2026-05-07 10:14:44 +02:00

34 lines
848 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreateStacksFromCode : MonoBehaviour {
public GameObject[] prefabs;
// Use this for initialization
void Start () {
for (int i = 0; i < 5; i++)
{
StackUtility.CreateStack(
"Stack" + i, //name
new Vector3(-7 + 3.5f*i, 0, 0), //position
0, //rotation
5, //count
prefabs,
2, //start scale
1, //end scale
0, //scale variation
0, //random position offset
0, //start rotation variance
0, //object rotation variance
10, //object rotation offset
0, //pYOffset
false //Create compound collider
);
}
}
}