56 lines
841 B
Plaintext
56 lines
841 B
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "GizmosShader"
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{
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Properties
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{
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_Color("Main Color", Color) = (1,1,1,1)
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}
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SubShader
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{
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Tags{ "Queue" = "Transparent+1" "IgnoreProjector" = "True" "RenderType" = "Opaque" }
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Lighting Off
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ZTest Off
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 _Color;
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float _Scale;
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o = (v2f)0;
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o.pos = UnityObjectToClipPos(v.vertex);
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return o;
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}
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half4 frag (v2f i) : COLOR
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{
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return _Color;
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}
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ENDCG
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}
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}
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} |