35 lines
410 B
Plaintext
35 lines
410 B
Plaintext
Shader "GlobalSnow/NullShader" {
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Properties {
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}
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SubShader {
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Pass {
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ZWrite Off ZTest Always
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f {
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float4 pos : SV_POSITION;
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};
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v2f vert( appdata_base v ) {
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v2f o;
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o.pos = 0;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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discard;
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return fixed4(0,0,0,0);
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}
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ENDCG
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}
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}
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Fallback Off
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}
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