33 lines
761 B
Plaintext
33 lines
761 B
Plaintext
Shader "NatureManufacture Shaders/Debug/Vertex color" {
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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// vertex input: position, color
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struct appdata {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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fixed4 color : COLOR;
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};
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v2f vert (appdata v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex );
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o.color = v.color;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target {
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return i.color;
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}
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ENDCG
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}
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}
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} |