ToriaAssets/Imports/UMA/Content/MB1 Bard refit/Help/UMA Recipe Tutorial 1(text version).rtf
2026-05-06 15:07:56 +02:00

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{\rtf1\ansi\ansicpg936\deff0\deflang1033\deflangfe2052{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
{\*\generator Msftedit 5.41.21.2510;}\viewkind4\uc1\pard\sa200\sl276\slmult1\lang9\f0\fs22 -Press play to generate a character and select it in scene\par
-Go to Menu/ UMA/ Load and Save/Load Selected Avatar(s) assets\par
-Navigate to folder that contains the Generated.asset (\b UMA/Content/MB1 Bard refit/Male/Generated)\par
\b0 -Open Generated character and select it in the hierarchy (Generated Character)\par
-You'll see the recipe in the inspector by pressing the slot button\par
-Press unique colors button to make the colors separate (Now the colors can be changed separately\par
-You can also select the Generated.asset in Unity and modify it from there. (recommended)\par
-New Slots are dragged to the Grey "Add Slot" field\par
-Overlays are dragged to the blue Add Overlay field box \par
-Slots can also share the same overlay. Drag to the "blue" Add Slot field box.\par
}