ToriaAssets/Sources/Shaders/NM_2023_Lava_River_Frozen.shader
2026-05-19 15:33:18 +02:00

11269 lines
654 KiB
GLSL

Shader "NatureManufacture/HDRP/Lava River/Lava River Frozen"
{
Properties
{
_BaseColor("Base Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_BaseColorMap("Base Map(RGB) Sm(A)", 2D) = "white" {}
[ToggleUI]_BaseUsePlanarUV("Base Use Planar UV", Float) = 0
_BaseTilingOffset("Base Tiling and Offset", Vector) = (1, 1, 0, 0)
[Normal][NoScaleOffset]_BaseNormalMap("Base Normal Map", 2D) = "bump" {}
_BaseNormalScale("Base Normal Scale", Range(0, 8)) = 1
[NoScaleOffset]_BaseMaskMap("Base Mask Map MT(R) AO(G) H(B) E(A)", 2D) = "white" {}
_BaseMetallic("Base Metallic", Range(0, 1)) = 1
_BaseAORemapMin("Base AO Remap Min", Range(0, 1)) = 0
_BaseAORemapMax("Base AO Remap Max", Range(0, 1)) = 1
_BaseSmoothnessRemapMin("Base Smoothness Remap Min", Range(0, 1)) = 0
_BaseSmoothnessRemapMax("Base Smoothness Remap Max", Range(0, 1)) = 1
_HeightMin("Height Min", Float) = 0
_HeightMax("Height Max", Float) = 1
_HeightOffset("Height Offset", Float) = 0
[NoScaleOffset]_LayerMask("Layer Mask (R)", 2D) = "black" {}
[ToggleUI]_Invert_Layer_Mask("Invert Layer Mask", Float) = 0
_Height_Transition("Height Blend Transition", Range(0.001, 1)) = 1
_Base2Color("Base 2 Color", Color) = (1, 1, 1, 0)
[NoScaleOffset]_Base2ColorMap("Base 2 Map(RGB) Sm(A)", 2D) = "white" {}
_Base2TilingOffset("Base 2 Tiling and Offset", Vector) = (1, 1, 0, 0)
[ToggleUI]_Base2UsePlanarUV("Base 2 Use Planar UV", Float) = 0
[Normal][NoScaleOffset]_Base2NormalMap("Base 2 Normal Map", 2D) = "bump" {}
_Base2NormalScale("Base 2 Normal Scale", Range(0, 8)) = 1
[NoScaleOffset]_Base2MaskMap("Base 2 Mask Map MT(R) AO(G) H(B) E(A)", 2D) = "white" {}
_Base2Metallic("Base 2 Metallic", Range(0, 1)) = 1
_Base2SmoothnessRemapMin("Base 2 Smoothness Remap Min", Range(0, 1)) = 0
_Base2SmoothnessRemapMax("Base 2 Smoothness Remap Max", Range(0, 1)) = 1
_Base2AORemapMin("Base 2 AO Remap Min", Range(0, 1)) = 0
_Base2AORemapMax("Base 2 AO Remap Max", Range(0, 1)) = 1
_HeightMin2("Height 2 Min", Float) = 0
_HeightMax2("Height 2 Max", Float) = 1
_HeightOffset2("Height 2 Offset", Float) = 0
[HDR]_LavaEmissionColor("Lava Emission Color", Color) = (1, 0.1862055, 0, 0)
_BaseEmissionMaskIntensivity("Base Emission Mask Intensivity", Range(0, 100)) = 0
_BaseEmissionMaskTreshold("Base Emission Mask Treshold", Range(0, 100)) = 0.01
_Base2EmissionMaskIntensivity("Base 2 Emission Mask Intensivity", Range(0, 100)) = 0
_Base2EmissionMaskTreshold("Base 2 Emission Mask Treshold", Range(0.01, 100)) = 0.01
[HDR]_RimColor("Rim Color", Color) = (1, 0, 0, 0)
_RimLightPower("Rim Light Power", Float) = 4
_NoiseTiling("Emission Noise Tiling", Vector) = (1, 1, 0, 0)
[NoScaleOffset]_Noise("Emission Noise", 2D) = "white" {}
_NoiseSpeed("Emission Noise Speed", Vector) = (0.001, 0.005, 0, 0)
_EmissionNoisePower("Emission Noise Power", Range(0, 10)) = 2.71
[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
[HideInInspector]_QueueControl("_QueueControl", Float) = -1
[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
}
SubShader
{
Tags
{
"RenderPipeline"="UniversalPipeline"
"RenderType"="Opaque"
"UniversalMaterialType" = "Lit"
"Queue"="Geometry"
"ShaderGraphShader"="true"
"ShaderGraphTargetId"="UniversalLitSubTarget"
}
Pass
{
Name "Universal Forward"
Tags
{
"LightMode" = "UniversalForward"
}
// Render State
Cull Back
Blend One Zero
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma instancing_options renderinglayer
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _LIGHT_LAYERS
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma multi_compile_fragment _ _LIGHT_COOKIES
#pragma multi_compile _ _CLUSTERED_RENDERING
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define VARYINGS_NEED_VIEWDIRECTION_WS
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#define VARYINGS_NEED_SHADOW_COORD
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_FORWARD
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
float3 viewDirectionWS;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh;
#endif
float4 fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 TangentSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 WorldSpaceViewDirection;
float3 TangentSpaceViewDirection;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV : INTERP0;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV : INTERP1;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh : INTERP2;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord : INTERP3;
#endif
float4 tangentWS : INTERP4;
float4 texCoord0 : INTERP5;
float4 texCoord2 : INTERP6;
float4 color : INTERP7;
float4 fogFactorAndVertexLight : INTERP8;
float3 positionWS : INTERP9;
float3 normalWS : INTERP10;
float3 viewDirectionWS : INTERP11;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
output.viewDirectionWS.xyz = input.viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
output.viewDirectionWS = input.viewDirectionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Time_float(out float Out){
Out = _Time.y;
}
void Unity_Minimum_float(float A, float B, out float Out)
{
Out = min(A, B);
};
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float Smoothness;
float Occlusion;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
float _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3;
Unity_Lerp_float(0, _Split_91a015dea8acd38b904ba0935328a5bc_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3);
float _Property_956d1a93cb804081b21a76fd0c75a806_Out_0 = _BaseEmissionMaskIntensivity;
float _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2;
Unity_Multiply_float_float(_Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3, _Property_956d1a93cb804081b21a76fd0c75a806_Out_0, _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2);
float _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1;
Unity_Absolute_float(_Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2, _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1);
float _Property_96173fa32f95148fa9d2a017748d5235_Out_0 = _BaseEmissionMaskTreshold;
float _Power_d81ebc6955897c87b8fb462f713aae50_Out_2;
Unity_Power_float(_Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1, _Property_96173fa32f95148fa9d2a017748d5235_Out_0, _Power_d81ebc6955897c87b8fb462f713aae50_Out_2);
float _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3;
Unity_Lerp_float(0, _Split_83ec66b648ab6c84848b42686c256cd7_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3);
float _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0 = _Base2EmissionMaskIntensivity;
float _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2;
Unity_Multiply_float_float(_Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3, _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0, _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2);
float _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1;
Unity_Absolute_float(_Multiply_b761b264ce901b81b32b974d83993b3d_Out_2, _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1);
float _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0 = _Base2EmissionMaskTreshold;
float _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2;
Unity_Power_float(_Absolute_2511aaf2b812e58b93d44253984de16c_Out_1, _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2);
float _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3;
Unity_Lerp_float(_Power_d81ebc6955897c87b8fb462f713aae50_Out_2, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3);
float4 _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor;
float4 _Multiply_5933ed525fc7068893db7db94870134a_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0, _Multiply_5933ed525fc7068893db7db94870134a_Out_2);
UnityTexture2D _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
float4 _UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0 = IN.uv0;
float2 _Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0 = _NoiseSpeed;
float _TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0;
Time_float(_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0);
float2 _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2;
Unity_Multiply_float2_float2(_Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0, (_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0.xx), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2);
float2 _Add_bc688882d8fee68487424542b1a69952_Out_2;
Unity_Add_float2((_UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0.xy), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2, _Add_bc688882d8fee68487424542b1a69952_Out_2);
float4 _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_bc688882d8fee68487424542b1a69952_Out_2));
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_R_4 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.r;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_G_5 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.g;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_B_6 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.b;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.a;
float2 _Multiply_d613a21978306a858470588fdf147e8f_Out_2;
Unity_Multiply_float2_float2(_Add_bc688882d8fee68487424542b1a69952_Out_2, float2(-1.2, -0.9), _Multiply_d613a21978306a858470588fdf147e8f_Out_2);
float2 _Add_888a259bce586985b790e81a5145084b_Out_2;
Unity_Add_float2(_Multiply_d613a21978306a858470588fdf147e8f_Out_2, float2(0.5, 0.5), _Add_888a259bce586985b790e81a5145084b_Out_2);
float4 _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_888a259bce586985b790e81a5145084b_Out_2));
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_R_4 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.r;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_G_5 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.g;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_B_6 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.b;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.a;
float _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2;
Unity_Minimum_float(_SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7, _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7, _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2);
float _Absolute_20087090b3600b8d97155e3798d64011_Out_1;
Unity_Absolute_float(_Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2, _Absolute_20087090b3600b8d97155e3798d64011_Out_1);
float _Property_7a2d696ef1d8028a966365137be9d25e_Out_0 = _EmissionNoisePower;
float _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2;
Unity_Power_float(_Absolute_20087090b3600b8d97155e3798d64011_Out_1, _Property_7a2d696ef1d8028a966365137be9d25e_Out_0, _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2);
float _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2;
Unity_Multiply_float_float(_Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2, 20, _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2);
float _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3;
Unity_Clamp_float(_Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2, 0.05, 1.2, _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3);
float4 _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2;
Unity_Multiply_float4_float4(_Multiply_5933ed525fc7068893db7db94870134a_Out_2, (_Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3.xxxx), _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2);
float4 _Property_c805fa28a9c59b8e93d45497d3768156_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor;
float3 _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1;
Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1);
float _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2;
Unity_DotProduct_float3(_HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1, _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2);
float _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1;
Unity_Saturate_float(_DotProduct_21807a3955457c888958cf9b7de210fc_Out_2, _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1);
float _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1;
Unity_OneMinus_float(_Saturate_5e97c86e74edb580abca053af090c6f7_Out_1, _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1);
float _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1;
Unity_Absolute_float(_OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1, _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1);
float _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2;
Unity_Power_float(_Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1, 10, _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2);
float4 _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2;
Unity_Multiply_float4_float4(_Property_c805fa28a9c59b8e93d45497d3768156_Out_0, (_Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2.xxxx), _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2);
float _Property_23902821969b7a8aabcaa150279da760_Out_0 = _RimLightPower;
float4 _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2;
Unity_Multiply_float4_float4(_Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2, (_Property_23902821969b7a8aabcaa150279da760_Out_0.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2);
float4 _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2);
float4 _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2;
Unity_Add_float4(_Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2, _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2);
float4 _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3;
Unity_Clamp_float4(_Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, float4(0, 0, 0, 0), _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3);
float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic;
float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2;
Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2);
float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin;
float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax;
float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0);
float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3);
float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, 0);
float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic;
float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2;
Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2);
float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin;
float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax;
float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0);
float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3);
float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, 0);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c;
float3 _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1);
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[0];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[1];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[2];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0;
float _Split_579bec1940604a80b8bf85fbd157877e_R_1 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[0];
float _Split_579bec1940604a80b8bf85fbd157877e_G_2 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[1];
float _Split_579bec1940604a80b8bf85fbd157877e_B_3 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[2];
float _Split_579bec1940604a80b8bf85fbd157877e_A_4 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[3];
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
surface.NormalTS = _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
surface.Emission = (_Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3.xyz);
surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1;
surface.Smoothness = _Split_579bec1940604a80b8bf85fbd157877e_A_4;
surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection);
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "GBuffer"
Tags
{
"LightMode" = "UniversalGBuffer"
}
// Render State
Cull Back
Blend One Zero
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma instancing_options renderinglayer
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
#pragma multi_compile_fragment _ _LIGHT_LAYERS
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
#pragma multi_compile_fragment _ DEBUG_DISPLAY
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define VARYINGS_NEED_VIEWDIRECTION_WS
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#define VARYINGS_NEED_SHADOW_COORD
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_GBUFFER
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
float3 viewDirectionWS;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh;
#endif
float4 fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 TangentSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 WorldSpaceViewDirection;
float3 TangentSpaceViewDirection;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV : INTERP0;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV : INTERP1;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh : INTERP2;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord : INTERP3;
#endif
float4 tangentWS : INTERP4;
float4 texCoord0 : INTERP5;
float4 texCoord2 : INTERP6;
float4 color : INTERP7;
float4 fogFactorAndVertexLight : INTERP8;
float3 positionWS : INTERP9;
float3 normalWS : INTERP10;
float3 viewDirectionWS : INTERP11;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
output.viewDirectionWS.xyz = input.viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
output.viewDirectionWS = input.viewDirectionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Time_float(out float Out){
Out = _Time.y;
}
void Unity_Minimum_float(float A, float B, out float Out)
{
Out = min(A, B);
};
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float Smoothness;
float Occlusion;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
float _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3;
Unity_Lerp_float(0, _Split_91a015dea8acd38b904ba0935328a5bc_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3);
float _Property_956d1a93cb804081b21a76fd0c75a806_Out_0 = _BaseEmissionMaskIntensivity;
float _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2;
Unity_Multiply_float_float(_Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3, _Property_956d1a93cb804081b21a76fd0c75a806_Out_0, _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2);
float _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1;
Unity_Absolute_float(_Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2, _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1);
float _Property_96173fa32f95148fa9d2a017748d5235_Out_0 = _BaseEmissionMaskTreshold;
float _Power_d81ebc6955897c87b8fb462f713aae50_Out_2;
Unity_Power_float(_Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1, _Property_96173fa32f95148fa9d2a017748d5235_Out_0, _Power_d81ebc6955897c87b8fb462f713aae50_Out_2);
float _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3;
Unity_Lerp_float(0, _Split_83ec66b648ab6c84848b42686c256cd7_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3);
float _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0 = _Base2EmissionMaskIntensivity;
float _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2;
Unity_Multiply_float_float(_Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3, _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0, _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2);
float _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1;
Unity_Absolute_float(_Multiply_b761b264ce901b81b32b974d83993b3d_Out_2, _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1);
float _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0 = _Base2EmissionMaskTreshold;
float _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2;
Unity_Power_float(_Absolute_2511aaf2b812e58b93d44253984de16c_Out_1, _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2);
float _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3;
Unity_Lerp_float(_Power_d81ebc6955897c87b8fb462f713aae50_Out_2, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3);
float4 _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor;
float4 _Multiply_5933ed525fc7068893db7db94870134a_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0, _Multiply_5933ed525fc7068893db7db94870134a_Out_2);
UnityTexture2D _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
float4 _UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0 = IN.uv0;
float2 _Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0 = _NoiseSpeed;
float _TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0;
Time_float(_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0);
float2 _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2;
Unity_Multiply_float2_float2(_Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0, (_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0.xx), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2);
float2 _Add_bc688882d8fee68487424542b1a69952_Out_2;
Unity_Add_float2((_UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0.xy), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2, _Add_bc688882d8fee68487424542b1a69952_Out_2);
float4 _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_bc688882d8fee68487424542b1a69952_Out_2));
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_R_4 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.r;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_G_5 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.g;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_B_6 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.b;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.a;
float2 _Multiply_d613a21978306a858470588fdf147e8f_Out_2;
Unity_Multiply_float2_float2(_Add_bc688882d8fee68487424542b1a69952_Out_2, float2(-1.2, -0.9), _Multiply_d613a21978306a858470588fdf147e8f_Out_2);
float2 _Add_888a259bce586985b790e81a5145084b_Out_2;
Unity_Add_float2(_Multiply_d613a21978306a858470588fdf147e8f_Out_2, float2(0.5, 0.5), _Add_888a259bce586985b790e81a5145084b_Out_2);
float4 _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_888a259bce586985b790e81a5145084b_Out_2));
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_R_4 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.r;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_G_5 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.g;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_B_6 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.b;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.a;
float _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2;
Unity_Minimum_float(_SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7, _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7, _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2);
float _Absolute_20087090b3600b8d97155e3798d64011_Out_1;
Unity_Absolute_float(_Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2, _Absolute_20087090b3600b8d97155e3798d64011_Out_1);
float _Property_7a2d696ef1d8028a966365137be9d25e_Out_0 = _EmissionNoisePower;
float _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2;
Unity_Power_float(_Absolute_20087090b3600b8d97155e3798d64011_Out_1, _Property_7a2d696ef1d8028a966365137be9d25e_Out_0, _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2);
float _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2;
Unity_Multiply_float_float(_Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2, 20, _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2);
float _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3;
Unity_Clamp_float(_Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2, 0.05, 1.2, _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3);
float4 _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2;
Unity_Multiply_float4_float4(_Multiply_5933ed525fc7068893db7db94870134a_Out_2, (_Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3.xxxx), _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2);
float4 _Property_c805fa28a9c59b8e93d45497d3768156_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor;
float3 _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1;
Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1);
float _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2;
Unity_DotProduct_float3(_HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1, _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2);
float _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1;
Unity_Saturate_float(_DotProduct_21807a3955457c888958cf9b7de210fc_Out_2, _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1);
float _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1;
Unity_OneMinus_float(_Saturate_5e97c86e74edb580abca053af090c6f7_Out_1, _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1);
float _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1;
Unity_Absolute_float(_OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1, _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1);
float _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2;
Unity_Power_float(_Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1, 10, _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2);
float4 _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2;
Unity_Multiply_float4_float4(_Property_c805fa28a9c59b8e93d45497d3768156_Out_0, (_Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2.xxxx), _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2);
float _Property_23902821969b7a8aabcaa150279da760_Out_0 = _RimLightPower;
float4 _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2;
Unity_Multiply_float4_float4(_Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2, (_Property_23902821969b7a8aabcaa150279da760_Out_0.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2);
float4 _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2);
float4 _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2;
Unity_Add_float4(_Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2, _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2);
float4 _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3;
Unity_Clamp_float4(_Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, float4(0, 0, 0, 0), _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3);
float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic;
float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2;
Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2);
float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin;
float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax;
float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0);
float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3);
float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, 0);
float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic;
float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2;
Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2);
float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin;
float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax;
float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0);
float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3);
float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, 0);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c;
float3 _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1);
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[0];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[1];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[2];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0;
float _Split_579bec1940604a80b8bf85fbd157877e_R_1 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[0];
float _Split_579bec1940604a80b8bf85fbd157877e_G_2 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[1];
float _Split_579bec1940604a80b8bf85fbd157877e_B_3 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[2];
float _Split_579bec1940604a80b8bf85fbd157877e_A_4 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[3];
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
surface.NormalTS = _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
surface.Emission = (_Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3.xyz);
surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1;
surface.Smoothness = _Split_579bec1940604a80b8bf85fbd157877e_A_4;
surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection);
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ShadowCaster"
Tags
{
"LightMode" = "ShadowCaster"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define VARYINGS_NEED_NORMAL_WS
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_SHADOWCASTER
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float3 normalWS : INTERP0;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.normalWS.xyz = input.normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.normalWS = input.normalWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthOnly"
Tags
{
"LightMode" = "DepthOnly"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthNormals"
Tags
{
"LightMode" = "DepthNormals"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma multi_compile_instancing
#pragma multi_compile _ DOTS_INSTANCING_ON
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHNORMALS
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 TangentSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 tangentWS : INTERP0;
float4 texCoord0 : INTERP1;
float4 texCoord2 : INTERP2;
float4 color : INTERP3;
float3 positionWS : INTERP4;
float3 normalWS : INTERP5;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 NormalTS;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
surface.NormalTS = _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "Meta"
Tags
{
"LightMode" = "Meta"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma shader_feature _ EDITOR_VISUALIZATION
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD1
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define VARYINGS_NEED_VIEWDIRECTION_WS
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_META
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord1;
float4 texCoord2;
float4 color;
float3 viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 WorldSpaceViewDirection;
float3 TangentSpaceViewDirection;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 tangentWS : INTERP0;
float4 texCoord0 : INTERP1;
float4 texCoord1 : INTERP2;
float4 texCoord2 : INTERP3;
float4 color : INTERP4;
float3 positionWS : INTERP5;
float3 normalWS : INTERP6;
float3 viewDirectionWS : INTERP7;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord1.xyzw = input.texCoord1;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
output.viewDirectionWS.xyz = input.viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord1 = input.texCoord1.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
output.viewDirectionWS = input.viewDirectionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Time_float(out float Out){
Out = _Time.y;
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Minimum_float(float A, float B, out float Out)
{
Out = min(A, B);
};
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 Emission;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
float _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3;
Unity_Lerp_float(0, _Split_91a015dea8acd38b904ba0935328a5bc_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3);
float _Property_956d1a93cb804081b21a76fd0c75a806_Out_0 = _BaseEmissionMaskIntensivity;
float _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2;
Unity_Multiply_float_float(_Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3, _Property_956d1a93cb804081b21a76fd0c75a806_Out_0, _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2);
float _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1;
Unity_Absolute_float(_Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2, _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1);
float _Property_96173fa32f95148fa9d2a017748d5235_Out_0 = _BaseEmissionMaskTreshold;
float _Power_d81ebc6955897c87b8fb462f713aae50_Out_2;
Unity_Power_float(_Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1, _Property_96173fa32f95148fa9d2a017748d5235_Out_0, _Power_d81ebc6955897c87b8fb462f713aae50_Out_2);
float _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3;
Unity_Lerp_float(0, _Split_83ec66b648ab6c84848b42686c256cd7_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3);
float _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0 = _Base2EmissionMaskIntensivity;
float _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2;
Unity_Multiply_float_float(_Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3, _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0, _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2);
float _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1;
Unity_Absolute_float(_Multiply_b761b264ce901b81b32b974d83993b3d_Out_2, _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1);
float _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0 = _Base2EmissionMaskTreshold;
float _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2;
Unity_Power_float(_Absolute_2511aaf2b812e58b93d44253984de16c_Out_1, _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2);
float _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3;
Unity_Lerp_float(_Power_d81ebc6955897c87b8fb462f713aae50_Out_2, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3);
float4 _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor;
float4 _Multiply_5933ed525fc7068893db7db94870134a_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0, _Multiply_5933ed525fc7068893db7db94870134a_Out_2);
UnityTexture2D _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
float4 _UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0 = IN.uv0;
float2 _Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0 = _NoiseSpeed;
float _TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0;
Time_float(_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0);
float2 _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2;
Unity_Multiply_float2_float2(_Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0, (_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0.xx), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2);
float2 _Add_bc688882d8fee68487424542b1a69952_Out_2;
Unity_Add_float2((_UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0.xy), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2, _Add_bc688882d8fee68487424542b1a69952_Out_2);
float4 _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_bc688882d8fee68487424542b1a69952_Out_2));
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_R_4 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.r;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_G_5 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.g;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_B_6 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.b;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.a;
float2 _Multiply_d613a21978306a858470588fdf147e8f_Out_2;
Unity_Multiply_float2_float2(_Add_bc688882d8fee68487424542b1a69952_Out_2, float2(-1.2, -0.9), _Multiply_d613a21978306a858470588fdf147e8f_Out_2);
float2 _Add_888a259bce586985b790e81a5145084b_Out_2;
Unity_Add_float2(_Multiply_d613a21978306a858470588fdf147e8f_Out_2, float2(0.5, 0.5), _Add_888a259bce586985b790e81a5145084b_Out_2);
float4 _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_888a259bce586985b790e81a5145084b_Out_2));
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_R_4 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.r;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_G_5 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.g;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_B_6 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.b;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.a;
float _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2;
Unity_Minimum_float(_SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7, _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7, _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2);
float _Absolute_20087090b3600b8d97155e3798d64011_Out_1;
Unity_Absolute_float(_Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2, _Absolute_20087090b3600b8d97155e3798d64011_Out_1);
float _Property_7a2d696ef1d8028a966365137be9d25e_Out_0 = _EmissionNoisePower;
float _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2;
Unity_Power_float(_Absolute_20087090b3600b8d97155e3798d64011_Out_1, _Property_7a2d696ef1d8028a966365137be9d25e_Out_0, _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2);
float _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2;
Unity_Multiply_float_float(_Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2, 20, _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2);
float _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3;
Unity_Clamp_float(_Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2, 0.05, 1.2, _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3);
float4 _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2;
Unity_Multiply_float4_float4(_Multiply_5933ed525fc7068893db7db94870134a_Out_2, (_Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3.xxxx), _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2);
float4 _Property_c805fa28a9c59b8e93d45497d3768156_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor;
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
float3 _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1;
Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1);
float _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2;
Unity_DotProduct_float3(_HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1, _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2);
float _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1;
Unity_Saturate_float(_DotProduct_21807a3955457c888958cf9b7de210fc_Out_2, _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1);
float _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1;
Unity_OneMinus_float(_Saturate_5e97c86e74edb580abca053af090c6f7_Out_1, _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1);
float _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1;
Unity_Absolute_float(_OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1, _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1);
float _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2;
Unity_Power_float(_Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1, 10, _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2);
float4 _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2;
Unity_Multiply_float4_float4(_Property_c805fa28a9c59b8e93d45497d3768156_Out_0, (_Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2.xxxx), _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2);
float _Property_23902821969b7a8aabcaa150279da760_Out_0 = _RimLightPower;
float4 _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2;
Unity_Multiply_float4_float4(_Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2, (_Property_23902821969b7a8aabcaa150279da760_Out_0.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2);
float4 _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2);
float4 _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2;
Unity_Add_float4(_Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2, _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2);
float4 _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3;
Unity_Clamp_float4(_Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, float4(0, 0, 0, 0), _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3);
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
surface.Emission = (_Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3.xyz);
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection);
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "SceneSelectionPass"
Tags
{
"LightMode" = "SceneSelectionPass"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENESELECTIONPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ScenePickingPass"
Tags
{
"LightMode" = "Picking"
}
// Render State
Cull Back
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENEPICKINGPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
// Name: <None>
Tags
{
"LightMode" = "Universal2D"
}
// Render State
Cull Back
Blend One Zero
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 4.5
#pragma exclude_renderers gles gles3 glcore
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_2D
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 texCoord0 : INTERP0;
float4 texCoord2 : INTERP1;
float4 color : INTERP2;
float3 positionWS : INTERP3;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
}
SubShader
{
Tags
{
"RenderPipeline"="UniversalPipeline"
"RenderType"="Opaque"
"UniversalMaterialType" = "Lit"
"Queue"="Geometry"
"ShaderGraphShader"="true"
"ShaderGraphTargetId"="UniversalLitSubTarget"
}
Pass
{
Name "Universal Forward"
Tags
{
"LightMode" = "UniversalForward"
}
// Render State
Cull Back
Blend One Zero
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma multi_compile_fog
#pragma instancing_options renderinglayer
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
#pragma multi_compile _ SHADOWS_SHADOWMASK
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
#pragma multi_compile_fragment _ _LIGHT_LAYERS
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma multi_compile_fragment _ _LIGHT_COOKIES
#pragma multi_compile _ _CLUSTERED_RENDERING
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define VARYINGS_NEED_VIEWDIRECTION_WS
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
#define VARYINGS_NEED_SHADOW_COORD
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_FORWARD
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
float3 viewDirectionWS;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh;
#endif
float4 fogFactorAndVertexLight;
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord;
#endif
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 TangentSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 WorldSpaceViewDirection;
float3 TangentSpaceViewDirection;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if defined(LIGHTMAP_ON)
float2 staticLightmapUV : INTERP0;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
float2 dynamicLightmapUV : INTERP1;
#endif
#if !defined(LIGHTMAP_ON)
float3 sh : INTERP2;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
float4 shadowCoord : INTERP3;
#endif
float4 tangentWS : INTERP4;
float4 texCoord0 : INTERP5;
float4 texCoord2 : INTERP6;
float4 color : INTERP7;
float4 fogFactorAndVertexLight : INTERP8;
float3 positionWS : INTERP9;
float3 normalWS : INTERP10;
float3 viewDirectionWS : INTERP11;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.fogFactorAndVertexLight.xyzw = input.fogFactorAndVertexLight;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
output.viewDirectionWS.xyz = input.viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if defined(LIGHTMAP_ON)
output.staticLightmapUV = input.staticLightmapUV;
#endif
#if defined(DYNAMICLIGHTMAP_ON)
output.dynamicLightmapUV = input.dynamicLightmapUV;
#endif
#if !defined(LIGHTMAP_ON)
output.sh = input.sh;
#endif
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
output.shadowCoord = input.shadowCoord;
#endif
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.fogFactorAndVertexLight = input.fogFactorAndVertexLight.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
output.viewDirectionWS = input.viewDirectionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Time_float(out float Out){
Out = _Time.y;
}
void Unity_Minimum_float(float A, float B, out float Out)
{
Out = min(A, B);
};
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 NormalTS;
float3 Emission;
float Metallic;
float Smoothness;
float Occlusion;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
float _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3;
Unity_Lerp_float(0, _Split_91a015dea8acd38b904ba0935328a5bc_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3);
float _Property_956d1a93cb804081b21a76fd0c75a806_Out_0 = _BaseEmissionMaskIntensivity;
float _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2;
Unity_Multiply_float_float(_Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3, _Property_956d1a93cb804081b21a76fd0c75a806_Out_0, _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2);
float _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1;
Unity_Absolute_float(_Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2, _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1);
float _Property_96173fa32f95148fa9d2a017748d5235_Out_0 = _BaseEmissionMaskTreshold;
float _Power_d81ebc6955897c87b8fb462f713aae50_Out_2;
Unity_Power_float(_Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1, _Property_96173fa32f95148fa9d2a017748d5235_Out_0, _Power_d81ebc6955897c87b8fb462f713aae50_Out_2);
float _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3;
Unity_Lerp_float(0, _Split_83ec66b648ab6c84848b42686c256cd7_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3);
float _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0 = _Base2EmissionMaskIntensivity;
float _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2;
Unity_Multiply_float_float(_Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3, _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0, _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2);
float _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1;
Unity_Absolute_float(_Multiply_b761b264ce901b81b32b974d83993b3d_Out_2, _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1);
float _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0 = _Base2EmissionMaskTreshold;
float _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2;
Unity_Power_float(_Absolute_2511aaf2b812e58b93d44253984de16c_Out_1, _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2);
float _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3;
Unity_Lerp_float(_Power_d81ebc6955897c87b8fb462f713aae50_Out_2, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3);
float4 _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor;
float4 _Multiply_5933ed525fc7068893db7db94870134a_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0, _Multiply_5933ed525fc7068893db7db94870134a_Out_2);
UnityTexture2D _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
float4 _UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0 = IN.uv0;
float2 _Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0 = _NoiseSpeed;
float _TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0;
Time_float(_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0);
float2 _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2;
Unity_Multiply_float2_float2(_Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0, (_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0.xx), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2);
float2 _Add_bc688882d8fee68487424542b1a69952_Out_2;
Unity_Add_float2((_UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0.xy), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2, _Add_bc688882d8fee68487424542b1a69952_Out_2);
float4 _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_bc688882d8fee68487424542b1a69952_Out_2));
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_R_4 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.r;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_G_5 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.g;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_B_6 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.b;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.a;
float2 _Multiply_d613a21978306a858470588fdf147e8f_Out_2;
Unity_Multiply_float2_float2(_Add_bc688882d8fee68487424542b1a69952_Out_2, float2(-1.2, -0.9), _Multiply_d613a21978306a858470588fdf147e8f_Out_2);
float2 _Add_888a259bce586985b790e81a5145084b_Out_2;
Unity_Add_float2(_Multiply_d613a21978306a858470588fdf147e8f_Out_2, float2(0.5, 0.5), _Add_888a259bce586985b790e81a5145084b_Out_2);
float4 _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_888a259bce586985b790e81a5145084b_Out_2));
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_R_4 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.r;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_G_5 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.g;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_B_6 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.b;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.a;
float _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2;
Unity_Minimum_float(_SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7, _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7, _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2);
float _Absolute_20087090b3600b8d97155e3798d64011_Out_1;
Unity_Absolute_float(_Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2, _Absolute_20087090b3600b8d97155e3798d64011_Out_1);
float _Property_7a2d696ef1d8028a966365137be9d25e_Out_0 = _EmissionNoisePower;
float _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2;
Unity_Power_float(_Absolute_20087090b3600b8d97155e3798d64011_Out_1, _Property_7a2d696ef1d8028a966365137be9d25e_Out_0, _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2);
float _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2;
Unity_Multiply_float_float(_Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2, 20, _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2);
float _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3;
Unity_Clamp_float(_Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2, 0.05, 1.2, _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3);
float4 _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2;
Unity_Multiply_float4_float4(_Multiply_5933ed525fc7068893db7db94870134a_Out_2, (_Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3.xxxx), _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2);
float4 _Property_c805fa28a9c59b8e93d45497d3768156_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor;
float3 _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1;
Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1);
float _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2;
Unity_DotProduct_float3(_HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1, _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2);
float _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1;
Unity_Saturate_float(_DotProduct_21807a3955457c888958cf9b7de210fc_Out_2, _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1);
float _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1;
Unity_OneMinus_float(_Saturate_5e97c86e74edb580abca053af090c6f7_Out_1, _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1);
float _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1;
Unity_Absolute_float(_OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1, _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1);
float _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2;
Unity_Power_float(_Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1, 10, _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2);
float4 _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2;
Unity_Multiply_float4_float4(_Property_c805fa28a9c59b8e93d45497d3768156_Out_0, (_Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2.xxxx), _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2);
float _Property_23902821969b7a8aabcaa150279da760_Out_0 = _RimLightPower;
float4 _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2;
Unity_Multiply_float4_float4(_Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2, (_Property_23902821969b7a8aabcaa150279da760_Out_0.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2);
float4 _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2);
float4 _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2;
Unity_Add_float4(_Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2, _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2);
float4 _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3;
Unity_Clamp_float4(_Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, float4(0, 0, 0, 0), _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3);
float _Property_afd0f3561038ef8487e614f350d364dd_Out_0 = _BaseMetallic;
float _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2;
Unity_Multiply_float_float(_Split_91a015dea8acd38b904ba0935328a5bc_R_1, _Property_afd0f3561038ef8487e614f350d364dd_Out_0, _Multiply_154e0f89b19c8e86926222afb13691e3_Out_2);
float _Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0 = _BaseAORemapMin;
float _Property_9d07c7a09a85da809f1d4661406e0888_Out_0 = _BaseAORemapMax;
float2 _Vector2_10162c774de2a7838426399cfe98be82_Out_0 = float2(_Property_b82ce26778f44c8fa3510d1a8ed92d0d_Out_0, _Property_9d07c7a09a85da809f1d4661406e0888_Out_0);
float _Remap_c45fda31db668c81a9e89e11297ec993_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_G_2, float2 (0, 1), _Vector2_10162c774de2a7838426399cfe98be82_Out_0, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3);
float3 _Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0 = float3(_Multiply_154e0f89b19c8e86926222afb13691e3_Out_2, _Remap_c45fda31db668c81a9e89e11297ec993_Out_3, 0);
float _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0 = _Base2Metallic;
float _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2;
Unity_Multiply_float_float(_Split_83ec66b648ab6c84848b42686c256cd7_R_1, _Property_4ead43cc6d37b68eb268dd80c3a561e9_Out_0, _Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2);
float _Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0 = _Base2AORemapMin;
float _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0 = _Base2AORemapMax;
float2 _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0 = float2(_Property_e1ed9fe432388887abb17b07dcc5ca6b_Out_0, _Property_cb0cf7882dcbcf88989a12f73fb7c917_Out_0);
float _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_G_2, float2 (0, 1), _Vector2_2d74d82ae79d5681a097c2e3ce20c913_Out_0, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3);
float3 _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0 = float3(_Multiply_eef7838a4634498b9cf12d1bee89d853_Out_2, _Remap_dcd2e2871e334281a15cdd1da6103c7f_Out_3, 0);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c;
float3 _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_Vector3_28c1e2dadb10138a9799d970043db9b0_Out_0, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Vector3_ddb5452f73a0dc819b57dbe981a5f4e7_Out_0, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c, _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1);
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[0];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[1];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_B_3 = _HeightBlend_39acc6bb94a2410581972a2d35cd1b4c_OutVector4_1[2];
float _Split_93a6a2f8a95a1b80bea53b3c9628de7b_A_4 = 0;
float _Split_579bec1940604a80b8bf85fbd157877e_R_1 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[0];
float _Split_579bec1940604a80b8bf85fbd157877e_G_2 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[1];
float _Split_579bec1940604a80b8bf85fbd157877e_B_3 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[2];
float _Split_579bec1940604a80b8bf85fbd157877e_A_4 = _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1[3];
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
surface.NormalTS = _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
surface.Emission = (_Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3.xyz);
surface.Metallic = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_R_1;
surface.Smoothness = _Split_579bec1940604a80b8bf85fbd157877e_A_4;
surface.Occlusion = _Split_93a6a2f8a95a1b80bea53b3c9628de7b_G_2;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection);
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ShadowCaster"
Tags
{
"LightMode" = "ShadowCaster"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define VARYINGS_NEED_NORMAL_WS
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_SHADOWCASTER
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float3 normalWS : INTERP0;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.normalWS.xyz = input.normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.normalWS = input.normalWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthOnly"
Tags
{
"LightMode" = "DepthOnly"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
ColorMask 0
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "DepthNormals"
Tags
{
"LightMode" = "DepthNormals"
}
// Render State
Cull Back
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHNORMALS
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 TangentSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 tangentWS : INTERP0;
float4 texCoord0 : INTERP1;
float4 texCoord2 : INTERP2;
float4 color : INTERP3;
float3 positionWS : INTERP4;
float3 normalWS : INTERP5;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 NormalTS;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
surface.NormalTS = _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "Meta"
Tags
{
"LightMode" = "Meta"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
#pragma shader_feature _ EDITOR_VISUALIZATION
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_NORMAL_WS
#define VARYINGS_NEED_TANGENT_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD1
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define VARYINGS_NEED_VIEWDIRECTION_WS
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_META
#define _FOG_FRAGMENT 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float3 normalWS;
float4 tangentWS;
float4 texCoord0;
float4 texCoord1;
float4 texCoord2;
float4 color;
float3 viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 WorldSpaceViewDirection;
float3 TangentSpaceViewDirection;
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 tangentWS : INTERP0;
float4 texCoord0 : INTERP1;
float4 texCoord1 : INTERP2;
float4 texCoord2 : INTERP3;
float4 color : INTERP4;
float3 positionWS : INTERP5;
float3 normalWS : INTERP6;
float3 viewDirectionWS : INTERP7;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.tangentWS.xyzw = input.tangentWS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord1.xyzw = input.texCoord1;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
output.normalWS.xyz = input.normalWS;
output.viewDirectionWS.xyz = input.viewDirectionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.tangentWS = input.tangentWS.xyzw;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord1 = input.texCoord1.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
output.normalWS = input.normalWS.xyz;
output.viewDirectionWS = input.viewDirectionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_Lerp_float(float A, float B, float T, out float Out)
{
Out = lerp(A, B, T);
}
void Unity_Absolute_float(float In, out float Out)
{
Out = abs(In);
}
void Unity_Power_float(float A, float B, out float Out)
{
Out = pow(A, B);
}
void Time_float(out float Out){
Out = _Time.y;
}
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
{
Out = A * B;
}
void Unity_Minimum_float(float A, float B, out float Out)
{
Out = min(A, B);
};
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Sign_float3(float3 In, out float3 Out)
{
Out = sign(In);
}
void Unity_Clamp_float3(float3 In, float3 Min, float3 Max, out float3 Out)
{
Out = clamp(In, Min, Max);
}
void Unity_Normalize_float3(float3 In, out float3 Out)
{
Out = normalize(In);
}
void Unity_Branch_float3(float Predicate, float3 True, float3 False, out float3 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float
{
float3 WorldSpaceNormal;
float3 WorldSpaceTangent;
float3 WorldSpaceBiTangent;
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_82674548, float Boolean_9FF42DF6, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float IN, out float4 XZ_2)
{
float _Property_1ef12cf3201a938993fe6a7951b0e754_Out_0 = Boolean_9FF42DF6;
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0 = Vector4_82674548;
float _Split_a2e12fa5931da084b2949343a539dfd8_R_1 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[0];
float _Split_a2e12fa5931da084b2949343a539dfd8_G_2 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[1];
float _Split_a2e12fa5931da084b2949343a539dfd8_B_3 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[2];
float _Split_a2e12fa5931da084b2949343a539dfd8_A_4 = _Property_3fa1d6f912feb481ba60f2e55e62e746_Out_0[3];
float _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2;
Unity_Divide_float(1, _Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_c36b770dfaa0bb8f85ab27da5fd794f0_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_058f4fba88c3437288219f1929444bf2_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_43d85b3291324c848dfbeec6adac2a71_Out_0 = IN.uv0;
float4 _UV_36881dcaab9040168fc5215dcd00f352_Out_0 = IN.uv2;
float4 _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3;
Unity_Branch_float4(_Property_058f4fba88c3437288219f1929444bf2_Out_0, _UV_43d85b3291324c848dfbeec6adac2a71_Out_0, _UV_36881dcaab9040168fc5215dcd00f352_Out_0, _Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3);
float2 _Vector2_6845d21872714d889783b0cb707df3e9_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_R_1, _Split_a2e12fa5931da084b2949343a539dfd8_G_2);
float2 _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0 = float2(_Split_a2e12fa5931da084b2949343a539dfd8_B_3, _Split_a2e12fa5931da084b2949343a539dfd8_A_4);
float2 _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3;
Unity_TilingAndOffset_float((_Branch_8054d58a73be4ce1b22d48a84389ae07_Out_3.xy), _Vector2_6845d21872714d889783b0cb707df3e9_Out_0, _Vector2_e2e2263627c6098e96a5b5d29350ad03_Out_0, _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3);
float2 _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3;
Unity_Branch_float2(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_17582d056c0b8a8dab1017d37497fe59_Out_3, _Branch_1e152f3aac57448f8518bf2852c000c3_Out_3);
UnitySamplerState _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_69f1ed7efd1b494e91f626b88ab2363c_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_1e152f3aac57448f8518bf2852c000c3_Out_3));
_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0);
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
float2 _Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0 = float2(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4, _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5);
float3 _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1;
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1);
float _Split_6299d4ddcc4c74828aea40a46fdb896e_R_1 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[0];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_G_2 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[1];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_B_3 = _Sign_3a6ebf59931cf08cb0482e0144ddac24_Out_1[2];
float _Split_6299d4ddcc4c74828aea40a46fdb896e_A_4 = 0;
float2 _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0 = float2(_Split_6299d4ddcc4c74828aea40a46fdb896e_G_2, 1);
float2 _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2;
Unity_Multiply_float2_float2(_Vector2_ad6bd100e273d78fa409a30a77bfa2cc_Out_0, _Vector2_b76cb1842101e58b9e636d49b075c612_Out_0, _Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2);
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1 = IN.WorldSpaceNormal[0];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2 = IN.WorldSpaceNormal[1];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3 = IN.WorldSpaceNormal[2];
float _Split_5ed44bf2eca0868f81eb18100f49d1fa_A_4 = 0;
float2 _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0 = float2(_Split_5ed44bf2eca0868f81eb18100f49d1fa_R_1, _Split_5ed44bf2eca0868f81eb18100f49d1fa_B_3);
float2 _Add_1145b2f896593d80aa864a34e6702562_Out_2;
Unity_Add_float2(_Multiply_31e8db88ee20c985a9850d1a58f3282b_Out_2, _Vector2_70e5837843f28b8b9d64cada3697bd5a_Out_0, _Add_1145b2f896593d80aa864a34e6702562_Out_2);
float _Split_2bc77ca2d17bd78cb2383770ce50b179_R_1 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[0];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2 = _Add_1145b2f896593d80aa864a34e6702562_Out_2[1];
float _Split_2bc77ca2d17bd78cb2383770ce50b179_B_3 = 0;
float _Split_2bc77ca2d17bd78cb2383770ce50b179_A_4 = 0;
float _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2;
Unity_Multiply_float_float(_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6, _Split_5ed44bf2eca0868f81eb18100f49d1fa_G_2, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2);
float3 _Vector3_433840b555db308b97e9b14b6a957195_Out_0 = float3(_Split_2bc77ca2d17bd78cb2383770ce50b179_R_1, _Multiply_ab12aea87465a78eaf7fc66c2598d266_Out_2, _Split_2bc77ca2d17bd78cb2383770ce50b179_G_2);
float3x3 Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
float3 _Transform_c7914cc45a011c89b3f53c55afb51673_Out_1 = TransformWorldToTangent(_Vector3_433840b555db308b97e9b14b6a957195_Out_0.xyz, Transform_c7914cc45a011c89b3f53c55afb51673_tangentTransform_World);
float3 _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3;
Unity_Clamp_float3(_Transform_c7914cc45a011c89b3f53c55afb51673_Out_1, float3(-1, -1, -1), float3(1, 1, 1), _Clamp_3837949a36b5428a82af01e7bcd29952_Out_3);
float3 _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1;
Unity_Normalize_float3(_Clamp_3837949a36b5428a82af01e7bcd29952_Out_3, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1);
float3 _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3;
Unity_Branch_float3(_Property_1ef12cf3201a938993fe6a7951b0e754_Out_0, _Normalize_09bf8a2bd0a4d38e8b97d5c674f79b44_Out_1, (_SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.xyz), _Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3);
XZ_2 = (float4(_Branch_9eadf909a90f2f80880f8c56ecc2a91f_Out_3, 1.0));
}
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
{
Out = A * B;
}
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
{
Out = A + B;
}
void Unity_Divide_float3(float3 A, float3 B, out float3 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float
{
};
void SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(float3 Vector3_88EEBB5E, float Vector1_DA0A37FA, float3 Vector3_79AA92F, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float IN, out float3 OutVector4_1)
{
float3 _Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0 = Vector3_88EEBB5E;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float3 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float3_float3(_Property_dd1c841a04c03f8c85e7b00eb025ecda_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float3 _Property_c7292b3b08585f8c8670172b9a220bf0_Out_0 = Vector3_79AA92F;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float3 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float3_float3(_Property_c7292b3b08585f8c8670172b9a220bf0_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float3 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float3(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float3 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float3(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
void Unity_DotProduct_float3(float3 A, float3 B, out float Out)
{
Out = dot(A, B);
}
void Unity_Saturate_float(float In, out float Out)
{
Out = saturate(In);
}
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
float3 Emission;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
float _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3;
Unity_Lerp_float(0, _Split_91a015dea8acd38b904ba0935328a5bc_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3);
float _Property_956d1a93cb804081b21a76fd0c75a806_Out_0 = _BaseEmissionMaskIntensivity;
float _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2;
Unity_Multiply_float_float(_Lerp_29ea2ea84a6fef808d49e2d53b01d09e_Out_3, _Property_956d1a93cb804081b21a76fd0c75a806_Out_0, _Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2);
float _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1;
Unity_Absolute_float(_Multiply_da33a86a3a83ad8882e2ace42dcbbb8a_Out_2, _Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1);
float _Property_96173fa32f95148fa9d2a017748d5235_Out_0 = _BaseEmissionMaskTreshold;
float _Power_d81ebc6955897c87b8fb462f713aae50_Out_2;
Unity_Power_float(_Absolute_d0c66bbc4bef0b86b919b1551fbecd1e_Out_1, _Property_96173fa32f95148fa9d2a017748d5235_Out_0, _Power_d81ebc6955897c87b8fb462f713aae50_Out_2);
float _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3;
Unity_Lerp_float(0, _Split_83ec66b648ab6c84848b42686c256cd7_A_4, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1, _Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3);
float _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0 = _Base2EmissionMaskIntensivity;
float _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2;
Unity_Multiply_float_float(_Lerp_68f7c4fb999d0383a9eb53cb58457ef3_Out_3, _Property_d4b118961a7b69819cd82c655db2cc9a_Out_0, _Multiply_b761b264ce901b81b32b974d83993b3d_Out_2);
float _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1;
Unity_Absolute_float(_Multiply_b761b264ce901b81b32b974d83993b3d_Out_2, _Absolute_2511aaf2b812e58b93d44253984de16c_Out_1);
float _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0 = _Base2EmissionMaskTreshold;
float _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2;
Unity_Power_float(_Absolute_2511aaf2b812e58b93d44253984de16c_Out_1, _Property_cdc92db53a74ff82b15efa397f4420a6_Out_0, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2);
float _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3;
Unity_Lerp_float(_Power_d81ebc6955897c87b8fb462f713aae50_Out_2, _Power_8f8fc0a113349e89a9699f2f8ae635ac_Out_2, _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Lerp_067b23bb4f7e138598e06549c26e4223_Out_3);
float4 _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0 = IsGammaSpace() ? LinearToSRGB(_LavaEmissionColor) : _LavaEmissionColor;
float4 _Multiply_5933ed525fc7068893db7db94870134a_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Property_8f11d2cdc231478d9b34ac0d283e913c_Out_0, _Multiply_5933ed525fc7068893db7db94870134a_Out_2);
UnityTexture2D _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
float4 _UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0 = IN.uv0;
float2 _Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0 = _NoiseSpeed;
float _TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0;
Time_float(_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0);
float2 _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2;
Unity_Multiply_float2_float2(_Property_33fa8bdfb0f0bb8688be18ae6e94f238_Out_0, (_TimeCustomFunction_cb50979ce588430492b90c220ebe998b_Out_0.xx), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2);
float2 _Add_bc688882d8fee68487424542b1a69952_Out_2;
Unity_Add_float2((_UV_e57542e45e09bd83a0b0d75bee815ba0_Out_0.xy), _Multiply_d1743a926d221d86bf25ce2971b39714_Out_2, _Add_bc688882d8fee68487424542b1a69952_Out_2);
float4 _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_bc688882d8fee68487424542b1a69952_Out_2));
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_R_4 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.r;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_G_5 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.g;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_B_6 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.b;
float _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7 = _SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_RGBA_0.a;
float2 _Multiply_d613a21978306a858470588fdf147e8f_Out_2;
Unity_Multiply_float2_float2(_Add_bc688882d8fee68487424542b1a69952_Out_2, float2(-1.2, -0.9), _Multiply_d613a21978306a858470588fdf147e8f_Out_2);
float2 _Add_888a259bce586985b790e81a5145084b_Out_2;
Unity_Add_float2(_Multiply_d613a21978306a858470588fdf147e8f_Out_2, float2(0.5, 0.5), _Add_888a259bce586985b790e81a5145084b_Out_2);
float4 _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.tex, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.samplerstate, _Property_5dad1e642b111b8c9029c122c5b7db06_Out_0.GetTransformedUV(_Add_888a259bce586985b790e81a5145084b_Out_2));
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_R_4 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.r;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_G_5 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.g;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_B_6 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.b;
float _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7 = _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_RGBA_0.a;
float _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2;
Unity_Minimum_float(_SampleTexture2D_a27c4214a5652683b47d19c84e9bce0a_A_7, _SampleTexture2D_808dc747569e3d868847c5cc5ad5985a_A_7, _Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2);
float _Absolute_20087090b3600b8d97155e3798d64011_Out_1;
Unity_Absolute_float(_Minimum_8cdededb0e2d0c8cb9c55aea6b3ffe15_Out_2, _Absolute_20087090b3600b8d97155e3798d64011_Out_1);
float _Property_7a2d696ef1d8028a966365137be9d25e_Out_0 = _EmissionNoisePower;
float _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2;
Unity_Power_float(_Absolute_20087090b3600b8d97155e3798d64011_Out_1, _Property_7a2d696ef1d8028a966365137be9d25e_Out_0, _Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2);
float _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2;
Unity_Multiply_float_float(_Power_7efd269a8a6a918495ce4537bb7d4e70_Out_2, 20, _Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2);
float _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3;
Unity_Clamp_float(_Multiply_bd0f4d66b8878681b56c40f99f4de964_Out_2, 0.05, 1.2, _Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3);
float4 _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2;
Unity_Multiply_float4_float4(_Multiply_5933ed525fc7068893db7db94870134a_Out_2, (_Clamp_4bf6e5e2da6d74858baedac22ceed92b_Out_3.xxxx), _Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2);
float4 _Property_c805fa28a9c59b8e93d45497d3768156_Out_0 = IsGammaSpace() ? LinearToSRGB(_RimColor) : _RimColor;
UnityTexture2D _Property_7c7049e15fdff386b535790d8666f609_Out_0 = UnityBuildTexture2DStructNoScale(_BaseNormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv0 = IN.uv0;
_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8.uv2 = IN.uv2;
float4 _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_7c7049e15fdff386b535790d8666f609_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8, _PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2);
float _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0 = _BaseNormalScale;
float3 _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2;
Unity_NormalStrength_float((_PlanarNMn_a3713a9c3874b6838d0eda971b9c62d8_XZ_2.xyz), _Property_d4b0759cf4647e81be065ec1465ce2b4_Out_0, _NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2);
UnityTexture2D _Property_fa9f7890b20ad481a92543c04b237bde_Out_0 = UnityBuildTexture2DStructNoScale(_Base2NormalMap);
Bindings_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceNormal = IN.WorldSpaceNormal;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceTangent = IN.WorldSpaceTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.WorldSpaceBiTangent = IN.WorldSpaceBiTangent;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv0 = IN.uv0;
_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf.uv2 = IN.uv2;
float4 _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2;
SG_PlanarNMn_1b93a87456f9d4c419321d0cd92bd6c8_float(_Property_fa9f7890b20ad481a92543c04b237bde_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf, _PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2);
float _Property_8c31443b776727819a663c7ddce79064_Out_0 = _Base2NormalScale;
float3 _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2;
Unity_NormalStrength_float((_PlanarNMn_d7b3ec528088a085a5102e025a1b45cf_XZ_2.xyz), _Property_8c31443b776727819a663c7ddce79064_Out_0, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2);
Bindings_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785;
float3 _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1;
SG_HeightBlend_d15b6fb865d3b6d4ebc1fd476c3ad135_float(_NormalStrength_f66a9108ea294886acc61513b41cc5e4_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _NormalStrength_0fb86880ab8e368dac6d01b830e20ed8_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785, _HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1);
float3 _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1;
Unity_Normalize_float3(IN.TangentSpaceViewDirection, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1);
float _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2;
Unity_DotProduct_float3(_HeightBlend_99cecc6af2c445aa8ee8b9f47b28e785_OutVector4_1, _Normalize_5df7abbbd7525085a76db5c06cd07eac_Out_1, _DotProduct_21807a3955457c888958cf9b7de210fc_Out_2);
float _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1;
Unity_Saturate_float(_DotProduct_21807a3955457c888958cf9b7de210fc_Out_2, _Saturate_5e97c86e74edb580abca053af090c6f7_Out_1);
float _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1;
Unity_OneMinus_float(_Saturate_5e97c86e74edb580abca053af090c6f7_Out_1, _OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1);
float _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1;
Unity_Absolute_float(_OneMinus_7b1bd3770034c18ebfdde16827ce7e3a_Out_1, _Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1);
float _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2;
Unity_Power_float(_Absolute_88fd7f284bd69881b28c880575fd95d3_Out_1, 10, _Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2);
float4 _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2;
Unity_Multiply_float4_float4(_Property_c805fa28a9c59b8e93d45497d3768156_Out_0, (_Power_4b3fe30a97d0ea839370e99ea85481fc_Out_2.xxxx), _Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2);
float _Property_23902821969b7a8aabcaa150279da760_Out_0 = _RimLightPower;
float4 _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2;
Unity_Multiply_float4_float4(_Multiply_87d1af1ee4944c89a1fcbf78397d4869_Out_2, (_Property_23902821969b7a8aabcaa150279da760_Out_0.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2);
float4 _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2;
Unity_Multiply_float4_float4((_Lerp_067b23bb4f7e138598e06549c26e4223_Out_3.xxxx), _Multiply_42053ea756d1ee879fcb7dd50ae97173_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2);
float4 _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2;
Unity_Add_float4(_Multiply_4b9f0595d554028fbd24cdf7b540783c_Out_2, _Multiply_95335a23ef9dc184b561431ea273c50e_Out_2, _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2);
float4 _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3;
Unity_Clamp_float4(_Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, float4(0, 0, 0, 0), _Add_9bb6da4206f8f68bab9a5fca0f1440f6_Out_2, _Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3);
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
surface.Emission = (_Clamp_f65c9de0772bcf8f937c17e88f7f0e5b_Out_3.xyz);
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
float3 unnormalizedNormalWS = input.normalWS;
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
// use bitangent on the fly like in hdrp
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
output.WorldSpaceBiTangent = renormFactor * bitang;
output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
output.TangentSpaceViewDirection = mul(tangentSpaceTransform, output.WorldSpaceViewDirection);
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "SceneSelectionPass"
Tags
{
"LightMode" = "SceneSelectionPass"
}
// Render State
Cull Off
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENESELECTIONPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
Name "ScenePickingPass"
Tags
{
"LightMode" = "Picking"
}
// Render State
Cull Back
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_DEPTHONLY
#define SCENEPICKINGPASS 1
#define ALPHA_CLIP_THRESHOLD 1
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
// GraphFunctions: <None>
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
Pass
{
// Name: <None>
Tags
{
"LightMode" = "Universal2D"
}
// Render State
Cull Back
Blend One Zero
ZTest LEqual
ZWrite On
// Debug
// <None>
// --------------------------------------------------
// Pass
HLSLPROGRAM
// Pragmas
#pragma target 2.0
#pragma only_renderers gles gles3 glcore d3d11
#pragma multi_compile_instancing
#pragma vertex vert
#pragma fragment frag
// DotsInstancingOptions: <None>
// HybridV1InjectedBuiltinProperties: <None>
// Keywords
// PassKeywords: <None>
// GraphKeywords: <None>
// Defines
#define _NORMALMAP 1
#define _NORMAL_DROPOFF_TS 1
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD2
#define ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD2
#define VARYINGS_NEED_COLOR
#define FEATURES_GRAPH_VERTEX
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
#define SHADERPASS SHADERPASS_2D
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
// custom interpolator pre-include
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
// Includes
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
// --------------------------------------------------
// Structs and Packing
// custom interpolators pre packing
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
struct Attributes
{
float3 positionOS : POSITION;
float3 normalOS : NORMAL;
float4 tangentOS : TANGENT;
float4 uv0 : TEXCOORD0;
float4 uv2 : TEXCOORD2;
float4 color : COLOR;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : INSTANCEID_SEMANTIC;
#endif
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float3 positionWS;
float4 texCoord0;
float4 texCoord2;
float4 color;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
struct SurfaceDescriptionInputs
{
float3 AbsoluteWorldSpacePosition;
float4 uv0;
float4 uv2;
float4 VertexColor;
};
struct VertexDescriptionInputs
{
float3 ObjectSpaceNormal;
float3 ObjectSpaceTangent;
float3 ObjectSpacePosition;
};
struct PackedVaryings
{
float4 positionCS : SV_POSITION;
float4 texCoord0 : INTERP0;
float4 texCoord2 : INTERP1;
float4 color : INTERP2;
float3 positionWS : INTERP3;
#if UNITY_ANY_INSTANCING_ENABLED
uint instanceID : CUSTOM_INSTANCE_ID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
#endif
};
PackedVaryings PackVaryings (Varyings input)
{
PackedVaryings output;
ZERO_INITIALIZE(PackedVaryings, output);
output.positionCS = input.positionCS;
output.texCoord0.xyzw = input.texCoord0;
output.texCoord2.xyzw = input.texCoord2;
output.color.xyzw = input.color;
output.positionWS.xyz = input.positionWS;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
Varyings UnpackVaryings (PackedVaryings input)
{
Varyings output;
output.positionCS = input.positionCS;
output.texCoord0 = input.texCoord0.xyzw;
output.texCoord2 = input.texCoord2.xyzw;
output.color = input.color.xyzw;
output.positionWS = input.positionWS.xyz;
#if UNITY_ANY_INSTANCING_ENABLED
output.instanceID = input.instanceID;
#endif
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
#endif
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
#endif
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
output.cullFace = input.cullFace;
#endif
return output;
}
// --------------------------------------------------
// Graph
// Graph Properties
CBUFFER_START(UnityPerMaterial)
float4 _BaseColor;
float4 _BaseColorMap_TexelSize;
float _BaseUsePlanarUV;
float4 _BaseTilingOffset;
float4 _BaseNormalMap_TexelSize;
float _BaseNormalScale;
float4 _BaseMaskMap_TexelSize;
float _BaseMetallic;
float _BaseAORemapMin;
float _BaseAORemapMax;
float _BaseSmoothnessRemapMin;
float _BaseSmoothnessRemapMax;
float4 _LayerMask_TexelSize;
float _Invert_Layer_Mask;
float _Height_Transition;
float _HeightMin;
float _HeightMax;
float _HeightOffset;
float _HeightMin2;
float _HeightMax2;
float _HeightOffset2;
float4 _Base2Color;
float4 _Base2ColorMap_TexelSize;
float4 _Base2TilingOffset;
float _Base2UsePlanarUV;
float4 _Base2NormalMap_TexelSize;
float _Base2NormalScale;
float4 _Base2MaskMap_TexelSize;
float _Base2Metallic;
float _Base2SmoothnessRemapMin;
float _Base2SmoothnessRemapMax;
float _Base2AORemapMin;
float _Base2AORemapMax;
float4 _LavaEmissionColor;
float _BaseEmissionMaskIntensivity;
float _BaseEmissionMaskTreshold;
float _Base2EmissionMaskIntensivity;
float _Base2EmissionMaskTreshold;
float4 _RimColor;
float _RimLightPower;
float2 _NoiseTiling;
float4 _Noise_TexelSize;
float2 _NoiseSpeed;
float _EmissionNoisePower;
CBUFFER_END
// Object and Global properties
SAMPLER(SamplerState_Linear_Repeat);
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_BaseNormalMap);
SAMPLER(sampler_BaseNormalMap);
TEXTURE2D(_BaseMaskMap);
SAMPLER(sampler_BaseMaskMap);
TEXTURE2D(_LayerMask);
SAMPLER(sampler_LayerMask);
TEXTURE2D(_Base2ColorMap);
SAMPLER(sampler_Base2ColorMap);
TEXTURE2D(_Base2NormalMap);
SAMPLER(sampler_Base2NormalMap);
TEXTURE2D(_Base2MaskMap);
SAMPLER(sampler_Base2MaskMap);
TEXTURE2D(_Noise);
SAMPLER(sampler_Noise);
// Graph Includes
// GraphIncludes: <None>
// -- Property used by ScenePickingPass
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
// -- Properties used by SceneSelectionPass
#ifdef SCENESELECTIONPASS
int _ObjectId;
int _PassValue;
#endif
// Graph Functions
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
void Unity_Divide_float(float A, float B, out float Out)
{
Out = A / B;
}
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
{
Out = Predicate ? True : False;
}
struct Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float
{
float3 AbsoluteWorldSpacePosition;
half4 uv0;
half4 uv2;
};
void SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(UnityTexture2D Texture2D_80A3D28F, float4 Vector4_2EBA7A3B, float Boolean_7ABB9909, UnitySamplerState _SamplerState, float Boolean_5ddfe6daabcc4715a44b5f34fc19becb, Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float IN, out float4 XZ_2)
{
UnityTexture2D _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0 = Texture2D_80A3D28F;
float _Property_30834f691775a0898a45b1c868520436_Out_0 = Boolean_7ABB9909;
float _Split_89ed63cb625cb3878c183d0b71c03400_R_1 = IN.AbsoluteWorldSpacePosition[0];
float _Split_89ed63cb625cb3878c183d0b71c03400_G_2 = IN.AbsoluteWorldSpacePosition[1];
float _Split_89ed63cb625cb3878c183d0b71c03400_B_3 = IN.AbsoluteWorldSpacePosition[2];
float _Split_89ed63cb625cb3878c183d0b71c03400_A_4 = 0;
float4 _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4;
float3 _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5;
float2 _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6;
Unity_Combine_float(_Split_89ed63cb625cb3878c183d0b71c03400_R_1, _Split_89ed63cb625cb3878c183d0b71c03400_B_3, 0, 0, _Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, _Combine_cf2d04ff119ad88493f6460431765cbb_RGB_5, _Combine_cf2d04ff119ad88493f6460431765cbb_RG_6);
float4 _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0 = Vector4_2EBA7A3B;
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[0];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[1];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[2];
float _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4 = _Property_8a66888ec47d0687ab1cb2f8abdc9da8_Out_0[3];
float _Divide_e64179199923c58289b6aa94ea6c9178_Out_2;
Unity_Divide_float(1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Divide_e64179199923c58289b6aa94ea6c9178_Out_2);
float4 _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2;
Unity_Multiply_float4_float4(_Combine_cf2d04ff119ad88493f6460431765cbb_RGBA_4, (_Divide_e64179199923c58289b6aa94ea6c9178_Out_2.xxxx), _Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2);
float _Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0 = Boolean_5ddfe6daabcc4715a44b5f34fc19becb;
float4 _UV_029e8e8198564838b9389b902a09fb22_Out_0 = IN.uv0;
float4 _UV_7a6209af1506424fb75c81e87e42035a_Out_0 = IN.uv2;
float4 _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3;
Unity_Branch_float4(_Property_f17c7bf877e64b6abdd66b1fe9f5accc_Out_0, _UV_029e8e8198564838b9389b902a09fb22_Out_0, _UV_7a6209af1506424fb75c81e87e42035a_Out_0, _Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3);
float2 _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_R_1, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_G_2);
float2 _Vector2_f8d75f54e7705083bbec539a60185577_Out_0 = float2(_Split_2f0f52f6ef8c0e81af0da6476402bc1f_B_3, _Split_2f0f52f6ef8c0e81af0da6476402bc1f_A_4);
float2 _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3;
Unity_TilingAndOffset_float((_Branch_fc37bb4bf641457cbbc6e290603056ff_Out_3.xy), _Vector2_16c15d3bbdd14b85bd48e3a6cb318af7_Out_0, _Vector2_f8d75f54e7705083bbec539a60185577_Out_0, _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3);
float2 _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3;
Unity_Branch_float2(_Property_30834f691775a0898a45b1c868520436_Out_0, (_Multiply_14cec4902d0a00829e4555071a1b8ad1_Out_2.xy), _TilingAndOffset_d91e2d25acd34686b562b7fe7e9d1d27_Out_3, _Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3);
UnitySamplerState _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0 = _SamplerState;
float4 _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.tex, _Property_e8746b9475c94530ba35ba8019ad2ae0_Out_0.samplerstate, _Property_3e01b4d2fc68d48ba3acbba9d5881e59_Out_0.GetTransformedUV(_Branch_8e5a4e8f4d52fc8aadd1f46485afc933_Out_3));
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_R_4 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.r;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_G_5 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.g;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_B_6 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.b;
float _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_A_7 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0.a;
XZ_2 = _SampleTexture2D_35ddc0da4b30e48b83ca2d39af2aba2c_RGBA_0;
}
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
{
Out = A + B;
}
void Unity_OneMinus_float(float In, out float Out)
{
Out = 1 - In;
}
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
{
Out = Predicate ? True : False;
}
void Unity_Multiply_float_float(float A, float B, out float Out)
{
Out = A * B;
}
void Unity_Maximum_float(float A, float B, out float Out)
{
Out = max(A, B);
}
void Unity_Subtract_float(float A, float B, out float Out)
{
Out = A - B;
}
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
{
Out = A + B;
}
void Unity_Add_float(float A, float B, out float Out)
{
Out = A + B;
}
void Unity_Divide_float4(float4 A, float4 B, out float4 Out)
{
Out = A / B;
}
struct Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float
{
};
void SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(float4 Vector4_1D82816B, float Vector1_DA0A37FA, float4 Vector4_391AF460, float Vector1_F7E83F1E, float Vector1_1C9222A6, Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float IN, out float4 OutVector4_1)
{
float4 _Property_27d472ec75203d83af5530ea2059db21_Out_0 = Vector4_1D82816B;
float _Property_14119cc7eaf4128f991283d47cf72d85_Out_0 = Vector1_DA0A37FA;
float _Property_48af0ad45e3f7f82932b938695d21391_Out_0 = Vector1_DA0A37FA;
float _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0 = Vector1_F7E83F1E;
float _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2;
Unity_Maximum_float(_Property_48af0ad45e3f7f82932b938695d21391_Out_0, _Property_8a30b3ca12ff518fa473ccd686c7d503_Out_0, _Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2);
float _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0 = Vector1_1C9222A6;
float _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2;
Unity_Subtract_float(_Maximum_c196e4a61637ea8381a3437c93f89ce2_Out_2, _Property_ee8d5fc69475d181be60c57e04ea8708_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2);
float _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2;
Unity_Subtract_float(_Property_14119cc7eaf4128f991283d47cf72d85_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2);
float _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2;
Unity_Maximum_float(_Subtract_e3a7713b556a1b8cb40aad97fc58d619_Out_2, 0, _Maximum_d02e48d92038448cb0345e5cf3779071_Out_2);
float4 _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2;
Unity_Multiply_float4_float4(_Property_27d472ec75203d83af5530ea2059db21_Out_0, (_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2.xxxx), _Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2);
float4 _Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0 = Vector4_391AF460;
float _Property_5e920479576fad83ba1947728dcceab4_Out_0 = Vector1_F7E83F1E;
float _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2;
Unity_Subtract_float(_Property_5e920479576fad83ba1947728dcceab4_Out_0, _Subtract_61ca880c04c1758eb128f25c9faabd63_Out_2, _Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2);
float _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2;
Unity_Maximum_float(_Subtract_b7368f21be9e048aae7f90c8a2bfaae1_Out_2, 0, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2);
float4 _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2;
Unity_Multiply_float4_float4(_Property_4bfd7f8d9b26e58583665745a21b7ed4_Out_0, (_Maximum_216777d30802328eab607c8fe68ba3a1_Out_2.xxxx), _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2);
float4 _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2;
Unity_Add_float4(_Multiply_79b0b5d7d3528b8395e1135339a090f2_Out_2, _Multiply_a856b52cd0848f86a6ae1af9b175935c_Out_2, _Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2);
float _Add_356384b52728f583bd6e694bc1fc3738_Out_2;
Unity_Add_float(_Maximum_d02e48d92038448cb0345e5cf3779071_Out_2, _Maximum_216777d30802328eab607c8fe68ba3a1_Out_2, _Add_356384b52728f583bd6e694bc1fc3738_Out_2);
float _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2;
Unity_Maximum_float(_Add_356384b52728f583bd6e694bc1fc3738_Out_2, 1E-05, _Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2);
float4 _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
Unity_Divide_float4(_Add_86c6109dc4530b8c9763ef62b056ad4c_Out_2, (_Maximum_94a22f5ceb706e88bc16350a5d5d2a82_Out_2.xxxx), _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2);
OutVector4_1 = _Divide_d7291d1701d7058dbb5263194c1bed22_Out_2;
}
// Custom interpolators pre vertex
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
// Graph Vertex
struct VertexDescription
{
float3 Position;
float3 Normal;
float3 Tangent;
};
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
{
VertexDescription description = (VertexDescription)0;
description.Position = IN.ObjectSpacePosition;
description.Normal = IN.ObjectSpaceNormal;
description.Tangent = IN.ObjectSpaceTangent;
return description;
}
// Custom interpolators, pre surface
#ifdef FEATURES_GRAPH_VERTEX
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
{
return output;
}
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
#endif
// Graph Pixel
struct SurfaceDescription
{
float3 BaseColor;
};
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
{
SurfaceDescription surface = (SurfaceDescription)0;
UnityTexture2D _Property_07d75b1d2628da808a2efb93a1d6219e_Out_0 = UnityBuildTexture2DStructNoScale(_BaseColorMap);
float4 _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0 = _BaseTilingOffset;
float _Property_7f998178363b4188ba2f07298ef869c1_Out_0 = _BaseUsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv0 = IN.uv0;
_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e.uv2 = IN.uv2;
float4 _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_07d75b1d2628da808a2efb93a1d6219e_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e, _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2);
float4 _Property_b83097c58639858680bf43881a95b0af_Out_0 = _BaseColor;
float4 _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2, _Property_b83097c58639858680bf43881a95b0af_Out_0, _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2);
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[0];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[1];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[2];
float _Split_88b9f51b320d4889a17ad140d4b4f0c6_A_4 = _Multiply_f572ff0def2d308e87a64e94a46c0d96_Out_2[3];
float _Split_6a373913f8b5c587b3b25440e2351a6f_R_1 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[0];
float _Split_6a373913f8b5c587b3b25440e2351a6f_G_2 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[1];
float _Split_6a373913f8b5c587b3b25440e2351a6f_B_3 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[2];
float _Split_6a373913f8b5c587b3b25440e2351a6f_A_4 = _PlanarNM_0b8fbae0d009788d8cd595a3b9bf9f6e_XZ_2[3];
float _Property_04a7bb2753456b8293b3e46e346b646e_Out_0 = _BaseSmoothnessRemapMin;
float _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0 = _BaseSmoothnessRemapMax;
float2 _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0 = float2(_Property_04a7bb2753456b8293b3e46e346b646e_Out_0, _Property_75c8631fc908bb8ba8542d2e70d18cbf_Out_0);
float _Remap_65ca5af95590f88da70777476b6efd40_Out_3;
Unity_Remap_float(_Split_6a373913f8b5c587b3b25440e2351a6f_A_4, float2 (0, 1), _Vector2_b2e1a3c487cdf88f9b5992b831ba24d6_Out_0, _Remap_65ca5af95590f88da70777476b6efd40_Out_3);
float4 _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4;
float3 _Combine_d07fea824e695b839a48350dc82f464b_RGB_5;
float2 _Combine_d07fea824e695b839a48350dc82f464b_RG_6;
Unity_Combine_float(_Split_88b9f51b320d4889a17ad140d4b4f0c6_R_1, _Split_88b9f51b320d4889a17ad140d4b4f0c6_G_2, _Split_88b9f51b320d4889a17ad140d4b4f0c6_B_3, _Remap_65ca5af95590f88da70777476b6efd40_Out_3, _Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Combine_d07fea824e695b839a48350dc82f464b_RGB_5, _Combine_d07fea824e695b839a48350dc82f464b_RG_6);
UnityTexture2D _Property_1e449ff9f8e8ec828507233e8240eb11_Out_0 = UnityBuildTexture2DStructNoScale(_BaseMaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_4245c3b264047180b5c90a697d6cb278;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv0 = IN.uv0;
_PlanarNM_4245c3b264047180b5c90a697d6cb278.uv2 = IN.uv2;
float4 _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_1e449ff9f8e8ec828507233e8240eb11_Out_0, _Property_587a28253857318a9b2e59bfc8fb56a4_Out_0, _Property_7f998178363b4188ba2f07298ef869c1_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_4245c3b264047180b5c90a697d6cb278, _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2);
float _Split_91a015dea8acd38b904ba0935328a5bc_R_1 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[0];
float _Split_91a015dea8acd38b904ba0935328a5bc_G_2 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[1];
float _Split_91a015dea8acd38b904ba0935328a5bc_B_3 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[2];
float _Split_91a015dea8acd38b904ba0935328a5bc_A_4 = _PlanarNM_4245c3b264047180b5c90a697d6cb278_XZ_2[3];
float _Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0 = _HeightMin;
float _Property_9df7a44c8225168683743ac60c0c3c34_Out_0 = _HeightMax;
float2 _Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0 = float2(_Property_fbcff1469ebf488394a8a89ddaf0eb2a_Out_0, _Property_9df7a44c8225168683743ac60c0c3c34_Out_0);
float _Property_29ca14fd0b712983a38d63d2dd326e96_Out_0 = _HeightOffset;
float2 _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2;
Unity_Add_float2(_Vector2_9b1e95888c28bc8893f28c02b87fa448_Out_0, (_Property_29ca14fd0b712983a38d63d2dd326e96_Out_0.xx), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2);
float _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3;
Unity_Remap_float(_Split_91a015dea8acd38b904ba0935328a5bc_B_3, float2 (0, 1), _Add_cb503f8a09720d84bb03cbd89e37b80c_Out_2, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3);
UnityTexture2D _Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0 = UnityBuildTexture2DStructNoScale(_Base2ColorMap);
float4 _Property_86a4657df480d48e8d3ad3b036731380_Out_0 = _Base2TilingOffset;
float _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0 = _Base2UsePlanarUV;
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv0 = IN.uv0;
_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4.uv2 = IN.uv2;
float4 _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_ba3a5f4cba7d0a8fa288ffc8267d6c0e_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4, _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2);
float4 _Property_3561b11b899bda8e855826445cf628aa_Out_0 = _Base2Color;
float4 _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2;
Unity_Multiply_float4_float4(_PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2, _Property_3561b11b899bda8e855826445cf628aa_Out_0, _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2);
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[0];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[1];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[2];
float _Split_013bfa9bd90cfb808c333c4f16ece1e7_A_4 = _Multiply_d2ec682582195e84acc4a8510f50f4b0_Out_2[3];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_R_1 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[0];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_G_2 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[1];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_B_3 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[2];
float _Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4 = _PlanarNM_5aeab444ca6fd78ea56a01215880a5a4_XZ_2[3];
float _Property_159cd47513de4f85a992da1f43f77c51_Out_0 = _Base2SmoothnessRemapMin;
float _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0 = _Base2SmoothnessRemapMax;
float2 _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0 = float2(_Property_159cd47513de4f85a992da1f43f77c51_Out_0, _Property_b1f3c7061cf84380b1a0ffc2c5f770db_Out_0);
float _Remap_1214803bb0f7c387adc088fb938f7971_Out_3;
Unity_Remap_float(_Split_f0ad0443bd9e2281b12c8580b91eeb7d_A_4, float2 (0, 1), _Vector2_eb0fcc98def54d83abe1cfec60457b78_Out_0, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3);
float4 _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4;
float3 _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5;
float2 _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6;
Unity_Combine_float(_Split_013bfa9bd90cfb808c333c4f16ece1e7_R_1, _Split_013bfa9bd90cfb808c333c4f16ece1e7_G_2, _Split_013bfa9bd90cfb808c333c4f16ece1e7_B_3, _Remap_1214803bb0f7c387adc088fb938f7971_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Combine_bc2cadadae618a8996e65c4764dee5db_RGB_5, _Combine_bc2cadadae618a8996e65c4764dee5db_RG_6);
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_R_1 = IN.VertexColor[0];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2 = IN.VertexColor[1];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_B_3 = IN.VertexColor[2];
float _Split_85f63081c1b7bc8c83d6bbf4ba6648c5_A_4 = IN.VertexColor[3];
float _Property_df2df7bb5cfc3381beee7ec454da7542_Out_0 = _Invert_Layer_Mask;
UnityTexture2D _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0 = UnityBuildTexture2DStructNoScale(_LayerMask);
float4 _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.tex, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.samplerstate, _Property_c7b1e2df9f9b0e8eace9b2274924e69c_Out_0.GetTransformedUV(IN.uv0.xy));
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.r;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_G_5 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.g;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_B_6 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.b;
float _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_A_7 = _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_RGBA_0.a;
float _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1;
Unity_OneMinus_float(_SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1);
float _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3;
Unity_Branch_float(_Property_df2df7bb5cfc3381beee7ec454da7542_Out_0, _OneMinus_ce5c3c0635d4ac86beb55115d0ebaed7_Out_1, _SampleTexture2D_175fb18fafc9598382f1f5f7e97bf30a_R_4, _Branch_af0c5e511241ce8eae748ae487df50fa_Out_3);
UnityTexture2D _Property_de4f6eb48a629285a664dad7fb06438f_Out_0 = UnityBuildTexture2DStructNoScale(_Base2MaskMap);
Bindings_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float _PlanarNM_d5657f470f05ef839e4c257a20ace8cb;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv0 = IN.uv0;
_PlanarNM_d5657f470f05ef839e4c257a20ace8cb.uv2 = IN.uv2;
float4 _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2;
SG_PlanarNM_c0f081da9c567704ea36e7dd38cedcf6_float(_Property_de4f6eb48a629285a664dad7fb06438f_Out_0, _Property_86a4657df480d48e8d3ad3b036731380_Out_0, _Property_6c5e16c615cab08a97c2a577642b9d83_Out_0, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8), 1, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb, _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2);
float _Split_83ec66b648ab6c84848b42686c256cd7_R_1 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[0];
float _Split_83ec66b648ab6c84848b42686c256cd7_G_2 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[1];
float _Split_83ec66b648ab6c84848b42686c256cd7_B_3 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[2];
float _Split_83ec66b648ab6c84848b42686c256cd7_A_4 = _PlanarNM_d5657f470f05ef839e4c257a20ace8cb_XZ_2[3];
float _Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0 = _HeightMin2;
float _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0 = _HeightMax2;
float2 _Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0 = float2(_Property_ce1750e5c69e97818667b412fc3f9f2c_Out_0, _Property_8e0f2ea54d8ede89bbabdf31a9bafd57_Out_0);
float _Property_151ae2702b614585af2000f0a812960f_Out_0 = _HeightOffset2;
float2 _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2;
Unity_Add_float2(_Vector2_fb6c6dd7e70e768ba686e8e94153bb96_Out_0, (_Property_151ae2702b614585af2000f0a812960f_Out_0.xx), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2);
float _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3;
Unity_Remap_float(_Split_83ec66b648ab6c84848b42686c256cd7_B_3, float2 (0, 1), _Add_fd1b3d8e24e77087a55888eeb238f1a6_Out_2, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3);
float _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2;
Unity_Multiply_float_float(_Branch_af0c5e511241ce8eae748ae487df50fa_Out_3, _Remap_3d4180c0ab36ba86a5517b2645f0bfa7_Out_3, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2);
float _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2;
Unity_Multiply_float_float(_Split_85f63081c1b7bc8c83d6bbf4ba6648c5_G_2, _Multiply_2cb0e5aa384654828f0453a44884573c_Out_2, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2);
float _Property_818c8af4b930138e81034c886614171d_Out_0 = _Height_Transition;
Bindings_HeightBlend4_ea2404beac574194aa54abe45036d445_float _HeightBlend4_d954a5aa95174654943c7e738f89f5b2;
float4 _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1;
SG_HeightBlend4_ea2404beac574194aa54abe45036d445_float(_Combine_d07fea824e695b839a48350dc82f464b_RGBA_4, _Remap_18f2e96a438d6584ae2fd56f880de9ee_Out_3, _Combine_bc2cadadae618a8996e65c4764dee5db_RGBA_4, _Multiply_74def30593cbbb8bbed03613a31cb89a_Out_2, _Property_818c8af4b930138e81034c886614171d_Out_0, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2, _HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1);
surface.BaseColor = (_HeightBlend4_d954a5aa95174654943c7e738f89f5b2_OutVector4_1.xyz);
return surface;
}
// --------------------------------------------------
// Build Graph Inputs
#ifdef HAVE_VFX_MODIFICATION
#define VFX_SRP_ATTRIBUTES Attributes
#define VFX_SRP_VARYINGS Varyings
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
#endif
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
{
VertexDescriptionInputs output;
ZERO_INITIALIZE(VertexDescriptionInputs, output);
output.ObjectSpaceNormal = input.normalOS;
output.ObjectSpaceTangent = input.tangentOS.xyz;
output.ObjectSpacePosition = input.positionOS;
return output;
}
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
{
SurfaceDescriptionInputs output;
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
#ifdef HAVE_VFX_MODIFICATION
// FragInputs from VFX come from two places: Interpolator or CBuffer.
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
#endif
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
output.uv0 = input.texCoord0;
output.uv2 = input.texCoord2;
output.VertexColor = input.color;
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
#else
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
#endif
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
return output;
}
// --------------------------------------------------
// Main
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
// --------------------------------------------------
// Visual Effect Vertex Invocations
#ifdef HAVE_VFX_MODIFICATION
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
#endif
ENDHLSL
}
}
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
FallBack "Hidden/Shader Graph/FallbackError"
}