58 lines
1.0 KiB
Plaintext
58 lines
1.0 KiB
Plaintext
Shader "GlobalSnow/DeferredMaskWrite" {
|
|
SubShader {
|
|
|
|
Tags { "DisableBatching" = "True" }
|
|
Cull [_EraseCullMode]
|
|
|
|
CGINCLUDE
|
|
#include "UnityCG.cginc"
|
|
#include "GlobalSnowDeferredOptions.cginc"
|
|
|
|
struct appdata {
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
sampler2D _GS_MaskTexture;
|
|
float4 _GS_MaskTexture_ST;
|
|
fixed _GS_MaskCutOff;
|
|
|
|
v2f vert(appdata v) {
|
|
v2f o;
|
|
APPLY_VERTEX_MODIFIER(v)
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
o.uv = TRANSFORM_TEX(v.uv, _GS_MaskTexture);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i): SV_Target {
|
|
fixed4 color = tex2D(_GS_MaskTexture, i.uv);
|
|
color.a = 1.0 - color.a;
|
|
clip(color.a - _GS_MaskCutOff);
|
|
return fixed4(0,0,0,0);
|
|
}
|
|
|
|
|
|
ENDCG
|
|
|
|
Pass {
|
|
Fog { Mode Off }
|
|
ColorMask 0
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
|
|
Fallback Off
|
|
}
|