ToriaAssets/Sources/Shaders/HiZBuffer.shader
2026-05-19 15:33:18 +02:00

58 lines
1.1 KiB
Plaintext

Shader "Hidden/AdvancedTerrainGrass/Hi-Z Buffer"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma target 4.5
#pragma vertex vertex
#pragma fragment blit
#include "HiZBuffer.cginc"
ENDCG
}
Pass
{
CGPROGRAM
#pragma target 4.5
#pragma vertex vertex
#pragma fragment reduce
#include "HiZBuffer.cginc"
ENDCG
}
}
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma target 4.6
#pragma vertex vertex
#pragma fragment blit
#include "HiZBuffer.cginc"
ENDCG
}
Pass
{
CGPROGRAM
#pragma target 4.6
#pragma vertex vertex
#pragma fragment reduce
#include "HiZBuffer.cginc"
ENDCG
}
}
}