_Multiply_417d72157b5f4930aed43775db746964_Out_2, _Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1); float2 _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2; Unity_Add_float2((_Absolute_3274a9896dc742fe99a03edb664b8c8d_Out_1.xx), _Property_555a7734da754b989d8f80ef0bc86bea_Out_0, _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2); float _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3; Unity_Remap_float(_Property_b0e4a5720c374e2eb6f203a1bd075243_Out_0, float2 (0, 1), _Add_3d7e111e917c44e8a6800ce926fac67d_Out_2, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3); float _Branch_a840aba5bca34588a2665f9794c96c38_Out_3; Unity_Branch_float(_Property_457e05a76c034ada998b3ff30a7781c3_Out_0, _Remap_931f83440e6c4c1588456788f84cbd9a_Out_3, 1, _Branch_a840aba5bca34588a2665f9794c96c38_Out_3); float _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3; Unity_Clamp_float(_Branch_a840aba5bca34588a2665f9794c96c38_Out_3, 0, 1, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3); float _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2; Unity_Multiply_float_float(_Clamp_8ea719b357b44537b42b2d05c22046f6_Out_3, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2); float _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3; Unity_Branch_float(_Property_cfe724908035497c918d6d3f8dafe439_Out_0, _Multiply_c045ae9912ac409b9734c687968d47f6_Out_2, _Clamp_b1fe959daf444bf99c57756b8be77768_Out_3, _Branch_5198cfc0a080466e93cf89aea61886e6_Out_3); float _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1; Unity_Saturate_float(_Branch_5198cfc0a080466e93cf89aea61886e6_Out_3, _Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1); float _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1; Unity_Absolute_float(_Saturate_ceafe30b0bae4f45a2f2ec500925b553_Out_1, _Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1); float _Property_c68e0b8a84a549a582d4723036344b0e_Out_0 = _Vertex_Color_G_Blend_Strenght; float _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2; Unity_Power_float(_Absolute_274083e3f9f645bfb86074d91f3b7c62_Out_1, _Property_c68e0b8a84a549a582d4723036344b0e_Out_0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2); float _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3; Unity_Branch_float(_Comparison_5be6aeaa514b4921b5eb68269b58b028_Out_2, 0, _Power_c9d62a3092174d9cb5674d87bcb7b5c5_Out_2, _Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3); float _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; Unity_Clamp_float(_Branch_2425ee869bde4930bb8f36a5273bdc33_Out_3, 0, 1, _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3); OutVector1_1 = _Clamp_9a5c5cfe52824e248ea0a8e38c593d84_Out_3; } void Time_float(out float Out){ Out = _Time.y; } void Unity_Smoothstep_float(float Edge1, float Edge2, float In, out float Out) { Out = smoothstep(Edge1, Edge2, In); } // Custom interpolators pre vertex /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ // Graph Vertex struct VertexDescription { float3 Position; float3 Normal; float3 Tangent; }; VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) { VertexDescription description = (VertexDescription)0; description.Position = IN.ObjectSpacePosition; description.Normal = IN.ObjectSpaceNormal; description.Tangent = IN.ObjectSpaceTangent; return description; } // Custom interpolators, pre surface #ifdef FEATURES_GRAPH_VERTEX Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) { return output; } #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC #endif // Graph Pixel struct SurfaceDescription { float3 BaseColor; float Alpha; float AlphaClipThreshold; }; SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) { SurfaceDescription surface = (SurfaceDescription)0; float _Property_445a0671afe54964a89ee782648ebfbc_Out_0 = _Wetness_T_Heat_F; UnityTexture2D _Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap); float4 _Property_8ec0d512145619859d288abab740e3bf_Out_0 = _BaseTilingOffset; float _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0 = _BaseUsePlanarUV; float _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0 = _UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_cb7ded32e6af3382bbe06b62977afab6; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv0 = IN.uv0; _PlanarNM_cb7ded32e6af3382bbe06b62977afab6.uv2 = IN.uv2; float4 _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_821e07b38fd0a08d85c4dd6e5b6bbac9_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6, _PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2); float4 _Property_41859d117584758eb8002ecc938f9bce_Out_0 = _BaseColor; float4 _Multiply_4d0f82599060228a9092027fd43912c8_Out_2; Unity_Multiply_float4_float4(_PlanarNM_cb7ded32e6af3382bbe06b62977afab6_XZ_2, _Property_41859d117584758eb8002ecc938f9bce_Out_0, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2); UnityTexture2D _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0 = UnityBuildTexture2DStructNoScale(_LeaksR); float _Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0 = Leaks_UV0_UV2_1; float4 _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0 = IN.uv0; float4 _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0 = IN.uv2; float4 _Branch_30225d62b17447aa9ee649b43def1705_Out_3; Unity_Branch_float4(_Property_8273b0971e9d4b00bbe48b8503b939f8_Out_0, _UV_47c2bbff8e4240399ceaf1e94bbb407d_Out_0, _UV_0364eff85dda4e97a1a5eeb66d108ee2_Out_0, _Branch_30225d62b17447aa9ee649b43def1705_Out_3); float4 _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0 = _LeaksTilingOffset; float _Split_4651b82d0f234f2eb6caf4849d5e3533_R_1 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[0]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[1]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_B_3 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[2]; float _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4 = _Property_6eca6e19c70c40089a34f00e2a10608d_Out_0[3]; float2 _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_R_1, _Split_4651b82d0f234f2eb6caf4849d5e3533_G_2); float2 _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0 = float2(_Split_4651b82d0f234f2eb6caf4849d5e3533_B_3, _Split_4651b82d0f234f2eb6caf4849d5e3533_A_4); float2 _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3; Unity_TilingAndOffset_float((_Branch_30225d62b17447aa9ee649b43def1705_Out_3.xy), _Vector2_2089990aa0d84302b74c3a7eb16c9567_Out_0, _Vector2_c50d600d0ca4446ebb22785f1ab33120_Out_0, _TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3); float4 _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.tex, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.samplerstate, _Property_bfd6d4b6a09b4e84ab93a4a8b7545496_Out_0.GetTransformedUV(_TilingAndOffset_202bd6a74e1c4de499c9922b82bb6ebb_Out_3)); float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.r; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_G_5 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.g; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_B_6 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.b; float _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_A_7 = _SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_RGBA_0.a; float _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1); float4 _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0 = _BaseLeaksColorMultiply; float4 _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2; Unity_Multiply_float4_float4((_OneMinus_c5de4d149b0d4790807e359338b3ba9a_Out_1.xxxx), _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0, _Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2); float4 _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3; Unity_Lerp_float4(_Multiply_77e0417661444d9e8d1613a4a00cb8b3_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_d9d24002947a4e3691a916441de06fb8_Out_3); float4 _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2; Unity_Multiply_float4_float4(_Lerp_d9d24002947a4e3691a916441de06fb8_Out_3, _Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2); UnityTexture2D _Property_6fa4b5c7484f4a56ba983981de35115a_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeCurvAOHLeaksMask); float4 _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0 = _ShapeTilingOffset; float _Property_23f4b71bc8224ce2971421243d91ed27_Out_0 = _Shape_UsePlanarUV; float _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0 = _Shape_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d6c21388867743cbb038354c682258cf; _PlanarNM_d6c21388867743cbb038354c682258cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_d6c21388867743cbb038354c682258cf.uv0 = IN.uv0; _PlanarNM_d6c21388867743cbb038354c682258cf.uv2 = IN.uv2; float4 _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_6fa4b5c7484f4a56ba983981de35115a_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNM_d6c21388867743cbb038354c682258cf, _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2); float _Split_ad71421309d14972b06eed6283d64ef9_R_1 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[0]; float _Split_ad71421309d14972b06eed6283d64ef9_G_2 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[1]; float _Split_ad71421309d14972b06eed6283d64ef9_B_3 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[2]; float _Split_ad71421309d14972b06eed6283d64ef9_A_4 = _PlanarNM_d6c21388867743cbb038354c682258cf_XZ_2[3]; float _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_A_4, _OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1); float _Split_1176033144b640c6ba683d9125e797cb_R_1 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[0]; float _Split_1176033144b640c6ba683d9125e797cb_G_2 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[1]; float _Split_1176033144b640c6ba683d9125e797cb_B_3 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[2]; float _Split_1176033144b640c6ba683d9125e797cb_A_4 = _Property_0c3ae1bc47bd4aeaa00582c504bb5e46_Out_0[3]; float _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1; Unity_Saturate_float(_Split_1176033144b640c6ba683d9125e797cb_A_4, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1); float _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_d8ac70d5dc9c4096a85e44a59bb06113_Out_1, _Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2); float _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3; Unity_Clamp_float(_Multiply_fcfed9d37eaa45589c4469692e88cde0_Out_2, 0, 1, _Clamp_70f793fef74f42168f827d2a2c91757d_Out_3); float4 _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3; Unity_Lerp_float4(_Multiply_4d0f82599060228a9092027fd43912c8_Out_2, _Multiply_dec7cb1e2e334d9da9cc3c4a44f04b3b_Out_2, (_Clamp_70f793fef74f42168f827d2a2c91757d_Out_3.xxxx), _Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3); float _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1; Unity_OneMinus_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, _OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1); float _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2; Unity_Subtract_float(_OneMinus_e3f7e9a2912f4308a76360ae12e161db_Out_1, 0.5, _Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2); float4 _Subtract_af8433866d284758b067bbffb91b8dac_Out_2; Unity_Subtract_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, (_Subtract_aa3abf2eaa9c4101bca7c4dc162a76ae_Out_2.xxxx), _Subtract_af8433866d284758b067bbffb91b8dac_Out_2); float _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2; Unity_Subtract_float(_Split_ad71421309d14972b06eed6283d64ef9_R_1, 0.5, _Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2); float4 _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2; Unity_Add_float4(_Subtract_af8433866d284758b067bbffb91b8dac_Out_2, (_Subtract_00fc567632c54e86b137dd96deaf61ec_Out_2.xxxx), _Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2); float4 _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1; Unity_Saturate_float4(_Add_bcf16c628e7942feb3ddcffd8d42b11e_Out_2, _Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1); float _Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0 = _ShapeAORemapMin; float _Property_f46d9b575a3e4031818d519ffd4894de_Out_0 = _ShapeAORemapMax; float2 _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0 = float2(_Property_7bce2ecac26a4e60a9fc4e8f2202a9bf_Out_0, _Property_f46d9b575a3e4031818d519ffd4894de_Out_0); float _Remap_90fcd5f2119148b6a12196c76c592899_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_G_2, float2 (0, 1), _Vector2_8c5ba7c9193a455998f52f64384d4869_Out_0, _Remap_90fcd5f2119148b6a12196c76c592899_Out_3); float _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0 = _Shape_AO_Curvature_Reduction; float4 _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2; Unity_Blend_Multiply_float4(_Saturate_a2a2190d139c4db68819ba1abc0cbb47_Out_1, (_Remap_90fcd5f2119148b6a12196c76c592899_Out_3.xxxx), _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, _Property_8aac2a04e758424cbb50587b21ce85e2_Out_0); float _Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0 = _CurvatureBlend; float4 _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3; Unity_Lerp_float4(_Lerp_fbb5bd88378e4a43a5c31ac4426a0c4f_Out_3, _Blend_f1634d6bf69f464aab063de7a6dcacf1_Out_2, (_Property_bed2f9de6c3e4ad3bc7fb0c4aceab5ba_Out_0.xxxx), _Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3); UnityTexture2D _Property_a155ddc33ed90685a5ab0edcf158a343_Out_0 = UnityBuildTexture2DStructNoScale(_CoverBaseColorMap); float4 _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0 = _CoverTilingOffset; float _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0 = _CoverUsePlanarUV; float _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0 = _Cover_UV0_UV2; Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv0 = IN.uv0; _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b.uv2 = IN.uv2; float4 _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_a155ddc33ed90685a5ab0edcf158a343_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b, _PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2); float4 _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0 = _CoverBaseColor; float4 _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2; Unity_Multiply_float4_float4(_PlanarNM_e00e057d3d7c4181b1c7775c6ebbab5b_XZ_2, _Property_c3be5593fd661b8dafbd04f26b8ec9ac_Out_0, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2); float _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1; Unity_OneMinus_float(_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4, _OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1); float4 _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0 = _CoverLeaksColorMultiply; float4 _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2; Unity_Multiply_float4_float4((_OneMinus_9066d4a8795f4e8ab5f33c773e4ed33d_Out_1.xxxx), _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0, _Multiply_396b93fe15bb421db8a844b73d131b05_Out_2); float4 _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3; Unity_Lerp_float4(_Multiply_396b93fe15bb421db8a844b73d131b05_Out_2, float4(1, 1, 1, 1), (_SampleTexture2D_9eeace37a6e548078b33e3ecbcec4352_R_4.xxxx), _Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3); float4 _Multiply_9ca8347f96984744865e24bb87f05319_Out_2; Unity_Multiply_float4_float4(_Lerp_a449ce1bb05647be899254bd9d8ad5c7_Out_3, _Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2); float _Split_01bd73a39ba6425699e8b16f120dda41_R_1 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[0]; float _Split_01bd73a39ba6425699e8b16f120dda41_G_2 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[1]; float _Split_01bd73a39ba6425699e8b16f120dda41_B_3 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[2]; float _Split_01bd73a39ba6425699e8b16f120dda41_A_4 = _Property_d2533208d6034a15bc4b0c328670cdc1_Out_0[3]; float _Saturate_380b749757b44db48274b3374a60b590_Out_1; Unity_Saturate_float(_Split_01bd73a39ba6425699e8b16f120dda41_A_4, _Saturate_380b749757b44db48274b3374a60b590_Out_1); float _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2; Unity_Multiply_float_float(_OneMinus_2f31d37aa2694d71aba289c04d679fa6_Out_1, _Saturate_380b749757b44db48274b3374a60b590_Out_1, _Multiply_da006de978ff48e9bdbd68059dd44790_Out_2); float _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3; Unity_Clamp_float(_Multiply_da006de978ff48e9bdbd68059dd44790_Out_2, 0, 1, _Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3); float4 _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3; Unity_Lerp_float4(_Multiply_b08794693505bd8e8c04b9ba1610d394_Out_2, _Multiply_9ca8347f96984744865e24bb87f05319_Out_2, (_Clamp_7c8fef75ce59434d84cdeeddb24ec71b_Out_3.xxxx), _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3); float _Property_c57c142968c97983b1272ffdf1faf5d0_Out_0 = _USEDYNAMICCOVERTSTATICMASKF; float _Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0 = _Use_ShapeHeightBT_Static_MaskF; float _Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0 = _ShapeHeightMapMin; float _Property_8e617b4afd15425b86f0447954ce5d33_Out_0 = _ShapeHeightMapMax; float2 _Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0 = float2(_Property_44eeecb9f2ab432db530c7541a1fed0d_Out_0, _Property_8e617b4afd15425b86f0447954ce5d33_Out_0); float _Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0 = _ShapeHeightMapOffset; float2 _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2; Unity_Add_float2(_Vector2_15e810fc7f924e04b3220dabc8c0b872_Out_0, (_Property_a16c0306e71a4366a2c32f1ba11bab23_Out_0.xx), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2); float _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3; Unity_Remap_float(_Split_ad71421309d14972b06eed6283d64ef9_B_3, float2 (0, 1), _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3); UnityTexture2D _Property_1510944e73e34014a8a22cfeaf403666_Out_0 = UnityBuildTexture2DStructNoScale(_ShapeNormal); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv0 = IN.uv0; _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54.uv2 = IN.uv2; float4 _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_1510944e73e34014a8a22cfeaf403666_Out_0, _Property_cf9bd633cdce48228dc78138080e2fcf_Out_0, _Property_23f4b71bc8224ce2971421243d91ed27_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54, _PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2); float _Property_eebbc024bf934c2992af03ee8ca81290_Out_0 = _Shape_Normal_Blend_Hardness; float3 _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2; Unity_NormalStrength_float((_PlanarNMn_dcf240d90b5244dc8c51c8c8e1bf3e54_XZ_2.xyz), _Property_eebbc024bf934c2992af03ee8ca81290_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1); float3 _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3; Unity_Branch_float3(_Property_87b4a66e84524103a8df53fcc9ba88ba_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Uv2SupportNormalSubGraph_71744464789847d991031eb7c00ff115_OutVector3_1, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3); float3 _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3; Unity_Branch_float3(_Property_23f4b71bc8224ce2971421243d91ed27_Out_0, _NormalStrength_278d2a61a0e04ab18fc5edb9a7e1dede_Out_2, _Branch_6e1396b821be4c74ae9bc8f939225cf5_Out_3, _Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3); UnityTexture2D _Property_147b07430832c98eb0a470557ee61c5e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv0 = IN.uv0; _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf.uv2 = IN.uv2; float4 _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_147b07430832c98eb0a470557ee61c5e_Out_0, _Property_8ec0d512145619859d288abab740e3bf_Out_0, _Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf, _PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2); float _Property_72e436a108ad64868e46d548c585c5f3_Out_0 = _BaseNormalScale; float3 _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2; Unity_NormalStrength_float((_PlanarNMn_ecad9f1f260c6c8bbd0960b2a8976daf_XZ_2.xyz), _Property_72e436a108ad64868e46d548c585c5f3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1); float3 _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3; Unity_Branch_float3(_Property_122c0f9ef0a1c4818a140c75e512abe4_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Uv2SupportNormalSubGraph_f0943615ef0849bea143008b70790ce7_OutVector3_1, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3); float3 _Branch_dd16b85e4a36430aa92da36525550f44_Out_3; Unity_Branch_float3(_Property_679f0bf5492b4dbea1c9b2341095cde3_Out_0, _NormalStrength_366affc5c8b42482a633d201ef52b9d6_Out_2, _Branch_ffc7533c179e4764b75f2827fbc469f4_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3); float3 _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2; Unity_NormalBlend_float(_Branch_7e97bd59a8bc47709b36dee04579b0d1_Out_3, _Branch_dd16b85e4a36430aa92da36525550f44_Out_3, _NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2); UnityTexture2D _Property_d7e9139e0ac6718b89c610009c28a25a_Out_0 = UnityBuildTexture2DStructNoScale(_CoverNormalMap); Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_690e893d26999680a5cea3604ed0ce16; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceNormal = IN.WorldSpaceNormal; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceTangent = IN.WorldSpaceTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv0 = IN.uv0; _PlanarNMn_690e893d26999680a5cea3604ed0ce16.uv2 = IN.uv2; float4 _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2; SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_d7e9139e0ac6718b89c610009c28a25a_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNMn_690e893d26999680a5cea3604ed0ce16, _PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2); float _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0 = _CoverNormalBlendHardness; float3 _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2; Unity_NormalStrength_float((_PlanarNMn_690e893d26999680a5cea3604ed0ce16_XZ_2.xyz), _Property_0fd4d87ded104c829a6110c044eaa5f2_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2); Bindings_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceNormal = IN.WorldSpaceNormal; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceTangent = IN.WorldSpaceTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.WorldSpaceBiTangent = IN.WorldSpaceBiTangent; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c.uv2 = IN.uv2; float3 _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1; SG_Uv2SupportNormalSubGraph_1de47b14feb224149a48b39e78e2d690_float(_NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1); float3 _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3; Unity_Branch_float3(_Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Uv2SupportNormalSubGraph_37867d8a0bde4c9ca9aad9f8305f0f7c_OutVector3_1, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3); float3 _Branch_ec95a44b38724f049de769441b12e9b0_Out_3; Unity_Branch_float3(_Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, _NormalStrength_c4639a6dd3dfde85b591971db2700eaf_Out_2, _Branch_d8ea5c002be14d9d96c6b6572e338284_Out_3, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3); float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_R_1 = IN.WorldSpaceNormal[0]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2 = IN.WorldSpaceNormal[1]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_B_3 = IN.WorldSpaceNormal[2]; float _Split_8ff22a6bdd437780ac7ea5963e1c5bb4_A_4 = 0; float _Property_28052b023ac35c8e9a95b30327681cc5_Out_0 = _Cover_Amount; float _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0 = _Cover_Amount_Grow_Speed; float _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2; Unity_Subtract_float(4, _Property_7749c0d5b28c14869ab3ba35d226788b_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2); float _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2; Unity_Divide_float(_Property_28052b023ac35c8e9a95b30327681cc5_Out_0, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Divide_c77b003bf1ce13828c94a705676e2b30_Out_2); float _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1; Unity_Absolute_float(_Divide_c77b003bf1ce13828c94a705676e2b30_Out_2, _Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1); float _Power_a9431dbce44a528f9ee7095adfa10556_Out_2; Unity_Power_float(_Absolute_c7499cf07bdd0582abd82adbf367b0fc_Out_1, _Subtract_e5dc2afce7ff588fa1d4c91f78de7575_Out_2, _Power_a9431dbce44a528f9ee7095adfa10556_Out_2); float _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3; Unity_Clamp_float(_Power_a9431dbce44a528f9ee7095adfa10556_Out_2, 0, 2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3); float _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2; Unity_Multiply_float_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2); float _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1; Unity_Saturate_float(_Multiply_143da4886728ff868f10e9cfa6940ea0_Out_2, _Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1); float _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3; Unity_Clamp_float(_Split_8ff22a6bdd437780ac7ea5963e1c5bb4_G_2, 0, 0.99, _Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3); float _Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0 = _Cover_Max_Angle; float _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2; Unity_Divide_float(_Property_58f42b34c7f0728f8c98e00a3e3a5726_Out_0, 45, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2); float _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1; Unity_OneMinus_float(_Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1); float _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2; Unity_Subtract_float(_Clamp_9c0a88ffc7be288cbe97d3e13a014fe8_Out_3, _OneMinus_8e6f5b1570dc8c8b8afb036328281675_Out_1, _Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2); float _Clamp_2b888688983edd82ac250226d9378893_Out_3; Unity_Clamp_float(_Subtract_5348fb3702fea78d9ee10dbf81ede29c_Out_2, 0, 2, _Clamp_2b888688983edd82ac250226d9378893_Out_3); float _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2; Unity_Divide_float(1, _Divide_b785767ecc1928889893fa60eac4e5fb_Out_2, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2); float _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2; Unity_Multiply_float_float(_Clamp_2b888688983edd82ac250226d9378893_Out_3, _Divide_5615f16c20214d888a2e727ff7c5f5ff_Out_2, _Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2); float _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1; Unity_Absolute_float(_Multiply_89aeffc0ad067981a18e6a77948b2b49_Out_2, _Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1); float _Property_4879e96694aee98c9d4ecd329a571123_Out_0 = _CoverHardness; float _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2; Unity_Power_float(_Absolute_b91ed8e326de8f88bf52e49cc5f641d4_Out_1, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2); float _Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0 = _Cover_Min_Height; float _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1; Unity_OneMinus_float(_Property_b66201e787ab7b83a55abc6ddd3fe1fd_Out_0, _OneMinus_87c740d245de388db4fe5f4958de0668_Out_1); float _Split_ae16de7cacf9d0878aba1467f193d681_R_1 = IN.AbsoluteWorldSpacePosition[0]; float _Split_ae16de7cacf9d0878aba1467f193d681_G_2 = IN.AbsoluteWorldSpacePosition[1]; float _Split_ae16de7cacf9d0878aba1467f193d681_B_3 = IN.AbsoluteWorldSpacePosition[2]; float _Split_ae16de7cacf9d0878aba1467f193d681_A_4 = 0; float _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2; Unity_Add_float(_OneMinus_87c740d245de388db4fe5f4958de0668_Out_1, _Split_ae16de7cacf9d0878aba1467f193d681_G_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2); float _Add_448f30a2cd792b868416a253a1c502bb_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, 1, _Add_448f30a2cd792b868416a253a1c502bb_Out_2); float _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3; Unity_Clamp_float(_Add_448f30a2cd792b868416a253a1c502bb_Out_2, 0, 1, _Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3); float _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0 = _Cover_Min_Height_Blending; float _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2; Unity_Add_float(_Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Property_98b8c0fc7e8f9b88b8d7d9dd28ed8aca_Out_0, _Add_0edbe9f424de6d8089b453804bc6ec74_Out_2); float _Divide_bacd243000beaa86b28174bd47716791_Out_2; Unity_Divide_float(_Add_0edbe9f424de6d8089b453804bc6ec74_Out_2, _Add_9d6e1dd03919c88bb01e77a9a2b6b59c_Out_2, _Divide_bacd243000beaa86b28174bd47716791_Out_2); float _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1; Unity_OneMinus_float(_Divide_bacd243000beaa86b28174bd47716791_Out_2, _OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1); float _Add_58dd4a9dfd5655818255c74dd17921da_Out_2; Unity_Add_float(_OneMinus_dd51a0c56dbb9b8b8882c6d36bfadd50_Out_1, -0.5, _Add_58dd4a9dfd5655818255c74dd17921da_Out_2); float _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3; Unity_Clamp_float(_Add_58dd4a9dfd5655818255c74dd17921da_Out_2, 0, 1, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3); float _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2; Unity_Add_float(_Clamp_53d91568d0627d8a9cac8deecdd003a8_Out_3, _Clamp_5b36f07b81ef6f87a93aefa8fcb815b4_Out_3, _Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2); float _Clamp_130844801cc2148bb64804d2328686eb_Out_3; Unity_Clamp_float(_Add_5ef49a57de2cdf85b0e894bfa07f6f14_Out_2, 0, 1, _Clamp_130844801cc2148bb64804d2328686eb_Out_3); float _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2; Unity_Multiply_float_float(_Power_ca1f1906c90fb785bfe520b7faefc3cd_Out_2, _Clamp_130844801cc2148bb64804d2328686eb_Out_3, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2); float _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2; Unity_Multiply_float_float(_Saturate_04686ab19029f68c8fb9e7a115b207b1_Out_1, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2); float3 _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3; Unity_Lerp_float3(_NormalBlend_349fa98b1b054be68f48b717b7664476_Out_2, _Branch_ec95a44b38724f049de769441b12e9b0_Out_3, (_Multiply_edc44afd10069b8e80460ceee1cba8f0_Out_2.xxx), _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3); float3x3 Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent = transpose(float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal)); float3 _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1 = normalize(mul(Transform_d583fb35b7a2838399ae5ff4e71be918_transposeTangent, _Lerp_05179f1a9a06b084b2d83e8bce908cce_Out_3.xyz).xyz); float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_R_1 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[0]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[1]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_B_3 = _Transform_d583fb35b7a2838399ae5ff4e71be918_Out_1[2]; float _Split_44ee9f8d0d54618cabce22ec49a8e7d3_A_4 = 0; float _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2; Unity_Multiply_float_float(_Split_44ee9f8d0d54618cabce22ec49a8e7d3_G_2, _Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2); float _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2; Unity_Multiply_float_float(_Clamp_815ffdd53cc1c889aa00f73784cb71e7_Out_3, _Property_4879e96694aee98c9d4ecd329a571123_Out_0, _Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2); float _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2; Unity_Multiply_float_float(_Multiply_1e7ca8eeb2afb68a96897072c537d835_Out_2, _Multiply_4a38c41b77a2458085ff4ae52ba3c21c_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2); float _Multiply_dd6ce40548593687a3441a83047275eb_Out_2; Unity_Multiply_float_float(_Multiply_61fc6a92f0e952858b5d99f2caeb09a3_Out_2, _Multiply_a16d49a3ef8d76899c86b7d84d20ef1f_Out_2, _Multiply_dd6ce40548593687a3441a83047275eb_Out_2); float _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1; Unity_Saturate_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1); float _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2; Unity_Multiply_float_float(_Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Saturate_7d9ef12c89ff4db0a5780075cd4387f2_Out_1, _Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2); float _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3; Unity_Clamp_float(_Multiply_c6d2f2fe70a34cfab8c0588f986c3cbb_Out_2, 0, 1, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3); float _Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0 = _CoverMaskPower; UnityTexture2D _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskA); float4 _UV_429c95affe88aa8694076115c99a0769_Out_0 = IN.uv0; float4 _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.tex, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.samplerstate, _Property_7bea2d9dd5651a8bbbd61ecde71faa54_Out_0.GetTransformedUV((_UV_429c95affe88aa8694076115c99a0769_Out_0.xy))); float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_R_4 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.r; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_G_5 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.g; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_B_6 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.b; float _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7 = _SampleTexture2D_2723da80b8a2528381ef199c0415beae_RGBA_0.a; float _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2; Unity_Multiply_float_float(_Property_4598a5959afa5685b13cb10bef3e3b8d_Out_0, _SampleTexture2D_2723da80b8a2528381ef199c0415beae_A_7, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2); float _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Clamp_eb64ae251f024ecbad9e7d58c610da09_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3); float _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3; Unity_Clamp_float(_Branch_a9b8c239ef7a47eb9253db4a8b825625_Out_3, 0, 1, _Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3); float _Split_478c00f7a374463b955f05a768c471e5_R_1 = IN.VertexColor[0]; float _Split_478c00f7a374463b955f05a768c471e5_G_2 = IN.VertexColor[1]; float _Split_478c00f7a374463b955f05a768c471e5_B_3 = IN.VertexColor[2]; float _Split_478c00f7a374463b955f05a768c471e5_A_4 = IN.VertexColor[3]; float _Property_4cf411358e9e4391b9381b53d038d74f_Out_0 = _VertexColorBBlendStrenght; float _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0 = _Use_ShapeHeightBT_Static_MaskF; UnityTexture2D _Property_3702de305e11e085a40d7731b582d541_Out_0 = UnityBuildTexture2DStructNoScale(_CoverMaskMap); Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_2217ca3c12141a8cb1e0c7235b369601; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv0 = IN.uv0; _PlanarNM_2217ca3c12141a8cb1e0c7235b369601.uv2 = IN.uv2; float4 _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2; SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_3702de305e11e085a40d7731b582d541_Out_0, _Property_256beda96caf2d8aa05d3de41fc08d3d_Out_0, _Property_bd9dfe8dd615798f9f2d72d139e56d61_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), _Property_6f1bc4021e9643b087d3d5cbe57affbf_Out_0, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601, _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2); float _Split_2f45bca363698c859e51492899bc58f8_R_1 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[0]; float _Split_2f45bca363698c859e51492899bc58f8_G_2 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[1]; float _Split_2f45bca363698c859e51492899bc58f8_B_3 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[2]; float _Split_2f45bca363698c859e51492899bc58f8_A_4 = _PlanarNM_2217ca3c12141a8cb1e0c7235b369601_XZ_2[3]; float _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0 = _USECoverHeightT; float _Property_59393a9092253f85bdd6477bb48b97a3_Out_0 = _CoverHeightMapMin; float _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0 = _CoverHeightMapMax; float2 _Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0 = float2(_Property_59393a9092253f85bdd6477bb48b97a3_Out_0, _Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0); float _Property_d0361fef25abd487bc2af0a037b790b0_Out_0 = _CoverHeightMapOffset; float2 _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2; Unity_Add_float2(_Vector2_cc07b5739195718a8f1abf758fd3895d_Out_0, (_Property_d0361fef25abd487bc2af0a037b790b0_Out_0.xx), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2); Bindings_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a; float _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1; SG_ShapeHeighblendCoverSlope_402e05c6ee95e8d4e8b9cc10847ff3d3_float(_Split_478c00f7a374463b955f05a768c471e5_B_3, _Property_4cf411358e9e4391b9381b53d038d74f_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a, _ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1); float _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3; Unity_Remap_float(_Split_2f45bca363698c859e51492899bc58f8_B_3, float2 (0, 1), _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3); float _Add_e9642a07198c4e58911d6f616f12583f_Out_2; Unity_Add_float(_Property_5e9012169fcc4b8ba0afc11db3fcbc79_Out_0, _Property_d0361fef25abd487bc2af0a037b790b0_Out_0, _Add_e9642a07198c4e58911d6f616f12583f_Out_2); float _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3; Unity_Branch_float(_Property_81f5c41993dc4c9399333692f76d4e5b_Out_0, _Remap_9bc1ac14fd08c88d895af8a17f227b08_Out_3, _Add_e9642a07198c4e58911d6f616f12583f_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3); float _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2; Unity_Multiply_float_float(_Multiply_dd6ce40548593687a3441a83047275eb_Out_2, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2); float _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Multiply_435f6b8a2f35bc809d29f45620bebb21_Out_2, _Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2); float _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1; Unity_Saturate_float(_Multiply_105bdfc3573f47d49b8ef4b525e5513a_Out_2, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1); float _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2; Unity_Multiply_float_float(_Clamp_19af4fca3ea944589040cd04e1ea9da5_Out_3, _Saturate_269cfab86e2abe83819a3afa7b3eeda2_Out_1, _Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2); float _Clamp_558e0a14d98517859fa2c92783d07179_Out_3; Unity_Clamp_float(_Multiply_c1b6707e1b5d0482a9a356293cec8e5e_Out_2, 0, 1, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3); float _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3; Unity_Branch_float(_Property_8666b3dbbd8e4d74a2ee0584453e3113_Out_0, _Remap_16ba595994a145c0b0e2c62499f4e590_Out_3, _Multiply_5448c38b13b40c89bd8699ceebd8a170_Out_2, _Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3); float _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3; Unity_Clamp_float(_Branch_6ff6ee54b38e438890d419d4429bc9b4_Out_3, 0, 1, _Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3); float _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2; Unity_Multiply_float_float(_ShapeHeighblendCoverSlope_65a42319b43a4f2d832dddc150b1ed0a_OutVector1_1, _Branch_264c3af0fd634c39a08fca5d8d6a557e_Out_3, _Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2); float _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1; Unity_Saturate_float(_Multiply_5e2e77ea3f954c39a0e4152471f43f24_Out_2, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1); float _Multiply_52f785fd41694386a7628427b61176be_Out_2; Unity_Multiply_float_float(_Clamp_1e6fa04cc341fd81a68153ee61690d70_Out_3, _Saturate_b12f7d1ba62a416bbaf1689548fcd9d4_Out_1, _Multiply_52f785fd41694386a7628427b61176be_Out_2); float _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3; Unity_Branch_float(_Property_c57c142968c97983b1272ffdf1faf5d0_Out_0, _Clamp_558e0a14d98517859fa2c92783d07179_Out_3, _Multiply_52f785fd41694386a7628427b61176be_Out_2, _Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3); float4 _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3; Unity_Lerp_float4(_Lerp_1f4bc608d7774e49af7d228a63a8fb7b_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_Branch_58a3faa11016ed8eb7a35e1c2b560b6d_Out_3.xxxx), _Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3); float _Split_5b2299b48b10138ea40c141b79bfe90e_R_1 = IN.VertexColor[0]; float _Split_5b2299b48b10138ea40c141b79bfe90e_G_2 = IN.VertexColor[1]; float _Split_5b2299b48b10138ea40c141b79bfe90e_B_3 = IN.VertexColor[2]; float _Split_5b2299b48b10138ea40c141b79bfe90e_A_4 = IN.VertexColor[3]; float _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0 = _VertexColorGBlendStrenght; float _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0 = _USECoverHeightT; Bindings_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float _ShapeHeighblend_191760c0269841999e1203612316c3e2; float _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1; SG_ShapeHeighblend_ed2a9d9dc811e49479d1d520b068f436_float(_Split_5b2299b48b10138ea40c141b79bfe90e_G_2, _Property_4cabe593bbb84c73843cdb4e573d029d_Out_0, _Split_ad71421309d14972b06eed6283d64ef9_B_3, _Property_cfb1e40f3d7b48d09e6c2a490d0af055_Out_0, _Split_2f45bca363698c859e51492899bc58f8_B_3, _Property_b50735b5f62b4d62a1f9d29711e84d25_Out_0, _Add_56e0f1fcb2e5438f944bf69cddd63e73_Out_2, _Add_e4dffd9fb9e31a86aead3b2aa9d072cb_Out_2, _ShapeHeighblend_191760c0269841999e1203612316c3e2, _ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1); float4 _Lerp_282251bb67974498bced9a1c831003c5_Out_3; Unity_Lerp_float4(_Lerp_562b79f1df34b88e9a8a7431d434b435_Out_3, _Lerp_00bdae97ce9d4c35a5d5e499f57748d8_Out_3, (_ShapeHeighblend_191760c0269841999e1203612316c3e2_OutVector1_1.xxxx), _Lerp_282251bb67974498bced9a1c831003c5_Out_3); float4 _Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0 = _WetColor; float4 _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2; Unity_Multiply_float4_float4(_Property_b3a0f629ac3f4c84be44eb113c15ef93_Out_0, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2); float _Property_b9942c24973546af9ca7a09f264a440a_Out_0 = _Dynamic_Flow; float _Split_fbe0940e837e4d60897851822bb2478a_R_1 = IN.VertexColor[0]; float _Split_fbe0940e837e4d60897851822bb2478a_G_2 = IN.VertexColor[1]; float _Split_fbe0940e837e4d60897851822bb2478a_B_3 = IN.VertexColor[2]; float _Split_fbe0940e837e4d60897851822bb2478a_A_4 = IN.VertexColor[3]; float _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1; Unity_OneMinus_float(_Split_fbe0940e837e4d60897851822bb2478a_R_1, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1); float _Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0 = _Dynamic_Reaction_Offset; float _Property_4455ba68b9564224b288be35609a562d_Out_0 = _Dynamic_Start_Position_Offset; float _TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0; Time_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0); float _Property_e668b45035d14d28bdece1edf1bc8671_Out_0 = _Dynamic_Shape_Speed; float _Multiply_43314687099b40e38a1700ca12bb103e_Out_2; Unity_Multiply_float_float(_TimeCustomFunction_2ddb5757433f4763a8ae388a28e988ef_Out_0, _Property_e668b45035d14d28bdece1edf1bc8671_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2); float _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2; Unity_Add_float(_Property_4455ba68b9564224b288be35609a562d_Out_0, _Multiply_43314687099b40e38a1700ca12bb103e_Out_2, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2); float _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2; Unity_Add_float(_Property_1ee43bbd6bf84b3eb29d4848f1bb1788_Out_0, _Add_cac7ddebab9246d1aec653c1b6485f67_Out_2, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2); float _Property_1c725a864a0f42738ac32db842fe0020_Out_0 = _Dynamic_Shape_V_Curve_Power; float _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2; Unity_Add_float(_Property_1c725a864a0f42738ac32db842fe0020_Out_0, _Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2); float4 _UV_81e91adc24434a9382040cc54df64f61_Out_0 = IN.uv2; float _Split_15b914d9ff7e4bd9a02e925d46155555_R_1 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[0]; float _Split_15b914d9ff7e4bd9a02e925d46155555_G_2 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[1]; float _Split_15b914d9ff7e4bd9a02e925d46155555_B_3 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[2]; float _Split_15b914d9ff7e4bd9a02e925d46155555_A_4 = _UV_81e91adc24434a9382040cc54df64f61_Out_0[3]; float _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3; Unity_Smoothstep_float(_Add_e0ed9e248b7e47b099b8b17f28b43ea6_Out_2, _Add_8706c286a9004b04b85ab5b4c29d3c2b_Out_2, _Split_15b914d9ff7e4bd9a02e925d46155555_R_1, _Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3); float _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1; Unity_OneMinus_float(_Smoothstep_3fce21e9671c40fb97833e354343866d_Out_3, _OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1); float _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3; Unity_Clamp_float(_OneMinus_3f578f1440d74c7fab7a69ac5139bf3f_Out_1, 0, 1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3); float _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2; Unity_Multiply_float_float(_OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Clamp_ae727643680c4cbc8973b0787eb72389_Out_3, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2); float _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3; Unity_Branch_float(_Property_b9942c24973546af9ca7a09f264a440a_Out_0, _Multiply_e77c1f6ba2284da99ee91424370e6ffb_Out_2, _OneMinus_d2f95b5f775e4bf68e11094ba9552464_Out_1, _Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3); float4 _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3; Unity_Lerp_float4(_Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Multiply_388c575a3467b88ab4d3719bf2b02ad5_Out_2, (_Branch_51436932c5e54581bfdaf6ae4d2d5f31_Out_3.xxxx), _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3); float4 _Branch_18e8b08358264e84937b820515c07a6f_Out_3; Unity_Branch_float4(_Property_445a0671afe54964a89ee782648ebfbc_Out_0, _Lerp_9f334e8d59abc78798691219f06b2fdb_Out_3, _Lerp_282251bb67974498bced9a1c831003c5_Out_3, _Branch_18e8b08358264e84937b820515c07a6f_Out_3); float _Property_1196855d628c4d6398e6e127c68f40ea_Out_0 = _Alpha_Clip_Threshold; surface.BaseColor = (_Branch_18e8b08358264e84937b820515c07a6f_Out_3.xyz); surface.Alpha = _Split_ad71421309d14972b06eed6283d64ef9_A_4; surface.AlphaClipThreshold = _Property_1196855d628c4d6398e6e127c68f40ea_Out_0; return surface; } // -------------------------------------------------- // Build Graph Inputs #ifdef HAVE_VFX_MODIFICATION #define VFX_SRP_ATTRIBUTES Attributes #define VFX_SRP_VARYINGS Varyings #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs #endif VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) { VertexDescriptionInputs output; ZERO_INITIALIZE(VertexDescriptionInputs, output); output.ObjectSpaceNormal = input.normalOS; output.ObjectSpaceTangent = input.tangentOS.xyz; output.ObjectSpacePosition = input.positionOS; return output; } SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) { SurfaceDescriptionInputs output; ZERO_INITIALIZE(SurfaceDescriptionInputs, output); #ifdef HAVE_VFX_MODIFICATION // FragInputs from VFX come from two places: Interpolator or CBuffer. /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ #endif // must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader. float3 unnormalizedNormalWS = input.normalWS; const float renormFactor = 1.0 / length(unnormalizedNormalWS); // use bitangent on the fly like in hdrp // IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped. float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale(); float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz); output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph // to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal. // This is explained in section 2.2 in "surface gradient based bump mapping framework" output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz; output.WorldSpaceBiTangent = renormFactor * bitang; output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS); output.uv0 = input.texCoord0; output.uv2 = input.texCoord2; output.VertexColor = input.color; #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); #else #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN #endif #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN return output; } // -------------------------------------------------- // Main #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" // -------------------------------------------------- // Visual Effect Vertex Invocations #ifdef HAVE_VFX_MODIFICATION #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" #endif ENDHLSL } } CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" FallBack "Hidden/Shader Graph/FallbackError" }