57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.Events;
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namespace UMA.PoseTools
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{
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/// <summary>
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/// Auxillary slot which adds an UMAExpressionPlayer to a newly created character.
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/// </summary>
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public class ExpressionSlotScript : MonoBehaviour
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{
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public void OnCharacterBegun(UMAData umaData)
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{
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var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
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if (expressionPlayer != null)
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{
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expressionPlayer.SlotUpdateVsCharacterUpdate++;
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}
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}
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public void OnDnaApplied(UMAData umaData)
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{
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var expressionSet = umaData.umaRecipe.raceData.expressionSet;
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if (expressionSet == null)
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{
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if (Debug.isDebugBuild)
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Debug.LogError("Couldn't add Expressions to Race: " + umaData.umaRecipe.raceData.raceName, umaData.gameObject);
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return;
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}
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var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
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if (expressionPlayer == null)
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{
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expressionPlayer = umaData.gameObject.AddComponent<UMAExpressionPlayer>();
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expressionPlayer.SlotUpdateVsCharacterUpdate++;
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umaData.CharacterUpdated.AddListener(new UnityAction<UMAData>(umaData_OnCharacterUpdated));
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}
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expressionPlayer.expressionSet = expressionSet;
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expressionPlayer.umaData = umaData;
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foreach (var hash in expressionSet.GetAnimatedBoneHashes())
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{
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umaData.skeleton.SetAnimatedBoneHierachy(hash);
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}
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}
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void umaData_OnCharacterUpdated(UMAData umaData)
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{
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var expressionPlayer = umaData.GetComponent<UMAExpressionPlayer>();
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if (expressionPlayer.SlotUpdateVsCharacterUpdate-- == 0)
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{
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UMAUtils.DestroySceneObject(expressionPlayer);
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umaData.CharacterUpdated.RemoveListener(new UnityAction<UMAData>(umaData_OnCharacterUpdated));
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return;
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}
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}
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}
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} |