39 lines
1004 B
C#
39 lines
1004 B
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteInEditMode]
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[AddComponentMenu("Break Prefab Connection")]
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public class BreakPrefabConnection : MonoBehaviour
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{
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void Start()
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{
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#if UNITY_EDITOR
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PrefabUtility.DisconnectPrefabInstance(gameObject);
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#endif
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DestroyImmediate(this); // Remove this script
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}
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#if UNITY_EDITOR
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[MenuItem("Tools/Reset Prefab Transform %#r")]
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static void DoSomethingWithAShortcutKey()
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{
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if (Selection.gameObjects.Length > 0)
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{
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foreach (GameObject obj in Selection.gameObjects)
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{
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RectTransform rect = (obj.transform as RectTransform);
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obj.AddComponent<BreakPrefabConnection>();
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rect.anchoredPosition = new Vector2(0f, 0f);
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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}
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}
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}
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#endif
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}
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