Shader "Hidden/Kronnect/EdgeFusion/EdgeFusionFill" { SubShader { ZTest Always ZWrite Off Cull Off Pass { Name "EdgeFusion Fill Object ID" HLSLPROGRAM #pragma target 3.0 #pragma vertex EFVertFullscreen #pragma fragment FragFillObjectID #pragma multi_compile_local_fragment _ EDGE_FUSION_SPECIAL_GROUP #pragma multi_compile_local_fragment _ EDGE_FUSION_INTRA_OBJECT EDGE_FUSION_CONCAVE_ONLY #pragma multi_compile_local_fragment _ EDGE_FUSION_DEBUG_BLEND_NORMALS #include "EdgeFusionCommon.hlsl" #include "EdgeFusionFillPass.hlsl" ENDHLSL } } }