31493 lines
2.6 MiB
31493 lines
2.6 MiB
Shader "NatureManufacture Shaders/Water/Water Stylized Offset Vertex Color Flow"
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{
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Properties
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{
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_GlobalTiling("Global Tiling", Range(0.001, 100)) = 1
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[ToggleUI]_UVVDirection1UDirection0("UV Direction - V(T) U(F)", Float) = 1
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_SlowWaterSpeed("Main Water Speed", Vector) = (0.3, 0.3, 0, 0)
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_SlowWaterMixSpeed("Wind Water Mix Speed", Vector) = (0.003, 0.003, 0, 0)
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_SmallCascadeMainSpeed("Small Cascade Main Speed", Vector) = (1, 1, 0, 0)
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_BigCascadeMainSpeed("Big Cascade Main Speed", Vector) = (0.9, 0.9, 0, 0)
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_EdgeFalloffMultiply("Edge Falloff Multiply", Float) = 5.19
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_EdgeFalloffPower("Edge Falloff Power", Float) = 0.74
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_CleanFalloffMultiply("Clean Falloff Multiply", Float) = 1.29
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_CleanFalloffPower("Clean Falloff Power", Float) = 0.38
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_ShalowColor("Shalow Color", Color) = (0, 0.4811321, 0.4625075, 0)
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_ShalowFalloffMultiply("Shalow Falloff Multiply", Float) = 1.043
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_ShalowFalloffPower("Shalow Falloff Power", Float) = 3.9
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_DeepColor("Deep Color", Color) = (0.006274463, 0.306972, 0.4433962, 0)
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_WaterAlphaMultiply("Water Alpha Multiply", Float) = 0.66
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_WaterAlphaPower("Water Alpha Power", Float) = 1.39
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_OutlinePower("Outline Power", Range(0, 1)) = 0
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_OutlineFalloffBorder("Outline Falloff Border", Range(0, 200)) = 100
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_Outline_Color("Outline Color", Color) = (1, 1, 1, 0)
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_WaveTranslucencyFallOffDistance("Wave Translucency FallOff Distance", Float) = 30
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_WaveTranslucencyPower("Wave Translucency Power", Range(0, 10)) = 1.64
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_WaveTranslucencyHardness("Wave Translucency Hardness", Range(0, 10)) = 0.7
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_WaveTranslucencyMultiply("Wave Translucency Multiply", Range(0, 10)) = 0.16
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_SlowWaterTranslucencyMultiply("Slow Water Translucency Multiply", Range(0, 10)) = 1
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_SmallCascadeTranslucencyMultiply("Small Cascade Translucency Multiply", Range(0, 10)) = 1
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_BigCascadeTranslucencyMultiply("Big Cascade Translucency Multiply", Range(0, 10)) = 0.69
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_WaterSmoothness("Water Smoothness", Range(0, 1)) = 0.9
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_WaterSpecularClose("Water Specular Close", Range(0, 1)) = 0.9
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_WaterSpecularFar("Water Specular Far", Range(0, 1)) = 0.9
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_WaterSpecularThreshold("Water Specular Threshold", Range(0, 10)) = 0.39
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_Distortion("Distortion", Range(0, 1)) = 0.1
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_BackfaceAlpha("Backface Alpha", Range(0, 1)) = 0.85
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_MicroWaveNormalScale("Wind Micro Wave Normal Scale", Range(0, 2)) = 0.15
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_MicroWaveTiling("Wind Micro Wave Tiling", Vector) = (1.1, 1.1, 0, 0)
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_MacroWaveNormalScale("Wind Macro Wave Normal Scale", Range(0, 2)) = 0.15
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_MacroWaveTiling("Wind Macro Wave Tiling", Vector) = (10, 10, 0, 0)
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[Normal][NoScaleOffset]_SlowWaterNormal("Water Normal", 2D) = "bump" {}
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_SlowWaterTiling("Water Tiling", Vector) = (1, 1, 0, 0)
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_SlowNormalScale("Water Normal Scale", Float) = 0.3
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_FarNormalPower("Far Normal Power", Range(0, 1)) = 0.5
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_FarNormalBlendStartDistance("Far Normal Blend Start Distance", Float) = 20
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_FarNormalBlendThreshold("Far Normal Blend Threshold", Range(0, 10)) = 10
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_SmallCascadeAngle("Small Cascade Angle", Range(0.001, 90)) = 0.6
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_SmallCascadeAngleFalloff("Small Cascade Angle Falloff", Range(0, 80)) = 2
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[Normal][NoScaleOffset]_SmallCascadeNormal("Small Cascade Normal", 2D) = "bump" {}
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_SmallCascadeTiling("Small Cascade Tiling", Vector) = (2, 2, 0, 0)
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_SmallCascadeNormalScale("Small Cascade Normal Scale", Float) = 0.5
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[NoScaleOffset]_SmallCascade("Small Cascade", 2D) = "white" {}
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_SmallCascadeColor("Small Cascade Color", Vector) = (20, 20, 20, 0)
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_SmallCascadeFoamFalloff("Small Cascade Foam Falloff", Range(0, 10)) = 4.11
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_SmallCascadeSmoothness("Small Cascade Smoothness", Range(0, 1)) = 0
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_SmallCascadeSpecular("Small Cascade Specular", Range(0, 1)) = 0.8
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_BigCascadeAngle("Big Cascade Angle", Range(0.001, 90)) = 10.2
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_BigCascadeAngleFalloff("Big Cascade Angle Falloff", Range(0, 80)) = 2.3
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[Normal][NoScaleOffset]_BigCascadeNormal("Big Cascade Normal", 2D) = "bump" {}
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_BigCascadeNormalScale("Big Cascade Normal Scale", Float) = 0.6
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_BigCascadeTiling("Big Cascade Tiling", Vector) = (1, 1, 0, 0)
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_BigCascadeSmoothness("Big Cascade Smoothness", Range(0, 1)) = 0
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_BigCascadeSpecular("Big Cascade Specular", Range(0, 1)) = 0.84
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[NoScaleOffset]_BigCascade("Big Cascade", 2D) = "white" {}
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_BigCascadeColor("Big Cascade Color", Vector) = (20, 20, 20, 0)
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Big_Cascade_Foam_Falloff("Big Cascade Foam Falloff", Range(0, 10)) = 2.86
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_BigCascadeTransparency("Big Cascade Transparency", Range(0, 1)) = 0.005
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[NoScaleOffset]_SlowWaterTesselation("Water Tess", 2D) = "black" {}
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_SlowWaterTessScale("Water Tess Scale", Float) = 0.05
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MacroWaveTessScale("Wind Macro Wave Tess Scale", Float) = 0.05
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[NoScaleOffset]_SmallCascadeWaterTess("Small Cascade Water Tess", 2D) = "black" {}
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_SmallCascadeWaterTessScale("Small Cascade Water Tess Scale", Float) = 0.1
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[NoScaleOffset]BigCascadeWaterTess("Big Cascade Water Tess", 2D) = "black" {}
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_BigCascadeWaterTessScale("Big Cascade Water Tess Scale", Float) = 0.3
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_SmallCascadeNoisePower("Small Cascade Noise Power", Range(0, 10)) = 8.4
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_BigCascadeNoisePower("Big Cascade Noise Power", Range(0, 10)) = 10
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_SmallCascadeNoiseMultiply("Small Cascade Noise Multiply", Range(0, 40)) = 28.7
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_BigCascadeNoiseMultiply("Big Cascade Noise Multiply", Range(0, 40)) = 20
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[NoScaleOffset]_Foam("Foam", 2D) = "white" {}
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_FoamTiling("Foam Tiling", Vector) = (3, 3, 0, 0)
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_FoamSpeed("Foam Speed", Vector) = (0.3, 0.3, 0, 0)
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_FoamColor("Foam Color", Vector) = (4, 4, 4, 0)
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_FoamDepth("Foam Depth", Range(0, 10)) = 0.99
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_FoamFalloff("Foam Falloff", Range(-100, 0)) = -15.3
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_FoamWaveHardness("Foam Wave Hardness", Range(0, 10)) = 2.91
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_FoamWavePower("Foam Wave Power", Range(0, 10)) = 4.39
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_FoamWaveMultiply("Foam Wave Multiply", Range(0, 10)) = 6.17
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_FoamSmoothness("Foam Smoothness", Range(0, 1)) = 0
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_FoamSpecular("Foam Specular", Range(0, 1)) = 0
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[NoScaleOffset]_Noise("Noise", 2D) = "white" {}
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_NoiseTiling("Noise Tiling", Vector) = (2, 2, 0, 0)
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_NoiseSpeed("Noise Speed", Vector) = (3, 3, 0, 0)
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_AOPower("AO Power", Range(0, 1)) = 1
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_WaterFlowUVRefresSpeed("Water Flow UV Refresh Speed", Range(0, 1)) = 0.15
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_SmallCascadeFlowUVRefreshSpeed("Small Cascade Flow UV Refresh Speed", Range(0, 1)) = 0.4
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_BigCascadeFlowUVRefreshSpeed("Big Cascade Flow UV Refresh Speed", Range(0, 1)) = 0.6
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[HideInInspector]_WorkflowMode("_WorkflowMode", Float) = 0
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[HideInInspector]_CastShadows("_CastShadows", Float) = 1
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[HideInInspector]_ReceiveShadows("_ReceiveShadows", Float) = 1
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[HideInInspector]_Surface("_Surface", Float) = 1
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[HideInInspector]_Blend("_Blend", Float) = 0
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[HideInInspector]_AlphaClip("_AlphaClip", Float) = 0
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[HideInInspector]_SrcBlend("_SrcBlend", Float) = 1
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[HideInInspector]_DstBlend("_DstBlend", Float) = 0
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[HideInInspector][ToggleUI]_ZWrite("_ZWrite", Float) = 0
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[HideInInspector]_ZWriteControl("_ZWriteControl", Float) = 1
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[HideInInspector]_ZTest("_ZTest", Float) = 4
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[HideInInspector]_Cull("_Cull", Float) = 0
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Transparent"
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"UniversalMaterialType" = "Lit"
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"Queue"="Transparent"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull [_Cull]
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Blend [_SrcBlend] [_DstBlend]
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ZTest [_ZTest]
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ZWrite [_ZWrite]
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// DotsInstancingOptions: <None>
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// HybridV1InjectedBuiltinProperties: <None>
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _CLUSTERED_RENDERING
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#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
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#pragma shader_feature_local_fragment _ _ALPHATEST_ON
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#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
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#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define ATTRIBUTES_NEED_TEXCOORD3
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#define ATTRIBUTES_NEED_COLOR
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_TEXCOORD3
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#define VARYINGS_NEED_COLOR
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#define VARYINGS_NEED_VIEWDIRECTION_WS
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define VARYINGS_NEED_CULLFACE
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define REQUIRE_DEPTH_TEXTURE
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#define REQUIRE_OPAQUE_TEXTURE
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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float4 uv3 : TEXCOORD3;
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float4 color : COLOR;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float4 texCoord3;
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float4 color;
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float3 viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 WorldSpaceNormal;
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float3 TangentSpaceNormal;
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float3 WorldSpaceTangent;
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float3 WorldSpaceBiTangent;
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float3 WorldSpacePosition;
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float3 AbsoluteWorldSpacePosition;
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float4 ScreenPosition;
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float4 uv0;
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float4 uv3;
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float4 VertexColor;
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float3 TimeParameters;
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float FaceSign;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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float3 AbsoluteWorldSpacePosition;
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float4 uv0;
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float4 uv3;
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float4 VertexColor;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float3 interp1 : INTERP1;
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float4 interp2 : INTERP2;
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float4 interp3 : INTERP3;
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float4 interp4 : INTERP4;
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float4 interp5 : INTERP5;
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float3 interp6 : INTERP6;
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float2 interp7 : INTERP7;
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float2 interp8 : INTERP8;
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float3 interp9 : INTERP9;
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float4 interp10 : INTERP10;
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float4 interp11 : INTERP11;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyz = input.normalWS;
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output.interp2.xyzw = input.tangentWS;
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output.interp3.xyzw = input.texCoord0;
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output.interp4.xyzw = input.texCoord3;
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output.interp5.xyzw = input.color;
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output.interp6.xyz = input.viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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output.interp7.xy = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.interp8.xy = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.interp9.xyz = input.sh;
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#endif
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output.interp10.xyzw = input.fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.interp11.xyzw = input.shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
|
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return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
output.viewDirectionWS = input.interp6.xyz;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp7.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp8.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp9.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp10.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp11.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
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|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
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Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
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|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
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|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
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|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
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|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
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|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
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|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
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|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
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|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
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|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
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|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
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|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
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|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
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|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
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|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
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|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
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|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
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|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
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|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
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|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
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float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
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float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
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float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
|
|
float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
|
|
float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
|
|
float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
|
|
float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
|
|
Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
|
|
float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
|
|
float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
|
|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
|
|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
|
|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
|
|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
|
|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
|
float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
|
|
Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
|
float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
|
|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _Property_ecb45bb303cac58eae00f7c993f09940_Out_0 = _OutlinePower;
|
|
float _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1;
|
|
Unity_OneMinus_float(_Property_ecb45bb303cac58eae00f7c993f09940_Out_0, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1);
|
|
float _Add_c939729fdee6708588027553e218ba19_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1, _Add_c939729fdee6708588027553e218ba19_Out_2);
|
|
float _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1;
|
|
Unity_Absolute_float(_Add_c939729fdee6708588027553e218ba19_Out_2, _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1);
|
|
float _Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0 = _OutlineFalloffBorder;
|
|
float _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1;
|
|
Unity_OneMinus_float(_Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1);
|
|
float _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2;
|
|
Unity_Power_float(_Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1, _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2);
|
|
float _Clamp_ad281e4a78029183907629d99effad5c_Out_3;
|
|
Unity_Clamp_float(_Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2, 0, 1, _Clamp_ad281e4a78029183907629d99effad5c_Out_3);
|
|
float4 _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0 = _Outline_Color;
|
|
float4 _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2;
|
|
Unity_Multiply_float4_float4((_Clamp_ad281e4a78029183907629d99effad5c_Out_3.xxxx), _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0, _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2);
|
|
float4 _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2;
|
|
Unity_Multiply_float4_float4(_Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_A_4.xxxx), _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2);
|
|
float _Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0 = _WaterSpecularFar;
|
|
float _Property_3a30fb0641692583bcafa451888182da_Out_0 = _WaterSpecularClose;
|
|
float _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1;
|
|
Unity_Absolute_float(_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3, _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1);
|
|
float _Property_2aef0aceee365782be4a5722bba663ab_Out_0 = _WaterSpecularThreshold;
|
|
float _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2;
|
|
Unity_Power_float(_Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1, _Property_2aef0aceee365782be4a5722bba663ab_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2);
|
|
float _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3;
|
|
Unity_Lerp_float(_Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0, _Property_3a30fb0641692583bcafa451888182da_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3);
|
|
float _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0 = _FoamSpecular;
|
|
float _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3);
|
|
float _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0 = _SmallCascadeSpecular;
|
|
float _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3;
|
|
Unity_Lerp_float(_Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3);
|
|
float _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0 = _BigCascadeSpecular;
|
|
float _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3;
|
|
Unity_Lerp_float(_Lerp_b301e6d0a99d7088b122cebd11611127_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3);
|
|
float _Lerp_80b69681f981778b93796c926bc56f3a_Out_3;
|
|
Unity_Lerp_float(_Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_80b69681f981778b93796c926bc56f3a_Out_3);
|
|
float _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3);
|
|
float _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3;
|
|
Unity_Lerp_float(_Lerp_80b69681f981778b93796c926bc56f3a_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3);
|
|
float _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3);
|
|
float _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3;
|
|
Unity_Lerp_float(_Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3);
|
|
float _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0 = _WaterSmoothness;
|
|
float _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0 = _FoamSmoothness;
|
|
float _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3);
|
|
float _Property_19729c3fad203984b63630ce8edabf9d_Out_0 = _SmallCascadeSmoothness;
|
|
float _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3;
|
|
Unity_Lerp_float(_Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3);
|
|
float _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0 = _BigCascadeSmoothness;
|
|
float _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3;
|
|
Unity_Lerp_float(_Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3);
|
|
float _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3;
|
|
Unity_Lerp_float(_Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3, _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3);
|
|
float _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3);
|
|
float _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3;
|
|
Unity_Lerp_float(_Lerp_015cd2e6bd666589b73a904717cd146a_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3);
|
|
float _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3);
|
|
float _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
Unity_Lerp_float(_Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3);
|
|
float _Property_2cfdd8606d404f84b73185f1663b8068_Out_0 = _AOPower;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.NormalTS = _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
surface.Emission = (_Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2.xyz);
|
|
surface.Metallic = 0;
|
|
surface.Specular = (_Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3.xxx);
|
|
surface.Smoothness = _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
surface.Occlusion = _Property_2cfdd8606d404f84b73185f1663b8068_Out_0;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
|
|
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
float3 viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
float3 interp6 : INTERP6;
|
|
float2 interp7 : INTERP7;
|
|
float2 interp8 : INTERP8;
|
|
float3 interp9 : INTERP9;
|
|
float4 interp10 : INTERP10;
|
|
float4 interp11 : INTERP11;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
output.interp6.xyz = input.viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.interp7.xy = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.interp8.xy = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.interp9.xyz = input.sh;
|
|
#endif
|
|
output.interp10.xyzw = input.fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.interp11.xyzw = input.shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
output.viewDirectionWS = input.interp6.xyz;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp7.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp8.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp9.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp10.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp11.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
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#endif
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// Graph Pixel
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struct SurfaceDescription
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{
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float3 BaseColor;
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float3 NormalTS;
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float3 Emission;
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float Metallic;
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float3 Specular;
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float Smoothness;
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float Occlusion;
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float Alpha;
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float AlphaClipThreshold;
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};
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SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
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{
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SurfaceDescription surface = (SurfaceDescription)0;
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float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
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float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
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float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
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Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
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UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
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float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
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float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
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float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
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float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
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Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
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float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
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float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
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Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
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float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
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float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
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float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
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float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
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float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
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float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
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Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
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float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
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float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
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float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
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float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
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Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
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float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
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float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
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float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
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Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
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float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
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float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
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Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
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float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
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Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
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float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
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Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
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float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
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_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
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float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
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float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
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Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
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float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
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float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
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Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
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float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
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float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
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Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
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float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
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float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
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Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
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float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
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float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
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float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
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Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
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float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
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Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
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float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
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|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
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float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
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float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
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float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
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float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
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float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
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|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
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Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
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float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
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float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
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float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
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|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
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|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
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float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
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Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
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float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
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Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
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float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
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Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
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float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
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Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
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|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
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|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
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float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
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float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
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float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
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Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
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float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
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float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
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|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
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float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
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|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
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Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
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float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
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float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
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float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
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Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
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float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
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Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
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|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
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|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
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|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
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|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
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|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
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float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
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float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
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|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
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|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
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|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
|
|
float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
|
|
float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
|
|
float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
|
|
float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
|
|
Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
|
|
float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
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float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
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Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
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float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
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Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
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|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
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|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
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|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
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|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
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|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
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float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
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float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
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float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
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float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
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float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
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|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
|
float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
|
|
Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
|
float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
|
|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _Property_ecb45bb303cac58eae00f7c993f09940_Out_0 = _OutlinePower;
|
|
float _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1;
|
|
Unity_OneMinus_float(_Property_ecb45bb303cac58eae00f7c993f09940_Out_0, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1);
|
|
float _Add_c939729fdee6708588027553e218ba19_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1, _Add_c939729fdee6708588027553e218ba19_Out_2);
|
|
float _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1;
|
|
Unity_Absolute_float(_Add_c939729fdee6708588027553e218ba19_Out_2, _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1);
|
|
float _Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0 = _OutlineFalloffBorder;
|
|
float _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1;
|
|
Unity_OneMinus_float(_Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1);
|
|
float _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2;
|
|
Unity_Power_float(_Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1, _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2);
|
|
float _Clamp_ad281e4a78029183907629d99effad5c_Out_3;
|
|
Unity_Clamp_float(_Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2, 0, 1, _Clamp_ad281e4a78029183907629d99effad5c_Out_3);
|
|
float4 _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0 = _Outline_Color;
|
|
float4 _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2;
|
|
Unity_Multiply_float4_float4((_Clamp_ad281e4a78029183907629d99effad5c_Out_3.xxxx), _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0, _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2);
|
|
float4 _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2;
|
|
Unity_Multiply_float4_float4(_Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_A_4.xxxx), _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2);
|
|
float _Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0 = _WaterSpecularFar;
|
|
float _Property_3a30fb0641692583bcafa451888182da_Out_0 = _WaterSpecularClose;
|
|
float _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1;
|
|
Unity_Absolute_float(_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3, _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1);
|
|
float _Property_2aef0aceee365782be4a5722bba663ab_Out_0 = _WaterSpecularThreshold;
|
|
float _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2;
|
|
Unity_Power_float(_Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1, _Property_2aef0aceee365782be4a5722bba663ab_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2);
|
|
float _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3;
|
|
Unity_Lerp_float(_Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0, _Property_3a30fb0641692583bcafa451888182da_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3);
|
|
float _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0 = _FoamSpecular;
|
|
float _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3);
|
|
float _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0 = _SmallCascadeSpecular;
|
|
float _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3;
|
|
Unity_Lerp_float(_Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3);
|
|
float _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0 = _BigCascadeSpecular;
|
|
float _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3;
|
|
Unity_Lerp_float(_Lerp_b301e6d0a99d7088b122cebd11611127_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3);
|
|
float _Lerp_80b69681f981778b93796c926bc56f3a_Out_3;
|
|
Unity_Lerp_float(_Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_80b69681f981778b93796c926bc56f3a_Out_3);
|
|
float _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3);
|
|
float _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3;
|
|
Unity_Lerp_float(_Lerp_80b69681f981778b93796c926bc56f3a_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3);
|
|
float _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3);
|
|
float _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3;
|
|
Unity_Lerp_float(_Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3);
|
|
float _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0 = _WaterSmoothness;
|
|
float _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0 = _FoamSmoothness;
|
|
float _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3);
|
|
float _Property_19729c3fad203984b63630ce8edabf9d_Out_0 = _SmallCascadeSmoothness;
|
|
float _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3;
|
|
Unity_Lerp_float(_Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3);
|
|
float _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0 = _BigCascadeSmoothness;
|
|
float _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3;
|
|
Unity_Lerp_float(_Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3);
|
|
float _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3;
|
|
Unity_Lerp_float(_Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3, _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3);
|
|
float _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3);
|
|
float _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3;
|
|
Unity_Lerp_float(_Lerp_015cd2e6bd666589b73a904717cd146a_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3);
|
|
float _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3);
|
|
float _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
Unity_Lerp_float(_Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3);
|
|
float _Property_2cfdd8606d404f84b73185f1663b8068_Out_0 = _AOPower;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.NormalTS = _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
surface.Emission = (_Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2.xyz);
|
|
surface.Metallic = 0;
|
|
surface.Specular = (_Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3.xxx);
|
|
surface.Smoothness = _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
surface.Occlusion = _Property_2cfdd8606d404f84b73185f1663b8068_Out_0;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
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float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
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float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
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float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
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Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
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float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
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Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
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float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
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Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
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float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
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Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
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float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
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Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
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float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
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float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
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Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
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float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
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float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
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float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
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float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
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float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
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Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
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float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
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Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
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float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
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float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
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Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
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float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
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Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
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float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
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Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
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float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
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Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
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float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
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Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
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float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
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Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
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float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
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Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
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float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
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Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
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float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
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Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
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float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
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float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
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Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
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float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
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float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
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float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
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float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
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float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
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Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
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float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
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Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
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float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
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float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
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Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
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float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
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Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
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float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
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Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
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float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
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Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
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float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
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Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
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float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
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Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
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float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
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Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
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float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
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Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
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float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
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Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
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float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
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float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
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Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
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float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
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Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
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float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
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Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
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float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
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Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
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float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
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Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
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float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
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Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
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UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
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float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
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float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
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float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
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float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
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Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
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float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
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float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
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Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
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float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
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float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
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float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
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float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
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float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
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float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
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Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
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float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
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float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
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float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
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Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
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float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
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Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
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float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
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Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
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float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
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float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
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Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
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float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
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|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
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Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
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|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
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Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
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|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
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|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
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|
#endif
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|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
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|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
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|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
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|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
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|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
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|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
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|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
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|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
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|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
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|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
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|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
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|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
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|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
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Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
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|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
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|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
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|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
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|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
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float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
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float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
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float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
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float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
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Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
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float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
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Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
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float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
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Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
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float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
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Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
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#endif
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|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
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float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
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float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
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float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
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|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
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Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
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|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
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|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
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|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
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|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
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|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
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|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.NormalTS = _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
float4 interp6 : INTERP6;
|
|
float4 interp7 : INTERP7;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord1;
|
|
output.interp5.xyzw = input.texCoord2;
|
|
output.interp6.xyzw = input.texCoord3;
|
|
output.interp7.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord1 = input.interp4.xyzw;
|
|
output.texCoord2 = input.interp5.xyzw;
|
|
output.texCoord3 = input.interp6.xyzw;
|
|
output.color = input.interp7.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
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|
{
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float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
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Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
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float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
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Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
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float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
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Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
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float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
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Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
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float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
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Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
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float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
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Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
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float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
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float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
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float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
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float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
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float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
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float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
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GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
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float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
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Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
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float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
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Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
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float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
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Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
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float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
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Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
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float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
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float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
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Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
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|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
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Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
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float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
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float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
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|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
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|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
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|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
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|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
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|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
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|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
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|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
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|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
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|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
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|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
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|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
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|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
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|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
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|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
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|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
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|
}
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|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
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float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
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float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
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float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
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Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
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float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
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float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
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Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
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float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
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float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
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float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
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float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
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Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
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float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
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float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
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float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
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Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
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float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
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|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
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|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
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|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
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|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
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|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
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Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
|
|
float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
|
|
float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
|
|
float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
|
|
float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
|
|
Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
|
|
float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
|
|
float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
|
|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
|
|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
|
|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
|
|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
|
|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
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float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
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Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
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float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
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|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _Property_ecb45bb303cac58eae00f7c993f09940_Out_0 = _OutlinePower;
|
|
float _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1;
|
|
Unity_OneMinus_float(_Property_ecb45bb303cac58eae00f7c993f09940_Out_0, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1);
|
|
float _Add_c939729fdee6708588027553e218ba19_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1, _Add_c939729fdee6708588027553e218ba19_Out_2);
|
|
float _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1;
|
|
Unity_Absolute_float(_Add_c939729fdee6708588027553e218ba19_Out_2, _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1);
|
|
float _Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0 = _OutlineFalloffBorder;
|
|
float _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1;
|
|
Unity_OneMinus_float(_Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1);
|
|
float _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2;
|
|
Unity_Power_float(_Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1, _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2);
|
|
float _Clamp_ad281e4a78029183907629d99effad5c_Out_3;
|
|
Unity_Clamp_float(_Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2, 0, 1, _Clamp_ad281e4a78029183907629d99effad5c_Out_3);
|
|
float4 _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0 = _Outline_Color;
|
|
float4 _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2;
|
|
Unity_Multiply_float4_float4((_Clamp_ad281e4a78029183907629d99effad5c_Out_3.xxxx), _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0, _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2);
|
|
float4 _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2;
|
|
Unity_Multiply_float4_float4(_Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_A_4.xxxx), _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.Emission = (_Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2.xyz);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
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SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
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{
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SurfaceDescription surface = (SurfaceDescription)0;
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float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
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float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
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float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
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float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
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Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
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UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
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float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
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float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
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float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
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float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
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Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
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float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
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float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
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Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
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float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
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float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
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float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
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float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
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float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
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float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
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Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
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float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
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float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
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float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
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float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
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Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
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float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
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float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
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float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
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Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
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float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
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float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
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Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
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float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
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Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
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float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
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Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
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float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
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_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
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float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
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float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
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Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
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float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
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float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
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Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
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float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
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float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
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Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
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float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
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float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
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Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
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float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
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float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
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float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
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Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
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float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
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Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
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float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
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|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
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|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
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|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
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float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
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float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
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|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
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float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
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Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
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float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
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float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
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|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
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float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
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|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
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float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
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Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
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float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
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Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
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float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
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Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
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float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
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Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
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float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
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_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
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|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
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float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
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|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
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|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
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|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
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|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
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|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
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|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
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float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
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Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
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|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
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|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
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|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
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|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
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float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
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float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
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Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
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|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
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|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
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|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
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|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
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|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
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|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
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|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
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|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
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|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
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|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
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|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
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|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
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|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
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|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
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|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
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|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
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|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
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|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
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|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
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|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
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|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
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Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
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|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
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|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
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float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
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float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
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float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
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float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
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float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
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Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
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|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
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float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
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Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
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float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
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|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
|
|
float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
|
|
float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
|
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float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
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Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
|
|
float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
|
|
Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
|
|
float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
|
|
float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
|
|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
|
|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
|
|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
|
|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
|
|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
|
float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
|
|
Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
|
float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
|
|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline"
|
|
"RenderType"="Transparent"
|
|
"UniversalMaterialType" = "Lit"
|
|
"Queue"="Transparent"
|
|
"ShaderGraphShader"="true"
|
|
"ShaderGraphTargetId"="UniversalLitSubTarget"
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal Forward"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalForward"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _CLUSTERED_RENDERING
|
|
#pragma shader_feature_fragment _ _SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local_fragment _ _ALPHAPREMULTIPLY_ON
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
#pragma shader_feature_local_fragment _ _SPECULAR_SETUP
|
|
#pragma shader_feature_local _ _RECEIVE_SHADOWS_OFF
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_FORWARD
|
|
#define _FOG_FRAGMENT 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
float3 viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
float3 interp6 : INTERP6;
|
|
float2 interp7 : INTERP7;
|
|
float2 interp8 : INTERP8;
|
|
float3 interp9 : INTERP9;
|
|
float4 interp10 : INTERP10;
|
|
float4 interp11 : INTERP11;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
output.interp6.xyz = input.viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.interp7.xy = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.interp8.xy = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.interp9.xyz = input.sh;
|
|
#endif
|
|
output.interp10.xyzw = input.fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.interp11.xyzw = input.shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
output.viewDirectionWS = input.interp6.xyz;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp7.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp8.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp9.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp10.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp11.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float3 Specular;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
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float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
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float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
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float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
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float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
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float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
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Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
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float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
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float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
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Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
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float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
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float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
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float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
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Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
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float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
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float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
|
|
float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
|
|
float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
|
|
float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
|
|
float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
|
|
float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
|
|
float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
|
|
Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
|
|
float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
|
|
float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
|
|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
|
|
float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
|
|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
|
|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
|
|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
|
|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
|
|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
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Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
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float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
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Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
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float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
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float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
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float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
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Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
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float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
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|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
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|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
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|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
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|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
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|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
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|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
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|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
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|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
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|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
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|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
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|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
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|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
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|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
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|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
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|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
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|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
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|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _Property_ecb45bb303cac58eae00f7c993f09940_Out_0 = _OutlinePower;
|
|
float _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1;
|
|
Unity_OneMinus_float(_Property_ecb45bb303cac58eae00f7c993f09940_Out_0, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1);
|
|
float _Add_c939729fdee6708588027553e218ba19_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1, _Add_c939729fdee6708588027553e218ba19_Out_2);
|
|
float _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1;
|
|
Unity_Absolute_float(_Add_c939729fdee6708588027553e218ba19_Out_2, _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1);
|
|
float _Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0 = _OutlineFalloffBorder;
|
|
float _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1;
|
|
Unity_OneMinus_float(_Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1);
|
|
float _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2;
|
|
Unity_Power_float(_Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1, _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2);
|
|
float _Clamp_ad281e4a78029183907629d99effad5c_Out_3;
|
|
Unity_Clamp_float(_Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2, 0, 1, _Clamp_ad281e4a78029183907629d99effad5c_Out_3);
|
|
float4 _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0 = _Outline_Color;
|
|
float4 _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2;
|
|
Unity_Multiply_float4_float4((_Clamp_ad281e4a78029183907629d99effad5c_Out_3.xxxx), _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0, _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2);
|
|
float4 _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2;
|
|
Unity_Multiply_float4_float4(_Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_A_4.xxxx), _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2);
|
|
float _Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0 = _WaterSpecularFar;
|
|
float _Property_3a30fb0641692583bcafa451888182da_Out_0 = _WaterSpecularClose;
|
|
float _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1;
|
|
Unity_Absolute_float(_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3, _Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1);
|
|
float _Property_2aef0aceee365782be4a5722bba663ab_Out_0 = _WaterSpecularThreshold;
|
|
float _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2;
|
|
Unity_Power_float(_Absolute_123656d8e933d685ad1ede33a116e6b1_Out_1, _Property_2aef0aceee365782be4a5722bba663ab_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2);
|
|
float _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3;
|
|
Unity_Lerp_float(_Property_a50bc756bdaaf78fb4a8759365ee5fae_Out_0, _Property_3a30fb0641692583bcafa451888182da_Out_0, _Power_e805987c09a2df85a4b14d4be7a93d06_Out_2, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3);
|
|
float _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0 = _FoamSpecular;
|
|
float _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_fb76d0389787a28bb2443f09d9edaabb_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3);
|
|
float _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0 = _SmallCascadeSpecular;
|
|
float _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3;
|
|
Unity_Lerp_float(_Lerp_6d18e36ae8e5ea8895030087cc10a76a_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_b301e6d0a99d7088b122cebd11611127_Out_3);
|
|
float _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0 = _BigCascadeSpecular;
|
|
float _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3;
|
|
Unity_Lerp_float(_Lerp_b301e6d0a99d7088b122cebd11611127_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3);
|
|
float _Lerp_80b69681f981778b93796c926bc56f3a_Out_3;
|
|
Unity_Lerp_float(_Lerp_4be29bffa6eca287ad3854ebde28c953_Out_3, _Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_80b69681f981778b93796c926bc56f3a_Out_3);
|
|
float _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_6bd188411b5d548a9d56cc14b3674c43_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3);
|
|
float _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3;
|
|
Unity_Lerp_float(_Lerp_80b69681f981778b93796c926bc56f3a_Out_3, _Lerp_be9e4ef11af72d8389b5657267ae754d_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3);
|
|
float _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3;
|
|
Unity_Lerp_float(_Lerp_560dfe6ed2d17f8da854e76b77def53d_Out_3, _Property_9e0f5550104cb288aef28d10e66cbc71_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3);
|
|
float _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3;
|
|
Unity_Lerp_float(_Lerp_b166c27b5eb2198b98802e5594e641f9_Out_3, _Lerp_977a38c3635c9a8c86517d4122f57cdb_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3);
|
|
float _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0 = _WaterSmoothness;
|
|
float _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0 = _FoamSmoothness;
|
|
float _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_baa3b3197ad6578199dc2da57e79bc4c_Out_0, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2, _Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3);
|
|
float _Property_19729c3fad203984b63630ce8edabf9d_Out_0 = _SmallCascadeSmoothness;
|
|
float _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3;
|
|
Unity_Lerp_float(_Lerp_35f90fcebe5a9481a5c0f41845b5239d_Out_3, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3, _Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3);
|
|
float _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0 = _BigCascadeSmoothness;
|
|
float _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3;
|
|
Unity_Lerp_float(_Lerp_cc8bb9fe6e021f8b98329d6377ba7058_Out_3, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3, _Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3);
|
|
float _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3;
|
|
Unity_Lerp_float(_Lerp_b93c8d58d001c08e84a1ed16444c27c9_Out_3, _Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_015cd2e6bd666589b73a904717cd146a_Out_3);
|
|
float _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_19729c3fad203984b63630ce8edabf9d_Out_0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3);
|
|
float _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3;
|
|
Unity_Lerp_float(_Lerp_015cd2e6bd666589b73a904717cd146a_Out_3, _Lerp_9cf31479c902a18aa7ae9fbd7db8432c_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3);
|
|
float _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3;
|
|
Unity_Lerp_float(_Property_23e147d5684b0c89a7767d3573b12dbd_Out_0, _Property_94efdcfe3a5a998bb3b399b34d6110a5_Out_0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3);
|
|
float _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
Unity_Lerp_float(_Lerp_b9cb2589a901a586a6d5766de9b6e254_Out_3, _Lerp_25329ab08f15d6879f23fbac4ede75b6_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3);
|
|
float _Property_2cfdd8606d404f84b73185f1663b8068_Out_0 = _AOPower;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.NormalTS = _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
surface.Emission = (_Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2.xyz);
|
|
surface.Metallic = 0;
|
|
surface.Specular = (_Lerp_6cabde2c130d488baa6000d4b49d4f42_Out_3.xxx);
|
|
surface.Smoothness = _Lerp_686b755a9fdb3e839cb54b79442f36b0_Out_3;
|
|
surface.Occlusion = _Property_2cfdd8606d404f84b73185f1663b8068_Out_0;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
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|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
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|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
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float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
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float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
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Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
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float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
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float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
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float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
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float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
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float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
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float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
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Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
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float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
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float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
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float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
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Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
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float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
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Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
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float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
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Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
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float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
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float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
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Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
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float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
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float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
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Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
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float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
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Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
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float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
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Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
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float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
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_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
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float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
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float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
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float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
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float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
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|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
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float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
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|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
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|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
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|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
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|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
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|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
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|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
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|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
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|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
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|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
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|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
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|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
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|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
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|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
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|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
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|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
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|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
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|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
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|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
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|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
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|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
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|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
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|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
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|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
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|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
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|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
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|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A / B;
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}
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void Unity_Add_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A + B;
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
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{
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Out = Predicate ? True : False;
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}
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void Unity_Fraction_float(float In, out float Out)
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{
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Out = frac(In);
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}
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void Unity_Divide_float(float A, float B, out float Out)
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{
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Out = A / B;
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}
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void Unity_Absolute_float(float In, out float Out)
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{
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Out = abs(In);
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}
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void Unity_Lerp_float(float A, float B, float T, out float Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_Clamp_float(float In, float Min, float Max, out float Out)
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{
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Out = clamp(In, Min, Max);
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}
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void Unity_OneMinus_float(float In, out float Out)
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{
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Out = 1 - In;
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}
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void Unity_Subtract_float(float A, float B, out float Out)
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{
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Out = A - B;
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}
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void Unity_Power_float(float A, float B, out float Out)
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{
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Out = pow(A, B);
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}
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void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A * B;
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}
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void Unity_Add_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A + B;
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}
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void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
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{
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Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
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}
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void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
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{
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Out = float3(In.r, In.g, 0);
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}
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void Unity_Sign_float3(float3 In, out float3 Out)
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{
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Out = sign(In);
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}
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void Unity_Normalize_float3(float3 In, out float3 Out)
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{
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Out = normalize(In);
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}
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void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
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{
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Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
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}
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void Unity_Distance_float3(float3 A, float3 B, out float Out)
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{
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Out = distance(A, B);
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}
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void Unity_Floor_float2(float2 In, out float2 Out)
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{
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Out = floor(In);
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}
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void Unity_Absolute_float2(float2 In, out float2 Out)
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{
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Out = abs(In);
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}
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void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
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float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
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Out = 0;
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#if defined(UNITY_REVERSED_Z)
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Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
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#else
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Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
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#endif
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}
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void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
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{
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Out = A >= B ? 1 : 0;
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}
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void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
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float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
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Out = 0;
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#if defined(UNITY_REVERSED_Z)
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Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
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#else
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Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
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#endif
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}
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struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
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{
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float3 WorldSpacePosition;
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};
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void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
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{
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float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
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float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
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float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
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float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
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float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
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float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
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float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
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float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
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float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
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float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
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float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
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float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
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Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
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float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
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Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
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float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
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float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
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float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
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Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
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float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
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Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
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float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
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Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
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float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
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float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
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Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
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float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
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Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
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float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
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float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
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Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
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float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
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Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
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float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
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Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
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float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
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float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
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Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
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float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
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Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
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float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
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Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
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float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
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Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
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float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
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Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
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float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
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float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
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Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
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float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
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Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
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float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
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Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
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float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
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float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
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Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
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float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
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Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
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float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
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Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
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float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
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Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
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uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
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depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
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}
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void Unity_Comparison_Greater_float(float A, float B, out float Out)
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{
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Out = A > B ? 1 : 0;
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}
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void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
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{
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Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
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}
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void Unity_Branch_float(float Predicate, float True, float False, out float Out)
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|
{
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Out = Predicate ? True : False;
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}
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void GetClipValues_float(out float2 Out){
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Out = float2(
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UNITY_NEAR_CLIP_VALUE,
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UNITY_RAW_FAR_CLIP_VALUE
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);
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}
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void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
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|
{
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Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
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}
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void Unity_Saturate_float(float In, out float Out)
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|
{
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Out = saturate(In);
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}
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void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
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|
{
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Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
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}
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struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
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|
{
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|
float4 ScreenPosition;
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};
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void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
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|
{
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float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
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Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
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float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
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Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
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float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
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Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
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float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
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Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
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float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
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|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
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|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
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|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
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|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
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float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
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float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
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float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
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Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
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float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
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float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
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float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
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float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
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Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
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float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
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float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
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Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
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float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
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float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
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Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
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float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
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float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
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float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
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Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
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float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
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Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
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float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
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_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
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float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
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float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
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float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
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float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
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float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
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float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
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Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
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float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
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float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
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float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
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|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
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float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
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|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
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|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
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|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
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|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
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float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
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float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
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Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
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|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
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Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
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|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
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Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
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|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
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|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
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|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
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|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
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|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
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|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
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|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
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|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
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|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
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|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
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|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
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|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
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|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
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|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
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|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
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|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
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|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
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// Graph Vertex
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struct VertexDescription
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{
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float3 Position;
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float3 Normal;
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float3 Tangent;
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};
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VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
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{
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VertexDescription description = (VertexDescription)0;
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UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
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float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
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float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
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Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
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float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
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float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
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float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
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float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
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float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
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float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
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float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
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float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
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Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
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float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
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Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
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float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
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Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
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float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
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Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
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#endif
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float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
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float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
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float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
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float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
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float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
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Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
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float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
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float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
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Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
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float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
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float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
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float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
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float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
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Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
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float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
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float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
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Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
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float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
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float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
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float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
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float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
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float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
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float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
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Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
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float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
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float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
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float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
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float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
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Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
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float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
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float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
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float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
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Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
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float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
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float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
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Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
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float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
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Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
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float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
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Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
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#endif
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float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
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float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
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float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
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float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
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float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
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float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
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Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
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float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
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float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
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Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
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#endif
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float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
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float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
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float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
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float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
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float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
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float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
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float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
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Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
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float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
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Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
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float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
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Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
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float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
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float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
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Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
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float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
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Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
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UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
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float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
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float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
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float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
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float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
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Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
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float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
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float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
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Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
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float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
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float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
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float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
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float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
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float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
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float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
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Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
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float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
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float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
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Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
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float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
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Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
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float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
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Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
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float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
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float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
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Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
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|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
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|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
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|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
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|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
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|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
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|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
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|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
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|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.NormalTS = _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
float4 interp6 : INTERP6;
|
|
float4 interp7 : INTERP7;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord1;
|
|
output.interp5.xyzw = input.texCoord2;
|
|
output.interp6.xyzw = input.texCoord3;
|
|
output.interp7.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord1 = input.interp4.xyzw;
|
|
output.texCoord2 = input.interp5.xyzw;
|
|
output.texCoord3 = input.interp6.xyzw;
|
|
output.color = input.interp7.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
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float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
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float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
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|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
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|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
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|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
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|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
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|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
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|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
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|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
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|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
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|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
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|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
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|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
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|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
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|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
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|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
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|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
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|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
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|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
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|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
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|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
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|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
|
|
float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
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float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
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float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
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Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
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float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
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Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
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float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
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Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
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UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
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float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
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float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
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float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
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Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
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|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
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|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
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|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
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|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
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|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
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|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
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|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
|
float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
|
|
Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
|
|
float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
|
|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
|
|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
|
|
Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
|
|
UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
|
|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
|
|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
|
|
float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
|
|
float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
|
|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
|
|
float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
|
|
float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
|
|
Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
|
|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
|
|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
|
|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
|
|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
|
|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
|
|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
|
float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
|
|
Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
|
float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
|
|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _Property_ecb45bb303cac58eae00f7c993f09940_Out_0 = _OutlinePower;
|
|
float _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1;
|
|
Unity_OneMinus_float(_Property_ecb45bb303cac58eae00f7c993f09940_Out_0, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1);
|
|
float _Add_c939729fdee6708588027553e218ba19_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _OneMinus_4783a78975f92285a30c3d40cf7bfeb9_Out_1, _Add_c939729fdee6708588027553e218ba19_Out_2);
|
|
float _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1;
|
|
Unity_Absolute_float(_Add_c939729fdee6708588027553e218ba19_Out_2, _Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1);
|
|
float _Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0 = _OutlineFalloffBorder;
|
|
float _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1;
|
|
Unity_OneMinus_float(_Property_19154a94d29d5f8b8b86eb5e6f4991bc_Out_0, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1);
|
|
float _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2;
|
|
Unity_Power_float(_Absolute_4ed351f6bf5dad8d8eee18cb76e1e01a_Out_1, _OneMinus_02c7a89a6bc4768f8ea61af2132292b4_Out_1, _Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2);
|
|
float _Clamp_ad281e4a78029183907629d99effad5c_Out_3;
|
|
Unity_Clamp_float(_Power_a7d3e5fc54a5548b93f53a347995ca69_Out_2, 0, 1, _Clamp_ad281e4a78029183907629d99effad5c_Out_3);
|
|
float4 _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0 = _Outline_Color;
|
|
float4 _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2;
|
|
Unity_Multiply_float4_float4((_Clamp_ad281e4a78029183907629d99effad5c_Out_3.xxxx), _Property_0d3d1077552b628ab7275bfdcc21c962_Out_0, _Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2);
|
|
float4 _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2;
|
|
Unity_Multiply_float4_float4(_Multiply_551620ffc48e9e80a73a3b0077669edd_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_A_4.xxxx), _Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.Emission = (_Multiply_3a9faee2eebef18db8aea72a0f553a8c_Out_2.xyz);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
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Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
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float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
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Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
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float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
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float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
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_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
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float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
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|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
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|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
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|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
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|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
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|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
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|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
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Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
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|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
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Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
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|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
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|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
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|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
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float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
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float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
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Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
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|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
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Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
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|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
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Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
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|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
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|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
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|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
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|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
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|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
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|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull [_Cull]
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZTest [_ZTest]
|
|
ZWrite [_ZWrite]
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature_local_fragment _ _ALPHATEST_ON
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD3
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD3
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_CULLFACE
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define REQUIRE_DEPTH_TEXTURE
|
|
#define REQUIRE_OPAQUE_TEXTURE
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv3 : TEXCOORD3;
|
|
float4 color : COLOR;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float4 texCoord3;
|
|
float4 color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpaceNormal;
|
|
float3 WorldSpaceTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 WorldSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
float FaceSign;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 AbsoluteWorldSpacePosition;
|
|
float4 uv0;
|
|
float4 uv3;
|
|
float4 VertexColor;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float4 interp4 : INTERP4;
|
|
float4 interp5 : INTERP5;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyzw = input.texCoord3;
|
|
output.interp5.xyzw = input.color;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.texCoord3 = input.interp4.xyzw;
|
|
output.color = input.interp5.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float _GlobalTiling;
|
|
float _UVVDirection1UDirection0;
|
|
float2 _SlowWaterSpeed;
|
|
float2 _SlowWaterMixSpeed;
|
|
float2 _SmallCascadeMainSpeed;
|
|
float2 _BigCascadeMainSpeed;
|
|
float _EdgeFalloffMultiply;
|
|
float _EdgeFalloffPower;
|
|
float _CleanFalloffMultiply;
|
|
float _CleanFalloffPower;
|
|
float4 _ShalowColor;
|
|
float _ShalowFalloffMultiply;
|
|
float _ShalowFalloffPower;
|
|
float4 _DeepColor;
|
|
float _WaterAlphaMultiply;
|
|
float _WaterAlphaPower;
|
|
float _OutlinePower;
|
|
float _OutlineFalloffBorder;
|
|
float4 _Outline_Color;
|
|
float _WaveTranslucencyFallOffDistance;
|
|
float _WaveTranslucencyPower;
|
|
float _WaveTranslucencyHardness;
|
|
float _WaveTranslucencyMultiply;
|
|
float _SlowWaterTranslucencyMultiply;
|
|
float _SmallCascadeTranslucencyMultiply;
|
|
float _BigCascadeTranslucencyMultiply;
|
|
float _WaterSmoothness;
|
|
float _WaterSpecularClose;
|
|
float _WaterSpecularFar;
|
|
float _WaterSpecularThreshold;
|
|
float _Distortion;
|
|
float _BackfaceAlpha;
|
|
float _MicroWaveNormalScale;
|
|
float2 _MicroWaveTiling;
|
|
float _MacroWaveNormalScale;
|
|
float2 _MacroWaveTiling;
|
|
float4 _SlowWaterNormal_TexelSize;
|
|
float2 _SlowWaterTiling;
|
|
float _SlowNormalScale;
|
|
float _FarNormalPower;
|
|
float _FarNormalBlendStartDistance;
|
|
float _FarNormalBlendThreshold;
|
|
float _SmallCascadeAngle;
|
|
float _SmallCascadeAngleFalloff;
|
|
float4 _SmallCascadeNormal_TexelSize;
|
|
float2 _SmallCascadeTiling;
|
|
float _SmallCascadeNormalScale;
|
|
float4 _SmallCascade_TexelSize;
|
|
float3 _SmallCascadeColor;
|
|
float _SmallCascadeFoamFalloff;
|
|
float _SmallCascadeSmoothness;
|
|
float _SmallCascadeSpecular;
|
|
float _BigCascadeAngle;
|
|
float _BigCascadeAngleFalloff;
|
|
float4 _BigCascadeNormal_TexelSize;
|
|
float _BigCascadeNormalScale;
|
|
float2 _BigCascadeTiling;
|
|
float _BigCascadeSmoothness;
|
|
float _BigCascadeSpecular;
|
|
float4 _BigCascade_TexelSize;
|
|
float3 _BigCascadeColor;
|
|
float Big_Cascade_Foam_Falloff;
|
|
float _BigCascadeTransparency;
|
|
float4 _SlowWaterTesselation_TexelSize;
|
|
float _SlowWaterTessScale;
|
|
float MacroWaveTessScale;
|
|
float4 _SmallCascadeWaterTess_TexelSize;
|
|
float _SmallCascadeWaterTessScale;
|
|
float4 BigCascadeWaterTess_TexelSize;
|
|
float _BigCascadeWaterTessScale;
|
|
float _SmallCascadeNoisePower;
|
|
float _BigCascadeNoisePower;
|
|
float _SmallCascadeNoiseMultiply;
|
|
float _BigCascadeNoiseMultiply;
|
|
float4 _Foam_TexelSize;
|
|
float2 _FoamTiling;
|
|
float2 _FoamSpeed;
|
|
float3 _FoamColor;
|
|
float _FoamDepth;
|
|
float _FoamFalloff;
|
|
float _FoamWaveHardness;
|
|
float _FoamWavePower;
|
|
float _FoamWaveMultiply;
|
|
float _FoamSmoothness;
|
|
float _FoamSpecular;
|
|
float4 _Noise_TexelSize;
|
|
float2 _NoiseTiling;
|
|
float2 _NoiseSpeed;
|
|
float _AOPower;
|
|
float _WaterFlowUVRefresSpeed;
|
|
float _SmallCascadeFlowUVRefreshSpeed;
|
|
float _BigCascadeFlowUVRefreshSpeed;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
SAMPLER(SamplerState_Linear_Repeat_Aniso8);
|
|
TEXTURE2D(_SlowWaterNormal);
|
|
SAMPLER(sampler_SlowWaterNormal);
|
|
TEXTURE2D(_SmallCascadeNormal);
|
|
SAMPLER(sampler_SmallCascadeNormal);
|
|
TEXTURE2D(_SmallCascade);
|
|
SAMPLER(sampler_SmallCascade);
|
|
TEXTURE2D(_BigCascadeNormal);
|
|
SAMPLER(sampler_BigCascadeNormal);
|
|
TEXTURE2D(_BigCascade);
|
|
SAMPLER(sampler_BigCascade);
|
|
TEXTURE2D(_SlowWaterTesselation);
|
|
SAMPLER(sampler_SlowWaterTesselation);
|
|
TEXTURE2D(_SmallCascadeWaterTess);
|
|
SAMPLER(sampler_SmallCascadeWaterTess);
|
|
TEXTURE2D(BigCascadeWaterTess);
|
|
SAMPLER(samplerBigCascadeWaterTess);
|
|
TEXTURE2D(_Foam);
|
|
SAMPLER(sampler_Foam);
|
|
TEXTURE2D(_Noise);
|
|
SAMPLER(sampler_Noise);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Divide_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Add_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Branch_float2(float Predicate, float2 True, float2 False, out float2 Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void Unity_Fraction_float(float In, out float Out)
|
|
{
|
|
Out = frac(In);
|
|
}
|
|
|
|
void Unity_Divide_float(float A, float B, out float Out)
|
|
{
|
|
Out = A / B;
|
|
}
|
|
|
|
void Unity_Absolute_float(float In, out float Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_Lerp_float(float A, float B, float T, out float Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Power_float(float A, float B, out float Out)
|
|
{
|
|
Out = pow(A, B);
|
|
}
|
|
|
|
void Unity_Multiply_float3_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_ChannelMask_RedGreen_float3 (float3 In, out float3 Out)
|
|
{
|
|
Out = float3(In.r, In.g, 0);
|
|
}
|
|
|
|
void Unity_Sign_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = sign(In);
|
|
}
|
|
|
|
void Unity_Normalize_float3(float3 In, out float3 Out)
|
|
{
|
|
Out = normalize(In);
|
|
}
|
|
|
|
void Unity_NormalBlend_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = SafeNormalize(float3(A.rg + B.rg, A.b * B.b));
|
|
}
|
|
|
|
void Unity_Distance_float3(float3 A, float3 B, out float Out)
|
|
{
|
|
Out = distance(A, B);
|
|
}
|
|
|
|
void Unity_Floor_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = floor(In);
|
|
}
|
|
|
|
void Unity_Absolute_float2(float2 In, out float2 Out)
|
|
{
|
|
Out = abs(In);
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Raw_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float deviceDepth = ComputeNormalizedDeviceCoordinatesWithZ(PositionWS, GetWorldToHClipMatrix()).z;
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = deviceDepth - SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy);
|
|
|
|
#else
|
|
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy) - deviceDepth;
|
|
|
|
#endif
|
|
}
|
|
|
|
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
|
|
{
|
|
Out = A >= B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepthDifference_Linear01_float_float(float4 SceneUV, float3 PositionWS, out float Out){
|
|
float dist = Remap01(length(PositionWS), _ProjectionParams.y, _ProjectionParams.z);
|
|
|
|
Out = 0;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams) - dist;
|
|
|
|
#else
|
|
|
|
Out = dist - Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(SceneUV.xy), _ZBufferParams);
|
|
|
|
#endif
|
|
}
|
|
|
|
struct Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float
|
|
{
|
|
float3 WorldSpacePosition;
|
|
};
|
|
|
|
void SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(float4 _screenPos, float2 _uvOffset, Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float IN, out float2 uvFixed_1, out float depthDifference_2)
|
|
{
|
|
float4 _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0 = _screenPos;
|
|
float _Split_c933b1d8d1d846848437da09979bd435_R_1 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[0];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_G_2 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[1];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_B_3 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[2];
|
|
float _Split_c933b1d8d1d846848437da09979bd435_A_4 = _Property_a4544d4c80b54a5b99135b2e518990ac_Out_0[3];
|
|
float2 _Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0 = float2(_Split_c933b1d8d1d846848437da09979bd435_R_1, _Split_c933b1d8d1d846848437da09979bd435_G_2);
|
|
float2 _Property_f372850fb56648c99b57531a944c0b7e_Out_0 = _uvOffset;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_R_1 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[0];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_G_2 = _Property_f372850fb56648c99b57531a944c0b7e_Out_0[1];
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_B_3 = 0;
|
|
float _Split_fec0fc36407644978e1e1df56cf42e60_A_4 = 0;
|
|
float _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.x, _Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2);
|
|
float _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2;
|
|
Unity_Divide_float(1, _ScreenParams.y, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2);
|
|
float4 _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0 = float4(_Divide_3d3cc43e0ee64906840da938cabb01b9_Out_2, _Divide_a046e7ec90b44032ae22633de52cc8dd_Out_2, _ScreenParams.x, _ScreenParams.y);
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_R_1 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[0];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_G_2 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[1];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_B_3 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[2];
|
|
float _Split_41a1238e7aba424bb5894dd44f667bf5_A_4 = _Vector4_4e07e67338f849d0b14e477f5e965d4e_Out_0[3];
|
|
float _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2;
|
|
Unity_Multiply_float_float(_Split_fec0fc36407644978e1e1df56cf42e60_G_2, _Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Multiply_a507d45bf6264d63adba75cf74a71727_Out_2);
|
|
float _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1;
|
|
Unity_Absolute_float(_Split_41a1238e7aba424bb5894dd44f667bf5_G_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1);
|
|
float _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_a507d45bf6264d63adba75cf74a71727_Out_2, _Absolute_f071ca7e04bd4055b1bb3745676519cb_Out_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0 = float2(_Split_fec0fc36407644978e1e1df56cf42e60_R_1, _Multiply_b0bbb3d1ecf04bf697245fd22ee4685e_Out_2);
|
|
float2 _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2;
|
|
Unity_Add_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, _Vector2_72691378843c4bdca6831bf45a8af90a_Out_0, _Add_c942e540554c4b22b3c19a87611e6a2d_Out_2);
|
|
float2 _Divide_599f99c177924d7689eeab75142ad2c8_Out_2;
|
|
Unity_Divide_float2(_Add_c942e540554c4b22b3c19a87611e6a2d_Out_2, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_599f99c177924d7689eeab75142ad2c8_Out_2);
|
|
float2 _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_599f99c177924d7689eeab75142ad2c8_Out_2, _Vector2_48a15b30d9ae41798a7426171ad97931_Out_0, _Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2);
|
|
float2 _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1;
|
|
Unity_Floor_float2(_Multiply_ced3bd596d5a4360bce328551fc78b84_Out_2, _Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1);
|
|
float2 _Add_9c9490dd52d441a49371f050eda4bc52_Out_2;
|
|
Unity_Add_float2(_Floor_b6e0f4dc60164ad1bce76abf0d5ac518_Out_1, float2(0.5, 0.5), _Add_9c9490dd52d441a49371f050eda4bc52_Out_2);
|
|
float2 _Vector2_ce474edfe752441386dcadcf28ce222b_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1;
|
|
Unity_Absolute_float2(_Vector2_ce474edfe752441386dcadcf28ce222b_Out_0, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1);
|
|
float2 _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_9c9490dd52d441a49371f050eda4bc52_Out_2, _Absolute_dee2f24e200847b3b8b7dc9b42a40ec8_Out_1, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2);
|
|
float _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0;
|
|
Unity_SceneDepthDifference_Raw_float_float((float4(_Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0);
|
|
float _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2;
|
|
Unity_Comparison_GreaterOrEqual_float(_UnitySceneDepthDifferenceRawfloatCustomFunction_5ca843f617d34be4ac37406c31976d1a_Out_0, 0, _Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2);
|
|
float2 _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2;
|
|
Unity_Divide_float2(_Vector2_e7a08c3e3c324477a36c787d72ceedaa_Out_0, (_Split_c933b1d8d1d846848437da09979bd435_A_4.xx), _Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2);
|
|
float2 _Vector2_212957510719419ba1845a346be6fcf1_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_B_3, _Split_41a1238e7aba424bb5894dd44f667bf5_A_4);
|
|
float2 _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2;
|
|
Unity_Multiply_float2_float2(_Divide_e4b99ce17b7f4cbc9142ea669cf57042_Out_2, _Vector2_212957510719419ba1845a346be6fcf1_Out_0, _Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2);
|
|
float2 _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1;
|
|
Unity_Floor_float2(_Multiply_59745d1bddab46daae90f71e6d1e8370_Out_2, _Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1);
|
|
float2 _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2;
|
|
Unity_Add_float2(_Floor_0e38bbf599f24149961e5dd249fc32bb_Out_1, float2(0.5, 0.5), _Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2);
|
|
float2 _Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0 = float2(_Split_41a1238e7aba424bb5894dd44f667bf5_R_1, _Split_41a1238e7aba424bb5894dd44f667bf5_G_2);
|
|
float2 _Absolute_d346acd60946452393219afbf5296b75_Out_1;
|
|
Unity_Absolute_float2(_Vector2_7df33b629fa04f438d55757e03d8ac1f_Out_0, _Absolute_d346acd60946452393219afbf5296b75_Out_1);
|
|
float2 _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2;
|
|
Unity_Multiply_float2_float2(_Add_4415edae2b8e4223b1b9ebd5e95e388a_Out_2, _Absolute_d346acd60946452393219afbf5296b75_Out_1, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2);
|
|
float2 _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
Unity_Branch_float2(_Comparison_5ae8f73d03eb4d9aaf57057029a7fefa_Out_2, _Multiply_3b8d1795c1a04510984601ed06ec25be_Out_2, _Multiply_32127f4fbb6541fab4e9e55962899db4_Out_2, _Branch_1d8a567081e04182966828708a0f6a62_Out_3);
|
|
float _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
Unity_SceneDepthDifference_Linear01_float_float((float4(_Branch_1d8a567081e04182966828708a0f6a62_Out_3, 0.0, 1.0)), IN.WorldSpacePosition, _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0);
|
|
uvFixed_1 = _Branch_1d8a567081e04182966828708a0f6a62_Out_3;
|
|
depthDifference_2 = _UnitySceneDepthDifferenceLinear01floatCustomFunction_4a54185590304e05a959963b32913c5d_Out_0;
|
|
}
|
|
|
|
void Unity_SceneColor_float(float4 UV, out float3 Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_COLOR(UV.xy);
|
|
}
|
|
|
|
void Unity_Comparison_Greater_float(float A, float B, out float Out)
|
|
{
|
|
Out = A > B ? 1 : 0;
|
|
}
|
|
|
|
void Unity_SceneDepth_Raw_float(float4 UV, out float Out)
|
|
{
|
|
Out = SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy);
|
|
}
|
|
|
|
void Unity_Branch_float(float Predicate, float True, float False, out float Out)
|
|
{
|
|
Out = Predicate ? True : False;
|
|
}
|
|
|
|
void GetClipValues_float(out float2 Out){
|
|
Out = float2(
|
|
|
|
UNITY_NEAR_CLIP_VALUE,
|
|
|
|
UNITY_RAW_FAR_CLIP_VALUE
|
|
|
|
);
|
|
}
|
|
|
|
void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
|
|
{
|
|
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
|
|
}
|
|
|
|
void Unity_Saturate_float(float In, out float Out)
|
|
{
|
|
Out = saturate(In);
|
|
}
|
|
|
|
void Unity_SceneDepth_Linear01_float(float4 UV, out float Out)
|
|
{
|
|
Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
|
|
}
|
|
|
|
struct Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(float2 _DistortionUV, Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float IN, out float Out_Depth_1, out float Out_DepthDistortion_2)
|
|
{
|
|
float _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2;
|
|
Unity_Comparison_Greater_float(unity_OrthoParams.w, 0, _Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2);
|
|
float _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2;
|
|
Unity_Comparison_Greater_float(_ProjectionParams.x, 0, _Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2);
|
|
float _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1;
|
|
Unity_SceneDepth_Raw_float(float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0), _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1);
|
|
float _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1);
|
|
float _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_6fe53cd00c8e44ec9419827b739c5999_Out_1, _OneMinus_af72815d977e4523b2215afd286e7a06_Out_1, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3);
|
|
float _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_bf486b3b6118472fbf8e4f051cb27ee8_Out_3, _Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3);
|
|
float4 _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0 = IN.ScreenPosition;
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_62277fd721f74a399bd1009f8b3cb8e3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float2 _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0;
|
|
GetClipValues_float(_GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0);
|
|
float _Remap_1907dbd4ae754843a5d74245135e2923_Out_3;
|
|
Unity_Remap_float(_Split_62277fd721f74a399bd1009f8b3cb8e3_B_3, _GetClipValuesCustomFunction_81a683b70b2c40e697034db9303cd697_Out_0, float2 (0, 1), _Remap_1907dbd4ae754843a5d74245135e2923_Out_3);
|
|
float _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Remap_1907dbd4ae754843a5d74245135e2923_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3);
|
|
float _Subtract_b98f5f0e27014160829b37533239eca2_Out_2;
|
|
Unity_Subtract_float(_Lerp_69aceedd19ff4eab82ca8871df668e7d_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_b98f5f0e27014160829b37533239eca2_Out_2);
|
|
float _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1;
|
|
Unity_Saturate_float(_Subtract_b98f5f0e27014160829b37533239eca2_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1);
|
|
float4 _ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1;
|
|
Unity_SceneDepth_Linear01_float(_ScreenPosition_1840c6e32f18452fbfff4dfc4298c360_Out_0, _SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1);
|
|
float _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_fbdb86649cb648d5a0b14fe96d1a4aaa_Out_1, _ProjectionParams.z, _Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2);
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_R_1 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[0];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_G_2 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[1];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_B_3 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[2];
|
|
float _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4 = _ScreenPosition_bee0465ff8f44c37a1d3c33e60259869_Out_0[3];
|
|
float _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2;
|
|
Unity_Subtract_float(_Multiply_a09f3cb241a0445e9172911ea60b1176_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2);
|
|
float _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_b1b2516521e947caae8cd2a91d4d96ca_Out_1, _Subtract_270f2b4ef4ec46dda4dc793ad9b9d91f_Out_2, _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3);
|
|
float2 _Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0 = _DistortionUV;
|
|
float _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1;
|
|
Unity_SceneDepth_Raw_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1);
|
|
float _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1;
|
|
Unity_OneMinus_float(_SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1);
|
|
float _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3;
|
|
Unity_Branch_float(_Comparison_d96395b3e72040e188ca478af6a1c33c_Out_2, _SceneDepth_5a411fe90bf444ff9ea01103c79c63f5_Out_1, _OneMinus_00d8ea9ce94c4a4e91e0e165cc8555fa_Out_1, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3);
|
|
float _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3;
|
|
Unity_Lerp_float(_ProjectionParams.y, _ProjectionParams.z, _Branch_4527348cee674ed3b9c07200ba2aa77c_Out_3, _Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3);
|
|
float _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2;
|
|
Unity_Subtract_float(_Lerp_2e0415cdfe7648d7a827c18c172a80bd_Out_3, _Lerp_c0ff8fdca15244b8928cae7c04ed3c8a_Out_3, _Subtract_4531c88bf2b147d7a2998422330b141f_Out_2);
|
|
float _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1;
|
|
Unity_Saturate_float(_Subtract_4531c88bf2b147d7a2998422330b141f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1);
|
|
float _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1;
|
|
Unity_SceneDepth_Linear01_float((float4(_Property_dabc6529d2e346d7bdfb05e1196afe0b_Out_0, 0.0, 1.0)), _SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1);
|
|
float _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2;
|
|
Unity_Multiply_float_float(_SceneDepth_7bc3d353f7a74bdea0b565695ec7001f_Out_1, _ProjectionParams.z, _Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2);
|
|
float _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2;
|
|
Unity_Subtract_float(_Multiply_a22f1a08343e4f52922a1b5d1eb1afd5_Out_2, _Split_3ca0bff404aa485a9fc20ea40bd8fbf3_A_4, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2);
|
|
float _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
Unity_Branch_float(_Comparison_985e0c3c97f94010884b675fbb75d53f_Out_2, _Saturate_2ac9ee3a21914e27a6458dab397f424a_Out_1, _Subtract_22f51bcf15214d0198f877bc2e3eb95c_Out_2, _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3);
|
|
Out_Depth_1 = _Branch_ebe5a68892494ba1936d0ea3513c3689_Out_3;
|
|
Out_DepthDistortion_2 = _Branch_2602a4d77dc140b3a8ea443bd691dcdd_Out_3;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Blend_Overwrite_float(float Base, float Blend, out float Out, float Opacity)
|
|
{
|
|
Out = lerp(Base, Blend, Opacity);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_R_5 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.r;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_G_6 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.g;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_B_7 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.b;
|
|
float _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8 = _SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_RGBA_0.a;
|
|
float _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2;
|
|
Unity_Add_float(_SampleTexture2DLOD_5d2cb04ef7ae858081070f2ef761409d_A_8, -0.25, _Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2);
|
|
float _Property_4d0157e24de135829c50b5d0280cdea7_Out_0 = MacroWaveTessScale;
|
|
float _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2;
|
|
Unity_Multiply_float_float(_Add_ade2e41264362e8b9ceb4250b3df2f88_Out_2, _Property_4d0157e24de135829c50b5d0280cdea7_Out_0, _Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_bebacddcf506c9848c0b12a21fadaa99_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_bebacddcf506c9848c0b12a21fadaa99_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_R_5 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.r;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_G_6 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.g;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_B_7 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.b;
|
|
float _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8 = _SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_RGBA_0.a;
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_98241006f3022b8a88cfd8648cfed2e3_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_98241006f3022b8a88cfd8648cfed2e3_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_R_5 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.r;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_G_6 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.g;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_B_7 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.b;
|
|
float _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8 = _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_RGBA_0.a;
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1);
|
|
float _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_2172efb0d73b1c8faebb6f1914474f78_A_8, _SampleTexture2DLOD_331a330b01b7b281bef496fce2a0a0de_A_8, _Absolute_b27864edaa79c98e8b60d785033eb84f_Out_1, _Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3);
|
|
float _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2;
|
|
Unity_Add_float(_Lerp_25dd283ac3bfab87951ab2950c83bd23_Out_3, -0.25, _Add_f5d3919f9d110f84be2db0b4e57905db_Out_2);
|
|
float _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0 = _SlowWaterTessScale;
|
|
float _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2;
|
|
Unity_Multiply_float_float(_Add_f5d3919f9d110f84be2db0b4e57905db_Out_2, _Property_5f6191b3eec22f8691968a8c6e01b3ba_Out_0, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2);
|
|
float _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2;
|
|
Unity_Add_float(_Multiply_452196bbd5f3978fa74d9056c6a90072_Out_2, _Multiply_1716e0a2fbc64c82bb3125b8d0b85563_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2);
|
|
UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_fa58b37df1f8948db21b23a7d1e50f31_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_R_5 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.r;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_G_6 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.g;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_B_7 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.b;
|
|
float _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8 = _SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_RGBA_0.a;
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_7b206c178a7b158391f09920401709b9_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_7b206c178a7b158391f09920401709b9_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_7b206c178a7b158391f09920401709b9_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_R_5 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.r;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_G_6 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.g;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_B_7 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.b;
|
|
float _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8 = _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_RGBA_0.a;
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_4f6be70774610b8d9dfa350c2a5d072b_A_8, _SampleTexture2DLOD_477be41a2d869a8f8adf9d9278714191_A_8, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3);
|
|
float _Add_653ccc57b165d688b8b4122d29bdb348_Out_2;
|
|
Unity_Add_float(_Lerp_79202e8722bd198a8e3c96b6f6ed9ee9_Out_3, -0.25, _Add_653ccc57b165d688b8b4122d29bdb348_Out_2);
|
|
float _Property_3174f3b50d8f8b809685448270c41957_Out_0 = _SmallCascadeWaterTessScale;
|
|
float _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2;
|
|
Unity_Multiply_float_float(_Add_653ccc57b165d688b8b4122d29bdb348_Out_2, _Property_3174f3b50d8f8b809685448270c41957_Out_0, _Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_36f60bc2706a8a839dd567cffb1e3428_Out_2, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2);
|
|
float _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2;
|
|
Unity_Add_float(_Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Add_cdc607afa06c5886a21bf10afd2430c8_Out_2);
|
|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_7a2a8b15dd22aa828f3e45eebf32f01f_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_R_5 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.r;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_G_6 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.g;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_B_7 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.b;
|
|
float _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8 = _SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_RGBA_0.a;
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_932ec2441d5b7e88ba1d0570c2630b33_Out_2), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_R_5 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.r;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_G_6 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.g;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_B_7 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.b;
|
|
float _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8 = _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_RGBA_0.a;
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2DLOD_91e8940818e35d8aafb21ad7e4fb03ce_A_8, _SampleTexture2DLOD_1a0cba4d76b8dc819b6dfb46b89c0786_A_8, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3);
|
|
float _Add_4a55e899a9299a83877d178ae45f49f1_Out_2;
|
|
Unity_Add_float(_Lerp_a74bf7006e0ceb81af461eaab46f23b1_Out_3, -0.25, _Add_4a55e899a9299a83877d178ae45f49f1_Out_2);
|
|
float _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0 = _BigCascadeWaterTessScale;
|
|
float _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2;
|
|
Unity_Multiply_float_float(_Add_4a55e899a9299a83877d178ae45f49f1_Out_2, _Property_f6b107e5e0d31d8c98e66eefbf3de6f2_Out_0, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2);
|
|
float _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2);
|
|
float _Add_7114c1760427128d82e015ad55dadd85_Out_2;
|
|
Unity_Add_float(_Add_cdc607afa06c5886a21bf10afd2430c8_Out_2, _Multiply_09e2e57b07845786b8293f43b52f15d0_Out_2, _Add_7114c1760427128d82e015ad55dadd85_Out_2);
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1 = IN.VertexColor[0];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2 = IN.VertexColor[1];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3 = IN.VertexColor[2];
|
|
float _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_A_4 = IN.VertexColor[3];
|
|
float _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3;
|
|
Unity_Lerp_float(_Add_7114c1760427128d82e015ad55dadd85_Out_2, _Add_9ba499ee0fdc3e86b00f2fb7d756cf79_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_R_1, _Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3);
|
|
float _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3;
|
|
Unity_Lerp_float(_Lerp_6643c29df470cb8da8ba38d9d3f097e0_Out_3, _Multiply_b48714a1e38d5a80b19b3d47b680e90a_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_G_2, _Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3);
|
|
float _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3;
|
|
Unity_Lerp_float(_Lerp_7f0a6197a2f77c878d219fb1a149d5a7_Out_3, _Multiply_f3c73cf50cdf8e8689aed97f89e3046c_Out_2, _Split_fd40c963b4bbbb829ea28f0bc5a1c09f_B_3, _Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3);
|
|
float3 _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2;
|
|
Unity_Multiply_float3_float3(IN.ObjectSpaceNormal, (_Lerp_46e65a7ea8bf3c818bb712fc45692d1d_Out_3.xxx), _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2);
|
|
float3 _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
Unity_Add_float3(IN.ObjectSpacePosition, _Multiply_dfee1dd0189c3c86b4745fd2dd2c8d54_Out_2, _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2);
|
|
description.Position = _Add_91319dc9bc05488cbf56a7ce19bc6e61_Out_2;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float4 _ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0 = IN.ScreenPosition;
|
|
float _Property_7be063d957af468180e6d5402ca51556_Out_0 = _Distortion;
|
|
float _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2;
|
|
Unity_Multiply_float_float(_Property_7be063d957af468180e6d5402ca51556_Out_0, 0.3, _Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2);
|
|
UnityTexture2D _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterNormal);
|
|
float _Property_9888f536495c078d8d13e4f93f260994_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0 = _SlowWaterSpeed;
|
|
float2 _Property_398a18f78c81d28393067eae86b7f0c3_Out_0 = _SlowWaterTiling;
|
|
float2 _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_877d7e28976d8f85bbc8ab7a485949eb_Out_0, _Property_398a18f78c81d28393067eae86b7f0c3_Out_0, _Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2);
|
|
float4 _UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0 = IN.uv3;
|
|
float2 _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_5c583e2d69d84f8fbe8b4780b3d8a63e_Out_2, (_UV_f4621e74c19ebd878a3c17e67ce708ea_Out_0.xy), _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2);
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_R_1 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[0];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_G_2 = _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2[1];
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_B_3 = 0;
|
|
float _Split_3275572cd890568f980cafc7c60f69f9_A_4 = 0;
|
|
float2 _Vector2_5031750d94e60b848422357418f3bcaf_Out_0 = float2(_Split_3275572cd890568f980cafc7c60f69f9_G_2, _Split_3275572cd890568f980cafc7c60f69f9_R_1);
|
|
float2 _Branch_80768e9b64c73389b3b24ff32967183d_Out_3;
|
|
Unity_Branch_float2(_Property_9888f536495c078d8d13e4f93f260994_Out_0, _Multiply_6f7dc3b0a672db849d21ad93536b3fdb_Out_2, _Vector2_5031750d94e60b848422357418f3bcaf_Out_0, _Branch_80768e9b64c73389b3b24ff32967183d_Out_3);
|
|
float _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0 = _WaterFlowUVRefresSpeed;
|
|
float _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_41fea7dea3f9c78fbf154c14e561037a_Out_0, _Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2);
|
|
float _Add_92b72288f9b4b38db82936b75e8bb404_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 1, _Add_92b72288f9b4b38db82936b75e8bb404_Out_2);
|
|
float _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1;
|
|
Unity_Fraction_float(_Add_92b72288f9b4b38db82936b75e8bb404_Out_2, _Fraction_9838acefa02d1a818122b87a27ec8206_Out_1);
|
|
float2 _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2);
|
|
float _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0 = _GlobalTiling;
|
|
float _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2;
|
|
Unity_Divide_float(1, _Property_c92d9ef7ab07168d94ca1468d5742541_Out_0, _Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2);
|
|
float4 _UV_a0446ab16407b5868a7f70150b9cf00f_Out_0 = IN.uv0;
|
|
float2 _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_398a18f78c81d28393067eae86b7f0c3_Out_0, (_UV_a0446ab16407b5868a7f70150b9cf00f_Out_0.xy), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2);
|
|
float2 _Multiply_e0cf556371b9008ab263486f791dff07_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_1994eb9d3d14d4858efc4027a20aa109_Out_2.xx), _Multiply_ed84567dd41c4184ad608bb3b41b9759_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2);
|
|
float2 _Add_d445560ce659218caecd0d785efe05e8_Out_2;
|
|
Unity_Add_float2(_Multiply_c9f099059e20738880a26ac7ced1e57b_Out_2, _Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Add_d445560ce659218caecd0d785efe05e8_Out_2);
|
|
float4 _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
|
|
_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0);
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_R_4 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.r;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_G_5 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.g;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_B_6 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.b;
|
|
float _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_A_7 = _SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.a;
|
|
float _Property_30c36922aabc618192374556ee8ce299_Out_0 = _SlowNormalScale;
|
|
float3 _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_2a19232462fd2d83a3dcaeb21503d1fd_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2);
|
|
float _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2;
|
|
Unity_Add_float(_Multiply_470ba181bab9cb8fa9ff9e14fa2cc574_Out_2, 0.5, _Add_70b1025eb8a6f28ea40920257d95c21a_Out_2);
|
|
float _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1;
|
|
Unity_Fraction_float(_Add_70b1025eb8a6f28ea40920257d95c21a_Out_2, _Fraction_d2d2249ee260908ebc6a039a24038686_Out_1);
|
|
float2 _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_80768e9b64c73389b3b24ff32967183d_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2);
|
|
float2 _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2;
|
|
Unity_Add_float2(_Multiply_e0cf556371b9008ab263486f791dff07_Out_2, _Multiply_278ee8efb0bfeb80afe3f504cfc90631_Out_2, _Add_e10ca8ac66cfc08297c1281f988ee064_Out_2);
|
|
float4 _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
|
|
_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0);
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_R_4 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.r;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_G_5 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.g;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_B_6 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.b;
|
|
float _SampleTexture2D_1ffc3e624270ee899e223323127b2536_A_7 = _SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.a;
|
|
float3 _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_1ffc3e624270ee899e223323127b2536_RGBA_0.xyz), _Property_30c36922aabc618192374556ee8ce299_Out_0, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2);
|
|
float _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2;
|
|
Unity_Add_float(_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1, -0.5, _Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2);
|
|
float _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2;
|
|
Unity_Multiply_float_float(_Add_3ddb19ebf14eb0878d65e72de48dc419_Out_2, 2, _Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2);
|
|
float _Absolute_dcde6658c2a5098cb211075361125443_Out_1;
|
|
Unity_Absolute_float(_Multiply_d7bcc2eee2e3f4859b303a06641db1c5_Out_2, _Absolute_dcde6658c2a5098cb211075361125443_Out_1);
|
|
float3 _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_768a023761a00b8bac27ec164d4feca3_Out_2, _NormalStrength_4e7cd17dd72ec485804b19279c62419c_Out_2, (_Absolute_dcde6658c2a5098cb211075361125443_Out_1.xxx), _Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3);
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_R_1 = IN.AbsoluteWorldSpacePosition[0];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_G_2 = IN.AbsoluteWorldSpacePosition[1];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_B_3 = IN.AbsoluteWorldSpacePosition[2];
|
|
float _Split_9c0498c78106da8cb88585eb01c62f0c_A_4 = 0;
|
|
float4 _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4;
|
|
float3 _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5;
|
|
float2 _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6;
|
|
Unity_Combine_float(_Split_9c0498c78106da8cb88585eb01c62f0c_R_1, _Split_9c0498c78106da8cb88585eb01c62f0c_B_3, 0, 0, _Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4, _Combine_892a4bb979250a82a52dc189ec2468fb_RGB_5, _Combine_892a4bb979250a82a52dc189ec2468fb_RG_6);
|
|
float2 _Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0 = _MicroWaveTiling;
|
|
float _Property_45137c822914b28b96d19d6cfdfe8f29_Out_0 = _GlobalTiling;
|
|
float2 _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_a5c72ca4b9045b868a34d2d78c9afb0f_Out_0, (_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2);
|
|
float2 _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_cf556f046b0ebf829de8fcf926038f28_Out_2, _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2);
|
|
float2 _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_2f2bd712aedeac85a26528d477fb8cef_Out_2, _Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2);
|
|
float2 _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0 = _SlowWaterMixSpeed;
|
|
float2 _Multiply_26c2dffe9b8957889603358135564002_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_1fc7d7ffc4542b80903e7f970a0a45c7_Out_0, _Multiply_26c2dffe9b8957889603358135564002_Out_2);
|
|
float2 _Add_b8dc582073823b81bf81f7466ff44a78_Out_2;
|
|
Unity_Add_float2(_Multiply_f7421f2325e2068c87dcdb817bb90c66_Out_2, _Multiply_26c2dffe9b8957889603358135564002_Out_2, _Add_b8dc582073823b81bf81f7466ff44a78_Out_2);
|
|
float3 _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1);
|
|
float3 _Multiply_850d655377ccc585af87e52487d370a4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_17c2c342a0b48e8da2705110ba363bd1_Out_1, float3(0.05, 0.05, 0), _Multiply_850d655377ccc585af87e52487d370a4_Out_2);
|
|
float2 _Add_316f3828405a838bb9bd700fd38e1760_Out_2;
|
|
Unity_Add_float2(_Add_b8dc582073823b81bf81f7466ff44a78_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_316f3828405a838bb9bd700fd38e1760_Out_2);
|
|
float4 _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_316f3828405a838bb9bd700fd38e1760_Out_2));
|
|
_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0);
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.r;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.g;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.b;
|
|
float _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_A_7 = _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_RGBA_0.a;
|
|
float2 _Vector2_88988996752b618593489d3deaa141a6_Out_0 = float2(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_R_4, _SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_G_5);
|
|
float3 _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1);
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_R_1 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[0];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_G_2 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[1];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_B_3 = _Sign_06f2975458415988a9d2092ea1f35bbe_Out_1[2];
|
|
float _Split_ab6711ad135d408c866ce34b687037ac_A_4 = 0;
|
|
float2 _Vector2_b24eca1782fd088587a625c1e2678201_Out_0 = float2(_Split_ab6711ad135d408c866ce34b687037ac_G_2, 1);
|
|
float2 _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_88988996752b618593489d3deaa141a6_Out_0, _Vector2_b24eca1782fd088587a625c1e2678201_Out_0, _Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2);
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_2e8248d2a5a1c38b809ff9edce6c6583_A_4 = 0;
|
|
float2 _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0 = float2(_Split_2e8248d2a5a1c38b809ff9edce6c6583_R_1, _Split_2e8248d2a5a1c38b809ff9edce6c6583_B_3);
|
|
float2 _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2;
|
|
Unity_Add_float2(_Multiply_fc925bb76a3b2e8097f63260903fa1c7_Out_2, _Vector2_1e84d2b7ba224c8da97b9ad295498f8d_Out_0, _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2);
|
|
float _Split_970a445254993384acefe27a9e72dd8c_R_1 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[0];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_G_2 = _Add_d5f5f8e320b83d82801960d2190a70d2_Out_2[1];
|
|
float _Split_970a445254993384acefe27a9e72dd8c_B_3 = 0;
|
|
float _Split_970a445254993384acefe27a9e72dd8c_A_4 = 0;
|
|
float _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_852da09a6aa42d828b418b2a88fa63e3_B_6, _Split_2e8248d2a5a1c38b809ff9edce6c6583_G_2, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2);
|
|
float3 _Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0 = float3(_Split_970a445254993384acefe27a9e72dd8c_R_1, _Multiply_64a6d9862654bf8b952c6ac290eac7e6_Out_2, _Split_970a445254993384acefe27a9e72dd8c_G_2);
|
|
float3x3 Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_72f9926d0061198697e7137a1b09ccb5_Out_1 = TransformWorldToTangent(_Vector3_a955ec8b09d6ec85b42b3c504ab0545f_Out_0.xyz, Transform_72f9926d0061198697e7137a1b09ccb5_tangentTransform_World);
|
|
float3 _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1;
|
|
Unity_Normalize_float3(_Transform_72f9926d0061198697e7137a1b09ccb5_Out_1, _Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1);
|
|
float _Property_b13bdb08c240b389a01fa08681787305_Out_0 = _MicroWaveNormalScale;
|
|
float3 _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_741ee9ada57d8e8a9ea45796d465ea95_Out_1, _Property_b13bdb08c240b389a01fa08681787305_Out_0, _NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2);
|
|
float2 _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0 = _MacroWaveTiling;
|
|
float2 _Multiply_89b1044313285187872a4b6fda593205_Out_2;
|
|
Unity_Multiply_float2_float2((_Property_45137c822914b28b96d19d6cfdfe8f29_Out_0.xx), _Property_4fbd744a99a74684bcb33d11542ea1ce_Out_0, _Multiply_89b1044313285187872a4b6fda593205_Out_2);
|
|
float2 _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2;
|
|
Unity_Divide_float2(float2(1, 1), _Multiply_89b1044313285187872a4b6fda593205_Out_2, _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2);
|
|
float2 _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2;
|
|
Unity_Multiply_float2_float2((_Combine_892a4bb979250a82a52dc189ec2468fb_RGBA_4.xy), _Divide_4b3a100557f1bd8c96616d620b4716fa_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2);
|
|
float2 _Add_c55378386b3e6c8695bcc9653e16e494_Out_2;
|
|
Unity_Add_float2(_Multiply_26c2dffe9b8957889603358135564002_Out_2, _Multiply_ba1dc75200029f8eaa9d005f5ba645d5_Out_2, _Add_c55378386b3e6c8695bcc9653e16e494_Out_2);
|
|
float2 _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2;
|
|
Unity_Add_float2(_Add_c55378386b3e6c8695bcc9653e16e494_Out_2, (_Multiply_850d655377ccc585af87e52487d370a4_Out_2.xy), _Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2);
|
|
float4 _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_973bdb6610abba8aaa3cef63a78baa06_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0);
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.r;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.g;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.b;
|
|
float _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_A_7 = _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_RGBA_0.a;
|
|
float2 _Vector2_f79b423a6789348cae48351010f2d347_Out_0 = float2(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_R_4, _SampleTexture2D_b401113b043b7480b68a7bc23a76670f_G_5);
|
|
float3 _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1;
|
|
Unity_Sign_float3(IN.WorldSpaceNormal, _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1);
|
|
float _Split_0548217b63d05285854cfabbb781508c_R_1 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[0];
|
|
float _Split_0548217b63d05285854cfabbb781508c_G_2 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[1];
|
|
float _Split_0548217b63d05285854cfabbb781508c_B_3 = _Sign_b9d756c867a4ea8f857aab0cb209376e_Out_1[2];
|
|
float _Split_0548217b63d05285854cfabbb781508c_A_4 = 0;
|
|
float2 _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0 = float2(_Split_0548217b63d05285854cfabbb781508c_G_2, 1);
|
|
float2 _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2;
|
|
Unity_Multiply_float2_float2(_Vector2_f79b423a6789348cae48351010f2d347_Out_0, _Vector2_4a56919441183d8d9e62bd7f4aeb722d_Out_0, _Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2);
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_318346bc38e47581b38968cd15acc1a8_A_4 = 0;
|
|
float2 _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0 = float2(_Split_318346bc38e47581b38968cd15acc1a8_R_1, _Split_318346bc38e47581b38968cd15acc1a8_B_3);
|
|
float2 _Add_24333c992fc01087af56f8d4f65871c6_Out_2;
|
|
Unity_Add_float2(_Multiply_74fbc0525b3cf58cbd6b0ef100b2c2f9_Out_2, _Vector2_ce2df87f6098498994c3df2c058bd98d_Out_0, _Add_24333c992fc01087af56f8d4f65871c6_Out_2);
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[0];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2 = _Add_24333c992fc01087af56f8d4f65871c6_Out_2[1];
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_B_3 = 0;
|
|
float _Split_16a3ebfa367dc48e9fe114bd8ada04b6_A_4 = 0;
|
|
float _Multiply_8843d4717b970e8a905f5694665a4466_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_b401113b043b7480b68a7bc23a76670f_B_6, _Split_318346bc38e47581b38968cd15acc1a8_G_2, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2);
|
|
float3 _Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0 = float3(_Split_16a3ebfa367dc48e9fe114bd8ada04b6_R_1, _Multiply_8843d4717b970e8a905f5694665a4466_Out_2, _Split_16a3ebfa367dc48e9fe114bd8ada04b6_G_2);
|
|
float3x3 Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World = float3x3(IN.WorldSpaceTangent, IN.WorldSpaceBiTangent, IN.WorldSpaceNormal);
|
|
float3 _Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1 = TransformWorldToTangent(_Vector3_6c9798ff4cf67a83a04bbf4c6567bc0d_Out_0.xyz, Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_tangentTransform_World);
|
|
float3 _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1;
|
|
Unity_Normalize_float3(_Transform_3bbacb9c4ff9d6888c9d53bc456bd2a6_Out_1, _Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1);
|
|
float _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0 = _MacroWaveNormalScale;
|
|
float3 _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2;
|
|
Unity_NormalStrength_float(_Normalize_5bf6d3ea77d2ad829b7ec0290cdf92ee_Out_1, _Property_63a3f2d75bc3608199620cafa31ba90e_Out_0, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2);
|
|
float3 _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2;
|
|
Unity_NormalBlend_float(_NormalStrength_866f86af4562c18196437b947ad0e7b2_Out_2, _NormalStrength_2de2f843740cd288876ed627f550b9eb_Out_2, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2);
|
|
float3 _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2;
|
|
Unity_NormalBlend_float(_Lerp_63c09ae12140de8da5d72b0b88f55a50_Out_3, _NormalBlend_abb907c7a70de38aa79f340fe03ccf0f_Out_2, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2);
|
|
UnityTexture2D _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeNormal);
|
|
float _Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8774276f674d8a8598020af3d4e74f0f_Out_0 = _SmallCascadeMainSpeed;
|
|
float2 _Property_4a73de4bbed00585a919d64e1b181601_Out_0 = _SmallCascadeTiling;
|
|
float2 _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_8774276f674d8a8598020af3d4e74f0f_Out_0, _Property_4a73de4bbed00585a919d64e1b181601_Out_0, _Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2);
|
|
float4 _UV_155f0df72125e686952a429f2ffd5986_Out_0 = IN.uv3;
|
|
float2 _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_fe4a93ea96d39d868ea4f0d5efeb112c_Out_2, (_UV_155f0df72125e686952a429f2ffd5986_Out_0.xy), _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2);
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[0];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2 = _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2[1];
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_B_3 = 0;
|
|
float _Split_05bdaffcb94c1a8b8907cb9ae0088e28_A_4 = 0;
|
|
float2 _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0 = float2(_Split_05bdaffcb94c1a8b8907cb9ae0088e28_G_2, _Split_05bdaffcb94c1a8b8907cb9ae0088e28_R_1);
|
|
float2 _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3;
|
|
Unity_Branch_float2(_Property_ac1c529019c9d1869d9bfe9bf1104042_Out_0, _Multiply_495eeee31c9fc988ae6d3bfad7de23fb_Out_2, _Vector2_84709b62ed0ec186bd8b6072a206cdbb_Out_0, _Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3);
|
|
float _Property_a13ee271968db284868bea327ce6cf48_Out_0 = _SmallCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a13ee271968db284868bea327ce6cf48_Out_0, _Multiply_23d149ee58240383a51fc47bd5080b38_Out_2);
|
|
float _Add_876c6899ecc5ff8d90391762631227de_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 1, _Add_876c6899ecc5ff8d90391762631227de_Out_2);
|
|
float _Fraction_41693b4717b08a83ac836421a5f95130_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_41693b4717b08a83ac836421a5f95130_Out_1);
|
|
float2 _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_41693b4717b08a83ac836421a5f95130_Out_1.xx), _Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2);
|
|
float _Property_4122249ff176f58da9d0dbace2f883d0_Out_0 = _GlobalTiling;
|
|
float _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2;
|
|
Unity_Divide_float(1, _Property_4122249ff176f58da9d0dbace2f883d0_Out_0, _Divide_8ff972a4c7eb9b839c81321397365f61_Out_2);
|
|
float4 _UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0 = IN.uv0;
|
|
float2 _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4a73de4bbed00585a919d64e1b181601_Out_0, (_UV_2506007e9678e78d9a828d0c6d6d7a6d_Out_0.xy), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2);
|
|
float2 _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_8ff972a4c7eb9b839c81321397365f61_Out_2.xx), _Multiply_70e030c7414b0a80aeeebb50f2b469c7_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2);
|
|
float2 _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2;
|
|
Unity_Add_float2(_Multiply_d677aa2bd65e8c8380cc99b91cd2c450_Out_2, _Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2);
|
|
float4 _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0);
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_R_4 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.r;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_G_5 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.g;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_B_6 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.b;
|
|
float _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_A_7 = _SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.a;
|
|
float _Property_c488bf556481e28d8a97898896b5cdec_Out_0 = _SmallCascadeNormalScale;
|
|
float3 _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_4f3a718c2123288ea2ba36a9344e64e9_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2);
|
|
float _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2;
|
|
Unity_Add_float(_Multiply_23d149ee58240383a51fc47bd5080b38_Out_2, 0.5, _Add_cb630e934cbc9685bfa7152c7efc895b_Out_2);
|
|
float _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1);
|
|
float2 _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_7f6b134feaed2883a01e3679b96dd6bd_Out_3, (_Fraction_53e447b055d9058b81ec06c6e9fd2751_Out_1.xx), _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2);
|
|
float2 _Add_5b1693e6737d608d8875d9528a4320b8_Out_2;
|
|
Unity_Add_float2(_Multiply_5a2803205dbaf0849d4f2b64006614c0_Out_2, _Multiply_04dd3871b39faf80b01741bc1936975c_Out_2, _Add_5b1693e6737d608d8875d9528a4320b8_Out_2);
|
|
float4 _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fc5c5a718d5c7a8bb830b1b9effcbafe_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0);
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_R_4 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.r;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_G_5 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.g;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_B_6 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.b;
|
|
float _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_A_7 = _SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.a;
|
|
float3 _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_e0bdc3ec5369e88bab241bd5157590f1_RGBA_0.xyz), _Property_c488bf556481e28d8a97898896b5cdec_Out_0, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2);
|
|
float _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2;
|
|
Unity_Add_float(_Fraction_41693b4717b08a83ac836421a5f95130_Out_1, -0.5, _Add_078e4ea9683ad287b56d5fba77b52f19_Out_2);
|
|
float _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2;
|
|
Unity_Multiply_float_float(_Add_078e4ea9683ad287b56d5fba77b52f19_Out_2, 2, _Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2);
|
|
float _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1;
|
|
Unity_Absolute_float(_Multiply_5c1317f91a58a385b34f1663a9bf1484_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
float3 _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_353595f40a3cf58cb0c8a5f951505d9a_Out_2, _NormalStrength_59ae87d6cd8faa8f9fea0640fb1a6c7c_Out_2, (_Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1.xxx), _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3);
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_e8815c5687c0c188b222e57b486e0e5d_A_4 = 0;
|
|
float _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1;
|
|
Unity_Absolute_float(_Split_e8815c5687c0c188b222e57b486e0e5d_G_2, _Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1);
|
|
float _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3;
|
|
Unity_Clamp_float(_Absolute_fc0461ec8ebeca879bcadffa4f525561_Out_1, 0, 1, _Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3);
|
|
float _Property_f6e7c7b7064d56849dcc327504a5af65_Out_0 = _SmallCascadeAngle;
|
|
float _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2;
|
|
Unity_Divide_float(_Property_f6e7c7b7064d56849dcc327504a5af65_Out_0, 45, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2);
|
|
float _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1;
|
|
Unity_OneMinus_float(_Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1);
|
|
float _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2;
|
|
Unity_Subtract_float(_Clamp_6461e1158ec9fc888d6226acfef2903e_Out_3, _OneMinus_51d362fe4abf8088a515cede6efdeae6_Out_1, _Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2);
|
|
float _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3;
|
|
Unity_Clamp_float(_Subtract_df7e03fdbee60f829e8414ab56aebd63_Out_2, 0, 2, _Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3);
|
|
float _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2;
|
|
Unity_Divide_float(1, _Divide_9e59ae67ac09cc85ac256679eb8a92df_Out_2, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2);
|
|
float _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_93c899dfdaf23a869025d2fe37cbc17b_Out_3, _Divide_99e399b80aa3d78c9b8289ae31f1e13c_Out_2, _Multiply_7079e8acdf5057888843275dbbdb199c_Out_2);
|
|
float _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3;
|
|
Unity_Clamp_float(_Multiply_7079e8acdf5057888843275dbbdb199c_Out_2, 0, 1, _Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3);
|
|
float _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1;
|
|
Unity_OneMinus_float(_Clamp_6b3d8b850a8e5188b8a540162210198d_Out_3, _OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1);
|
|
float _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1;
|
|
Unity_Absolute_float(_OneMinus_464327f0009fbb8fa990d2cb702b2da9_Out_1, _Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1);
|
|
float _Property_f6203e15e471e481b8369ee14c1cf745_Out_0 = _SmallCascadeAngleFalloff;
|
|
float _Power_1bc1b18487206481a5ce3274075c24a1_Out_2;
|
|
Unity_Power_float(_Absolute_7b20625d60e2458b89c9ca794a5039a5_Out_1, _Property_f6203e15e471e481b8369ee14c1cf745_Out_0, _Power_1bc1b18487206481a5ce3274075c24a1_Out_2);
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_R_1 = IN.WorldSpaceNormal[0];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2 = IN.WorldSpaceNormal[1];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_B_3 = IN.WorldSpaceNormal[2];
|
|
float _Split_b9e7b4a6b4b5e58aa502d4b6d169b792_A_4 = 0;
|
|
float _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1;
|
|
Unity_Absolute_float(_Split_b9e7b4a6b4b5e58aa502d4b6d169b792_G_2, _Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1);
|
|
float _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3;
|
|
Unity_Clamp_float(_Absolute_1c70268b89d51d8aad9f53074af7caa4_Out_1, 0, 1, _Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3);
|
|
float _Property_6975119070a7eb84950e7da691463776_Out_0 = _BigCascadeAngle;
|
|
float _Divide_86811ef0d01a1581b082fc982daa687c_Out_2;
|
|
Unity_Divide_float(_Property_6975119070a7eb84950e7da691463776_Out_0, 45, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2);
|
|
float _OneMinus_a7c4799546af71898266d38a4354b568_Out_1;
|
|
Unity_OneMinus_float(_Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1);
|
|
float _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2;
|
|
Unity_Subtract_float(_Clamp_c2714660b22e6a86a3d1f402132434f1_Out_3, _OneMinus_a7c4799546af71898266d38a4354b568_Out_1, _Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2);
|
|
float _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3;
|
|
Unity_Clamp_float(_Subtract_e487cff09d7e158e8f03eeef153fbe43_Out_2, 0, 2, _Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3);
|
|
float _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2;
|
|
Unity_Divide_float(1, _Divide_86811ef0d01a1581b082fc982daa687c_Out_2, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2);
|
|
float _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_001f24015dba2889ab4be2cbfefbc81f_Out_3, _Divide_d1e47cd61e61c487be74fb1989b0bbb8_Out_2, _Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2);
|
|
float _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3;
|
|
Unity_Clamp_float(_Multiply_a6dece8284b0dd89b3ad78540f989a2b_Out_2, 0, 1, _Clamp_69414a1448338e8d9fc890185b317bc6_Out_3);
|
|
float _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1;
|
|
Unity_OneMinus_float(_Clamp_69414a1448338e8d9fc890185b317bc6_Out_3, _OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1);
|
|
float _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1;
|
|
Unity_Absolute_float(_OneMinus_b3ab3b092be02a8dbebaa86bf00ea51d_Out_1, _Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1);
|
|
float _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0 = _BigCascadeAngleFalloff;
|
|
float _Power_0c67a131ce19048caeed8c043e033fb9_Out_2;
|
|
Unity_Power_float(_Absolute_6cd65b456694da879b288dd44c7c10c6_Out_1, _Property_f5a63fda0810468082350dfa23ec6bf3_Out_0, _Power_0c67a131ce19048caeed8c043e033fb9_Out_2);
|
|
float _Clamp_c8349812bf696286b9429cd182d4670a_Out_3;
|
|
Unity_Clamp_float(_Power_0c67a131ce19048caeed8c043e033fb9_Out_2, 0, 1, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3);
|
|
float _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2;
|
|
Unity_Subtract_float(_Power_1bc1b18487206481a5ce3274075c24a1_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2);
|
|
float _Clamp_08c896054837bb88bc0374bd536ee024_Out_3;
|
|
Unity_Clamp_float(_Subtract_f5a0254d84d483809c75d54a89dbc25e_Out_2, 0, 1, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3);
|
|
float3 _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3;
|
|
Unity_Lerp_float3(_NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Clamp_08c896054837bb88bc0374bd536ee024_Out_3.xxx), _Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3);
|
|
UnityTexture2D _Property_fe64ffd246fb078284c5accae98534ff_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascadeNormal);
|
|
float _Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_1d9925ecc19284849bb9705ef6f8c824_Out_0 = _BigCascadeMainSpeed;
|
|
float2 _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0 = _BigCascadeTiling;
|
|
float2 _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1d9925ecc19284849bb9705ef6f8c824_Out_0, _Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, _Multiply_374e1fbcd041348c9e1605af3643e846_Out_2);
|
|
float4 _UV_8773728161068380a52b4e181688e112_Out_0 = IN.uv3;
|
|
float2 _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_374e1fbcd041348c9e1605af3643e846_Out_2, (_UV_8773728161068380a52b4e181688e112_Out_0.xy), _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2);
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_R_1 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[0];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_G_2 = _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2[1];
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_B_3 = 0;
|
|
float _Split_1be1e5da5681728eb25e1e0354a56de2_A_4 = 0;
|
|
float2 _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0 = float2(_Split_1be1e5da5681728eb25e1e0354a56de2_G_2, _Split_1be1e5da5681728eb25e1e0354a56de2_R_1);
|
|
float2 _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3;
|
|
Unity_Branch_float2(_Property_b7109f4bbd38b98d9cbae4fba5543a46_Out_0, _Multiply_fc100cbda65dac85b9b9027ad12941ed_Out_2, _Vector2_3d86aae3a5d3f48ba40ca1f53e71acb7_Out_0, _Branch_02ce2610bffd338dbded26b6ea66c568_Out_3);
|
|
float _Property_a29d4264dadc878687c59348530e0cb7_Out_0 = _BigCascadeFlowUVRefreshSpeed;
|
|
float _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2;
|
|
Unity_Multiply_float_float(IN.TimeParameters.x, _Property_a29d4264dadc878687c59348530e0cb7_Out_0, _Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2);
|
|
float _Add_e75161453035ef83a5b9148c4fa24c85_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 1, _Add_e75161453035ef83a5b9148c4fa24c85_Out_2);
|
|
float _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1;
|
|
Unity_Fraction_float(_Add_e75161453035ef83a5b9148c4fa24c85_Out_2, _Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1);
|
|
float2 _Multiply_019f6e249bc19989a973145ebde380e1_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1.xx), _Multiply_019f6e249bc19989a973145ebde380e1_Out_2);
|
|
float _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0 = _GlobalTiling;
|
|
float _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2;
|
|
Unity_Divide_float(1, _Property_7e9d4fdee6095e8cb4916776509ca03c_Out_0, _Divide_02af391a0750818ebddd34c84d2ba47c_Out_2);
|
|
float4 _UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0 = IN.uv0;
|
|
float2 _Multiply_50905267b40ca083b044feec615f813b_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_1c3d54765bc6a585ac8690ff98875af6_Out_0, (_UV_88bd34a9ea85a58eaa101897a97eeb96_Out_0.xy), _Multiply_50905267b40ca083b044feec615f813b_Out_2);
|
|
float2 _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_02af391a0750818ebddd34c84d2ba47c_Out_2.xx), _Multiply_50905267b40ca083b044feec615f813b_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2);
|
|
float2 _Add_67676bdc2d71838aa03add93a1fcd582_Out_2;
|
|
Unity_Add_float2(_Multiply_019f6e249bc19989a973145ebde380e1_Out_2, _Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Add_67676bdc2d71838aa03add93a1fcd582_Out_2);
|
|
float4 _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0);
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_R_4 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.r;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_G_5 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.g;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_B_6 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.b;
|
|
float _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_A_7 = _SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.a;
|
|
float _Property_48f492f6311fa887a8666bf46f288d9d_Out_0 = _BigCascadeNormalScale;
|
|
float3 _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_571502bc4c48ad8e8d75d0743c4fd5d6_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2);
|
|
float _Add_2de62508721fd88e99b5c9b5be747fde_Out_2;
|
|
Unity_Add_float(_Multiply_16610d661d5a6d80af8fd2981d1e9bff_Out_2, 0.5, _Add_2de62508721fd88e99b5c9b5be747fde_Out_2);
|
|
float _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1;
|
|
Unity_Fraction_float(_Add_2de62508721fd88e99b5c9b5be747fde_Out_2, _Fraction_0c3370c032db598eba83b2e087064b6d_Out_1);
|
|
float2 _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_02ce2610bffd338dbded26b6ea66c568_Out_3, (_Fraction_0c3370c032db598eba83b2e087064b6d_Out_1.xx), _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2);
|
|
float2 _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2;
|
|
Unity_Add_float2(_Multiply_9f387ef657d4498e9c8e57dd3a8dd117_Out_2, _Multiply_c1fdaed91a9f6b83b8d2aae1d0a34551_Out_2, _Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2);
|
|
float4 _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0 = SAMPLE_TEXTURE2D(_Property_fe64ffd246fb078284c5accae98534ff_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_fe64ffd246fb078284c5accae98534ff_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0);
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_R_4 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.r;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_G_5 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.g;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_B_6 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.b;
|
|
float _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_A_7 = _SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.a;
|
|
float3 _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_785ee097397c3688ad51d76c6fc5ba77_RGBA_0.xyz), _Property_48f492f6311fa887a8666bf46f288d9d_Out_0, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2);
|
|
float _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2;
|
|
Unity_Add_float(_Fraction_a9e03f4c9a57c38e8d33cfa1842b86e2_Out_1, -0.5, _Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2);
|
|
float _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2;
|
|
Unity_Multiply_float_float(_Add_65f2d60b944d3e80ac12d4517bbd021b_Out_2, 2, _Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2);
|
|
float _Absolute_abccf7112257d18a9a55c71637619c70_Out_1;
|
|
Unity_Absolute_float(_Multiply_3e21e0051eeddd8db9798e5cce43fb03_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float3 _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3;
|
|
Unity_Lerp_float3(_NormalStrength_9ebe899be918d38cac53ee34e22a3dc2_Out_2, _NormalStrength_52f08b3e9ed3698faef8a8a64e53b5cf_Out_2, (_Absolute_abccf7112257d18a9a55c71637619c70_Out_1.xxx), _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3);
|
|
float3 _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3;
|
|
Unity_Lerp_float3(_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Clamp_c8349812bf696286b9429cd182d4670a_Out_3.xxx), _Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3);
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_R_1 = IN.VertexColor[0];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_G_2 = IN.VertexColor[1];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_B_3 = IN.VertexColor[2];
|
|
float _Split_992c0de0de817484b2d52aeb19e22ee0_A_4 = IN.VertexColor[3];
|
|
float3 _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3;
|
|
Unity_Lerp_float3(_Lerp_d9e9462272e2158e9b5f5d5572146a25_Out_3, _NormalBlend_c2e681267ab1c484a14ba7302a704a55_Out_2, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_092a381a54a3148a8d72dfed37b73431_Out_3);
|
|
float3 _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3;
|
|
Unity_Lerp_float3(_Lerp_092a381a54a3148a8d72dfed37b73431_Out_3, _Lerp_dd9598f6e61c5d85886c8f9a886b7d1b_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3);
|
|
float3 _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3;
|
|
Unity_Lerp_float3(_Lerp_9acdff15ea1f028ebb1bf29af8cd5036_Out_3, _Lerp_18ff3f20527a1f80bfa8428835890e50_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3);
|
|
float _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0 = _FarNormalPower;
|
|
float3 _Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0 = float3(_Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, _Property_dcab09e6901f2486a7577da53d9e74a5_Out_0, 1);
|
|
float3 _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2;
|
|
Unity_Multiply_float3_float3(_Vector3_cc253cdfe9d1cc8ebd129ba482ed22ef_Out_0, _Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2);
|
|
float _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2;
|
|
Unity_Distance_float3(IN.AbsoluteWorldSpacePosition, _WorldSpaceCameraPos, _Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2);
|
|
float _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0 = _FarNormalBlendStartDistance;
|
|
float _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_a94c270aff73ef8ca16bc4d8785a7310_Out_0, _Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2);
|
|
float _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1;
|
|
Unity_Absolute_float(_Divide_cd0804eacb0dff8d82048ec7c98c57f8_Out_2, _Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1);
|
|
float _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0 = _FarNormalBlendThreshold;
|
|
float _Power_3818f8ce8770a38b826324e0d9051811_Out_2;
|
|
Unity_Power_float(_Absolute_983555b4d2175182aaf33f0c93a822dc_Out_1, _Property_f280e83eba1f348d94c9869ddef0b7e4_Out_0, _Power_3818f8ce8770a38b826324e0d9051811_Out_2);
|
|
float _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3;
|
|
Unity_Clamp_float(_Power_3818f8ce8770a38b826324e0d9051811_Out_2, 0, 1, _Clamp_00236bae3cead48882c2d1c372013a4e_Out_3);
|
|
float3 _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3;
|
|
Unity_Lerp_float3(_Lerp_96e3d45f6f02b6878bce0903bc412481_Out_3, _Multiply_ebeeeb15929c228d9cf9ea4106aa039e_Out_2, (_Clamp_00236bae3cead48882c2d1c372013a4e_Out_3.xxx), _Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3);
|
|
float3 _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1;
|
|
Unity_Normalize_float3(_Lerp_e1a089f0b8e23b80aa4f164d07b1322f_Out_3, _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1);
|
|
float _Split_68246b194708098988894c52ed841038_R_1 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[0];
|
|
float _Split_68246b194708098988894c52ed841038_G_2 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[1];
|
|
float _Split_68246b194708098988894c52ed841038_B_3 = _Normalize_f7fc2717624c388ebf2451ef6a32ed01_Out_1[2];
|
|
float _Split_68246b194708098988894c52ed841038_A_4 = 0;
|
|
float4 _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4;
|
|
float3 _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5;
|
|
float2 _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6;
|
|
Unity_Combine_float(_Split_68246b194708098988894c52ed841038_R_1, _Split_68246b194708098988894c52ed841038_G_2, 0, 0, _Combine_3e7eba45ae0aa38280cf04a546560420_RGBA_4, _Combine_3e7eba45ae0aa38280cf04a546560420_RGB_5, _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6);
|
|
float2 _Multiply_514545a938444c159aca5a36b2120c8d_Out_2;
|
|
Unity_Multiply_float2_float2((_Multiply_537bd2aa651e46d7a042075bb5da5fe0_Out_2.xx), _Combine_3e7eba45ae0aa38280cf04a546560420_RG_6, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2);
|
|
Bindings_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23;
|
|
_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23.WorldSpacePosition = IN.WorldSpacePosition;
|
|
float2 _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1;
|
|
float _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2;
|
|
SG_ColorBelowWater_fb3b5dfef2c308d4da41117f9a584f2b_float(_ScreenPosition_25fe34dbc26344f595621cbf7fb8a5de_Out_0, _Multiply_514545a938444c159aca5a36b2120c8d_Out_2, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_depthDifference_2);
|
|
float3 _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1;
|
|
Unity_SceneColor_float((float4(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, 0.0, 1.0)), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1);
|
|
float4 _Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0 = _DeepColor;
|
|
float4 _Property_7094041d89afbd878cb83460f4ab68b8_Out_0 = _ShalowColor;
|
|
Bindings_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c;
|
|
_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c.ScreenPosition = IN.ScreenPosition;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1;
|
|
float _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2;
|
|
SG_DepthTestAdvanced_f9f335495d6a0234fa99f642ff3ba88c_float(_ColorBelowWater_ed389277a2a44ba3a09cbe5cee9aff23_uvFixed_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2);
|
|
float _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0 = _ShalowFalloffMultiply;
|
|
float _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_d45faccb9a8eb38699cf047ce0e1bb91_Out_0, _Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2);
|
|
float _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1;
|
|
Unity_Absolute_float(_Multiply_09842a1e2e3dab8097df031fcbac3009_Out_2, _Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1);
|
|
float _Property_e6dd087698d3e984bd5eb642347af797_Out_0 = _ShalowFalloffPower;
|
|
float _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2;
|
|
Unity_Multiply_float_float(_Property_e6dd087698d3e984bd5eb642347af797_Out_0, -1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2);
|
|
float _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2;
|
|
Unity_Power_float(_Absolute_c9feaf529682ca80b82407b0d7b43670_Out_1, _Multiply_becf2d84b3023389befca89c1a80edcf_Out_2, _Power_aaf82c5db3291a8bb2095cce38670a92_Out_2);
|
|
float _Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0 = _BigCascadeTransparency;
|
|
float _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2;
|
|
Unity_Multiply_float_float(_Property_2a04c32f33fb1c8a8d487c1c18a0f672_Out_0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2);
|
|
float _Lerp_801d3d778aeeb287b05727f83b764636_Out_3;
|
|
Unity_Lerp_float(_Power_aaf82c5db3291a8bb2095cce38670a92_Out_2, 100, _Multiply_097cbada59f56b8b81826bc433f0d8e5_Out_2, _Lerp_801d3d778aeeb287b05727f83b764636_Out_3);
|
|
float _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1;
|
|
Unity_Saturate_float(_Lerp_801d3d778aeeb287b05727f83b764636_Out_3, _Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1);
|
|
float _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3;
|
|
Unity_Clamp_float(_Saturate_ad5b4b8242b08088a70a691ffa09f856_Out_1, 0, 1, _Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3);
|
|
float4 _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3;
|
|
Unity_Lerp_float4(_Property_4bd0c6ca665a3d8c94ecdc6712294e47_Out_0, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_f5baa0daace6e28ea726519de4641bc4_Out_3.xxxx), _Lerp_bff7238223fec786b08d9cf92a09754c_Out_3);
|
|
UnityTexture2D _Property_94622aa721517985b36adf33b3a96214_Out_0 = UnityBuildTexture2DStructNoScale(_SlowWaterTesselation);
|
|
float4 _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_cfeec275f252198aa4bcc33fe32bdf11_Out_2));
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_R_4 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.r;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_G_5 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.g;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_B_6 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.b;
|
|
float _SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7 = _SampleTexture2D_2324f52adfbe87859beddd0aef976118_RGBA_0.a;
|
|
float _Property_95f3fa79991e6483b5e39db031976097_Out_0 = _SlowWaterTranslucencyMultiply;
|
|
float _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2;
|
|
Unity_Multiply_float_float(_SampleTexture2D_2324f52adfbe87859beddd0aef976118_A_7, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_553b27ba18812385b3edeb01111e3afc_Out_2);
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float4 _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_d445560ce659218caecd0d785efe05e8_Out_2));
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_R_4 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.r;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_G_5 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.g;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_B_6 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.b;
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float _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7 = _SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_RGBA_0.a;
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float4 _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0 = SAMPLE_TEXTURE2D(_Property_94622aa721517985b36adf33b3a96214_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_94622aa721517985b36adf33b3a96214_Out_0.GetTransformedUV(_Add_e10ca8ac66cfc08297c1281f988ee064_Out_2));
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_R_4 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.r;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_G_5 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.g;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_B_6 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.b;
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float _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7 = _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_RGBA_0.a;
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float _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3;
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Unity_Lerp_float(_SampleTexture2D_f6eb47aeeabe878b991235bf880d85a1_A_7, _SampleTexture2D_e2844d016376b18d88bde96b6ed83eb0_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_73c98c320ef744838327c8caa26d91fb_Out_3);
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float _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2;
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Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_95f3fa79991e6483b5e39db031976097_Out_0, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2);
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float _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2;
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Unity_Add_float(_Multiply_553b27ba18812385b3edeb01111e3afc_Out_2, _Multiply_ba79d06b2bdd5187b353f36022c2fb5d_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2);
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UnityTexture2D _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascadeWaterTess);
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|
float4 _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_R_4 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.r;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_G_5 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.g;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_B_6 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.b;
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float _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7 = _SampleTexture2D_78273dcdf5689f80952c2a7be9451994_RGBA_0.a;
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float4 _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7c78a41ed5fb06878baa4f230eb6da66_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_R_4 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.r;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_G_5 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.g;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_B_6 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.b;
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|
float _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7 = _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_RGBA_0.a;
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|
float _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_78273dcdf5689f80952c2a7be9451994_A_7, _SampleTexture2D_19b94184e9c8e288b96bc669f7cbed52_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3);
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|
float _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2;
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|
Unity_Multiply_float_float(_Lerp_d9190fa5aad64387a59eae8b234267b1_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2);
|
|
float _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0 = _SmallCascadeTranslucencyMultiply;
|
|
float _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_ca7fb30b41ed7381944bf96d2a5fd7f0_Out_2, _Property_0df722775dd3688ca7a7ade41a296dd8_Out_0, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2);
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|
float _Add_a21de38bb11cc38180fa74140f1379a1_Out_2;
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|
Unity_Add_float(_Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Add_a21de38bb11cc38180fa74140f1379a1_Out_2);
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|
UnityTexture2D _Property_7d88076b22b33b85897eb1e73803c57b_Out_0 = UnityBuildTexture2DStructNoScale(BigCascadeWaterTess);
|
|
float4 _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_R_4 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.r;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_G_5 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.g;
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|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_B_6 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.b;
|
|
float _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7 = _SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_RGBA_0.a;
|
|
float4 _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7d88076b22b33b85897eb1e73803c57b_Out_0.tex, UnityBuildSamplerStateStruct(SamplerState_Linear_Repeat_Aniso8).samplerstate, _Property_7d88076b22b33b85897eb1e73803c57b_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_R_4 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.r;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_G_5 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.g;
|
|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_B_6 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.b;
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|
float _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7 = _SampleTexture2D_03c935556def188b9bc5100587e1286e_RGBA_0.a;
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|
float _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3;
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|
Unity_Lerp_float(_SampleTexture2D_77e57223e0c2a685b9a9a05b971858ae_A_7, _SampleTexture2D_03c935556def188b9bc5100587e1286e_A_7, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1, _Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3);
|
|
float _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0 = _BigCascadeTranslucencyMultiply;
|
|
float _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_79f8c8161fb394818f7c8937b1054b53_Out_3, _Property_2b0ab6f613f4d0899434e3bc5aa7e5d8_Out_0, _Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2);
|
|
float _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2f19abf9da574285ba1db90e5a53ea89_Out_2, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2);
|
|
float _Add_754aee3385c0d0859d41cd0959cecc20_Out_2;
|
|
Unity_Add_float(_Add_a21de38bb11cc38180fa74140f1379a1_Out_2, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Add_754aee3385c0d0859d41cd0959cecc20_Out_2);
|
|
float _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3;
|
|
Unity_Lerp_float(_Add_754aee3385c0d0859d41cd0959cecc20_Out_2, _Add_70ae6d3f98a0a88bace99051beeb15bc_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_R_1, _Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3);
|
|
float _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3;
|
|
Unity_Lerp_float(_Lerp_e4fa0c60ef15be8e84c9600d4a586aa1_Out_3, _Multiply_cedd466dada6798f993bfcbf5ccdce43_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_G_2, _Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3);
|
|
float _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3;
|
|
Unity_Lerp_float(_Lerp_cab49a130bf9828490ed26b9e79900d0_Out_3, _Multiply_c7a75dacfe369b8bb9d6d968d7e9a4f5_Out_2, _Split_992c0de0de817484b2d52aeb19e22ee0_B_3, _Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3);
|
|
float _Property_33a91e081d99f6829e392b836a755bc3_Out_0 = _WaveTranslucencyHardness;
|
|
float _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_e486bd1abfe26d8795e2fd889f2a59f4_Out_3, _Property_33a91e081d99f6829e392b836a755bc3_Out_0, _Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2);
|
|
float _Absolute_606a01c105241380b26af49abc02dcbe_Out_1;
|
|
Unity_Absolute_float(_Multiply_a911b0f396307a8c80c72d283188c3d8_Out_2, _Absolute_606a01c105241380b26af49abc02dcbe_Out_1);
|
|
float _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0 = _WaveTranslucencyPower;
|
|
float _Power_2037e39e4024868894f51f19eb0e7b28_Out_2;
|
|
Unity_Power_float(_Absolute_606a01c105241380b26af49abc02dcbe_Out_1, _Property_bc742cbcf97b6f8d9a3ffc90bf19105c_Out_0, _Power_2037e39e4024868894f51f19eb0e7b28_Out_2);
|
|
float _Property_652a5b7d38005488b90037445ebdd165_Out_0 = _WaveTranslucencyMultiply;
|
|
float _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2;
|
|
Unity_Multiply_float_float(_Power_2037e39e4024868894f51f19eb0e7b28_Out_2, _Property_652a5b7d38005488b90037445ebdd165_Out_0, _Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2);
|
|
float _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0 = _WaveTranslucencyFallOffDistance;
|
|
float _Divide_fcb6cb1452e71089998b585e2812051a_Out_2;
|
|
Unity_Divide_float(_Distance_ef06dafb6a74ec8dae5da5f128939e4e_Out_2, _Property_0f7d30d7be1c278d86e8769fec43ded8_Out_0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2);
|
|
float _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3;
|
|
Unity_Lerp_float(_Multiply_6185b8454ea08281a1edf20ca75388d8_Out_2, 0, _Divide_fcb6cb1452e71089998b585e2812051a_Out_2, _Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3);
|
|
float _Clamp_56479483c53d998bb0b061f07c73a672_Out_3;
|
|
Unity_Clamp_float(_Lerp_1eb2bcd04c4cc78caee01a4d2ab0dd15_Out_3, 0, 1, _Clamp_56479483c53d998bb0b061f07c73a672_Out_3);
|
|
float4 _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3;
|
|
Unity_Lerp_float4(_Lerp_bff7238223fec786b08d9cf92a09754c_Out_3, _Property_7094041d89afbd878cb83460f4ab68b8_Out_0, (_Clamp_56479483c53d998bb0b061f07c73a672_Out_3.xxxx), _Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3);
|
|
float3 _Multiply_13bfc3ad146599869e362f6298776454_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), _SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Multiply_13bfc3ad146599869e362f6298776454_Out_2);
|
|
float _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0 = _WaterAlphaMultiply;
|
|
float _Multiply_bf29838ec275898793d6d051c10dad22_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_0bee22dcae7ca082a8754234ff09a2d6_Out_0, _Multiply_bf29838ec275898793d6d051c10dad22_Out_2);
|
|
float _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3;
|
|
Unity_Clamp_float(_Multiply_bf29838ec275898793d6d051c10dad22_Out_2, 0, 1, _Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3);
|
|
float _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0 = _WaterAlphaPower;
|
|
float _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2;
|
|
Unity_Power_float(_Clamp_824a6cba58d83d8aba2391ec607f6b2c_Out_3, _Property_a72b328f56ce8385bd34e0c64368d79e_Out_0, _Power_acc0b65f4eaf688c92429ff166f66e38_Out_2);
|
|
float _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3;
|
|
Unity_Clamp_float(_Power_acc0b65f4eaf688c92429ff166f66e38_Out_2, 0, 1, _Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3);
|
|
float3 _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3;
|
|
Unity_Lerp_float3(_Multiply_13bfc3ad146599869e362f6298776454_Out_2, (_Lerp_fa0a19a2f0b82a8da4e702f2b5eac30e_Out_3.xyz), (_Clamp_2e18bafcd8bb6984abf6846dc1ec99b5_Out_3.xxx), _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3);
|
|
float _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0 = _CleanFalloffMultiply;
|
|
float _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepthDistortion_2, _Property_a887c93266ebda8fbf7fa2426fd08088_Out_0, _Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2);
|
|
float _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3;
|
|
Unity_Clamp_float(_Multiply_1727b2cc4cab2b889161b05cede2a830_Out_2, 0, 1, _Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3);
|
|
float _Absolute_2efac825a986e28190f26200795ca9ec_Out_1;
|
|
Unity_Absolute_float(_Clamp_b1b90ad6d1d94a8d928998aae0fc2a0f_Out_3, _Absolute_2efac825a986e28190f26200795ca9ec_Out_1);
|
|
float _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0 = _CleanFalloffPower;
|
|
float _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2;
|
|
Unity_Power_float(_Absolute_2efac825a986e28190f26200795ca9ec_Out_1, _Property_150ab2ec8c4a8983b5372fb8ee1209a7_Out_0, _Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2);
|
|
float _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3;
|
|
Unity_Clamp_float(_Power_f4a310d75a76d28bb72f53cb07b7cf22_Out_2, 0, 1, _Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3);
|
|
float3 _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3;
|
|
Unity_Lerp_float3(_SceneColor_25cd1466067a428c9d144daeee8616ea_Out_1, _Lerp_dbfea6d25d3ee0879590bf2292f4bdc1_Out_3, (_Clamp_1b643e9f17afdf8eb0042c0268373325_Out_3.xxx), _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3);
|
|
float3 _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0 = _FoamColor;
|
|
float _Property_f7361841153ca0879e129c1f50d23af9_Out_0 = _FoamDepth;
|
|
float _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2;
|
|
Unity_Add_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_f7361841153ca0879e129c1f50d23af9_Out_0, _Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2);
|
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float _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1;
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Unity_Absolute_float(_Add_f5ed355a1f600f8f9c1ea605d3034de1_Out_2, _Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1);
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float _Property_9003e5fb0ded708186f5d92a2b568429_Out_0 = _FoamFalloff;
|
|
float _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2;
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|
Unity_Power_float(_Absolute_2632bd759f52aa878f2f9b2f3719e92d_Out_1, _Property_9003e5fb0ded708186f5d92a2b568429_Out_0, _Power_d51325e1acb3798eb96825fed6e4c6be_Out_2);
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|
float _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1;
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Unity_Saturate_float(_Power_d51325e1acb3798eb96825fed6e4c6be_Out_2, _Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1);
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UnityTexture2D _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0 = UnityBuildTexture2DStructNoScale(_Foam);
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|
float _Property_dfd784d6288ecc848c49542bab0042ff_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_8220784d89c3438bbda9aff61ac09ddd_Out_0 = _FoamSpeed;
|
|
float2 _Property_796253fba296d78ea699f91cfe75f3ae_Out_0 = _FoamTiling;
|
|
float2 _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2;
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Unity_Multiply_float2_float2(_Property_8220784d89c3438bbda9aff61ac09ddd_Out_0, _Property_796253fba296d78ea699f91cfe75f3ae_Out_0, _Multiply_cf6975c676114281b8409162ca1a1c62_Out_2);
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|
float4 _UV_e657ea16b9a5fa81b7b424c9da481604_Out_0 = IN.uv3;
|
|
float2 _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2;
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Unity_Multiply_float2_float2(_Multiply_cf6975c676114281b8409162ca1a1c62_Out_2, (_UV_e657ea16b9a5fa81b7b424c9da481604_Out_0.xy), _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2);
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float _Split_ae6014510e633681b63895fb895fb552_R_1 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[0];
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float _Split_ae6014510e633681b63895fb895fb552_G_2 = _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2[1];
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|
float _Split_ae6014510e633681b63895fb895fb552_B_3 = 0;
|
|
float _Split_ae6014510e633681b63895fb895fb552_A_4 = 0;
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float2 _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0 = float2(_Split_ae6014510e633681b63895fb895fb552_G_2, _Split_ae6014510e633681b63895fb895fb552_R_1);
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float2 _Branch_ff31d89ac28795898c010d4876142010_Out_3;
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Unity_Branch_float2(_Property_dfd784d6288ecc848c49542bab0042ff_Out_0, _Multiply_9bd0abbf752ba082a47aa1843fbfb771_Out_2, _Vector2_36bd4a464bd72d8191e898daa0e7dacf_Out_0, _Branch_ff31d89ac28795898c010d4876142010_Out_3);
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|
float2 _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2;
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|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_9838acefa02d1a818122b87a27ec8206_Out_1.xx), _Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2);
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|
float _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0 = _GlobalTiling;
|
|
float _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2;
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|
Unity_Divide_float(1, _Property_3d31f8daa36aba8db83ad5a5674e81eb_Out_0, _Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2);
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|
float4 _UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0 = IN.uv0;
|
|
float2 _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_796253fba296d78ea699f91cfe75f3ae_Out_0, (_UV_9dcbc33f2a04538d96cffd83692f9d1d_Out_0.xy), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2);
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|
float2 _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2;
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|
Unity_Multiply_float2_float2((_Divide_b4458673b8b8d98981baaa274a0d9a99_Out_2.xx), _Multiply_e19563f2c63e0180a5867ab32378e234_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2);
|
|
float2 _Add_094898c3a8179686900646a49173411c_Out_2;
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|
Unity_Add_float2(_Multiply_ad10733a8fa5e082aa155c690ec756af_Out_2, _Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Add_094898c3a8179686900646a49173411c_Out_2);
|
|
float3 _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1);
|
|
float3 _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_08dfd454c438858aa3b2be89942f5aee_Out_1, float3(0.03, 0.03, 0), _Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2);
|
|
float2 _Add_2db767eb99be2686949af15e76465142_Out_2;
|
|
Unity_Add_float2(_Add_094898c3a8179686900646a49173411c_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_2db767eb99be2686949af15e76465142_Out_2);
|
|
float4 _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_2db767eb99be2686949af15e76465142_Out_2));
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_R_4 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.r;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_G_5 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.g;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_B_6 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.b;
|
|
float _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7 = _SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_RGBA_0.a;
|
|
float2 _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_ff31d89ac28795898c010d4876142010_Out_3, (_Fraction_d2d2249ee260908ebc6a039a24038686_Out_1.xx), _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2);
|
|
float2 _Add_7675da1b4065148d9302815efe797ac0_Out_2;
|
|
Unity_Add_float2(_Multiply_6a659aace162af8e96ce7c88bd11a890_Out_2, _Multiply_17f3ac7fc8d74b819eb3bbe2a2d2177c_Out_2, _Add_7675da1b4065148d9302815efe797ac0_Out_2);
|
|
float2 _Add_ca22910e38616a85a861f8e797130c1e_Out_2;
|
|
Unity_Add_float2(_Add_7675da1b4065148d9302815efe797ac0_Out_2, (_Multiply_6ec8bf5e4314f98692c6ba0910bde2d4_Out_2.xy), _Add_ca22910e38616a85a861f8e797130c1e_Out_2);
|
|
float4 _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.tex, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.samplerstate, _Property_7eaeaf50f714ca81b95ee7034b0ae5a6_Out_0.GetTransformedUV(_Add_ca22910e38616a85a861f8e797130c1e_Out_2));
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_R_4 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.r;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_G_5 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.g;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_B_6 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.b;
|
|
float _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7 = _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_RGBA_0.a;
|
|
float _Lerp_964c258c0969178ba24afa624b965884_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_49e31a0f4543e6898e54b2d73bbeaac3_A_7, _SampleTexture2D_cc7f2301a7c70788a748273c3dd9485c_A_7, _Absolute_dcde6658c2a5098cb211075361125443_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3);
|
|
float _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2;
|
|
Unity_Multiply_float_float(_Saturate_57d130a5e735708fbfbf4270d7b7d0fe_Out_1, _Lerp_964c258c0969178ba24afa624b965884_Out_3, _Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2);
|
|
float _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3;
|
|
Unity_Lerp_float(_Multiply_4dfe464ddc0ba580a272fc742146df33_Out_2, 0, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3);
|
|
float _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3;
|
|
Unity_Clamp_float(_Lerp_56eda20393c4ff89bed4bcfc1841a6f2_Out_3, 0, 1, _Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3);
|
|
float _Property_3d2d832ed0855d839998a80122fadd8f_Out_0 = _FoamWaveHardness;
|
|
float _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2;
|
|
Unity_Multiply_float_float(_Lerp_73c98c320ef744838327c8caa26d91fb_Out_3, _Property_3d2d832ed0855d839998a80122fadd8f_Out_0, _Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2);
|
|
float _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1;
|
|
Unity_Absolute_float(_Multiply_a3dcd4ddca8a638ba48e0b41f197b032_Out_2, _Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1);
|
|
float _Property_d41634c1b4830f84ba61385b7601a51c_Out_0 = _FoamWavePower;
|
|
float _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2;
|
|
Unity_Power_float(_Absolute_0c8b0cedcdff8c878cb24760f48add4e_Out_1, _Property_d41634c1b4830f84ba61385b7601a51c_Out_0, _Power_0124bc21be997c86960ad1b455f9ffa5_Out_2);
|
|
float _Property_3169243cdbb62885911a589c40568445_Out_0 = _FoamWaveMultiply;
|
|
float _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2;
|
|
Unity_Multiply_float_float(_Power_0124bc21be997c86960ad1b455f9ffa5_Out_2, _Property_3169243cdbb62885911a589c40568445_Out_0, _Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2);
|
|
float _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3;
|
|
Unity_Clamp_float(_Multiply_be7effbb7b36ea8aa1ad59e48a458bb0_Out_2, 0, 1, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3);
|
|
float _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_e6b29de69174a7848bf1c7a16206cc99_Out_3, _Clamp_11dcdf044110fc83a2ca1e1f8f9d833c_Out_3, _Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2);
|
|
float3 _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Property_f49ef488b0d93b8f961a81bda8efb6bf_Out_0, (_Multiply_bcdc13921823768ab6b3757e1fc5c3b1_Out_2.xxx), _Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3);
|
|
UnityTexture2D _Property_416b2573e211708fb7af409507174e09_Out_0 = UnityBuildTexture2DStructNoScale(_SmallCascade);
|
|
float4 _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_ab2fbb5d62416f8a8395247b1abd0edb_Out_2));
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_R_4 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.r;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_G_5 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.g;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_B_6 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.b;
|
|
float _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7 = _SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_RGBA_0.a;
|
|
float4 _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0 = SAMPLE_TEXTURE2D(_Property_416b2573e211708fb7af409507174e09_Out_0.tex, _Property_416b2573e211708fb7af409507174e09_Out_0.samplerstate, _Property_416b2573e211708fb7af409507174e09_Out_0.GetTransformedUV(_Add_5b1693e6737d608d8875d9528a4320b8_Out_2));
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_R_4 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.r;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_G_5 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.g;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_B_6 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.b;
|
|
float _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7 = _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_RGBA_0.a;
|
|
float _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_81669c6dd85bd2879473510bc4f9109e_A_7, _SampleTexture2D_4a602e59b5c2cd82b26c6532c5dec4bb_A_7, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1);
|
|
UnityTexture2D _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0 = UnityBuildTexture2DStructNoScale(_Noise);
|
|
float _Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0 = _UVVDirection1UDirection0;
|
|
float2 _Property_2403c4653638e68c82c8f95ce75b38d2_Out_0 = _NoiseSpeed;
|
|
float2 _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0 = _NoiseTiling;
|
|
float2 _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_2403c4653638e68c82c8f95ce75b38d2_Out_0, _Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, _Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2);
|
|
float4 _UV_06326fe6f02f3282a9f859587f69c746_Out_0 = IN.uv3;
|
|
float2 _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2;
|
|
Unity_Multiply_float2_float2(_Multiply_cddaf9e49beaef8da0018dcc806cd8f4_Out_2, (_UV_06326fe6f02f3282a9f859587f69c746_Out_0.xy), _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2);
|
|
float _Split_531c539071350e8587150bda75bbea54_R_1 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[0];
|
|
float _Split_531c539071350e8587150bda75bbea54_G_2 = _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2[1];
|
|
float _Split_531c539071350e8587150bda75bbea54_B_3 = 0;
|
|
float _Split_531c539071350e8587150bda75bbea54_A_4 = 0;
|
|
float2 _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0 = float2(_Split_531c539071350e8587150bda75bbea54_G_2, _Split_531c539071350e8587150bda75bbea54_R_1);
|
|
float2 _Branch_3db836635bfafb87acff5115c0f39410_Out_3;
|
|
Unity_Branch_float2(_Property_42eb5c0700b5908c9f913c8cb73f97ea_Out_0, _Multiply_92683a96dc8d0f86be81c110d3c40453_Out_2, _Vector2_7535e10c38d9b48798fac6ad29cc6618_Out_0, _Branch_3db836635bfafb87acff5115c0f39410_Out_3);
|
|
float _Fraction_2a70658053db97858286624babe5442d_Out_1;
|
|
Unity_Fraction_float(_Add_876c6899ecc5ff8d90391762631227de_Out_2, _Fraction_2a70658053db97858286624babe5442d_Out_1);
|
|
float2 _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_2a70658053db97858286624babe5442d_Out_1.xx), _Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2);
|
|
float _Property_e6907e5604f833889014e993d4afa562_Out_0 = _GlobalTiling;
|
|
float _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2;
|
|
Unity_Divide_float(1, _Property_e6907e5604f833889014e993d4afa562_Out_0, _Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2);
|
|
float4 _UV_c5aa58f9c7576180958ddac8743ad40e_Out_0 = IN.uv0;
|
|
float2 _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2;
|
|
Unity_Multiply_float2_float2(_Property_4ae06833e4525e8fb8cc5f80173448d8_Out_0, (_UV_c5aa58f9c7576180958ddac8743ad40e_Out_0.xy), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2);
|
|
float2 _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2;
|
|
Unity_Multiply_float2_float2((_Divide_9a5bf5795f20a88084d6d3cdea749e85_Out_2.xx), _Multiply_e530bf69123d478b9aa06c824cbf3e54_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2);
|
|
float2 _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2;
|
|
Unity_Add_float2(_Multiply_29c6a0ef94860e8e95b5d0a039fdcca3_Out_2, _Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Add_d3cbecd6805bec83b76f7bee2c302717_Out_2);
|
|
float3 _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1;
|
|
Unity_ChannelMask_RedGreen_float3 (_Lerp_00bd3612d8d54981a742936c25caa9ab_Out_3, _ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1);
|
|
float3 _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2;
|
|
Unity_Multiply_float3_float3(_ChannelMask_65f73eb9fcbb828fa2b54f75016ad536_Out_1, float3(0.03, 0.03, 0), _Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2);
|
|
float2 _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2;
|
|
Unity_Add_float2(_Add_d3cbecd6805bec83b76f7bee2c302717_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_8d102dcb96982c8f92ef732546b67ab6_Out_2);
|
|
float4 _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_8d102dcb96982c8f92ef732546b67ab6_Out_2));
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_R_4 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.r;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_G_5 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.g;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_B_6 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.b;
|
|
float _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7 = _SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_RGBA_0.a;
|
|
float _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1;
|
|
Unity_Fraction_float(_Add_cb630e934cbc9685bfa7152c7efc895b_Out_2, _Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1);
|
|
float2 _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2;
|
|
Unity_Multiply_float2_float2(_Branch_3db836635bfafb87acff5115c0f39410_Out_3, (_Fraction_bc2488428f5b0089b3c738d5b05e8aec_Out_1.xx), _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2);
|
|
float2 _Add_f69792814abf9586ba0aa098c252dc67_Out_2;
|
|
Unity_Add_float2(_Multiply_1a1ba3287445f98c8bdf53698e284ada_Out_2, _Multiply_8d5138ce62113284bb29afa3f0ee6ce6_Out_2, _Add_f69792814abf9586ba0aa098c252dc67_Out_2);
|
|
float2 _Add_239a9016eca8968790d46d3d7f7b1917_Out_2;
|
|
Unity_Add_float2(_Add_f69792814abf9586ba0aa098c252dc67_Out_2, (_Multiply_63e1bf7c617c01839e76ad8ea2fd72ef_Out_2.xy), _Add_239a9016eca8968790d46d3d7f7b1917_Out_2);
|
|
float4 _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0 = SAMPLE_TEXTURE2D(_Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.tex, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.samplerstate, _Property_7bccdb48b9fe688ab3dae2ec42adb5c8_Out_0.GetTransformedUV(_Add_239a9016eca8968790d46d3d7f7b1917_Out_2));
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_R_4 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.r;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_G_5 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.g;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_B_6 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.b;
|
|
float _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7 = _SampleTexture2D_ab253ce07034f18babc498d699e89d65_RGBA_0.a;
|
|
float _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3;
|
|
Unity_Lerp_float(_SampleTexture2D_ad373458a29e628890fa8201f0c0af9a_A_7, _SampleTexture2D_ab253ce07034f18babc498d699e89d65_A_7, _Absolute_8e8928ed0e4ab886a977ad493e353a5e_Out_1, _Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3);
|
|
float _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1;
|
|
Unity_Absolute_float(_Lerp_c73e10df9d3c9e82a45b162ad9dbaad3_Out_3, _Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1);
|
|
float _Property_c588249dcbc47d8d9535705b05921b71_Out_0 = _SmallCascadeNoisePower;
|
|
float _Power_8bca46078c439783ba234de17d8dbe27_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c588249dcbc47d8d9535705b05921b71_Out_0, _Power_8bca46078c439783ba234de17d8dbe27_Out_2);
|
|
float _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0 = _SmallCascadeNoiseMultiply;
|
|
float _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2;
|
|
Unity_Multiply_float_float(_Power_8bca46078c439783ba234de17d8dbe27_Out_2, _Property_85bf6216e686fd8a80460e8fa62f59ac_Out_0, _Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2);
|
|
float _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3;
|
|
Unity_Clamp_float(_Multiply_fcadbe8da631b6808af696c6f4d38fa2_Out_2, 0, 1, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3);
|
|
float _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3;
|
|
Unity_Lerp_float(0, _Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Clamp_82f5b62da2a50a86993ed93d824fc156_Out_3, _Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3);
|
|
float3 _Property_43705bc4fdf22c818b6f03907596e21f_Out_0 = _SmallCascadeColor;
|
|
float3 _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_f90f4bd684cc2f86a45663ddff0717f1_Out_3.xxx), _Property_43705bc4fdf22c818b6f03907596e21f_Out_0, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2);
|
|
float _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1;
|
|
Unity_Absolute_float(_Blend_274ddffb38f4f589ae15148df3fad8d3_Out_2, _Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1);
|
|
float _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0 = _SmallCascadeFoamFalloff;
|
|
float _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2;
|
|
Unity_Power_float(_Absolute_a74bb12daff95a86a83cc2ea34a1bb83_Out_1, _Property_a1f8a122c18e2582b5d4c5da5aaa8a36_Out_0, _Power_daf4d77f02ce648e9e473598c24d29d3_Out_2);
|
|
float _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3;
|
|
Unity_Clamp_float(_Power_daf4d77f02ce648e9e473598c24d29d3_Out_2, 0, 1, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3);
|
|
float _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3, _Clamp_08c896054837bb88bc0374bd536ee024_Out_3, _Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3);
|
|
float3 _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3;
|
|
Unity_Lerp_float3(_Lerp_ac993e99fc82e68c8176cda4658af0cf_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Lerp_068f89f1f6f13b84a778e1b6fc60b821_Out_3.xxx), _Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3);
|
|
UnityTexture2D _Property_0be3b3e72a830881bf032d5b81dee190_Out_0 = UnityBuildTexture2DStructNoScale(_BigCascade);
|
|
float4 _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_67676bdc2d71838aa03add93a1fcd582_Out_2));
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_R_4 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.r;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_G_5 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.g;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_B_6 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.b;
|
|
float _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7 = _SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_RGBA_0.a;
|
|
float4 _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0 = SAMPLE_TEXTURE2D(_Property_0be3b3e72a830881bf032d5b81dee190_Out_0.tex, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.samplerstate, _Property_0be3b3e72a830881bf032d5b81dee190_Out_0.GetTransformedUV(_Add_36b0ecfdc70c2a89860e8ffcd342f158_Out_2));
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_R_4 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.r;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_G_5 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.g;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_B_6 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.b;
|
|
float _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7 = _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_RGBA_0.a;
|
|
float _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2;
|
|
Unity_Blend_Overwrite_float(_SampleTexture2D_8d83fa40657c878a8b6151bfdeeecc4e_A_7, _SampleTexture2D_d57511f844f62d8e8e5df4262ed4e29c_A_7, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_abccf7112257d18a9a55c71637619c70_Out_1);
|
|
float _Multiply_69f804f04e80c984997dcb09092c7798_Out_2;
|
|
Unity_Multiply_float_float(0.5, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Multiply_69f804f04e80c984997dcb09092c7798_Out_2);
|
|
float _Property_c57b80ca502db789af4f1996fb829a53_Out_0 = _BigCascadeNoisePower;
|
|
float _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2;
|
|
Unity_Power_float(_Absolute_0151c07d6292318bb2b0b40eef5d4bb4_Out_1, _Property_c57b80ca502db789af4f1996fb829a53_Out_0, _Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2);
|
|
float _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0 = _BigCascadeNoiseMultiply;
|
|
float _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2;
|
|
Unity_Multiply_float_float(_Power_bcfbc7c00abcb182a829a14c5e9f4d42_Out_2, _Property_acf97c8ef4c39e8e8c70e05a8c49953c_Out_0, _Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2);
|
|
float _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3;
|
|
Unity_Clamp_float(_Multiply_24f3f886bab68f83a5b29cde2e2e94d0_Out_2, 0, 1, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3);
|
|
float _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3;
|
|
Unity_Lerp_float(_Multiply_69f804f04e80c984997dcb09092c7798_Out_2, _Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Clamp_63b82c1f23c47d81a328645b3f532f82_Out_3, _Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3);
|
|
float3 _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0 = _BigCascadeColor;
|
|
float3 _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2;
|
|
Unity_Multiply_float3_float3((_Lerp_02599b436ce11d85bfa24dc5005d00b7_Out_3.xxx), _Property_40f4a0cdf55181828929ffde299cc3a1_Out_0, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2);
|
|
float _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1;
|
|
Unity_Absolute_float(_Blend_191d2a4c5e0d328d90dcb209055a9b11_Out_2, _Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1);
|
|
float _Property_21219d8c0f70278698ff2f797020cb45_Out_0 = Big_Cascade_Foam_Falloff;
|
|
float _Power_1b0e31e397f0218bb71a103629ead254_Out_2;
|
|
Unity_Power_float(_Absolute_792dd1223a136286928cd4b0fdbd9844_Out_1, _Property_21219d8c0f70278698ff2f797020cb45_Out_0, _Power_1b0e31e397f0218bb71a103629ead254_Out_2);
|
|
float _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3;
|
|
Unity_Clamp_float(_Power_1b0e31e397f0218bb71a103629ead254_Out_2, 0, 1, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3);
|
|
float _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3;
|
|
Unity_Lerp_float(0, _Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3, _Clamp_c8349812bf696286b9429cd182d4670a_Out_3, _Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3);
|
|
float3 _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_cd0b2060e6116c8383d81eaddc5fce73_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Lerp_8bce0d19e13b318db02ac1da573c89cb_Out_3.xxx), _Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3);
|
|
float3 _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3;
|
|
Unity_Lerp_float3(_Lerp_b22c5b23caf16689b8199ecdaef259d5_Out_3, _Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_R_1.xxx), _Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3);
|
|
float3 _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_16971dced2f6f384b7d2d65006f03b46_Out_2, (_Clamp_258d6dfc5429ec8c98b3380a44764ede_Out_3.xxx), _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3);
|
|
float3 _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3;
|
|
Unity_Lerp_float3(_Lerp_2d7c25e879a9a181a09189d05a4808dd_Out_3, _Lerp_baa67bfb5abaa58c8d0403650c760cf5_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_G_2.xxx), _Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3);
|
|
float3 _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3;
|
|
Unity_Lerp_float3(_Lerp_4f51611b03a3828aaa369532f1b008a0_Out_3, _Multiply_f73b703611c2ee8ea1b712546ec1fdc8_Out_2, (_Clamp_c92dad54caea1f8a9b028c1dd46bd3cd_Out_3.xxx), _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3);
|
|
float3 _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
Unity_Lerp_float3(_Lerp_c64638d9f3ea1e818677c2ac7574e9d5_Out_3, _Lerp_d7203f1cf9445a88875b4a93d3efaaf2_Out_3, (_Split_992c0de0de817484b2d52aeb19e22ee0_B_3.xxx), _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3);
|
|
float _IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0 = max(0, IN.FaceSign.x);
|
|
float _Property_201fb3f4eea37686ba52c36c93595902_Out_0 = _EdgeFalloffMultiply;
|
|
float _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2;
|
|
Unity_Multiply_float_float(_DepthTestAdvanced_ff627dddd30742129c2a9a0ae6fc3e8c_OutDepth_1, _Property_201fb3f4eea37686ba52c36c93595902_Out_0, _Multiply_45c331a4c25be08abd49989e70277dd7_Out_2);
|
|
float _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3;
|
|
Unity_Clamp_float(_Multiply_45c331a4c25be08abd49989e70277dd7_Out_2, 0, 1, _Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3);
|
|
float _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1;
|
|
Unity_Absolute_float(_Clamp_88483a412d0e0a8bb63edc004e981fec_Out_3, _Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1);
|
|
float _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0 = _EdgeFalloffPower;
|
|
float _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2;
|
|
Unity_Power_float(_Absolute_ffc38d942e4e26839b3d9bf7399458fe_Out_1, _Property_0ec6cef089bc808e8e3a1970ea776d2d_Out_0, _Power_7f57bb40d0a3028faee5b670a0cba007_Out_2);
|
|
float _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3;
|
|
Unity_Clamp_float(_Power_7f57bb40d0a3028faee5b670a0cba007_Out_2, 0, 1, _Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3);
|
|
float _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2;
|
|
Unity_Multiply_float_float(_Clamp_d2056803591a6a8483b7b8260065a2b0_Out_3, _Split_992c0de0de817484b2d52aeb19e22ee0_A_4, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2);
|
|
float _Property_eabac5d7ac87d98387d75d4be9794688_Out_0 = _BackfaceAlpha;
|
|
float _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2;
|
|
Unity_Multiply_float_float(_Property_eabac5d7ac87d98387d75d4be9794688_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2);
|
|
float _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
Unity_Branch_float(_IsFrontFace_ea598b2f7b64288e80a923a5552fbe53_Out_0, _Multiply_06c67b054679ab8c8ba6fd612fb6221d_Out_2, _Multiply_d2a7a46c79641081bf28851db80c21d6_Out_2, _Branch_64b824b3a95100869055ff8a632abb7d_Out_3);
|
|
surface.BaseColor = _Lerp_420a897962e93785a1c13220e0ce7eaa_Out_3;
|
|
surface.Alpha = _Branch_64b824b3a95100869055ff8a632abb7d_Out_3;
|
|
surface.AlphaClipThreshold = 0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(TransformObjectToWorld(input.positionOS));
|
|
output.uv0 = input.uv0;
|
|
output.uv3 = input.uv3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// must use interpolated tangent, bitangent and normal before they are normalized in the pixel shader.
|
|
float3 unnormalizedNormalWS = input.normalWS;
|
|
const float renormFactor = 1.0 / length(unnormalizedNormalWS);
|
|
|
|
// use bitangent on the fly like in hdrp
|
|
// IMPORTANT! If we ever support Flip on double sided materials ensure bitangent and tangent are NOT flipped.
|
|
float crossSign = (input.tangentWS.w > 0.0 ? 1.0 : -1.0)* GetOddNegativeScale();
|
|
float3 bitang = crossSign * cross(input.normalWS.xyz, input.tangentWS.xyz);
|
|
|
|
output.WorldSpaceNormal = renormFactor * input.normalWS.xyz; // we want a unit length Normal Vector node in shader graph
|
|
|
|
// to pr eserve mikktspace compliance we use same scale renormFactor as was used on the normal.
|
|
// This is explained in section 2.2 in "surface gradient based bump mapping framework"
|
|
output.WorldSpaceTangent = renormFactor * input.tangentWS.xyz;
|
|
output.WorldSpaceBiTangent = renormFactor * bitang;
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.AbsoluteWorldSpacePosition = GetAbsolutePositionWS(input.positionWS);
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
output.uv3 = input.texCoord3;
|
|
output.VertexColor = input.color;
|
|
output.TimeParameters = _TimeParameters.xyz; // This is mainly for LW as HD overwrite this value
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
} |