ToriaAssets/Sources/Shaders/Compose.shader
2026-05-19 12:20:15 +02:00

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Shader "GlobalSnow/Compose" {
Properties {
_MainTex ("Main RGBA", 2D) = "white" {}
_SnowedScene ("Snow RGBA", 2D) = "black" {}
_SnowedScene2("Snow2 RGBA", 2D) = "black" {}
_DistantSnow ("Distant Snow RGBA", 2D) = "black" {}
_FrostTex ("Frost RGBA", 2D) = "white" {}
_FrostNormals ("Frost Normals RGBA", 2D) = "bump" {}
_FrostIntensity ("Frost Data", Vector) = (1,5,0)
}
SubShader {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ FORCE_STEREO_RENDERING
#pragma multi_compile __ DISTANT_SNOW JUST_DISTANT_SNOW
#pragma multi_compile __ NO_FROST
#pragma multi_compile __ NO_SNOW
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "Compose.cginc"
ENDCG
}
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment fragDebug
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma multi_compile __ FORCE_STEREO_RENDERING
#pragma multi_compile __ DISTANT_SNOW JUST_DISTANT_SNOW
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "Compose.cginc"
ENDCG
}
}
}