2026-05-06 15:07:56 +02:00

39 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
namespace UMA.Examples
{
public class CameraTrack : MonoBehaviour
{
public Transform target;
void Update()
{
if (target && Input.GetAxis("Mouse ScrollWheel") != 0)
{
var movementVector = (target.transform.position - transform.position) / 10;
movementVector.y = 0;
if (Input.GetAxis("Mouse ScrollWheel") < 0) // back
{
transform.position = transform.position + movementVector;
}
if (Input.GetAxis("Mouse ScrollWheel") > 0) // forward
{
transform.position = transform.position - movementVector;
}
}
}
void LateUpdate()
{
if (target)
{
Vector3 relative = transform.InverseTransformPoint(target.position);
float angle = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg;
transform.Rotate(0, angle, 0, Space.World);
}
}
}
}