using UnityEngine;
namespace DuloGames.UI
{
public class Demo_AddChatMessage : MonoBehaviour
{
[SerializeField] private Demo_Chat m_Chat;
[SerializeField] private string m_PlayerName = "Player";
[SerializeField] private Color m_PlayerColor = Color.white;
public void OnSendMessage(int tabId, string text)
{
if (this.m_Chat != null)
{
this.m_Chat.ReceiveChatMessage(tabId, "" + this.m_PlayerName + " said: " + text);
}
}
}
}