using System.Collections.Generic; using UnityEngine; namespace DuloGames.UI { public class Demo_QualitySlider : MonoBehaviour { [SerializeField] private UISliderExtended m_Slider; void Start() { List graphicsQualityList = new List(QualitySettings.names.Length); foreach (string name in QualitySettings.names) { graphicsQualityList.Add(name); } this.m_Slider.options = graphicsQualityList; this.m_Slider.value = QualitySettings.GetQualityLevel(); } } }