Sample script showing how to update public variables in the UMA_DP3.Jiggles namespace: using UnityEngine; using UMA.DP3.Jiggles; public class JiggleTest : MonoBehaviour { private UMA_JiggleBreasts breastJiggle; void Start () { breastJiggle = GetComponent(); } void Update () { if (Input.GetKeyDown(KeyCode.Space)) { breastJiggle._breastStiffness = 1; // For breast and buttocks where more than one bone is managed you need to call UpdateJiggleBone() // for each bone in the list _jigglers after chaging parameters in code for belly you will not. for (int i = 0; i < breastJiggle._jigglers.Count; i++) { breastJiggle.UpdateJiggleBone(breastJiggle._jigglers[i]); } } } }