2026-05-06 15:07:56 +02:00

105 lines
2.4 KiB
C#

using System;
using UnityEngine;
namespace DuloGames.UI
{
[Serializable]
public class AnimationTriggersExtended
{
//
// Properties
//
[SerializeField] private string m_NormalTrigger = "Normal";
[SerializeField] private string m_HighlightedTrigger = "Highlighted";
[SerializeField] private string m_PressedTrigger = "Pressed";
[SerializeField] private string m_ActiveTrigger = "Active";
[SerializeField] private string m_ActiveHighlightedTrigger = "ActiveHighlighted";
[SerializeField] private string m_ActivePressedTrigger = "ActivePressed";
[SerializeField] private string m_DisabledTrigger = "Disabled";
public string normalTrigger
{
get
{
return this.m_NormalTrigger;
}
set
{
this.m_NormalTrigger = value;
}
}
public string highlightedTrigger
{
get
{
return this.m_HighlightedTrigger;
}
set
{
this.m_HighlightedTrigger = value;
}
}
public string pressedTrigger
{
get
{
return this.m_PressedTrigger;
}
set
{
this.m_PressedTrigger = value;
}
}
public string activeTrigger
{
get
{
return this.m_ActiveTrigger;
}
set
{
this.m_ActiveTrigger = value;
}
}
public string activeHighlightedTrigger
{
get
{
return this.m_ActiveHighlightedTrigger;
}
set
{
this.m_ActiveHighlightedTrigger = value;
}
}
public string activePressedTrigger
{
get
{
return this.m_ActivePressedTrigger;
}
set
{
this.m_ActivePressedTrigger = value;
}
}
public string disabledTrigger
{
get
{
return this.m_DisabledTrigger;
}
set
{
this.m_DisabledTrigger = value;
}
}
}
}