ToriaAssets/Sources/Shaders/NM_2023_Moon.shader
2026-05-19 15:33:18 +02:00

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Shader "NatureManufacture/Particles/Moon"
{
Properties
{
[HDR]_Moon_Color_RGB_Alpha_A("Moon Color (RGB) Alpha(A)", Color) = (1,1,1,1)
_Moon_Texture_RGB_Alpha_A("Moon Texture (RGB) Alpha (A)", 2D) = "white" {}
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf Unlit alpha:fade keepalpha noshadow nofog
struct Input
{
float2 uv_texcoord;
};
uniform float4 _Moon_Color_RGB_Alpha_A;
uniform sampler2D _Moon_Texture_RGB_Alpha_A;
uniform float4 _Moon_Texture_RGB_Alpha_A_ST;
inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
{
return half4 ( 0, 0, 0, s.Alpha );
}
void surf( Input i , inout SurfaceOutput o )
{
float3 appendResult309 = (float3(_Moon_Color_RGB_Alpha_A.rgb));
float2 uv_Moon_Texture_RGB_Alpha_A = i.uv_texcoord * _Moon_Texture_RGB_Alpha_A_ST.xy + _Moon_Texture_RGB_Alpha_A_ST.zw;
float4 tex2DNode328 = tex2D( _Moon_Texture_RGB_Alpha_A, uv_Moon_Texture_RGB_Alpha_A );
float3 appendResult312 = (float3(tex2DNode328.rgb));
o.Emission = ( appendResult309 * appendResult312 );
o.Alpha = ( _Moon_Color_RGB_Alpha_A.a * tex2DNode328.a );
}
ENDCG
}
}